Looks like its going to be a decent patch.
Still, im not interested in the level grind that they are introducing.
Give me an open world mode without all the nonsensical writing, then, i'll come back.
Introducing the Paragon System
Introducing the Paragon System
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Aug 21 2012, 01:19 PM
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#1
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4,852 posts Joined: Aug 2006 |
Looks like its going to be a decent patch.
Still, im not interested in the level grind that they are introducing. Give me an open world mode without all the nonsensical writing, then, i'll come back. |
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Aug 21 2012, 01:34 PM
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#2
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Aug 21 2012, 02:51 PM
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#3
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QUOTE(gaeria84 @ Aug 21 2012, 02:36 PM) The new system still doesn't address why we need to grind 100 levels for anyways. I dont know, man, part of me felt happy because Blizzard decided to add something to the game that sort of gave me a reason to play, which is to grind for better MF. However, the other part of me, which is the same as what you think, i think it is gonna be quite a dull grind.Reason why the D2 grind was addictive was because we needed to reach higher levels in order to equip high level items and to get more stat and skill points to further customize our characters. We won't get new items that scale with the new paragon levels nor additional skill points to further customize our characters. We will only be getting more and more ilvl63 items which we probably won't need. Just more stats and MF seems a fairly dull grind to me. Dont know whats up with Blizzard recently, but i think, Paragon Levels, better legendary and much better tuned Inferno mode arent the solution to the problem, as the main problem in D3 still lies in the lack of content. It feels some of the recent changes should be in the game on the release day, especially the incredibly underpowered legendary items or the annoying difficulty tuning on Inferno. It is okay for a game to be difficult, as we can see in games like Dark Souls, but using cheap tricks, like those elites, wont make the game fun to play. Playing the same awfully written storyline wont make the game any better. That why i would want to see an open world mode with all the way points activated and the story content removed. Just let me play the game, without forcing me to listen to the same boring lines or see that terribly made cutscene for the 20th or so time. Especially the awful scene that Magda killed Cain. |
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Aug 21 2012, 03:36 PM
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#4
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Aug 21 2012, 04:53 PM
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#5
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QUOTE(gaeria84 @ Aug 21 2012, 03:44 PM) They should've made Jay Wilson game director for Starcraft 2 instead. And Dustin Browder game director for D3 Nah, Jay Wilson wont be a good lead for SC2 because he tends to change things out a lot. And SC2 fans will be complaining that SC2 is a Dawn of War clone or some crap.I just think Blizzard has set the bar themselves too high, where it is very difficult and expensive to top it. QUOTE(Renekton @ Aug 21 2012, 03:48 PM) Cheesenium: I fkin hate cutscenes!!! You know what, i dont get you neither, sure, pressing a key will skip the awful cutscene, then, what about the nonsense that Leah or other character say? There is no way to remove that, unless mute the whole game entirely. Listening to the same UNCLE DECKARD crap for the 12th time is not even fun at all. An average story will eventually be an annoying story at the end, due to repetition.Me: just press a key to skip Cheesenium: Don't get so protective with your sacred game you illogical fanboy ![]() Thats why i want an open world mode with no story element at all. It's just opinions after all, you dont have to get so butthurt over it. If pressing a button to skip the cutscene is fine, then, good for you. |
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