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 :::ART ATTACK V4:::

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mclelun
post Dec 9 2012, 02:30 PM

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start yesterday night. wake up in the afternoon just now and finish this.
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mclelun
post Dec 11 2012, 12:02 AM

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QUOTE(ThousandMango @ Dec 9 2012, 07:44 PM)
Gotta love your background paintings !
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Thanks dude

QUOTE(Sai91 @ Dec 10 2012, 01:36 AM)
how u color so fast.. = =
me is like take foreverrr..
I use 3d gor the bus stop perpective, and render some of the shadow in 3d. So , it actually save me quite alot of time


QUOTE(Agito666 @ Dec 10 2012, 03:42 PM)
IMHO la, i personally feel really bad to say this... you think character do more detail a bit or maybe make the outline less bold a bit will be better?
because my brain keep telling me this is 2 different things  unsure.gif
maybe tone also, background is really really nice but character macam little simplified  unsure.gif
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Dont worry dude. U are not the only person that tell me about this. I have some ideas in my mind on how to blend them better
Maybe thinner stroke with different color, and have to look into the ambient light/color correction area


QUOTE(inachi @ Dec 10 2012, 05:45 PM)
agree with agito..i also feel character and environment is slightly seperated. doesnt blend well together.
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Thanks for the input.
mclelun
post Dec 12 2012, 02:13 PM

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QUOTE(Sai91 @ Dec 12 2012, 03:54 AM)
3D gor? unsure.gif
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err typo tongue.gif

3D "for"


I model and render the bus stop in blender3d. Then I just paint on top of the 3d for the busstop.

mclelun
post Dec 12 2012, 04:21 PM

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QUOTE(Sai91 @ Dec 12 2012, 02:19 PM)
ouuhh...btw how u do it? it soo clean..  hmm.gif
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clean as in?

I think the aim is to make it look less like 3d render, and more painterly.
I didnt spend much time on the 3d material/texture. just put a normal sun light, render/output it with shadow.

This help me reduce the time to plan and draw all the perspective thing. coloring, and deciding where are the hightlight and shadow part. Anyway I still need to paint ontop of them to make it painterly.
But I believe if I spend enough time doing all the settings and textures for 3d, then I wont even need to touch up the render at all.

btw, it isnt really a new idea/method of doing 2d art using 3d guidance, alot of peoples did this ways also.



mclelun
post Dec 12 2012, 05:57 PM

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QUOTE(inachi @ Dec 12 2012, 04:54 PM)
exactly..do you know chong fei giap? he's an illustration lecturer in my college..he also using this method as well..

he has awesome portfolio!

https://www.facebook.com/media/set/?set=a.1...13294557&type=3
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yea, i know him and saw his work before, how can peoples dont know him when he is so popular tongue.gif

In the anime/manga industry, a lot of company are using 3d/photo as a guidance to speed up their work flow.
The key person I research on is Makoto Shinkai, and I look briefly on "time of eve" anime.

Well anyway, I am just a programmer trying to do my own anime. although there are still lots of place for improvement in my stuff, but I am happy with my progress so far. smile.gif





mclelun
post Dec 12 2012, 06:43 PM

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it is an option. smile.gif

We can choose to do everything manually and be a real master that can do everything from scratch.

or we can choose the path where we just want to express the idea, timeline, speed is always priority.


anyway, i believe a real pro who have master painting and drawing skills can do better than me and even faster than me. But I am not a pro, that why 3D help me a lot. tongue.gif
mclelun
post Dec 15 2012, 06:04 PM

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last artwork. Need to do programming project now D:
mclelun
post Dec 15 2012, 09:05 PM

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QUOTE(Sai91 @ Dec 15 2012, 07:29 PM)
is there any tutorial for this D:
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doesnt blog about this D:

But I have some earlier blog post about my other artwork

http://www.mclelun.com/blog/2012/12/anime-...round-tutorial/
http://www.mclelun.com/blog/2012/10/makoto...nting-tutorial/

There is a few quick and easy way to make your painting nicer.
look into the sun light/glare/fog thing which use the soft round brush and screen/add blending more. it add the "depth" into your artwork easilly.

- edit -

the grundge /dirty/weathered wall. I just use a photo I took (dirty wall) paste in photoshop, change layer to "multiply", then edit it more with brush.

This post has been edited by mclelun: Dec 15 2012, 09:07 PM
mclelun
post Jan 2 2013, 01:23 PM

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have a great year ahead
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mclelun
post Jan 5 2013, 08:50 PM

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a fast one, painting on 3d. the character still my weakest area.
mclelun
post Feb 8 2013, 03:32 PM

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CNY artwork~

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mclelun
post Mar 4 2013, 03:28 PM

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Some drawings from me.

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mclelun
post Mar 5 2013, 12:32 AM

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QUOTE(seba @ Mar 4 2013, 08:30 PM)
mclelun Im a fan of u

I fukken love the 3310 illustration
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thanks D:
that one was done a while ago. tongue.gif


QUOTE(Loto @ Mar 4 2013, 11:18 PM)
Haha, yes! More like this!
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haha, will try to do more.

mclelun
post Mar 14 2013, 12:28 PM

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QUOTE(AMDFaiz @ Mar 8 2013, 11:54 PM)
looks so cute tongue.gif
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aha, that is did quite some time ago.

you can view more my random animation in my youtube or vimeo.

http://www.youtube.com/user/mclelun
https://vimeo.com/mclelun


mclelun
post Mar 18 2013, 01:16 PM

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did this last weekend
those buildings in the background are just a few photos I put together, distort and paint over.

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mclelun
post Apr 3 2013, 10:09 PM

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Program some simple stuff with as3. avatar creator. Try it here:
http://www.mclelun.com/labs/#as3avatar

More random artwork
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mclelun
post Apr 3 2013, 11:01 PM

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good matte painting is harder than what you think. Have to match all the level, darkness brightness , color etc.

Perhaps just keep on drawing and enjoy yourself. smile.gif
mclelun
post Apr 12 2013, 12:59 PM

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This few days punya artwork

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mclelun
post Apr 15 2013, 09:43 PM

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playing with posterize and threshold on photo.
election comic.

» Click to show Spoiler - click again to hide... «



mclelun
post May 29 2013, 12:20 PM

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QUOTE(FireFryXx @ May 28 2013, 03:05 PM)
What do you do if you don't have the mood to start drawing?? I'm having it now....oh my God...

I'm suffering *cries*
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dont draw? tongue.gif
it is very simple. dont force yourself to draw. you should enjoy the drawing process, not the other way round.


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Paint over 3D

This post has been edited by mclelun: May 29 2013, 12:21 PM

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