QUOTE(ALeUNe @ Aug 14 2012, 03:39 PM)
Err... I am not sure how crit chance relate to tornados spawning.
I used to change my amulet in order to have higher LOH and AR, my crit chance % reduced from 20% to 16%.
I used a slow weapon, 1.2 spear.
I could spawn 4-5 tornados in 3-4 hits. It is exactly the same with higher crit %.
However, to generate tornados, I found it is skill and gear related.
For instance, dual-wield can easily spawn tornados as compared to 1-hand with shield.
For instance, FoT can instantly spawn 2-3 tornados as compared to WoTHF.
Just my experience.
I used to change my amulet in order to have higher LOH and AR, my crit chance % reduced from 20% to 16%.
I used a slow weapon, 1.2 spear.
I could spawn 4-5 tornados in 3-4 hits. It is exactly the same with higher crit %.
However, to generate tornados, I found it is skill and gear related.
For instance, dual-wield can easily spawn tornados as compared to 1-hand with shield.
For instance, FoT can instantly spawn 2-3 tornados as compared to WoTHF.
Just my experience.
QUOTE(Slythape @ Aug 14 2012, 03:43 PM)
Attack speed factors in spawning tornadoes too, using an axe is slower compared to dual wielding fists, like what aleune said too, Fist of Thunder has faster attack speed and therefore spawn more tornadoes compared to deadly reach.
QUOTE(cowithgun @ Aug 14 2012, 03:48 PM)
yes im comparing FoT with FoT not another primary attack skillso the reason that my friend is spawning tornados at the same rate as me (duel weld) vs me (1axe + 1shield) is purely because of attack speed right?
but im curious about about ALeUNe's statement that i've bolded. how is it possible to spawn 5 tornados in 4 hits (with sweeping wind charged up) with a 1.2 atk speed spear with around 20% chc?
so in my case im using an axe (1.3 attack speed) with 41% chc, should i spawn approx. double that amount of tornados?
or am i missing something?
Aug 14 2012, 04:56 PM

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