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ALeUNe
post Sep 26 2012, 02:43 PM

I'm the purebred with aristocratic pedigree
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9,692 posts

Joined: Jan 2003
From: Mongrel Isle
QUOTE(waklu @ Sep 23 2012, 03:20 PM)
prolong fight? LoH more efficient?
*
If you can consistently dish out more than 100K damage, LS is a viable choice.

It also depends on what type of heroes (melee or range).
DH's hungry arrow can have more than 100K damage on multiple targets. Extremely high cumulative damage.
LS is more effective than LOH in this scenario. However, LOH is still very important as base life recovery.

Generally, the best is LOH + LS combo.
You need LOH as a base recovery. LS as a bonus.
You need to do some testings to find out what is the LOH required to survive.
i.e. if you need 800 LOH to survive in A3, then you keep your LOH at 800 + x% of LS.
IMO, that is the safest bet.


ALeUNe
post Sep 26 2012, 03:08 PM

I'm the purebred with aristocratic pedigree
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VIP
9,692 posts

Joined: Jan 2003
From: Mongrel Isle
QUOTE(cowithgun @ Sep 26 2012, 12:42 PM)
Finally I was able to login and recorded some video from MP1-10.

Here is the HP for Demon Termor (Inferno Act 3 Keeper 3):

MP HP
1 451138
2 665793
3 976622
4 1430450
5 1848901
6 2424316
7 3188377
8 4202024
9 5762024
10 10225579

Based on my calculation, the HP is not constantly increased in each level. Early MP level HP increase is around 40-60%, ie: average of 50%. But the last level 10 has up to 100% increased in HP.
*
Good finding.
What about the damage of LVL10 monster as compared to current monster in A3/A4?
ALeUNe
post Sep 26 2012, 04:48 PM

I'm the purebred with aristocratic pedigree
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VIP
9,692 posts

Joined: Jan 2003
From: Mongrel Isle
QUOTE(cowithgun @ Sep 26 2012, 04:32 PM)
Lv10 is strong (for me!). Swift Skull Cleaver MP10 hit me for 17558, MP0 hit me for 5051. So, I am estimating around 20% increased in damage each level. The number can be way off since each damaged dealt by mobs are quite random. Need to examine the video more.
*
Ok. Gear up! Gear up!
ALeUNe
post Sep 27 2012, 12:48 AM

I'm the purebred with aristocratic pedigree
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VIP
9,692 posts

Joined: Jan 2003
From: Mongrel Isle
QUOTE(cowithgun @ Sep 26 2012, 06:50 PM)
Here is some data I collected after dying many times! Collected from Inferno Act 3 Keeper. I let the Demon Tremor "double slam" me twice in each Monster Power.
CODE

MP HP  Dmg  Dmg  Average %
1 451138 7971  8317  8144
2 665793 8565  10732 9648.5 18.47372299
3 976622 11470 12525 11997.5 24.34575323
4 1430450 13524 13224 13374 11.47322359
5 1848901 14317 14932 14624.5 9.350231793
6 2424316 16235 16937 16586 13.41242436
7 3188377 18846 22595 20720.5 24.92764983
8 4202024 23820 25327 24573.5 18.59511112
9 5762024 29102 33514 31308 27.40553849
10 10225579 23120 19790 21455

Damage dealt are pretty random by nature but in average there is 20% increased in damage in every MP increased. The strangest thing is MP10 monster dealt less damage than MP9! I tested that many times, result is the same! It may have crazy HP, but look like the monster damage is even lower than MP8!

PS: 1.04 Demon Tremor "double slam" is ~12955 @ MP3. HP = 558150 @MP2.


Added on September 26, 2012, 8:25 pmI think MP5 is most suitable for me. It's fun again. 1.04 is a little to easy already. Can kill Azmodan in 16 seconds. In MP5, Azmodan simply take longer...


*
This is an awesome awesome finding.
Neatly done!!! thumbup.gif

 

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