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 Planetary Annihilation (RTS Kickstarter), Similar to Total Annihilation

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TSHornet
post Aug 19 2012, 06:18 PM, updated 14y ago

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Just want to share a Kickstarter project here which I think is quite interesting. A RTS game similar to Total Annihilation and these people have worked on C&C Generals Zero Hour, Sup Com and Total Annihilation.

Kickstarter page:
http://www.kickstarter.com/projects/659943...-generation-rts

Also have Paypal options on their official website:
http://planetaryannihilation.com/



From what I understand, that video is just an animation to show the gameplay concept. The TF2 graphics is not the actual game graphics.

Anyway, I think they have quite some interesting RTS concept, even if don't per-order the kickstarter thing, its worth keeping an eye on this project and see what they come up with. biggrin.gif

This post has been edited by wKkaY: Oct 10 2014, 10:08 PM
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post Aug 19 2012, 06:51 PM

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I pledged the moment I saw this.

It's a real shame that mass battle-based RTS' never took off and all of them seem to try and outdo Starcraft. I think the closest thing we've had in the last few years that was similar to TA was RUSE.

Anyway, I like the simple geometry graphics that they're using there. Reminds me a lot of the original TA... plus, hearing that they're using classical music for the score and they even have the original TA narrator, really shows the devs are trying to usurp Supreme Commander as the true spiritual sequel to TA.

Cheesenium
post Aug 19 2012, 07:00 PM

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I have pledged for the game the moment i saw this kickstarter.

For me, i would want to see another large scale RTS, not another Starcraft wannabe.
SUSmarumaru
post Aug 19 2012, 07:10 PM

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need moar games like forged alliance and total annihilation!
Quazacolt
post Sep 1 2012, 02:04 PM

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oh ya watch till the end, that sums up how epic this game potentially will be biggrin.gif
and yes, he is the original narrator for Total Annihilation.

QUOTE
"We're not shooting for realism...we're shooting for awesome"


official website: http://planetaryannihilation.com/
kickstarter project: http://www.kickstarter.com/projects/659943...-generation-rts

it's basically what total annihilation should evolve to in this day/age, planetary scale, throwing planets to your opponent's face etc.
from publisher's POV, too risky, may not yield much... and that's where kickstarter comes in smile.gif

kotaku cover: http://kotaku.com/planetary-annihilation/

ps: i pledged $250 wink.gif
and yes, closet TA fan, lol.

This post has been edited by Quazacolt: Feb 19 2013, 01:36 AM
Quazacolt
post Sep 1 2012, 02:04 PM

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reserved
Quazacolt
post Sep 1 2012, 02:04 PM

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reserved
Renekton
post Sep 1 2012, 02:50 PM

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QUOTE(Quazacolt @ Sep 1 2012, 02:04 PM)
ps: i pledged $250 wink.gif
and yes, closet TA fan, lol.
*
USD250? rclxub.gif sweat.gif shocking.gif

This post has been edited by Renekton: Sep 1 2012, 02:50 PM
Matrix374
post Sep 1 2012, 03:41 PM

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QUOTE(Renekton @ Sep 1 2012, 02:50 PM)
USD250? rclxub.gif sweat.gif shocking.gif
*
I know a guy who pledged 10k to the game.
He says the devs are willing to make giant penis commanders if he paid 40k more
Quazacolt
post Sep 1 2012, 04:16 PM

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QUOTE(Matrix374 @ Sep 1 2012, 03:41 PM)
I know a guy who pledged 10k to the game.
He says the devs are willing to make giant penis commanders if he paid 40k more
*
if only i have that much money (in usd no less!) XD
and hell, i'd actually wish him luck to do just that so i can actually see a d*** commander in the game whistling.gif
bobohead1988
post Sep 1 2012, 05:29 PM

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its all hype and games until someone gets delivered a broken game

im gonna wait until at least a real gameplay vid or 1v1 vid
Matrix374
post Sep 1 2012, 05:39 PM

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QUOTE(bobohead1988 @ Sep 1 2012, 05:29 PM)
its all hype and games until someone gets delivered a broken game

im gonna wait until at least a real gameplay vid or 1v1 vid
*
Its not some random nobody making this,this game is being developed by industry veterans who have worked on games like Total Annihilation and other games that I don't remember to name(you can check their bloody video)

This post has been edited by Matrix374: Sep 1 2012, 05:39 PM
Grif
post Sep 1 2012, 05:45 PM

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QUOTE(Matrix374 @ Sep 1 2012, 05:39 PM)
Its not some random nobody making this,this game is being developed by industry veterans who have worked on games like Total Annihilation and other games that I don't remember to name(you can check their bloody video)
*
Show us the gameplay first. Being industry vets does not exclude you from potentially delivering a broken game. See John Romero and Daikatana for such a fail.

This post has been edited by Grif: Sep 1 2012, 05:46 PM
bobohead1988
post Sep 1 2012, 05:48 PM

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QUOTE(Matrix374 @ Sep 1 2012, 05:39 PM)
Its not some random nobody making this,this game is being developed by industry veterans who have worked on games like Total Annihilation and other games that I don't remember to name(you can check their bloody video)
*
So is dragon age 2 by bioware
and spore by maxis

This post has been edited by bobohead1988: Sep 1 2012, 05:49 PM
Matrix374
post Sep 1 2012, 05:56 PM

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QUOTE(bobohead1988 @ Sep 1 2012, 05:48 PM)
So is dragon age 2 by bioware
and spore by maxis
*
I'm replying to the fact that you claimed it will be a Broken game not a bad one
bobohead1988
post Sep 1 2012, 06:04 PM

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QUOTE(Matrix374 @ Sep 1 2012, 05:56 PM)
I'm replying to the fact that you claimed it will be a Broken game not a bad one
*
oh shouldnt have use that word
was trying to get it to rhyme
Renekton
post Sep 1 2012, 06:27 PM

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I never done this before, can I browse Kickstarter to see if my favorite game classics are getting remade and need funding?
radkliler
post Sep 1 2012, 07:32 PM

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QUOTE(Matrix374 @ Sep 1 2012, 06:56 PM)
I'm replying to the fact that you claimed it will be a Broken game not a bad one
*
*cough*Hellgate London*cough*

Oh, excuse me. Hellgate London.
Matrix374
post Sep 1 2012, 08:14 PM

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QUOTE(radkliler @ Sep 1 2012, 07:32 PM)
*cough*Hellgate London*cough*

Oh, excuse me. Hellgate London.
*
never heard of that game,could you explain to me what the devs worked on in the past and what is broken about that game?
memphiz_zero88
post Sep 1 2012, 08:28 PM

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QUOTE(Matrix374 @ Sep 1 2012, 08:14 PM)
never heard of that game,could you explain to me what the devs worked on in the past and what is broken about that game?
*
the dev of this game also working for Diablo 2, iinm.

and the game is horribly broken.
Renekton
post Sep 1 2012, 09:21 PM

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QUOTE(memphiz_zero88 @ Sep 1 2012, 08:28 PM)
the dev of this game also working for Diablo 2, iinm.

and the game is horribly broken.
*
i think h@h@ bought the collector edition or subscription, maybe can share story laugh.gif
dazealot
post Sep 1 2012, 09:22 PM

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This game definitely has potential. The graphic is quite interesting, it manages to keep the eyecandy to a minimum but still manages to be pretty. Which might be a good thing if it stays that way.
Angel of Deth
post Sep 1 2012, 09:40 PM

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For kickstarter, it's an investment. Not just common buy and sell thing. I understand OP decision to shell USD250 for the project.
Matrix374
post Sep 1 2012, 11:07 PM

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40 k left till we get Water Planets
Nows a good time to get Giant Penis Commanders guys!
Quazacolt
post Sep 2 2012, 06:04 AM

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QUOTE(bobohead1988 @ Sep 1 2012, 05:29 PM)
its all hype and games until someone gets delivered a broken game

im gonna wait until at least a real gameplay vid or 1v1 vid
*
to be very honest, i don't expect them to be the next sc2 or big hit RTS.

at most they'd be like what TA/sup com were, good hype and all, or even just generally serving a niche (not sc/war3 market) RTS fan.
and eventually just like the previous TA/supcom, dies down.

my contributions is out of my passion for TA/sup com, for what it has brought to me in the past. and i am hoping that i play a part (with a rather significant amount of money, at least from a malaysian weak currency's perspective) helping the devs to make a better game as best as they can be (it's pretty obvious that money's a big motivator eh?)


Added on September 2, 2012, 6:05 am
QUOTE(Renekton @ Sep 1 2012, 06:27 PM)
I never done this before, can I browse Kickstarter to see if my favorite game classics are getting remade and need funding?
*
yes you can smile.gif


Added on September 2, 2012, 6:09 am
QUOTE(Grif @ Sep 1 2012, 05:45 PM)
Show us the gameplay first. Being industry vets does not exclude you from potentially delivering a broken game. See John Romero and Daikatana for such a fail.
*
i totally agree. whatever they did in the past does not guarantee anything in the future smile.gif
case in point: TB's video about steam laugh.gif

in all seriousness though, it's of my personal wish that this project succeeds, and if my contributions played a part, all the better. if it doesn't, consider myself throwing/burning money towards yet another stupid thing that i've already done countless time in the past. what's one more stupid shit, eh? rolleyes.gif


Added on September 2, 2012, 6:11 am
QUOTE(Matrix374 @ Sep 1 2012, 11:07 PM)
40 k left till we get Water Planets
Nows a good time to get Giant Penis Commanders guys!
*
on a personal level, i kinda want them to keep their "ambition" contained, and focus more on refining/polishing the end product smile.gif

then again, long time blizzard "fanboi" right here, who's used to mediocre polished shit tongue.gif

This post has been edited by Quazacolt: Sep 2 2012, 06:11 AM
Grif
post Sep 2 2012, 07:27 PM

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QUOTE(Quazacolt @ Sep 2 2012, 06:04 AM)
to be very honest, i don't expect them to be the next sc2 or big hit RTS.

at most they'd be like what TA/sup com were, good hype and all, or even just generally serving a niche (not sc/war3 market) RTS fan.
and eventually just like the previous TA/supcom, dies down.

my contributions is out of my passion for TA/sup com, for what it has brought to me in the past. and i am hoping that i play a part (with a rather significant amount of money, at least from a malaysian weak currency's perspective) helping the devs to make a better game as best as they can be (it's pretty obvious that money's a big motivator eh?)


Added on September 2, 2012, 6:05 am

yes you can smile.gif


Added on September 2, 2012, 6:09 am

i totally agree. whatever they did in the past does not guarantee anything in the future smile.gif
case in point: TB's video about steam laugh.gif

in all seriousness though, it's of my personal wish that this project succeeds, and if my contributions played a part, all the better. if it doesn't, consider myself throwing/burning money towards yet another stupid thing that i've already done countless time in the past. what's one more stupid shit, eh?  rolleyes.gif


Added on September 2, 2012, 6:11 am

on a personal level, i kinda want them to keep their "ambition" contained, and focus more on refining/polishing the end product smile.gif

then again, long time blizzard "fanboi" right here, who's used to mediocre polished shit tongue.gif
*
If they can deliver a solid, non-watered down grand scale RTS, I would be extremely happy. There is really no reason to deviate from the excellent gameplay SupCom: FA (Not SC2) and TA has delivered so far.

But so far, it's best to be cautious until someone actually produces something. Even then, it might be a crap shoot. Like Mass Effect 3.
Quazacolt
post Sep 2 2012, 07:47 PM

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QUOTE(Grif @ Sep 2 2012, 07:27 PM)
If they can deliver a solid, non-watered down grand scale RTS, I would be extremely happy. There is really no reason to deviate from the excellent gameplay SupCom: FA (Not SC2) and TA has delivered so far.

But so far, it's best to be cautious until someone actually produces something. Even then, it might be a crap shoot. Like Mass Effect 3.
*
well this time they are deviating from the norm TA/supcom gameplay in the sense that the scale has gone up to planetary/solar system scaling. which is really risky as they could be too ambitious on the whole scaling and mess up on the small little details (like how regular small scale battles within the planet would go? how much micro/macro can one do when it involves few planets, 5-10++ fronts/battles per planet (think of this as a "map")?
Grif
post Sep 2 2012, 07:48 PM

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QUOTE(Quazacolt @ Sep 2 2012, 07:47 PM)
well this time they are deviating from the norm TA/supcom gameplay in the sense that the scale has gone up to planetary/solar system scaling. which is really risky as they could be too ambitious on the whole scaling and mess up on the small little details (like how regular small scale battles within the planet would go? how much micro/macro can one do when it involves few planets, 5-10++ fronts/battles per planet (think of this as a "map")?
*
That would need extremely competent AI (to manage your individual battles) to pull off. Something which I am doubtful.
Quazacolt
post Sep 2 2012, 07:53 PM

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QUOTE(Grif @ Sep 2 2012, 07:48 PM)
That would need extremely competent AI (to manage your individual battles) to pull off. Something which I am doubtful.
*
battle aside, auto build base? planet management? lol...

and yeah, those doubts are very much warranted
Quazacolt
post Sep 6 2012, 10:29 AM

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so planetary annihilation has a planet naming system to immortalize people who backed over $150... DUN INVADE ME PRZ
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post Sep 6 2012, 11:47 AM

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QUOTE(Quazacolt @ Sep 2 2012, 06:04 AM)
to be very honest, i don't expect them to be the next sc2 or big hit RTS.

at most they'd be like what TA/sup com were, good hype and all, or even just generally serving a niche (not sc/war3 market) RTS fan.
and eventually just like the previous TA/supcom, dies down.

my contributions is out of my passion for TA/sup com, for what it has brought to me in the past. and i am hoping that i play a part (with a rather significant amount of money, at least from a malaysian weak currency's perspective) helping the devs to make a better game as best as they can be (it's pretty obvious that money's a big motivator eh?)

i prefer supcom than SC2. i dont like spamming APM.
lytros
post Sep 6 2012, 12:43 PM

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Huge epic battles beyond planetary scale? Count me in!
Quazacolt
post Sep 7 2012, 11:26 AM

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http://www.kickstarter.com/projects/659943...aa2a5304868cd73 woooowwwwwwwwwwww lol

dynamic storyline and replayable "never-ending" singleplayer/multiplayer/coop
o_O

sounds like too good to be true lol
talexeh
post Sep 7 2012, 02:37 PM

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QUOTE(Quazacolt @ Sep 7 2012, 11:26 AM)
http://www.kickstarter.com/projects/659943...aa2a5304868cd73 woooowwwwwwwwwwww lol

dynamic storyline and replayable "never-ending" singleplayer/multiplayer/coop
o_O

sounds like too good to be true lol
*
I'm new to Kickstarter but based on the page you linked, it says that there are 7 days remaining to pledge. Since the games are expected to be delivered next year July, why the need to stop the income almost a year in advance? hmm.gif
Quazacolt
post Sep 7 2012, 02:53 PM

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QUOTE(talexeh @ Sep 7 2012, 02:37 PM)
I'm new to Kickstarter but based on the page you linked, it says that there are 7 days remaining to pledge. Since the games are expected to be delivered next year July, why the need to stop the income almost a year in advance? hmm.gif
*
i think the deadline is for the perks/benefits, and/or having a realistic goal (based on the projected donations/pledging) on what to achieve.
the base game is there, and the rest are mainly polishing/fine tuning and added features as per the illustrated stretch goal.

the initial 900k goal was far surpassed (which *SHOULD* cover the initial production/staffing cost etc all the way until the release date itself. remember that they are a small dev studio/company after all), so the game is almost as real as it gets. the rest i believe is just to make it better, and like i've said, what's a better motivation than raw money? biggrin.gif
talexeh
post Sep 7 2012, 04:04 PM

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QUOTE(Quazacolt @ Sep 7 2012, 02:53 PM)
i think the deadline is for the perks/benefits, and/or having a realistic goal (based on the projected donations/pledging) on what to achieve.
the base game is there, and the rest are mainly polishing/fine tuning and added features as per the illustrated stretch goal.

the initial 900k goal was far surpassed (which *SHOULD* cover the initial production/staffing cost etc all the way until the release date itself. remember that they are a small dev studio/company after all), so the game is almost as real as it gets. the rest i believe is just to make it better, and like i've said, what's a better motivation than raw money? biggrin.gif
*
Hmm... it's certainly funny how our level of acceptance is evolving these days, especially from the perspective of a gamer. 3 years ago, I had a hard time coping with the fact that games are going digital; I don't get to touch, smell & lick the box, manual, CDs or DVDs. More & more games are turning intangible as days go by but hey, at least I'm getting a finished product, which I can play right away.

And now this. I'm literally buying or in a more appropriate word, funding a game that I don't even know for sure will be released on time... or worse, at all. But something compels me to pledge & I can't even tell for sure if it's just me sharing the passion of ~30K people (developers included) or I'm just hoping onto some random digital bandwagon, hoping that the game will materialize into something grand & awesome.

Oh well, compared to your $250, what do I stand to lose with just a measly $15?

Inb4 tl;dr.

This post has been edited by talexeh: Sep 7 2012, 04:06 PM
Quazacolt
post Sep 7 2012, 04:47 PM

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QUOTE(talexeh @ Sep 7 2012, 04:04 PM)
Hmm... it's certainly funny how our level of acceptance is evolving these days, especially from the perspective of a gamer. 3 years ago, I had a hard time coping with the fact that games are going digital; I don't get to touch, smell & lick the box, manual, CDs or DVDs. More & more games are turning intangible as days go by but hey, at least I'm getting a finished product, which I can play right away.

And now this. I'm literally buying or in a more appropriate word, funding a game that I don't even know for sure will be released on time... or worse, at all. But something compels me to pledge & I can't even tell for sure if it's just me sharing the passion of ~30K people (developers included) or I'm just hoping onto some random digital bandwagon, hoping that the game will materialize into something grand & awesome.

Oh well, compared to your $250, what do I stand to lose with just a measly $15?

Inb4 tl;dr.
*
haha remember H@H@ mentioning how gamers are the worst when it comes to voting with their wallet from "that steam thread"? this is kinda that thing.

that said though, i still buy physical games over digital whenever i could (*coughsteamcough*)
which in turn having a TON of game boxes etc piling up in my room rolleyes.gif

and yeah, like you, i'm pretty much jumping (jumped? lol) on that hype bandwagon lol.

on a serious note, if the game turned out shit, or not turning out at all, at least i get some cool figurines and signed physical boxes/artbook etc (that has the original devs/members that worked on TA/supcom *supposedly* haha), right? ROFL
talexeh
post Sep 7 2012, 05:51 PM

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QUOTE(Quazacolt @ Sep 7 2012, 04:47 PM)
haha remember H@H@ mentioning how gamers are the worst when it comes to voting with their wallet from "that steam thread"? this is kinda that thing.

that said though, i still buy physical games over digital whenever i could (*coughsteamcough*)
which in turn having a TON of game boxes etc piling up in my room  rolleyes.gif

and yeah, like you, i'm pretty much jumping (jumped? lol) on that hype bandwagon lol.

on a serious note, if the game turned out shit, or not turning out at all, at least i get some cool figurines and signed physical boxes/artbook etc (that has the original devs/members that worked on TA/supcom *supposedly* haha), right? ROFL
*
Don't you need to add UDS15 for international shipping of those physical goodies?
Quazacolt
post Sep 7 2012, 06:54 PM

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QUOTE(talexeh @ Sep 7 2012, 05:51 PM)
Don't you need to add UDS15 for international shipping of those physical goodies?
*
i think shipping is the least of my concern when i paid 250 usd, right? lol
talexeh
post Sep 7 2012, 08:23 PM

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Ooh... so Cheesenium has pledged for this game as well. I'm interested to know how many LYN members actually pledged along. hmm.gif

user posted image
Quazacolt
post Sep 7 2012, 08:57 PM

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QUOTE(talexeh @ Sep 7 2012, 08:23 PM)
Ooh... so Cheesenium has pledged for this game as well. I'm interested to know how many LYN members actually pledged along. hmm.gif

user posted image
*
did you do it on purpose? lol
talexeh
post Sep 8 2012, 04:29 AM

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QUOTE(Quazacolt @ Sep 7 2012, 08:57 PM)
did you do it on purpose? lol
*
You mean phishing his name? Absolutely no! I saw that comment & based on the past pledges, I believe he's our very own Cheesenium. smile.gif
Quazacolt
post Sep 8 2012, 05:09 AM

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QUOTE(talexeh @ Sep 8 2012, 04:29 AM)
You mean phishing his name? Absolutely no! I saw that comment & based on the past pledges, I believe he's our very own Cheesenium. smile.gif
*
lol nvm
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post Sep 8 2012, 06:45 AM

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if you play Super Monday Night Combat, you'll get bonus items when you pledge for this Kickstarter project.
Cheesenium
post Sep 8 2012, 12:54 PM

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QUOTE(talexeh @ Sep 7 2012, 08:23 PM)
Ooh... so Cheesenium has pledged for this game as well. I'm interested to know how many LYN members actually pledged along. hmm.gif

user posted image
*
I have pledged it on day 1, as i loved Sup Com and TA.

This is definitely my most excited kickstarter. Really looking forward to this game now, especially if Galactic War is in. Large scale multiplayer galactic warfare or unlimited comp stomps, sign me up please.

I think the game is fairly feasible to make considering the fact that Sins of Solar Empire was made with 700k USD initially, with additional 500k plus from Stardock. PA only have one faction while some of the stuff are carried over from Super Monday Night Combat, i think it can be made with 1.8 million. I am just kinda worried about the technical challenge to make a game like this, without the game slowing down to a crawl like Sup Com or TA.

This game starting to feel a lot like Sup Com with a bit of influence from shooters.
talexeh
post Sep 8 2012, 01:17 PM

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QUOTE(Cheesenium @ Sep 8 2012, 12:54 PM)
I have pledged it on day 1, as i loved Sup Com and TA.

This is definitely my most excited kickstarter. Really looking forward to this game now, especially if Galactic War is in. Large scale multiplayer galactic warfare or unlimited comp stomps, sign me up please.

I think the game is fairly feasible to make considering the fact that Sins of Solar Empire was made with 700k USD initially, with additional 500k plus from Stardock. PA only have one faction while some of the stuff are carried over from Super Monday Night Combat, i think it can be made with 1.8 million. I am just kinda worried about the technical challenge to make a game like this, without the game slowing down to a crawl like Sup Com or TA.

This game starting to feel a lot like Sup Com with a bit of influence from shooters.
*
Summoning completed! biggrin.gif

I've to admit that I'm a total stranger when it comes to TA / Sup Com so I can't really relate to the game as well as you guys do. However, based on what you just mentioned, I'm curious as to what you meant by "some of the stuff are carried over from Super Monday Night Combat". As far as I know, MNC is a different genre but I'm assuming that you're referring to the game engine.

If (keeping fingers crossed) this project turns out to be a great success, I'm very interested to see how many game developers will opt for such a path where they're soliciting funding from interested gamers instead of going through the traditional publisher path. hmm.gif
Grif
post Sep 8 2012, 10:10 PM

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They should have called it Supreme Annihilation to pay homage to both TA and SC. tongue.gif
asyraff88kmp
post Sep 11 2012, 11:37 PM

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3 days left, and I want to contribute too sad.gif
Cheesenium
post Sep 12 2012, 12:19 AM

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QUOTE(talexeh @ Sep 8 2012, 01:17 PM)
Summoning completed! biggrin.gif

I've to admit that I'm a total stranger when it comes to TA / Sup Com so I can't really relate to the game as well as you guys do. However, based on what you just mentioned, I'm curious as to what you meant by "some of the stuff are carried over from Super Monday Night Combat". As far as I know, MNC is a different genre but I'm assuming that you're referring to the game engine.

If (keeping fingers crossed) this project turns out to be a great success, I'm very interested to see how many game developers will opt for such a path where they're soliciting funding from interested gamers instead of going through the traditional publisher path. hmm.gif
*
If im not wrong, Uber will be bringing some of the tech over from their Super Monday Night Combat, such as the client server model. Other than that, im not very sure.

I think the engine will be a new one, designed ground up for a game like this. And i really hope they will do it properly this time. Both TA and Sup Com have terrible engine optimisation, some of the problems still persists till now.

I do recommend you to try Sup Com though, as the game is still amazing till today. There is no other strategy games that plays and feels like Sup Com's large scale warfare. IMO, there are only 2 RTS that i consider as RTS games that never age. One of it is Sup Com, the other one is Company of Heroes, as they never felt like an old relic of the past whenever you revisit them in the future. Sins of Solar Empire is close, but it feels like something is missing compared to Sup Com and CoH.
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post Sep 12 2012, 12:32 AM

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QUOTE(asyraff88kmp @ Sep 11 2012, 11:37 PM)
3 days left, and I want to contribute too  sad.gif
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What's stopping you from contributing? blink.gif
kof91
post Sep 12 2012, 11:01 AM

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New ADD-ONS
For all tiers: Extra game keys - Add $20 for each key, 3 extra keys for $50
For $40 tier and above: Extra beta game keys - Add $40 for each key, 3 extra keys for $100
For $95 tier and above: Extra t-shirts - Add $30 for each t-shirt, three designs to choose from. See Update #7

4 pack anyone?
asyraff88kmp
post Sep 12 2012, 03:05 PM

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QUOTE(talexeh @ Sep 12 2012, 12:32 AM)
What's stopping you from contributing? blink.gif
*
already contribute $20, got someone from services thread help me with paypal. Cheers! biggrin.gif
talexeh
post Sep 12 2012, 03:10 PM

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QUOTE(asyraff88kmp @ Sep 12 2012, 03:05 PM)
already contribute $20, got someone from services thread help me with paypal. Cheers!  biggrin.gif
*
Woot... welcome aboard commander! rclxm9.gif
talexeh
post Sep 15 2012, 03:22 PM

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Without taking into account the contributions received via PayPal, the Kickstarter project has come to an end, amassing a hell of an amount of USD 2,229,344 which allowed Uber to gobble up every single one of their stretch goals. The numbers in the last few days look interesting & I wonder if it applies the same for all Kickstarter projects.

A look at the progress of how Uber got richer by USD 2.2 million. The graph definitely reminded me of my secondary school mathematics class, which is a great proof that my teachers were not lying:
user posted image

These graphs are a little misleading since it gives too much credit to last minute backers. There's no numbers to back this up but a portion of the funding that came in on the last 2 days are actually from those early backers that decided to up their pledge by a considerable amount, no thanks to the new announcement by Uber on their rewards:
user posted image



This post has been edited by talexeh: Sep 15 2012, 03:39 PM
Quazacolt
post Sep 16 2012, 05:29 PM

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i pledged additional $15 for international shipping >.>
Quazacolt
post Nov 1 2012, 08:35 PM

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http://www.kickstarter.com/projects/659943...-generation-rts
jesus christ 2.2 mil

alpha or progenitor shirt?
i selected my progenitor t shirt w

1 planet will be named after me too. and confirmed the naming for the game credits XD
Quazacolt
post Feb 19 2013, 01:37 AM

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belated update:





source: http://www.kickstarter.com/projects/659943...ts/posts/406071

This post has been edited by Quazacolt: Feb 19 2013, 01:40 AM
SUSWanie404
post Feb 19 2013, 02:45 AM

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wow, spore+supcom, awesome!!
Quazacolt
post Feb 19 2013, 08:05 AM

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QUOTE(Wanie404 @ Feb 19 2013, 02:45 AM)
wow, spore+supcom, awesome!!
*
not sure how much "spore" you get in this, but yea spiritual successor to total annihilation/supreme commander...

and thanks for merging threads thumbup.gif
fujkenasai
post Feb 25 2013, 02:04 PM

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heh i just found out about this game guess ive been away from GH and in SC2 section for way too long.

looking foward to it since i was a big fan of TA and Sup com
fujkenasai
post Feb 26 2013, 01:46 PM

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QUOTE(talexeh @ Sep 15 2012, 03:22 PM)
Without taking into account the contributions received via PayPal, the Kickstarter project has come to an end, amassing a hell of an amount of USD 2,229,344 which allowed Uber to gobble up every single one of their stretch goals. The numbers in the last few days look interesting & I wonder if it applies the same for all Kickstarter projects.

A look at the progress of how Uber got richer by USD 2.2 million. The graph definitely reminded me of my secondary school mathematics class, which is a great proof that my teachers were not lying:
user posted image

These graphs are a little misleading since it gives too much credit to last minute backers. There's no numbers to back this up but a portion of the funding that came in on the last 2 days are actually from those early backers that decided to up their pledge by a considerable amount, no thanks to the new announcement by Uber on their rewards:
user posted image
*
I cant seem to find the graps on the page mind posting the link?
Cheesenium
post Feb 26 2013, 06:14 PM

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QUOTE(fujkenasai @ Feb 26 2013, 01:46 PM)
I cant seem to find the graps on the page mind posting the link?
*
The funding has finished about 4 months ago. The graphs are insignificant now as the budget that Uber has is more than 2.2 million, as they do put a couple of million into the project.
fujkenasai
post Feb 27 2013, 12:57 AM

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QUOTE(Cheesenium @ Feb 26 2013, 06:14 PM)
The funding has finished about 4 months ago. The graphs are insignificant now as the budget that Uber has is more than 2.2 million, as they do put a couple of million into the project.
*
So are pledges considered investors like those who pledged more than 10k USD into this game. What will they get in return?

is it in monetary terms? Im still quite puzzled about this concept.

This post has been edited by fujkenasai: Feb 27 2013, 12:58 AM
Quazacolt
post Feb 27 2013, 01:16 AM

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QUOTE(fujkenasai @ Feb 27 2013, 12:57 AM)
So are pledges considered investors like those who pledged more than 10k USD into this game. What will they get in return?

is it in monetary terms? Im still quite puzzled about this concept.
*
click the kickstarter link, you can see the list of perks for how much you pledge/pay
fujkenasai
post Feb 27 2013, 12:21 PM

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QUOTE(Quazacolt @ Feb 27 2013, 01:16 AM)
click the kickstarter link, you can see the list of perks for how much you pledge/pay
*
QUOTE
Pledge $10,000 or more

5 backers

Active engagement with the development team on an ongoing basis. Lunch at the Uber offices with the PA team, all game content going forward into the future free, permanent Uber VIP status. In addition, you are an Honorary member of the development team and will be credited as such. Includes all previous tiers.
didn say that they will get back $$ from the profit like investing in stocks.
Quazacolt
post Feb 27 2013, 01:58 PM

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QUOTE(fujkenasai @ Feb 27 2013, 12:21 PM)
didn say that they will get back $$ from the profit like investing in stocks.
*
you're investing in the game, for it to turn out being a good game. you aren't investing in stocks. you don't get a % of profit earned from the game. period.
fujkenasai
post Feb 27 2013, 02:58 PM

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QUOTE(Quazacolt @ Feb 27 2013, 01:58 PM)
you're investing in the game, for it to turn out being a good game. you aren't investing in stocks. you don't get a % of profit earned from the game. period.
*
ahhh basically its like donations. smile.gif
Quazacolt
post Feb 27 2013, 03:41 PM

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QUOTE(fujkenasai @ Feb 27 2013, 02:58 PM)
ahhh basically its like donations.  smile.gif
*
yes and no. because donation would mean charity and typically you don't (or shouldn't) expect anything in return.

this on the other hand you are getting the game, and whatever perks depending on your pledged tier.
fujkenasai
post Mar 4 2013, 11:32 PM

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So the game should be called Galactic Annihilation since it has reached galactic scale
memphiz_zero88
post Jun 14 2013, 03:45 AM

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Planetary Annihilation Early Access is now available on Steam for $89.90
http://store.steampowered.com/app/233250/
fujkenasai
post Jun 14 2013, 11:29 AM

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QUOTE(memphiz_zero88 @ Jun 14 2013, 03:45 AM)
Planetary Annihilation Early Access is now available on Steam for $89.90
http://store.steampowered.com/app/233250/
*
wow kinda expensive ya
Cheesenium
post Jun 14 2013, 11:32 AM

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It is priced to be expensive because the alpha tier is also $90.

Pricing it anything less than $90 would be unfair to the backers.
fujkenasai
post Jun 14 2013, 12:11 PM

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QUOTE(Cheesenium @ Jun 14 2013, 11:32 AM)
It is priced to be expensive because the alpha tier is also $90.

Pricing it anything less than $90 would be unfair to the backers.
*
true guess id wait for the full release
Cheesenium
post Jun 14 2013, 12:12 PM

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QUOTE(fujkenasai @ Jun 14 2013, 12:11 PM)
true guess id wait for the full release
*
The alpha is pretty broken, to be honest, despite it is a very cool looking game. If i were you, i'll rather wait for Beta release then.
fujkenasai
post Jun 16 2013, 07:50 PM

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QUOTE(Cheesenium @ Jun 14 2013, 12:12 PM)
The alpha is pretty broken, to be honest, despite it is a very cool looking game. If i were you, i'll rather wait for Beta release then.
*
yeah alpha seems bleh
neoengsheng
post Jun 17 2013, 09:08 PM

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http://steamcommunity.com/app/233250/discu...87226651407/#p1

Holy f-ing crap, look at all those 12 years old and man child crying about the developer simply being fair to those people that actually made the game possible in the first place.

Also, this:
QUOTE
even 60 is to dam high for a indie game............this is not a AAA title nor will it ever be asking for a AAA title price is just stupid n ur gonna pay for it in the long run seeing as most ppl who watned this game arent gonna cough up that much for a indie game.............

http://steamcommunity.com/app/233250/discu...970587227818126
So basically no matter how well made a game is the developer has no right to ask for a 60USD price because it is labeled as an indie game?!!? WTF!?!? Why should the developer made a great game then if they are not allowed to ask for a reasonable price for their product without getting bashed, crucified and burned!!??
Quazacolt
post Jun 27 2013, 06:10 PM

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either i need a new pc, or planet slideshow is horribly optimized at the moment sweat.gif
khelben
post Jun 28 2013, 09:34 AM

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QUOTE(Quazacolt @ Jun 27 2013, 06:10 PM)
either i need a new pc, or planet slideshow is horribly optimized at the moment sweat.gif
*
The graphic is nice and all but it doesn't look like something that would run badly on your system.
Cheesenium
post Jun 28 2013, 09:53 AM

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Cause the game isnt optimised yet.
Quazacolt
post Jun 28 2013, 02:20 PM

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QUOTE(khelben @ Jun 28 2013, 09:34 AM)
The graphic is nice and all but it doesn't look like something that would run badly on your system.
*
i don't know man, my system's 7 years old after all lol.

but damn after a few minutes of the game i seriously can't do shit enjoying the slideshow even on low/medium settings oTL
Cheesenium
post Jun 28 2013, 02:39 PM

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QUOTE(Quazacolt @ Jun 28 2013, 02:20 PM)
i don't know man, my system's 7 years old after all lol.

but damn after a few minutes of the game i seriously can't do shit enjoying the slideshow even on low/medium settings oTL
*
You are playing an incomplete game that is still in development so bugs and issues are expected. From my experience with other crowd funding projects, Alpha builds are usually a pain to play and difficult to enjoy most of the time like one build is very much playable, then the next one broke the optimisation and the following one broke the rendering engine till artifacts are everywhere but fixed the optimisation.

Most of the new features implemented are either broken or incomplete, it feels more like being a volunteer QA tester than being a gamer who plays an entertainment product. Still, some of the funny bugs made it a really worthwhile experience. It also seemed more like seeing what cool shit they implemented in this update than anything else.
fujkenasai
post Nov 29 2013, 02:42 PM

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so anyone playing the beta or is this game dead here?
fujkenasai
post Jan 1 2014, 09:28 AM

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planetary annihilation selling for USD 40 only
fujkenasai
post Jan 24 2014, 09:56 AM

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https://forums.uberent.com/threads/how-to-i...er-links.53165/
kianweic
post Sep 2 2014, 07:37 AM

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Planetary Annihilation trailer reveals September release date

QUOTE
Kickstarter hit Planetary Annihilation is very nearly ready to roll after almost two years in development. A shiny new trailer from the team at Uber Entertainment reveals a September 5 final release date.

My favourite thing about the game? You can use what is essentially the Star Wars Death Star to blow up helpless planets. Really, that's all I've ever wanted from a videogame.




More here: Strategy Informer
fujkenasai
post Sep 7 2014, 02:23 PM

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QUOTE(kianweic @ Sep 2 2014, 07:37 AM)
Planetary Annihilation trailer reveals September release date
» Click to show Spoiler - click again to hide... «

More here: Strategy Informer
*
I love it



this video reminded me of PA

does anyone still remember this game?
Quazacolt
post Sep 8 2014, 03:53 PM

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QUOTE(fujkenasai @ Sep 7 2014, 02:23 PM)
I love it

this video reminded me of PA

does anyone still remember this game?
*
waiting for my shipment lol...
y3ivan
post Sep 12 2014, 12:58 AM

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Annihilazor

POWER OVER 9000!!!!

11/10

This post has been edited by y3ivan: Sep 12 2014, 12:59 AM
fujkenasai
post Sep 12 2014, 02:33 AM

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QUOTE(y3ivan @ Sep 12 2014, 12:58 AM)
Annihilazor

POWER OVER 9000!!!!

11/10
*
It's truly the ultimate rts where it eliminates even terrain
y3ivan
post Sep 12 2014, 04:16 AM

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anyone still having problem with CoherentUI crashing after patch?

It seem like the post-release patch have fix the low server latency issue. apparently it also seems to fix the uber server overload and PIP low framerate

This post has been edited by y3ivan: Sep 12 2014, 04:26 AM
fujkenasai
post Sep 14 2014, 11:38 AM

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anyone wanna play now?
soul_fly9900
post Sep 14 2014, 07:30 PM

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QUOTE(fujkenasai @ Sep 14 2014, 11:38 AM)
anyone wanna play now?
*
This game fun to play bro?
fujkenasai
post Sep 15 2014, 10:02 AM

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QUOTE(soul_fly9900 @ Sep 14 2014, 07:30 PM)
This game fun to play bro?
*
Well I enjoyed it but i think we need a powerful proc and 16 gig of ram
Cheesenium
post Sep 15 2014, 10:56 AM

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QUOTE(soul_fly9900 @ Sep 14 2014, 07:30 PM)
This game fun to play bro?
*
Pretty terrible IMO. It is always online, minus the reliably of the servers. And also a lot of bugs.
Quazacolt
post Sep 15 2014, 06:07 PM

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QUOTE(fujkenasai @ Sep 15 2014, 10:02 AM)
Well I enjoyed it but i think we need a powerful proc and 16 gig of ram
*
my old pc doh.gif doh.gif
fujkenasai
post Sep 16 2014, 10:42 PM

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QUOTE(Quazacolt @ Sep 15 2014, 06:07 PM)
my old pc  doh.gif  doh.gif
*
ubah brows.gif nod.gif rclxms.gif
y3ivan
post Sep 18 2014, 07:42 PM

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4xcore processor 3.0Ghz and 8GB enough for 8 large planets since alot of the calculations are done on the serverside.* ahem* that's why alot of ppl complain about respond lag and slowdown.

but I really like PA, alot more than Supcom 1. Supcom turtle strat way too strong on top of the OP experimentals.



This post has been edited by y3ivan: Sep 18 2014, 07:47 PM
kianweic
post Sep 19 2014, 07:26 AM

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The game feels a big laggy when I play the singleplayer skirmish.

Will check with FPS counter later to confirm.
soul_fly9900
post Sep 21 2014, 08:54 AM

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QUOTE(kianweic @ Sep 19 2014, 07:26 AM)
The game feels a big laggy when I play the singleplayer skirmish.

Will check with FPS counter later to confirm.
*
Even the singleplayer must be online right? The internet has some problem this week. Other online game players are having problem as well.
kianweic
post Sep 21 2014, 11:43 AM

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QUOTE(soul_fly9900 @ Sep 21 2014, 08:54 AM)
Even the singleplayer must be online right? The internet has some problem this week. Other online game players are having problem as well.
*
I will try it again later and see how it goes. However, internet in Indonesia is rarely consistent.
soul_fly9900
post Sep 21 2014, 11:50 AM

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QUOTE(kianweic @ Sep 21 2014, 11:43 AM)
I will try it again later and see how it goes. However, internet in Indonesia is rarely consistent.
*
Its not local bro, more like SEA region was affected. Try googling for the news. I dont understand much of the technical stuffs apart from underwater cable was damage tongue.gif .
kianweic
post Sep 21 2014, 12:08 PM

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QUOTE(soul_fly9900 @ Sep 21 2014, 11:50 AM)
Its not local bro, more like SEA region was affected. Try googling for the news. I dont understand much of the technical stuffs apart from underwater cable was damage  tongue.gif .
*
I have read that news but Indonesian broadband services have always been slow even before that happened.
soul_fly9900
post Sep 21 2014, 12:45 PM

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QUOTE(kianweic @ Sep 21 2014, 12:08 PM)
I have read that news but Indonesian broadband services have always been slow even before that happened.
*
Ops sorry, misread your initial replies as rarely inconsistent. So you enjoy this more than the original supcom?
I started to play again that game after hearing this game came out biggrin.gif
fujkenasai
post Sep 22 2014, 11:19 AM

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QUOTE(y3ivan @ Sep 18 2014, 07:42 PM)
4xcore processor 3.0Ghz and 8GB enough for 8 large planets since alot of the calculations are done on the serverside.* ahem* that's why alot of ppl complain about respond lag and slowdown.

but I really like PA, alot more than Supcom 1. Supcom turtle strat way too strong on top of the OP experimentals.
*
So anyone with quad core 3.0 gig to comment?
y3ivan
post Sep 22 2014, 08:38 PM

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QUOTE(soul_fly9900 @ Sep 21 2014, 11:50 AM)
Its not local bro, more like SEA region was affected. Try googling for the news. I dont understand much of the technical stuffs apart from underwater cable was damage  tongue.gif .
*
working well on my end. maybe ping might be slightly higher than usually but nothing unexpected.
kianweic
post Oct 9 2014, 07:13 AM

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You'll be able to play Planetary Annihilation offline later this week

QUOTE
Planetary Annihilation is currently one of those exasperating titles that decides not to work if you don't have a connection to the internet, but thankfully that's about to change.

Developer Uber Entertainment has revealed that a new patch coming this week will enable offline play. Player-run servers are also on the way in a future patch.

We’re happy to announce the release of the offline server. Coming in an update this Thursday (October 9), offline server allows you to take over the galaxy in Galactic War without connecting to the Internet," Uber confirmed earlier this week. "You can also battle against your frenemies or the AI over a LAN."

As for player-run servers; "Down the road, we’ll be adding the ability to run your own online servers as well."

Planetary Annihilation dropped out of early access last month, to generally positive reviews. Uber is currently running a Kickstarter campaign for RTS Human Resources, but the developer assures fans that post-launch work on Planetary Annihilation will continue apace. The new update will drop on October 9.


Source: Strategy Informer
Follelai
post Oct 10 2014, 03:43 PM

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QUOTE(kianweic @ Oct 9 2014, 07:13 AM)
Planetary Annihilation dropped out of early access last month, to generally positive reviews. Uber is currently running a Kickstarter campaign for RTS Human Resources, but the developer assures fans that post-launch work on Planetary Annihilation will continue apace.
Thats not what I've been seeing. Checking the steam store comments and metacritic, theres seems to be alot of criticism to Uber. I'll probably have to wait before I back this one.

http://thehyperbolicgamer.com/2014/10/09/s...urces-will-too/
https://forums.uberent.com/threads/new-kick...-4#post-1012239
Davidtcf
post Oct 10 2014, 05:32 PM

To the moon!!
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won't be buying this game till a "save" mode & offline mode is implemented.
fujkenasai
post Oct 11 2014, 04:23 PM

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Can't wait for offline mode, online mode kinda suck
radkliler
post Oct 12 2014, 12:11 AM

WUBWUBWUB
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Played a few games today after buying it when it was 15 bucks on Steam.

Who knew trying to manage multi planet bases would be such a logistical nightmare.

Also, invading a preoccupied planet with ground forces is stupid.
fujkenasai
post Oct 13 2014, 11:29 AM

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QUOTE(radkliler @ Oct 12 2014, 12:11 AM)
Played a few games today after buying it when it was 15 bucks on Steam.

Who knew trying to manage multi planet bases would be such a logistical nightmare.

Also, invading a preoccupied planet with ground forces is stupid.
*
Just use get the death star planet n death star em
Quazacolt
post Oct 22 2014, 02:52 AM

Riding couple
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fujkenasai

finally got to play PA since i initially had this issue:
https://forums.uberent.com/threads/uber-lau...ta-32bit.65390/
and basically put it off until i find the time to troubleshoot and what not.

now i'll keep things short:

pros:
- music
- explosions
- fast paced compared to old TA/supcom

cons:
- UI, controls
- polish fukken WHERE?!
- so much for unit pathing
- lackluster units/tooltips/just about everything leaves more to be desired
- almost zero support for older hardware/32 bit
- no support for dual monitor, oh and i had to play in windowed mode because my mouse cursor would not render on full screen :/

seriously, 2 years and over 2 million, a product that is comparable (let's say... UI/controls especially?) to a 1997/1998 Total Annihilation game?
not gonna lie, i have some regrets on the $265 usd (15 usd shipping) spent, because at this point in time, with my experience (on older 32bit pc and what not) it's just not a game worthy of 265 usd.

if they can improve/fix everything in due time, fulfill more of their promises, sure it'll be nice.
but i still don't think it's a $265 game considering the competition out there.

it's rather sad since i love TA/sup com so much. sad.gif
memphiz_zero88
post Aug 19 2015, 07:33 AM

My stars has gone. T_T
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new expansion, Titans released.
http://store.steampowered.com/app/386070/



This post has been edited by memphiz_zero88: Aug 19 2015, 07:33 AM
y3ivan
post Aug 20 2015, 08:06 PM

On my way
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Lol guess they have to suck it up for supcom1 fans.
Davidtcf
post Sep 8 2015, 10:41 AM

To the moon!!
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anyone bought the Titans expansion? worth it? I have PA core game already so got discount up to 66%.. thinking if I should get it or wait for a heavier discount? will it affect that campaign mode (the one where it jumps from planets to planets)?
Davidtcf
post Sep 8 2015, 10:48 AM

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found a review here, they seem excited.


frags
post Sep 8 2015, 06:40 PM

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QUOTE(Davidtcf @ Sep 8 2015, 10:41 AM)
anyone bought the Titans expansion? worth it? I have PA core game already so got discount up to 66%.. thinking if I should get it or wait for a heavier discount? will it affect that campaign mode (the one where it jumps from planets to planets)?
*
Do you enjoy PA? Titans adds new units and makes some improvements on map generation. So far from what I played (haven't reviewed yet), it's ok. I haven't played PA so I'm speaking from the perspective of someone who is playing PA: Titans for the first time. Not very impressive imho. SupCom is far superior as an RTS.

This post has been edited by frags: Sep 8 2015, 06:40 PM
Davidtcf
post Sep 8 2015, 10:38 PM

To the moon!!
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QUOTE(frags @ Sep 8 2015, 06:40 PM)
Do you enjoy PA? Titans adds new units and makes some improvements on map generation. So far from what I played (haven't reviewed yet), it's ok. I haven't played PA so I'm speaking from the perspective of someone who is playing PA: Titans for the first time. Not very impressive imho. SupCom is far superior as an RTS.
*
bought already.. didn't realize it is a separate game on its own.. thought it was an add-on. Gotta download 1.7gb of game files.. can only try tmmrw sweat.gif
frags
post Sep 11 2015, 09:49 PM

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Anyone tried out the new patch?

I tested it out. It's still not quite good.
http://malaysiangamer.com/blog/2015/9/10/p...itans-new-patch

Like the game itself, the AI lacks personality. It only has one gameplan and I find that a deal breaker.
Davidtcf
post Sep 13 2015, 01:45 AM

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QUOTE(frags @ Sep 11 2015, 09:49 PM)
Anyone tried out the new patch?

I tested it out. It's still not quite good.
http://malaysiangamer.com/blog/2015/9/10/p...itans-new-patch

Like the game itself, the AI lacks personality. It only has one gameplan and I find that a deal breaker.
*
Normal sounds more like Easy difficulty now... enemy builds so few units it's unbelievable.
frags
post Sep 13 2015, 09:25 AM

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QUOTE(Davidtcf @ Sep 13 2015, 01:45 AM)
Normal sounds more like Easy difficulty now... enemy builds so few units it's unbelievable.
*
Oh it gets worse. I tried out a hard Galactic War on hard. Still a cakewalk. Tried skirmish on hard. Same thing. AI a bit better in sending small scouting parties. Tried relentless AI too. AI much more aggressive in sending more waves of bigger mixed groups. But it fails in one thing. It fails to understand the name of the game is kill the commander. So my crack troop of tier 1 and tier 2 tanks can destroy the commander still under 10 minutes. Haven't tried brutal AI yet.

BTW I'm no RTS pro. doh.gif I've been experimenting with other rush build orders against the AI. Building tier 1 bot factory isn't as viable as a vehicle factory. Bots are ways to vulnerable and die way too easily. My current strategy is to get my commander to immediately build 2 tier 1 factories as soon a he drops. Then he can go on to build a power generator and a bunch of metal extractors. My new fabs will build a third tier 1 factory and voila, a flow of never ending tanks. I've found even on hard a large group of tier 1 tanks are enough to get the job done. To increase effectiveness, have two groups approach the commander from both flanks so the commander is distracted by the other group. INSTAKILL! Titans? Forget about it! What the hell is even the point of building them in single player.

If anyone wants to play multiplayer, hit me up on Steam. We can play comp stomp if you aren't keen on competitive matches (Brutal AI of course). Search for frags81 on Steam.
fujkenasai
post Oct 15 2015, 10:20 AM

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QUOTE(frags @ Sep 8 2015, 06:40 PM)
Do you enjoy PA? Titans adds new units and makes some improvements on map generation. So far from what I played (haven't reviewed yet), it's ok. I haven't played PA so I'm speaking from the perspective of someone who is playing PA: Titans for the first time. Not very impressive imho. SupCom is far superior as an RTS.
*
miss the good old sup com just that it does not support 64bit and mass units well sad.gif

 

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