i think we move back to our tered

Added on November 16, 2012, 9:10 amQUOTE
Ranger
Improved the effect chance on ranger spirits to 35% base and 50% when traited.
Beastmastery minor traits now use the correct icon.
Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds.
Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill.
Protecting Screech: This skill now states the correct duration of 4 seconds.
Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill.
Throw Torch: The speed of the projectile has been increased.
Maul: This skill’s damage has been increased by 40%.
Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds.
Whirling Defense: This skill was updated so that it interacts better with combo fields.
Splinter Shot: This skill is now a small projectile combo finisher.
Coral Shot: This skill is now a projectile combo finisher.
Feeding Frenzy: This skill is now a projectile combo finisher.
Mercy Shot: This skill is now a projectile combo finisher.
Added on December 9, 2012, 1:51 pmQUOTE
JonPeters
Game Designer
You guys must be channeling some psychic powers this weekend. We agree arrows need to be a bit faster to make DPS against moving targets a bit more reliable. 12/14 can’t come soon enough.

JonPeters
Game Designer
Next
Agreed. Signet of the hunt needs to and will go to 25%.
Good news for rangers
Added on December 13, 2012, 10:48 amQUOTE
JonPeters
Game Designer
I made some changes to improve pets hitting moving targets in this upcoming build. I wouldn’t expect those changes to light the world on fire, but they have improved. There is more to be done in this area still but feedback on how much this upcoming change helped, once it is in, would be great.
Added on December 15, 2012, 1:29 pmRanger
Counterattack Kick: This skill now has the same melee arc as other melee attacks.
Dart: This skill is now a leap finisher.
Swirling Strike: This skill is now a whirl finisher.
Shouts will now apply a buff to the ranger's pet, to make the skills more visible.
Sick 'Em: Decreased the duration to 10 seconds. Increased the damage and move speed from 25% to 40%.
Search & Rescue: Increased the revive rate for this ability.
Search & Rescue: Increased pet movement speed to 25% while under the effects of this shout.
Lick Wounds: Revive rate has been increased.
Signet of the Hunt: Increased the passive movement from 10% to 25%.
Splinter Shot: This skill is no longer able to fire at enemies behind the player.
Compassion Training: Increased the heal amount from 300 to now scale as high as 350 at max level.
Nature's Protection: Now triggers at 10% damage instead of 20%.
Expertise Training: Increased the amount of condition damage from 100 to now scale as high as 350 at max level.
Moment of Clarity: Now also increases daze and stun duration by 50%.
Beastmaster's Bond: Now triggers at 50% instead of 25%.
Increased the velocity of arrows fired from Short Bow and Longbow skills by 30%.
Icy Screech: The White Moa activated ability now applies three seconds of chill, which the tooltip now correctly reflects.
Opening Strikes: These now work at any range.
Updated Sun Spirit's skill fact to include the burning proc duration.
Updated Stone Spirit's skill fact to include the protection proc duration.
Updated Storm Spirit's skill fact to include the swiftness proc duration.
Ranger melee pets now have improved melee attacks so they can hit moving targets more easily.
This post has been edited by mike_84: Dec 15 2012, 01:29 PM