sharpshooter is what imho think a purely paper dps.. i'm a person who favors cc more because the more you crit, the more dps you produce on top of your paper dps.. and as the more cc you got, the less useful ss gives you since you will reset the crit almost every sec.. anyway there are people who use ss and boost as much atkspd and crit dmg as possible but i kinda doubt their real dps in game
Added on December 29, 2012, 10:16 pm
QUOTE(2890 @ Dec 29 2012, 05:37 PM)
Nooooooooo....
Don't go calamity guys! C'mon support manticore man. Is like THE best wep for a DH. XD
lol actually i also favors calamity some time back but didn't have in depth discussion with you.. wouldn't you love some build diversity on dh? it's a good thing for different people using different bow on different occasion, i would love to see some dh using ef + shield too if possible
This post has been edited by d3dragonslayer: Dec 29 2012, 10:16 PM
Me still long way.. no hellfire ring. Anyway, congrats. Did you notice anything different in drop rates when you reach 100?
@2890 yeah i noticed eHP item prices are soaring slowly. Hmmm.. like that should be buying some stuff soon. I wonder if SOJ will work on human opponent and if we are considered elite.. lul
i notice.. legendary still didn't drop much lol
lol kidding, legendary not even gonna drop if you're at 0mf.. so 300mf is pretty much like the 'base mf', will drop once a while when doing higher mp..
the current pvp system doesn't really attracts me.. i don't see anything fun on 1v1..
okay, i want to see you do MP10 Act 2 Keywarden (no kiting, no cheap shots) cuz one of the most respected DH in EU: theprohacker can't get close to Act 2 KW on MP10 and died continuously. Well, he uses CA build for the challenge.
i considered that as a challenge instead of proving moba can't do act2 keyfarm..
anyway, i'd love to see that as well
and btw, i remembered moba once mentioned somewhere in the lyn thread saying farming as a dh is to shoot from far without any facing any hostile reaction.. man i'm so noob that i really never thought of that (i thought arrow never able to reach kw) until i saw that post.. thanks for the tip!
Slowpoke When I'm farming with other people I'm contented with only laying spiked traps at the keywarden. At least I die less. The missile reflection is just nuts.
yeah, it wasn't that effective doing party keyfarm instead of solo.. i feel like i'm not doing any dps when partying..
oh btw i use BL when partying.. it wouldn't reflect and i think it deals more damage than spiked traps since kw moves around too much..
need to clarify dps build is buffed with archery, steady aim, caltrops, with soj on my gears and tank build is buffed with perfectionist and boar companion, no gears difference.
considering switching to calamity if goes for tank build, that would give lower dps, faster hatred disc/regen, and additional 12% marked to benefit other dh
i prefer hatred re gen mark for death from our own
mine hungering arrow + spike trap, archery, perfectionist, night stalker, single build for uber use bat or mark for death (hatred regen), vault, gloom, preparation as backup potion
Name
DPS (dps build)
HP
AR
DPS (tank build)
HP
AR
wKkaY (doubleukay#6184)
200k
45k
400
130k
60k
530
d3dragonslayer (dragonslayer#1108)
212k
56k
431
143k
59k
539
MorningStar#6862)
217k
78k
550
calamity marked can stack on top of our own marked.. so that gives a total of 24% damage increase
btw can we stack our own marked? if i remember correctly cant right? so next question would be - can my dh benefit from your Mortal Enemy (hatred regen) rune?
Really? okay now you put it that way i'm doubting myself. My initial thoughts were no because i use to diss calamity user for messing with my hatred regen during uber fights.
If you test it out and confirm it will, do let me know!
p.s: is it selected runes only??? i mean stacking to 24% is not possible imo. Maybe the leech would stack. No idea.
i assume if it does stack it shouldn't be selected runes only.. otherwise it would be a pretty bad design..
not a calamity user here my calamity pretty sucks only used a while back when doing low mp uber.. perhaps moba or any calamity user here can confirm this?
just curious, any specific reason why knockback is needed on ubers?
i think vault is optional on ubers, i would prefer use offensive skill slot such as caltrops: bait the trap since most of the time we're just stand there and deal damage.
and M4D is required imho.. one person using it is enough though since cant stack.
my preferred skill for ubers (non-tank): - bola (imminent doom) - echoing blast - preparation - gloom - caltrops: bait the trap - m4d: mortal enemy (optional switch) - sentry: spitfire turret/guardian turret
This post has been edited by d3dragonslayer: Jan 10 2013, 02:57 PM
oh and for tank dh i like the idea of using grenades+cluster arrow combo with grenadier passive as shown by moba doing ghom solo.. that -10 hatred is cool man.. if have additional -5(or more) on gears lagi sick..
okay i just joined the 2nd session.. first time doing ubers with dh.. though dies a few times but i don't feel ashamed and that feels great man.. there's alot of improvement can be done by refining the skill to suit the dh party.. and it's really different experience doing ubers with dh brothers!