QUOTE(Edison83 @ Jul 21 2012, 10:24 PM)
I dont know about you guys
1. In marketing/sales point of view, Valve/Steam done nothing wrong. Is a competitor job to knock down other company. If you got a business of your own, dont you wish to knock out your competitor so that more customer comes to u?
2. "You gotta use money to make money". Heard of that phrase? Steam use money on developing DOTA2/TF2 to attract customer come to steam and yeah, as the video guys said, you get hooked buy games on promo and stuff, steam get to earn their money at the other end so basically the same thing.
3. I think this is a positive way that the other developer will try to do better on their games, blaming valve/steam wont get their customer back, let alone profit.
4. Ah yeah, I can see the long term damage that steam can do. Also at the same time I also think that "How many ppl that play actively a game for several years?". Ppl get boring and they move on other games, so it doest seem that valve kill at games market out there.
5. Admit it, we all dont really like client. Before GOG, Gamersgate, Origins come, updating a game can be really hard sometime especially those eurpean games like The Wither, Sacred 2. Steam make it easy for me. For me, steam conpensate my will not having a client on my PC by doing a good job on that. Seriously, without steam client model, how long do you think until Origins or any other "client" can follow?
My Conclusion: So basically is like blaming on something that still havent really happen (I still dont see it now, just so you played a good games, doesnt mean other doesnt enjoy your so called crappy games) on steam for doing such a good job. Same theory as, just so you like transformer very much doesnt mean that others doesnt like Voltron.
1) no one said they've done anything wrong. and yeah easier said than done. i mean, you're a malaysian right? tmnet is the big bad evil, so its a competitor's job to knock down tmnet right? heh.
2) and your point is?
3) how is this positive when steam is willingly (or unwillingly) monopolizing the market? how does monopoly encourages other developer to do better on their games?
4) so you're saying that steam/valve killing games can be a cause that people does not actively play a game for several years?
5) steam IS THAT CLIENT that you're referring to. what if steam is down/busy/inaccessible? (which has been time to time for me, and many other people who aren't fanboi enough to look pass that)
and no, the best way is to NOT have a client/DRM model at all.
this isn't so much of a blame as it is to create awareness on an impending problem that will definitely be a problem if it gets out of hand. you may not see it now, but when it hits you, there is simply nothing you can do to prevent it or alleviate it.
Added on July 21, 2012, 10:57 pmQUOTE(noobfc @ Jul 21 2012, 10:30 PM)
nothing much devs can do right now on the ARTS genre, would you compete with those 3 juggernauts and still hope to make a profit? Even i wont lol, its just too risky
choice wise, there are always choices, just choose the lesser evil in my case steam is
yeah very realistic point of view.
however for choices, although i'd like to disagree, unfortunately it is often the most logical thing (or choice) to do

in this case, relatively : tmnet
This post has been edited by Quazacolt: Jul 21 2012, 10:57 PM