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 [1.0.4] Barb Preview

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TSme0wSter
post Aug 16 2012, 12:42 AM, updated 14y ago

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Source: http://us.battle.net/d3/en/blog/6923460/Pa...arian-8_15_2012

One of our primary goals with class changes in patch 1.0.4 is to help improve build diversity. Of course, this has been a goal for the Diablo III development team since launch, but our approach this patch has been a little different. For 1.0.4, we're taking a good look at some of the most unpopular skills for each class, figuring out why they aren't being used in your builds, and then seeing how we can make them better -- either by redesigning how they work or just buffing the hell out of them.

For barbarians, we focused on improving the following areas:

Bash and Cleave are not very attractive compared to Frenzy
Many of the damage-oriented Fury Spenders don't do enough damage to justify the spot on your bar

Fury Generators
Frenzy:
It’s easy to see why Frenzy is the most popular Fury Generator right now. It generates a solid amount of Fury, it has the highest single-target damage of any Fury generator, and it has the highest single-target healing using Life on Hit. The bonus attack speed also provides good combat mobility as well as the option to focus all your damage on a single target or distribute it between multiple targets as needed. We're going to buff Bash and Cleave to be viable alternatives to Frenzy for people who would like to try a different play style.
Bash:
From a design perspective, Bash should be the definitive choice when it comes to maximizing your Fury generation. That’s not currently the case, and given the current state of the game, this means attacking the problem from two sides. First, we need to make Fury a more attractive resource to build up (which also means making Fury Spenders more attractive, which I talk about below). Second, we’re going to increase the amount of Fury generated by Bash from 6 to 8, as well as the amount of weapon damage done by Bash from 150% to 165%. The goal is to make Bash not only a very compelling option if you decide you want to focus on Fury generation, but also an appealing single-target alternative to Frenzy if you don’t enjoy its mechanics (like having to manage Frenzy stacks). Currently, Frenzy surpasses Bash in single-target damage as soon as you have your third stack of Frenzy, and it feels like the breakpoint should be around the fourth stack instead. These changes should help better balance the appeal of the two skills.
Cleave:
Looking at the three basic Fury Generators (Frenzy, Bash and Cleave), the role of Cleave is fairly straight-forward: it should be the clear winner when there is more than one target to hit. In a single-target situation, however, Cleave will always perform worse than Bash and Frenzy. While this is intended to a degree, the amount of single-target damage you currently have to give up feels too great to make the trade-off worthwhile. At an extreme, if Cleave did almost exactly the same damage as Bash or Frenzy, but had the ability to hit a second target when one was around, Cleave would definitely become that “clear winner.” So, to make it more appealing to some players, our goal is then to find that sweet spot between where Cleave is now and doing the same single-target as Frenzy and Bash. We’re going to increase both the damage and proc coefficient on Cleave to close the gap when fighting a single target.

Fury Spenders
For many players, using Hammer of the Ancients, Seismic Slam, or Rend just doesn’t seem worth it. To make these skills more attractive, we're going to straight up buff their damage across the board. How much? Well, we noticed that more players use Battle Rage than any of these other Fury Spenders, but Battle Rage is less exciting to use and doesn’t quite evoke the same visceral joy. So, we used Battle Rage and Frenzy as our starting point. We basically asked ourselves the question "How much damage would Hammer of the Ancients have to do in order to make Frenzy + Hammer [of the Ancients] as appealing as Frenzy + Battle Rage?" Players who really want to go the extra mile for the most damage could go so far as to combine all three skills together, so we kept that in mind as well.

Hammer of the Ancients vs. Battle Rage was a simple starting point, but we used similar approaches with Seismic Slam, and Rend. The basic idea was: Fury generation isn’t attractive to players because Fury spending isn’t attractive to players, so what do the numbers need to be to fix that? To continue using Hammer of the Ancients as an example:
We're increasing its base damage from 200% to 325%
We're increasing the damage for Rolling Thunder from 155% to 275%
We’re increasing the damage for Smash from 270% to 406%

And to provide another example, here’s what we’re doing with Rend:
Weapon damage increased from 210% over 3 seconds to 700% over 5 seconds
Lacerate weapon damage increased from 271% over 3 seconds to 903% over 5 seconds
Bloodbath weapon damage increased from 60% over 3 seconds to 100% over 5 second
With these improvements (Whirlwind and Seismic Slam will be receiving similar tweaks to improve their viability), we hope to see Fury Spenders become more appealing for all levels of play.

But What About…
I'll close by adding that there are no changes planned for either Sprint or Battle Rage, so all you crazy double tornado barbarians will still be able to log in after 1.0.4 goes live and continue with your current build. Or, you can try out some of the new toys we’re adding. Either way, we hope you have fun and are looking forward to 1.0.4!

cowithgun
post Aug 16 2012, 12:51 AM

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wowowowow NICE!! WW barb should be happy... no nerf

This post has been edited by cowithgun: Aug 16 2012, 12:55 AM
Kissan
post Aug 16 2012, 12:59 AM

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Rent+Bloodlust build for tanker after patch 1.0.4?

Rent - 700% over 5 seconds
Bloodlust - 9% dmg done by Rent as life
lepo
post Aug 16 2012, 01:13 AM

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bash 150% to 165% + bash bonus from belt = gogo
olman
post Aug 16 2012, 02:37 AM

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wot bout wiz/dh/wd???????
polarzbearz
post Aug 16 2012, 02:40 AM

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QUOTE(olman @ Aug 16 2012, 02:37 AM)
wot bout wiz/dh/wd???????
*
Here.

QUOTE
All five heroes are getting buffed in 1.0.4, and we'll be posting previews for each class over the next couple of days to give you some insight into what's changing.

Wednesday (8/15):
Barbarian
Wizard


Thursday (8/16):
Monk
Demon Hunter
Witch Doctor


As each preview is published, we'll update this post with a link, so be sure to stay tuned to see what improvements we have in store for your favorite character!


Source: Lylirra @ B.net forums
nightshade_nova
post Aug 16 2012, 04:47 AM

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I can already see for DH:

1.Bola Shot getting a massive buff.Either in terms of dmg or in terms of explosion delay (maybe from 1 sec to 0.5 sec)
2.Everything involving 'rocket' rune will get buffed in line with ballistics
3.Shadow Power other runes being buffed, SP as a base skill will probably have an inherent dmg reduction (maybe like 30% dmg reduction)
4.Companion will have massive buff in terms of dmg/animation/utility.The current one are too sucky(except for bat).I tried the wolf and it attacked like for only 5 friggin time before timed out.Wont be surprised if we get wolf as a companion with a disc regen. brows.gif
5.Underused hatred spenders gets a massive buff.This one no comment, cos too much sucky spenders for dh but they are probably making strafe as a viable build.
HaRuaN.X
post Aug 16 2012, 08:43 AM

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this drool.gif cant drool.gif now drool.gif ....(*speechless)
mothangel
post Aug 16 2012, 09:27 AM

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cant nerf. they just can buff biggrin.gif else players will rage moar
ALeUNe
post Aug 16 2012, 09:32 AM

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Nerf or buff. Buff and nerf.
I hear that every time when there is a patch.
I hear that every time when there is server maintenance.

I don't give a damn.
I am good as long as I can complete Inferno.
don^don
post Aug 16 2012, 09:38 AM

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so many changes, they expect us to switch skills up and down every time we face a new champ/elite or go into diff terrain dungeons. especially the wizzard hydra buffs.

but blizzard forgets one thing, nephalem valor! everytime we change a skill, NV gets reset, so do you expect us to always swap skills? no! venom hydra still does the most dmg, so every wiz is still gonna stick to it throughout the whole run!
aLertz
post Aug 16 2012, 10:05 AM

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user posted image
Renekton
post Aug 16 2012, 10:08 AM

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QUOTE(aLertz @ Aug 16 2012, 10:05 AM)
user posted image
*
friendzoned bane sad.gif

worse than Eirena friendzoning Kormac sad.gif
gaeria84
post Aug 16 2012, 10:32 AM

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QUOTE(Renekton @ Aug 16 2012, 10:08 AM)
friendzoned bane sad.gif

worse than Eirena friendzoning Kormac sad.gif
*
Why didn't we have this in D3? sad.gif


metalslug
post Aug 16 2012, 10:34 AM

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1.04 patch Wizzie is out..
Renekton
post Aug 16 2012, 10:36 AM

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QUOTE(gaeria84 @ Aug 16 2012, 10:32 AM)
Why didn't we have this in D3? sad.gif


*
sex-zoned? sad.gif

doesn't matter, had sex
gaeria84
post Aug 16 2012, 10:56 AM

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QUOTE(metalslug @ Aug 16 2012, 10:34 AM)
1.04 patch Wizzie is out..
*
Nothing special also sad.gif
olman
post Aug 16 2012, 11:18 AM

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QUOTE(don^don @ Aug 16 2012, 09:38 AM)
so many changes, they expect us to switch skills up and down every time we face a new champ/elite or go into diff terrain dungeons. especially the wizzard hydra buffs.

but blizzard forgets one thing, nephalem valor! everytime we change a skill, NV gets reset, so do you expect us to always swap skills? no! venom hydra still does the most dmg, so every wiz is still gonna stick to it throughout the whole run!
*
exactly, ridiculous mang.

blizz wans us to swap skills in diff situations but NV gets removed as if the CD wen changing skills isnt bad enough shakehead.gif mad.gif
ALeUNe
post Aug 16 2012, 11:28 AM

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QUOTE(olman @ Aug 16 2012, 11:18 AM)
exactly, ridiculous mang.

blizz wans us to swap skills in diff situations but NV gets removed as if the CD wen changing skills isnt bad enough  shakehead.gif  mad.gif
*
Blizzard wants you to swap skills? hmm.gif
No, my Barb doesn't need to swap skills.
metalslug
post Aug 16 2012, 11:51 AM

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QUOTE(ALeUNe @ Aug 16 2012, 11:28 AM)
Blizzard wants you to swap skills?  hmm.gif
No, my Barb doesn't need to swap skills.
*
true, barb never swap skills. barb only hit all the way.

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