QUOTE(Deimos Tel`Arin @ Nov 14 2012, 09:47 PM)
It would be real funny if somebody made an emblem of your original idea of the 'Choo Choo Train..' Choo Choo Train Volution [CCTV] @ Sea of Sorrows, Bestest Malaysian Casual Guild
Choo Choo Train Volution [CCTV] @ Sea of Sorrows, Bestest Malaysian Casual Guild
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Nov 15 2012, 01:44 AM
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#1
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
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Nov 30 2012, 03:44 PM
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#2
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(Deimos Tel`Arin @ Nov 30 2012, 09:53 AM) eh seems like belum reset monthly yet. Confirmed reset is 00:00 GMT 1st December 2012, that means we have until 8am 1st December Saturday to complete the monthly.they fixed that bug hor? then tomorrow 8am should reset liao the monthly. btw tomorrow wanna have wvw night? since new month. to fill up our monthly 50/50 wvw kills. if not dungeon night, fill up monthly 5/5 dungeon runs. i can only join after 10.30pm though since attend high school fwen wedding dinner. |
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Feb 27 2013, 12:30 PM
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#3
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(redeyeskev @ Feb 27 2013, 12:10 PM) WOHOOO precursors are part of the rewards in the loot table - time to do guild missions every friggin day!! I was just saying this to our founder Deimos that the Guild based zerg in PVE missions are going to be the final nail in the WvWvW coffin.. we are all going to be zerging in PVE.. |
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Feb 27 2013, 12:57 PM
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#4
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(The Amateur Working Bee @ Feb 27 2013, 12:51 PM) not rly, EB chest is still the EASIEST loot comparatively Yeah.. doing that is not really what I call participating in WvWvW. You are just there to loot the chest. I'm talking about the dwindling numbers of people in WvWvW. SOS is already a very PVE type server (people are still gathering at dragons and even the lesser events like maw) and that is already not helping WvWvW.all you need is a mesmer getting up there, portal, and you can loot the chest with ALLLLL your alts, ez All these patches are actually moving people out of WvWvW. That is the point I'm trying to get across. There is a possibility now that we see leaders in the guild organising zerg runs in PVE for guild rewards more than WvWvW runs. We have not tested this new guild event yet but it definitely does not help the numbers in WvWvW. |
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Feb 27 2013, 03:31 PM
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#5
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(The Amateur Working Bee @ Feb 27 2013, 01:15 PM) so it comes to point where you ask yourself, do you play the game for enjoyment? or you want to "work" yourself to do wvw? I'm not talking about me. I'm not talking about the guild. I'm not talking about you. Why do you get all defensive? I'm saying, and if you have trouble understanding, that this will take some traffic away from WvWvW. That is all. You don't even understand the point I'm trying to make it. ill let you ponder on that for a while before you answer me. ever since i hear the complaints of "we rarely do wvw these days" i tried organizing wvw runs, even small ones, bought the dumb commander tome to ease communication, but what do i get in reply these days? i dont need to force CCTV to go with a flow, no matter how dire shit is at our border or EB, players play this game to enjoy themselves thats why these day i dont even bother bout wvw guilds frm leaving SoS for a more competitive server, coz they are transferring to a server more focused on their "needs". dont forget why we all play this game for as for those in SoS still complaning shits bout WvW? ask yourself, how much WvW do you even really do ever since we are t5? how much time or enjoyment do you even spend on WvW? ill leave it at that. If I'm not mistaken, guild leaders have to activate the guild missions. It's not an event that happens automatically. This means once it is activated, it will take time away from WvWvW, in larger numbers than dungeons if the rewards are good. Now it's just a matter of whether the rewards are good or not. I'm playing this game for enjoyment and would prefer if dungeons and wvwvw do not exist. ANET is doing just that by trying to make people go back to areas where it no longer feels like playing MMO because there's nobody there. That is also why there is no guild missions in Cursed Shores because everybody is either there, in dungeons or wvwvw, leaving the rest of the map pretty empty. I'm not asking CCTV to decide nor trying to dictate what CCTV is going to do. It's up to the leaders as we can't start any guild missions without them. Has anyone check what rank is required to start guild missions? Founder definitely can start. I'm just here to make one statement.. that the new guild missions would draw more people from the already dwindling numbers of WvWvW. That is all. |
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Feb 27 2013, 03:56 PM
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#6
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QUOTE(Deimos Tel`Arin @ Feb 27 2013, 03:38 PM) i think as long as got "activate guild upgrades" access then can liao. I used to like WvWvW and I still run in it but it detaches players away from PVE which already does not have enough players due to limitations in each server. It's like our current Malaysian economy. It is running up in debt and yet the gov is giving out freebies. in cctv, that means rank sergeants and above. sleepwalker why no like dungeons and wvw o? i think, there is enough of guild wars 2 for everyone. i.e. there is enough variety of things for people of various interests to do. Each server has a limited player capacity, which is then divided into PVE, PVP, Dungeons and WvWvW. I'm sure you guys notice that only start-game and end-game areas are still populated. Mid-game/levels are like MSN Chat after Facebook messenger came out. It's very quiet and I can go down with nobody to revive me. It's so sad. That's not MMO if you go down and nobody's around to revive. I want to see a lot of people around.. you guys always see me yell out dragons because that is how I feel MMO is suppose to be.. everybody is around.. I can do stupid things and go down and get revived immediately instead of having NPCs standing around doing nothing (however in certain events I had NPCs revive me.. not sure if bug or suppose to be like that). Dungeons.. well.. MMO is not a game for 5 people to play. I know, I'm not grinding for Legendary, so dungeons are not my thing. This post has been edited by sleepwalker: Feb 27 2013, 03:57 PM |
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Feb 27 2013, 04:31 PM
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#7
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(The Amateur Working Bee @ Feb 27 2013, 04:07 PM) lol looks like someone got their jimmies rustled up Again you didn't understand the context of participation. Logging into WvWvW, do EB chest, login with ALTs and do EB again is not participating in WvWvW. You are there, in a little dungeon, doing your own thing. You might as well not be there as your presence is not felt by anybody else unless you are fighting inside EB JP as I know some of you do. put it this way sleep, its the "manner of speaking", everyone can say this and that, that doing eb chest is not participating bla bla bla i think ppl have the choice to NOT wvw, so what if wvw gets left out? final nail in wvw coffin? lol i can go into deeper chat with you on that statement, but ill bring it to PMs if you want That is what I meant by participation and it's the truth, not just an opinion. If you are fighting in there, then you are participating, If you are just there to complete the puzzle and not fight, then your presence is not felt and that is not called participating. If you still don't understand, please look up the dictionary on participation. My conversation on the 'final nail in the wvwvw coffin' started in another thread and you jumped in halfway. WvWvW popularity has been dwindling and all I wanted to say is that WvWvW is going to lose out with more people being drawn out of it for Guild mission. I'm not asking for a chat or discussion. There is nothing to dunk on my statement. That is ANET's intention too as they want more people to populate the 'wasteland'. We have limited players in each server as I have mentioned earlier. People running the guild missions have to come from WvWvW, PVP and Dungeons because this is where most Guild associated players are located. Go ahead and continue organising WvWvW. Nobody is stopping you. I just want to make sure that somebody is starting Guild missions (once they fix the bug) and would like to see the dungeon players come out and have some fun in PVE too. |
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Feb 27 2013, 04:35 PM
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#8
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(Deimos Tel`Arin @ Feb 27 2013, 04:21 PM) oooo based on the numbers it seems like we gain more influence for grouping up as guild members ooo! For dungeons you guys have no problems with that.. I thought there's always CCTV group dungeons happening. We just have to make sure we party up for events if we bump into each other at maw or dragons.. or any event. normal event, 2+ means 20 influence per event !!! normal dungeons, 3+ means 100 influence per dungeon !!! ? i think fractals does not count. duh! Ok people.. lets start partying up... |
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Feb 28 2013, 12:57 PM
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#9
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(Deimos Tel`Arin @ Feb 28 2013, 12:53 PM) Devious Teesa (Frostgorge Sound) But.. if you activate show all names.. the name will appear.. and if it does not appear, it just confirms that it is the NPC.. Diplomat Tarban (Brisban Wildlands) Half Baked Komali (Mount Maelstrom) Shaman Arderus (Fireheart Rise) Trillia Midwell (Fields of Ruin) "Due to the strict time limit and the huge pathing radius of the bounty NPCs, it is advised that you have guild members track down all the possible NPCs and follow them before beginning the Bounty Hunt timer. This way, you won’t waste time looking for these NPCs and can just use the time to kill them." so it seems like we can stalk them in the open world first to find them before activating the timer? hopefully anet no nerf haha. i.e. they will probably be green color, friendly, cannot be attacked until the guild bounty mission is activated. I thought the NPC will only appear when we start the bounty which would make it quite tough to comb through the path. Looks like that's not the case if you can pre-hunt the bounty. BTW, you can choose which bounty to do right? It's not a random thing is it? So instead of camping in one spot, we now camp on the path looking for the NPC with the correct name.. or a no name NPC. ANET screwed again.. by Dufly... This post has been edited by sleepwalker: Feb 28 2013, 12:58 PM |
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Feb 28 2013, 02:02 PM
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#10
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(Deimos Tel`Arin @ Feb 28 2013, 01:02 PM) hahah i think this is working as intended. Wait a minute.. if the bounty is always walking around.. and other guilds are looking for it too.. aren't we going to end up killing the same bounty? If 2 guilds activates the same bounty, are we hunting the same thing? Could there be multiple bounties walking around.. and the one we are suppose to hunts becomes 'kill-able' for us to kill? So each guild hunts a different bounty NPC in the same map. else 15 mins impossible la. and we can hang out near those areas also, cos other guilds will probably be hunting for them as well? haha thanks for all the influences! hardcore! See you guys Saturday... |
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Mar 3 2013, 02:27 PM
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#11
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(monza84 @ Mar 3 2013, 08:00 AM) But srsly, everyone must be inside mumble leh, last night suddenly some dude trigger the one in lornar's pass Actually, since we can only have one personal reward per day and I doubt we'd be as big as AFS with the number of online people, activating a few is not end of game. Like last night, those who killed the one in Lornar's pass would not have missed anything in Fireheart as they won't get anymore rewards. We could have activated Fireheart at the same time and after finishing lornar, they can come over to help us finish off Fireheart.These guys are champions and even if we activate all 6 in tier 3, I doubt with our numbers we can even take it out (2 to 3 people per map). So I think activating is actually ok as long as you guys keep it occupied until reinforcements arrive. We just have to coordinate which one to attack in proper order so that we can pool our numbers together after killing each bounty and I'm sure everybody would get their rewards. I'm just thinking that as we go up in tier, it might be more important to activate all and start finishing them off 1 by 1. Yesterday we only had 2 and we were down to last 5 mins. Imagine if we had 6 and same number of people online. We have to start hitting them as soon as the timer begins. Just my 2 cents as we go forward. |
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Mar 5 2013, 06:02 PM
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#12
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
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Mar 5 2013, 09:55 PM
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#13
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QUOTE(spacelion @ Mar 5 2013, 07:17 PM) wut. Only guild rewards since only 1 person can activate 'F' on the location. Don't tell me we're gonna wait for dulfy to post spoilers so we can do it? edit: dafuq? According to dulfy, Guild Treks don't award commendations or rares, only Merits? No.. we don't have to wait.. just not sure if everybody has 100% open map. In this case, 100% open map means no fog of war left on the map in order for you to match the clue to the map. You need to match the tiny map they give to find it. If the fog of war is still on some parts of the map, you might not be able to find it.. also there is the time limit of 20 mins. Yeah.. no pressure.. no problem.. we can do it.. |
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Mar 5 2013, 09:56 PM
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#14
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
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Mar 6 2013, 04:23 PM
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#15
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(Deimos Tel`Arin @ Mar 6 2013, 12:48 PM) well, it should not be that hard i guess. Oh.. yeah.. it should not be that hard.. btw.. can you tell me where this is in Diessa Plateau... if you can without looking at the guide.. then hey.. you have just solved 1 out of 150 spots... This is how the Guild Trek is going to be like.. So far only a bit more than 1/3 has been found... we can definitely take our chances and go in without using dulfy... some say where's the fun in using dulfy.. well.. if you have 100% explored (not just 100% map completion) and have the memory of an elephant to be able to remember all the locations by picture alone.. then it should be easy.. no problem.. you can do all of it for the guild... This post has been edited by sleepwalker: Mar 6 2013, 04:27 PM |
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Mar 6 2013, 06:07 PM
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#16
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
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Mar 7 2013, 09:08 AM
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#17
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(spacelion @ Mar 6 2013, 11:40 PM) doesnt matter, we can try it once or twice to see if we can find the locations. I dont understand why we need a guide to cheese the challenge. I look at it differently. You look at it negatively as cheesing the challenge. I look at it as an advantage in the challenge. In life, people don't give handouts and if there's a way to do something with 100% success, then do it that way. It's not cheesing the challenge. Why reinvent the wheel when somebody can give it to us in a silver platter. I'd grab every silver platter I can get since I'm not born with a silver spoon in my mouth and a silver platter on the table.I didn't see you crying foul when we used dulfy's guide to hunt the bounties. Why now? |
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Mar 7 2013, 11:43 AM
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#18
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(spacelion @ Mar 7 2013, 11:25 AM) I asked on guild chat if we could do it like it was meant to be, by searching for the bounties as a guild, and was shot down. I don't want to cause drama so I decided not to pursue the issue. Why reinvent the wheel when it's being handed out to us on a silver platter? However you are right about doing the guild hunt the right way which actually can be easier that what we did last saturday and less waiting. For a guild our size, we most probably can only manage Tier 1 if we are to hunt the bounty only AFTER activation. It can be quite easy if we were given 2 easy maps and immediately split all online members into 2 groups and hunt. I recalled last saturday that some of the bounties were found by our members very quickly even though they only had 2-3 people looking for it while others like Fireheart (we were last to find it and it also ended up as one of the bounty). Those who found their bounty early had to wait for the others.We can try this Saturday for bounty hunt. Split 2 groups... activate bounty.. and go.. unless we want to try higher tiers. If we have at least 10 members per bounty, it might just work for higher tiers. We only lose 200 influence points if we fail right? Everybody has to be ok with that as everybody contributed to the points. |
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Mar 7 2013, 12:48 PM
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#19
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(spacelion @ Mar 7 2013, 12:08 PM) it's 2.2k influence because if the bounty fails you need to spend 2k influence to speed the next one up. 2.2K influence is not little then.. like Deimos said.. it's not about failing.. it's time wasted too. So if I understand the mechanics correctly, we don't only waste influence if we fail, we lose time to research again. So if start a Guild Trek and it fails, then it's game over until research is done again? We are losing even more time this way.Anyway, my post was aimed at Guild Treks. And you were the one who drag this to Guild Bounty. So even if dulfy doesn't finish uncovering all the Guild Treks, we can still give it a try, no? Why are you so scared of failing? You keep on talking crap about reinventing the wheel. If you understood the meaning of reinventing the wheel, you wouldn't say that I'm talking crap. It's also my influence points you are wasting if you can't guarantee 100% success. And why am I afraid to fail? I'm not brought up to fail, whether if it is in real life or games. Then I ask you this question back, why do something you can't guarantee at succeeding? You like failing? Dulfy is giving us a chance at 100% success rate and we should take it. I'd sacrifice fun for success.. I don't like failing. |
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Mar 7 2013, 01:35 PM
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#20
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5,568 posts Joined: Jan 2003 From: the lack of sleep |
QUOTE(spacelion @ Mar 7 2013, 01:10 PM) you don't understand the mechanics of guild then. That is why I'm asking about the mechanics. I just need an answer, not a lecture.the bounty is 200 influence. 12 hour build time. You can spend 500 influence to speed it up by 25% . So if you spend 2.2k influence the bounty is completed in what, 10 minutes? Since guild leader has spoken that he prefer to find bounty first, I'm not going to press the issue. But as for Guild trek, do you know where all the info on Dulfy's page comes from? It comes from other guilds who have done the Guild Trek, they post the locations that they have found. So either we lose 200 influence wait 12 hours or lose 2.2k and wait a shorter time. Got it. Do you think I'm stupid? Of course Dulfy is relying on contributions. Any idiot who reads that page would know (you seem to think that I'm lower than a stupid idiot if you had to ask me that) as there is acknowledgement to the contributions. |
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