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 METRO: LAST LIGHT, Get a free ranger mode from LYN member!

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Matrix374
post Sep 16 2012, 11:52 PM

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QUOTE(ChocChristy @ Sep 16 2012, 11:29 PM)
Hopefully this sequel will explain more on the story. The first game left me with more questions and I honestly wouldn't have know more about the "aliens" if I didn't read the novel's synopsis and wiki.
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Aliens?Hahaha

Though,I like the fact that they made Dark Ones more mysterious than in the novel.You could understand why Artyom would do what he did at the end of the game
Speaking of the end of the game,I hope they kept the moral choice system from the last game and we get multiple endings

This post has been edited by Matrix374: Sep 16 2012, 11:54 PM
crisboy
post Sep 18 2012, 11:59 AM

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QUOTE(wilsonjay @ Sep 16 2012, 10:27 PM)
i tried to tweak the graphic settings from high to low also no difference  rclxub.gif
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Bro i think your screen is not big enough for you to see.. I know your pain as i have it too. This is how i get my dizziness fix.

1. You want to see the place, but the screens limited you to see all but only one place. So you have to scroll up and down makes you dizzy.

2. Clear vision. For our eye sight, we need the graphics to be very very clear and very very detail if not will be dizzy too, resolution settings at least minimum 1920x1080 HD 16:9 High Resolution.

3. Lower down your mouse sensitivity. Fast mouse scrolls will get us dizzy FAST. So if a monster is coming from your back make sure you use headphones to hear where its coming from so you can turn quickly.

4. Refresh rate. You need at least more then 65 Hertz if not our eyes will get tired, and we force ourselfs to continue playing. This lead to increasing our focus sight and eventually get headache and then dizzy.

Hopes this help for others.. notworthy.gif



This post has been edited by crisboy: Sep 18 2012, 12:00 PM
Renekton
post Sep 18 2012, 12:17 PM

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QUOTE(crisboy @ Sep 18 2012, 11:59 AM)
Bro i think your screen is not big enough for you to see.. I know your pain as i have it too. This is how i get my dizziness fix.

1. You want to see the place, but the screens limited you to see all but only one place. So you have to scroll up and down makes you dizzy.

2. Clear vision. For our eye sight, we need the graphics to be very very clear and very very detail if not will be dizzy too, resolution settings at least minimum 1920x1080 HD 16:9 High Resolution.

3. Lower down your mouse sensitivity. Fast mouse scrolls will get us dizzy FAST. So if a monster is coming from your back make sure you use headphones to hear where its coming from so you can turn quickly.

4. Refresh rate. You need at least more then 65 Hertz if not our eyes will get tired, and we force ourselfs to continue playing. This lead to increasing our focus sight and eventually get headache and then dizzy. 

Hopes this help for others..  notworthy.gif
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no lar... just set the FOV like I already posted yawn.gif
pcgame
post Sep 18 2012, 01:04 PM

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I played METRO 2033, good graphic bad control...
M1X
post Sep 18 2012, 02:24 PM

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QUOTE(pcgame @ Sep 18 2012, 01:04 PM)
I played METRO 2033, good graphic bad control...
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bad control? hmm.gif didn't stumble on anything annoying on my play through leh (long time ago, doon't dare play liao, too scary...).
Matrix374
post Sep 18 2012, 03:25 PM

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QUOTE(pcgame @ Sep 18 2012, 01:04 PM)
I played METRO 2033, good graphic bad control...
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Bad controls?
Other than the jumping(I'm not a fan of a guy with a couple of kilograms of gear jumping like he has no weight on him) theres nothing wrong with the controls
defaultname365
post Sep 18 2012, 04:01 PM

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QUOTE(pcgame @ Sep 18 2012, 01:04 PM)
I played METRO 2033, good graphic bad control...
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Bad control = lag? As the visuals are turned up higher, it seem like it is going to be fine but once you start moving around, the lag is pretty nasty and you feel it the most with the controls. There will be noticeable "delays" between one movement action to the next (as is the case with all games).
For "Metro 2033", the lag means the difference between being alive and dying.
pcgame
post Sep 18 2012, 04:45 PM

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QUOTE(defaultname365 @ Sep 18 2012, 04:01 PM)
Bad control = lag? As the visuals are turned up higher, it seem like it is going to be fine but once you start moving around, the lag is pretty nasty and you feel it the most with the controls. There will be noticeable "delays" between one movement action to the next (as is the case with all games).
For "Metro 2033", the lag means the difference between being alive and dying.
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Ya I think you got wat I mean~ biggrin.gif
Laggy is one of the problem
But most i faced is "Movement" and "Aiming"
I always feel the floor so sweep and over move all the time
and Aiming is make me not comfortable at all rclxub.gif
Matrix374
post Sep 18 2012, 05:19 PM

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QUOTE(pcgame @ Sep 18 2012, 04:45 PM)
Ya I think you got wat I mean~ biggrin.gif
Laggy is one of the problem
But most i faced is "Movement" and "Aiming"
I always feel the floor so sweep and over move all the time
and Aiming is make me not comfortable at all rclxub.gif
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Sure the game might not be optimised properly but don't say that the controls are broken/flawed just because your computer can't run this game smoothly
pcgame
post Sep 19 2012, 10:23 AM

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QUOTE(Matrix374 @ Sep 18 2012, 05:19 PM)
Sure the game might not be optimised properly but don't say that the controls are broken/flawed just because your computer can't run this game smoothly
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But i did enjoy the environment and atmosphere, I think they did a better job compare to Fallout 3. Since they are not in a same category...
Matrix374
post Sep 19 2012, 02:19 PM

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QUOTE(pcgame @ Sep 19 2012, 10:23 AM)
But i did enjoy the environment and atmosphere, I think they did a better job compare to Fallout 3. Since they are not in a same category...
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You're going off the subject.We were talking about controls not the enviroment and atmosphere.

This post has been edited by Matrix374: Sep 19 2012, 02:19 PM
crisboy
post Sep 19 2012, 02:23 PM

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QUOTE(Renekton @ Sep 18 2012, 12:17 PM)
no lar... just set the FOV like I already posted yawn.gif
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Set it before, but it doesn't help at all.. doh.gif
memphiz_zero88
post Oct 14 2012, 06:40 PM

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Metro: Last Light dumping multiplayer

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QUOTE
When THQ formally announced Metro: Last Light back in May 2011, the publisher stated that it would feature some kind of multiplayer. However, developer 4A Games announced today on the official blog that that was "probably a mistake".

According to the blog, "Throughout the development of Metro: Last Light a small, dedicated team had been working on a number of multiplayer prototypes. After E3, we decided to fold this multiplayer team back into the main group and focus 100% of the studio's resources on the single player campaign. As a result, Metro: Last Light will not ship with a multiplayer component."

The developer went on to say that it believed that a single-player campaign is "what the fanbase cares about the most."

When asked about adding multiplayer later, post-launch, 4A Games stated, "Right now we're 100% focused on the single player campaign and not thinking beyond that. We don't like throwing away work though, it's a project we could potentially return to after Metro: Last Light ships."

StrategyInformer
Boldnut
post Oct 14 2012, 08:56 PM

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good move, will probably buy again in a few years when they got into the price of 2033 now. brows.gif
Matrix374
post Oct 16 2012, 04:37 PM

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Nice to see that they got their priorities straight,this is definitely a pre-order purchase for me
TiF
post Oct 17 2012, 09:30 AM

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good move. I for one sick of seeing developer wasting their precious time developing MP for a single player FPS instead of fully focus on the SP.
justnits
post Oct 17 2012, 09:41 AM

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metro is the first FPS game that actually makes me having dizziness after playing for slightly over 5 minutes.

and the FOV fix fixes my dizziness tongue.gif

QUOTE(crisboy @ Sep 19 2012, 02:23 PM)
Set it before, but it doesn't help at all..  doh.gif
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did u notice any changes after setting it? by right you should.
if not, probably the .cfg file that u edited wasn't saved or it's overwritten.

QUOTE
Well, first thing after installing and launching the game once to put in your settings. Once you have the video and controls where you want, do this.
1) Go to your My Documents folder, and turn on Show Hidden Files in folder options.
2) Go to AppData / Local / 4A Games / Metro 2033 and open user.cfg
3a) Search for r_gi 0 and set it to 1. (Trust me.)
b) Next search for r_vsync off and change it to on.
c) And lastly go down to sick_fov 45 and change it to 60.
4) Save file. Ctrl+C to copy it, and go to Steam / Userdata and do a file search for user.cfg
5) When and if it finds it (should), paste the file over to ensure settings propigate.

What this does:
Setting A turns on Global Illumination. Now, if you're running a weaker CPU, this might actually be a performance hit, but in most cases it actually acts as a gain. It changes the lighting to a different system that works better with DX10 and 11. So if you're running DX9, I'd recommend against this change. For a full discussion on how dramatic this changes lighting ingame, check Wikipedia.
Setting B is Vsync. Fairly obvious, but the FPS gains are dramatic and prevents screen tearing. Discussion currently seems to believe the reason for the massive FPS gain is the with vsync on, all 3D display tech turns off, and since no drivers to use it anyway, no reason not to use this.
Setting C is Field of View change. This is most noticeable on widescreen displays. This one is up to you, but with so many complaints about naseua from having such a tight FoV, here you go. If you are fine with the cramped screen, ignore this or change it back. I still recommend it though, as things like your pnuematic weapon pressure displays frequently go offscreen with 45 degree FoV.
SOS
memphiz_zero88
post Dec 12 2012, 05:30 AM

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new trailer - "Genesis"


Scar_face
post Dec 12 2012, 08:14 AM

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QUOTE(wilsonjay @ Sep 16 2012, 10:10 PM)
omg....dont you understand? Its not the quality of the graphics! Its the graphics that are making me dizzy....geez...  doh.gif


Added on September 16, 2012, 10:11 pmif you still dont understand what im trying to say, go read this

http://www.guardian.co.uk/lifeandstyle/201...s-makes-me-sick
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having Simulator Sickness maybe? hmm.gif
memphiz_zero88
post Mar 1 2013, 07:22 PM

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Metro Last Light will be release on 14 May 2013 for NA and 17 May for ROW.
https://www.facebook.com/MetroVideoGame/pos...593761090652360

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