QUOTE(johnjonny @ Jun 21 2013, 12:22 PM)
its ok ... i got me there.. too much for the pose made me ignore other part of the drawing ...
today attack
shade more shade more!!! today attack
» Click to show Spoiler - click again to hide... «
:::ART ATTACK V4:::
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Jun 21 2013, 01:30 PM
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#181
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 21 2013, 05:29 PM
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#182
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
![]() dota 2 drow ranger |
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Jun 24 2013, 12:13 AM
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#183
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
» Click to show Spoiler - click again to hide... « spot the biggest error for this |
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Jun 24 2013, 02:41 PM
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#184
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 24 2013, 03:07 PM
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#185
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
QUOTE(achik1990 @ Jun 24 2013, 02:55 PM) left hand seems smaller and ... nope this may be perv of me (which im always am) the lower part of the chest plate ... theres a bulging something something QUOTE(kpchoo29 @ Jun 24 2013, 03:02 PM) you draw out the corect and see ------------ okay la, answer out, how you shoot the arrow with that pose? |
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Jun 24 2013, 04:30 PM
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#186
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 24 2013, 08:03 PM
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#187
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
QUOTE(elcieloultima @ Jun 24 2013, 07:55 PM) okay aside the stretched picture lah,colour wise very good already just the right hand the 2 fingers is little stiff for me la. head the ear position not sure is high or you actually tilt the head down and the right shoulder part i dont think the "valley" can be this sharp |
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Jun 25 2013, 11:48 AM
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#188
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
QUOTE(kpchoo29 @ Jun 24 2013, 09:13 PM) » Click to show Spoiler - click again to hide... « So as u can see the right leg is a little bit off la. And obviously u didnt spend much time on getting the structure right, thats y ur character look very flat. For me, if the basic structure is wrong then the rest are waste of time. you want shooting pose? cuz ur drow is aiming at the ground also i purposely do like that so other stalking people can read it it is more easy to absorb like this format about that pose, i refer to shunya yamashita most of the standing pose one, mix a bit la, lazy man one-leg-standing pose, senget your spine one... but i think i did too much make it weird. and the shooting pose, that is not i wanted lol, just half pulling string pose if really want to do aiming pose i already refer to thsoe typical hollywood poster like that P/s: the leg armor really like that, i want try make larger for that part like bell-bottomed pants bottom part is i try to resketch pose before you draw the fixing thingy.. >_< you are right, now i try fixing that haha if got time... » Click to show Spoiler - click again to hide... « This post has been edited by Agito666: Jun 25 2013, 11:52 AM |
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Jun 25 2013, 11:49 AM
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#189
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 25 2013, 02:46 PM
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#190
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
QUOTE(kpchoo29 @ Jun 25 2013, 02:25 PM) that kind of aiming pose very difficult to draw yo.. owh... i never study illustation... i animation field one but now fail one... I remember oncce my lecturer told me this..here are 3 different views of a gun: » Click to show Spoiler - click again to hide... « top gun looks very boring. the middle gun not only readable but also interesting. This view very popular for concept design as it is the most simple n effective. the bottom...very difficult to read n boring becuz you cant show a lot of info about the object. Not that it is hopeless but to make it interesting you need to have very very good skill, lighting, details, atmosphere, colors, etc...everything must go chun! My point is it is a tough pose to draw so i dun have that kind advance info..but for that case that is gun. not bow lol... bow different case right plus actually i draw the first one angle i actually can duplicate the half of that and paste together. but i lazy so i draw the mirror part manually |
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Jun 25 2013, 03:14 PM
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#191
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 25 2013, 03:23 PM
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#192
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 25 2013, 03:40 PM
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#193
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 26 2013, 02:37 PM
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#194
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jun 27 2013, 10:11 AM
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#195
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
so.... everyone fast fast draw nub pictures and spam him
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Jul 3 2013, 06:03 PM
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#196
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
» Click to show Spoiler - click again to hide... « naruto kyuubi |
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Jul 4 2013, 05:14 PM
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#197
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
nah bump.
» Click to show Spoiler - click again to hide... « |
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Jul 5 2013, 12:07 PM
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#198
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
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Jul 5 2013, 01:21 PM
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#199
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
QUOTE(mclelun @ Jul 5 2013, 12:11 PM) owh, that time mirror edge is the quite unique gameplay for FPS category (aside Portal)it is action based game for wall climbing like the amazing spiderman trailer... also the colour /concept is very striking. also that time nvidia first introduce the err cuda engine i think or physicX engine i forgot, it is a cloth simulating engine. anyway that game doesn't encourage to pick up gun and shoot people, it is a run and jump game |
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Jul 5 2013, 06:54 PM
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#200
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Elite
11,861 posts Joined: Oct 2008 From: Bangalasia |
» Click to show Spoiler - click again to hide... « bump |
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