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 Star Citizen, First playable content will be out soon.

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TSCheesenium
post May 9 2014, 03:21 PM

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Seriously, a towel in a game. Is this a joke? What is the towel for?

What the hell is CIG doing? Still making towels, functional toilets, organisation features when the game is literally nothing and stupidly expensive pledge ships after collected 40+ million. When is the actual playable dogfighting coming? Is it even coming in May, considering how buggy is the PAX build?

Where are useful information about actual development like a well written development milestones? Status of the development? Actual prototyped features that arent a design document?

Project CARS started with 5 million officially and no one knows how much they actually have. They literally used the funds to make at least half of the game with more than 10 actual official car licenses obtained with a playable client since day 1. Not to mention decent visuals and increasingly better gameplay that will be released on 4 platforms simultaneously over 3 years of development.

Star Citizen is in development for 2 years+ and all we got is a Hanger module or ship model viewer? This game is becoming a joke to be honest as constant feature creep and lack of actual progress that arent ship models, NGS, and concept art.
TSCheesenium
post May 9 2014, 03:36 PM

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QUOTE(pyre @ May 9 2014, 03:30 PM)
hey Cheesenium, still waiting for you to confirm what type of package your 300i was? (screenshot please, thanks)

i'm offering to take it off your hands, can trade today.
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Someone else offering higher price. I am sorry.

This game looks like a damn scam.
TSCheesenium
post May 9 2014, 10:42 PM

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QUOTE(pyre @ May 9 2014, 04:25 PM)
oh, should have told me earlier. was waiting for your response, even have the cash ready.

well guess even skeptics have their price biggrin.gif

so after you sell off the package will u still get the game later?
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Skeptics? Star Citizen has proven absolutely nothing. It is still a concept for the past 2 years. Making ship models, releasing design documents, tonnes of videos with little updates doesnt even tell me that they are actually developing that game. Even monthly progress report is just beating around the bush. It is just a bloated concept with constant feature creep, I hope you didnt invested too much on another potential Duke Nukem Forever.

Even if CIG could get their game together, I doubt i'll even buy the final product because it an MMO. Not a successor of Freelancer.

This post has been edited by Cheesenium: May 9 2014, 10:43 PM
TSCheesenium
post May 9 2014, 11:01 PM

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QUOTE(pyre @ May 9 2014, 10:55 PM)
tell you what. since you have so much negative views of the game. how about this - request the mods to close this thread. how about it? since it seems to make u so cross, so upset, ask them to close this thread. because it seems you have a problem with the game right?
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The thread has not reached 2500 posts so why bother closing it.

Since you are updated with whats happening with Star Citizen, I actually like to know what has CIG achieved in the last 2 years other than raising ridiculous amount of money. Why is Star Citizen good at its current state?


This post has been edited by Cheesenium: May 9 2014, 11:04 PM
TSCheesenium
post May 10 2014, 11:18 AM

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QUOTE(pyre @ May 10 2014, 11:05 AM)
wow. no idea what that magical number of posts has to do with close threads.  blink.gif

plus if you're claiming that CIG is a scam, then the fact that you're selling their packages at a higher price well....  rclxms.gif

... because i'm surprised you didn't just email them and get a refund. they do that actually if you are not aware.

anyways i'm fine with you making noise and being the "voice of reason", but please do not use the information we share as ammunition to fuel your vitriol. because it's starting to sound like a broken record. anyhow. let's move on....
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As usual, Star Citizen fans has absolutely nothing to justify the game so far. Evidently, they have not prove much in terms of game development other than high quality videos, ship models and a ship model viewer. Unless you prove otherwise, then, what I said is true. 2 years of development and nothing got out of it yet.

I am not selling at higher price which I call off the deal at the end because CIG has changed its gifting system. I asked for refund straight from CIG support. Heck, even the support is extremely bloated as they even have different emails for different queries for a game that has zero gameplay yet.

I dont get whats your obsession with having your own thread. What difference it makes?
TSCheesenium
post May 12 2014, 01:56 PM

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QUOTE(sleyer @ May 12 2014, 01:15 PM)
area commander and DFM  its same ?
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Its the same or new name for DFM.

It was just poor branding by the developers since the beginning.

Wow, even the subtitle of the thread is removed. Such passionate fans to the point that Star Citizen cannot be criticized for its rather confusing crowd funding project as a whole.

This post has been edited by Cheesenium: May 12 2014, 02:00 PM
TSCheesenium
post May 12 2014, 05:40 PM

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QUOTE(Wolger @ May 12 2014, 03:38 PM)
Wolger reporting in.

It's depressing really with the latest development...I sold most of my ships (325A, Starfarer, Aurora) for very good price in December partly due to another issue, urgently needed fund for my new house and decided to keep my Connie only as a pledge package.

Is it because of the engine they use? Crytek engine, MWO  another major kickstarter project failed too.
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No one knows what the heck is CIG doing, just wait and see as sometimes things might be just quiet because they are working on something big. Or they really havent done much till today.

I doubt its Cryengine's fault but I never think its a good game engine to begin with. Overly demanding requirements and poor performance.
TSCheesenium
post May 13 2014, 07:26 PM

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QUOTE(Jigoku @ May 12 2014, 06:35 PM)
Seriously Malaysian stop your "LU TAK SUKA,LU KELUAR!" attitude
Pyre you must be new here if you dont even know about 2500 post = close thread instead of your "Y need to close thread because of post again?"

Tbh i actually prefer comment from two side of the coins instead of jz one sided comment from the fans of Star Citizen.

So cheese stay cheesy and do post more about Star Citizen real updates instead of what i can get from going to their website.You know how this game turning to be a big scam? whistling.gif
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The project is clearly having issues from the looks of it as things are getting delayed and the videos are mainly on either NGS, theory crafting on things that arent even vaguely implemented yet or progress reports that are beating around the bush with little new information or reluctant to show anything concrete. At the same time, constantly collecting funds with little to show, considering the small flies projects managed to show more than a 200+ men studio with a dedicated video team.

In comparison to other Kickstarter projects, such as this amazing monthly update video, a video demonstrating new (but buggy) features or a written report that is clean, easy and concise, even if you arent a hardcore fan following every single developer post, unlike this wall of text. I got very little out of it but things are definitely improving for Star Citizen contrast to previous months.

I'll post updates when there are actual updates, not videos theory crafting or ship models those are not actual progress on the game. Actual progress is more like actual pre-alpha videos or showing some feature implementation.

CIG completed ignored my request for refund on top of sending me from the Support to Billings department. Their support is even worse than Steam's rubbish support. Bravo, for a game with 43 million funding, they cant even release a playable client after 2 years, post more content on the game itself to even reply a request. Can considered that my $60 is burned.

This post has been edited by Cheesenium: May 13 2014, 07:46 PM
TSCheesenium
post May 29 2014, 03:22 PM

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Dogfight Module delayed again. I am actually worried if they are going to implement half of the promised feature into the game with development as slow and bloated as this. I say this is even worse than what Tim Shafer did with Broken Age.

https://robertsspaceindustries.com/comm-lin...mander-V8-Delay

Great job, CIG. This is probably the 6th delay so far and it better be the last one.

It is understandable that artist needs to work when you are developing the gameplay part of the game but all these while, there are extremely lack of progress update on the actual development of the game(physics, gameplay, FPS and so on) is not assuring. It is mainly artwork, lore, theory crafting, NCG with little about the actual gameplay itself.

Best comment from a commenter in RPS:

QUOTE
This thing has raised $43 million dollars on mostly impossible promises (coming from a man who has a history of doing so), using an engine completely unsuited to space games, adding ridiculous stretch goals every few weeks and releasing things such as space towels and space potted plants. It’s also supposedly been in development for a year or so before the kickstarter even launched and what do they have to show? A demo at an expo that repeatedly crashed (months and months after they originally promised a release of some sort). The crowning moment of that demo was the slideshow popping up with a window saying ‘would you like to complete installation?’


Also, not to mention, other not-exactly AAA crowd funded projects like Project CARS are currently in Alpha with a little ahead of schedule and Elite Dangerous going on Beta in 2 days time. Both games have a fraction of the money Star Citizen had.

Scam Citizens, on the other hand, 43 million collected, cant get even a flight box out after 2 years of development in a studio of 200 people with an off the shelf engine. While the other 2 crowd funded projects had gone much further with a custom in house engine that they had to write it themselves.

Unless things start to improve with more technical updates and less delays in foreseeable future, this game is on the way to be the colossal failure in crowd funding.

This post has been edited by Cheesenium: May 29 2014, 05:18 PM
TSCheesenium
post May 29 2014, 11:39 PM

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QUOTE(pyre @ May 29 2014, 10:50 PM)
You know that there are people who are using mobile data to access low yat right? So whats with posting multiple large size images.

Regardless what they say now, they can claim that this or that bug is fixed. At the moment, it is obvious that they are a bunch of incompetent developers who just cant hit the deadlines that they had set themselves at least 6 times. Until they actually release the DFM and other modules in the future, this game is very much a scam. After 2 years of development, there are zero playable content till today other than tonnes of concept arts, short stories and ship models.

Silly me for backing the worst crowd funding project ever with the most idiotic and childish community.

This post has been edited by Cheesenium: May 30 2014, 12:08 AM
TSCheesenium
post May 30 2014, 12:11 AM

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QUOTE(pyre @ May 30 2014, 12:07 AM)
thought u said you gotten a full refund? u still mad bro?
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According to ToS, they are not obliged to do so. So now you are angry with me because I am criticizing your favourite game that released nothing playable after 2 years?

It is amazing that you still can be that optimistic with this game. Just because they said that they had fixed a bug, it doesnt mean that there are no new bugs appeared.

This post has been edited by Cheesenium: May 30 2014, 12:12 AM
TSCheesenium
post May 30 2014, 12:35 AM

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QUOTE(pyre @ May 30 2014, 12:21 AM)
surprised, thought you got the refund because i know a few folks who did.

anyway if you're looking to sell off your package, let me know.
*
Aint gonna sell it.

Just gonna let it rot until something tangible comes out of this bloated mess.
TSCheesenium
post May 30 2014, 12:50 PM

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Arena Commander V.8 Daily Bug Update - May 29, 2014

QUOTE

Greetings Citizens,

As promised, we are updating each day Arena Commander V.8 is delayed with a copy of the same bug list we track internally. Do not be too concerned that today’s list is longer than what appeared yesterday: it’s not unusual for additional bugs to be generated as we squash more serious issues. The news today is very positive: the programming team eliminated the major DirectX bug that was encountered yesterday and excellent strides are being made to put the game into a releasable state! Thank you for bearing with us; we know you’re here to play (and help us test this game!), and we’re eager to let you. We are anticipating having these issues resolved very soon.


Blockers

    Dogfight Module – Multiplayer – Camera – After respawn character is stuck looking up
    Lag in feedback and update of essential game events resulting in increasingly divergent multiplayer sync

Critical

    After respawning, the player immediately blackout, couldn’t get back into gameplay
    Character shakes and twitches when freelooking left or right in any cockpit
    Free look does not work in Single Player in the Hornet
    Server put into a bad state after round end, unable to accept further player connections or recover
    Aurora – Crash after 3 deaths from border in 3rd person
    300i does not seem to be able to lock / fire missiles in multiplayer
    Cockpit camera shakes when seated in DFM Aurora

Major

    Dogfighting Module – Vanduul Swarm – All Maps – Animation – Missing flight animations for the pilot in the cockpit when flying the Aurora

Moderate

    300i – The player character’s hands are contorted in the cockpit view
    Walk through railing, fall out of map after interacting with helmet pedestal

RESOLVED!

    Vanduul Swarm – Display drivers can crash when Vanduul spawn or blow up
    Battle Royale (Crash) – While Flying (Shader)
    Vanduul Swarm (Crash) – Shortly after missile lock
    All Maps – Occasionally, when first spawning into the maps lasers and ballistic fire * is invisible but can be heard when firing – they eventually appear
    Crash on exit after returning from DFM match
    Character is unable to exit DFM Aurora bed if helmet is on
    Gforce animations are not playing on the pilot in any of the ships
    Character and parts of cockpit interior vanish while accelerating
As usual, more bugs appeared after the old one is fixed. Either this game has some shoddy coding or just plain unlucky. Dont expect DFM to be out today.

All the best to CIG, regardless they are competent but unlucky or plain incompetent.

Source: https://robertsspaceindustries.com/comm-lin...ate-May-29-2014
TSCheesenium
post May 30 2014, 02:16 PM

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For those who are wondering why the "naysayers" have no confidence with Star Citizen, please read the comment from an artist who is working in the game industry.

QUOTE
Fairly well put, I share the sentiment.

RSI set themselves up with a hard job - I think they underestimated many things, from backer expectations to the technical roadmap they were forcing upon themselves by offering so many "ideas" as stretch goals.

When you go on Kickstarter asking for money, and it starts flowing in beyond your wildest dreams, it's difficult to keep your feet on the ground.

There are no shortage of great ideas in game development, but a lot of them - usually the coolest - never make into the game, because they're just so time consuming, and you have so many other things to do. And you can't solve it by throwing more people at the problem, because (this should be a well known fact by now), more bodies makes things worse, not better.

The post-kickstarter success has only made things worse. Not content with taking what they already have, they had to set up the most expensive looking website they could (suffers the same problem of excess - it's difficult to navigate), fill it with even more ways people can invest in the game (up to $15,000 !? and there are people complaining about Premium Beta prices!), provide all the episodic stories, and stage round-table "update" discussions with the developers. Honestly, I really felt for the artists - they have that haunted "leave me alone, I'm busy" air about them.

I don't know Chris Roberts, I've never met him or worked with anyone who has, but his public approach to problems - assuring everyone that the team will give daily updates, for example - is another alarm bell, a management approach which is hard to escape because it was set up as a promise "to our backers" right at the beginning (complete transparency). Is there anyone here working in games, that relishes having to make daily reports - not just to the boss, but joe public as well? It gets in the way.

Making games is hard. Thinking you can do it (with a middleware you didn't write, no less) and keep everyone informed every step of the way, while meeting deadlines for things that you haven't really considered, is dangerous.

I look forward to playing Star Citizen, and I've not got any interest in knocking it - I'm purely observing here - but, as an artist myself, I feel for the guys that are having to actually make this stuff. They're not the ones that made all the promises, but they sure as heck are the ones who're taking the beating and long hours over it.

I guess I should leave a cynical note after all: 300,000 triangles per player ship. What!?


Source



This post has been edited by Cheesenium: May 30 2014, 02:48 PM
TSCheesenium
post May 31 2014, 01:35 PM

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Arena Commander V.8 Daily Bug Update - May 30, 2014

Greetings Citizens,

The news today is positive! We’re pleased to report that we believe tonight’s internal Release Candidate resolves all of the bugs (pending testing) you read about last night, including the two critical “show stopper” issues. Arena Commander V.8 is looking more stable than before, and hopefully additional testing on this new build will not uncover more blocking issues.

What happens next? The Arena Commander team will be working through the weekend to test this build, and fix any issues as they are found. Next week, we will have another “go/no-go” meeting with the worldwide development teams. Our next update will be on Monday and we will continue to update you on any issues and their impact to the schedule then.

Even if tonight’s build is the one you end up playing, it needs to be put through its paces by QA to ensure that we haven’t introduced any new issues. We have team members from around the company scheduled to playtest this weekend in order to verify the integrity of the build.

Meanwhile, we’ve seen posts from some backers wondering why they’ve only seen images of the Hornet in Arena Commander. To put that to rest, Zane has captured images of all three ships in action! These are unaltered screenshots, taken within the game itself (from a camera in back of the character head.) We’re very proud of how this game is looking!

The team has also put together a short teaser showing some of what you’ll be playing soon. This, again, is 100% in-game footage. You’re looking at Arena Commander’s AI battling each other in real time! Check it out below.



tl:dr: All bugs fixed apparently, wait for next week meeting only decide whether it will be out or not.


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