QUOTE(paogiv3r @ Jul 17 2012, 03:59 PM)
okay, easy to crack, if you're a game designer, what would you do to make STOP those batch crafters BLOODY RICH?
1. After some bad stats craft, more gooding stats will appear. 10%-GOOD 90%-BAD
SOLUTION (craft good ones then craft cheapo items maybe after 10items, 1 is good) *very possible*
2. Determine your RAW materials (less recipe better item, more = bad items) *maybe / maybe fail*
3. Every new game first No.2-No.3 crafted item will be good? ( that will be too easily to identify and exploit) *fail*
4. Server Time (certain time in a game, out of 100 secs, 1 sec is a really good craft) that will be 1% of the rare items. *POSSIBLE* they cannot randomize the time, because that will not go through the method No.1. So the timing must be every 100 sec 1 item? which is also very good because every minute the second changes,
10:00:00AM (good craft) + 100sec
10:01:40AM (good craft) + 100sec
10:03:20AM (good craft) + 100sec etc.. etc... every minute is different.
so the person starts to tweak his time and then it wont work because of the time follows on server? But if time follow server why last time people can cancel auction just change of time? Each of the individual game not will "ring up server time" because it'll kill D3 server. It'll be a computer mechanism self sustain, that's why he might have miss the timing and thought it's the game server.
Diablo 3 is build on a very lame programming method not randomize got a formula just programmer knows. Let's continue to decode
Hmmmm from what I can logically conclude, 1.) would not really be plausible since it would NOT limit him to 15 crafts a day. If you have the time and money you can follow this hypothesis indefinitely. However, I am intrigued by the 4.) solution. But having it every 2 minutes would make it too easy as well don't you think? Perhaps by the hour? Or try 24 hours/15 to think about it. I am sure he didn't purposely mention the 15 just for the lulz. He was probably giving us a clue.

Added on July 17, 2012, 4:17 pmQUOTE(The Amateur Working Bee @ Jul 17 2012, 04:12 PM)
before you guys start to day dream ok, let me ask you this, what is a "good" roll for each of you?
how many attirbutes there is to be rolled for an item alone?
think about this 2 factors, and tell me if you still can get good rolls for smithing
and oh yeah btw, ilvl63 > ilvl62 lol
Didn't dispute the fact that affixes and rolls are based on RNG. However, he did mention that he could consistently get certain rolls on some attributes ie. All Res, Critical Chance as well as Critical Damage on his rolls. Something to ponder about. Everyone knows that without those, you can't even sell gloves for 0.10 USD. He provided us links to attest to the fact there were bidders on RMAH for his items. Just throwing it out there.
Oh and GOOD iLvl 62>>>>>>>>>>>> CRAPPY iLvl63 anyday.
This post has been edited by CloudDave: Jul 17 2012, 04:17 PM