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 D3 V13, new patch is up!!!

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VinluV
post Jul 4 2012, 03:11 PM

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Since release it has become an increasingly common practice to keep a Magic Find (MF) set in your inventory, and swap it in shortly before a kill. Philosophically we don't have a problem with the practice. While players getting more Magic Find for their kills isn't a game breaker for us, many players have said they don't enjoy doing it but feel the benefit is too large to ignore. Since the call for a solution really comes from all of you, we'd like to invite you to chime in with your opinion on what the solution could be.
It's worth keeping in mind that if we do implement a method to alleviate gear-swapping in combat, we'll simultaneously be looking at ways for players to get an added MF bonus to compensate.

Here are the solutions we're currently considering, and would appreciate your feedback and opinion on what seems the most reasonable for you, and why:

Option 1: Set a Magic Find Cap
We could set an MF cap between something like 100% and 200%. Nephalem Valor provides 75%, so you would need between 25% and 125% to reach the hard cap. Everyone could find ways to hit the cap for MF% on their gear and then stop.
Pros: Creates a gearing-game around trying to hit the "MF% cap" that some players enjoy. It also solves the swapping issue for people with enough gear to hit the cap. Players who want to min-max and gear swap can do so, and players who think it's stupid but feel "compelled" can try to hit the new cap instead.
Cons: Depending on where the cap is set, it may not actually alleviate gear swapping, and players who wish they didn’t have to will feel compelled to do so. It also devalues a highly valuable stat, and desired stats mean desired gear, which helps diversify the item hunt.

Option 2: Slowly Adjust Magic Find Over Time
When you equip an item with Magic Find, we don't let your MF% change right away. Instead your Magic Find slowly "drifts" towards the target Magic Find -- potentially something like 1% every 3 seconds. If you open up your Character Details sheet, you can see the number change "8%... 9%... 10%." Even though you could in theory switch to Magic Find gear for the killing blow and get a few extra percent, it’s probably not worth it.
Pros: High degree of visibility as your stat sheet updates. Still allows you to swap your gear when you get an upgrade in the world without having to feel bad about putting the item on.
Cons: May not  alleviate the problem for players who still feel compelled to get a few extra MF%. Depending on the rate, some players may just swap in an item during the last 20 seconds of a fight even though they don’t want to.

Option 3: Use your average MF% or your lowest MF% of the last 5 minutes
We could sample your MF% every 30 seconds or so and create a moving average, or use the lowest MF% the game has seen on your character in the last few minutes.
Pros: A lot of the same benefits as Solution 2, but harder to game. Still allows you to switch gear when you get an upgrade, which is great.
Cons: Difficult to communicate. We'd have to communicate this on the Details page somehow, but during normal gameplay there could be the sense of not knowing what your "moving average" is and wanting to look at it. Magic Find is already a difficult number to feel at any point in time, so hidden rules that modify Magic Find feel that much worse.

Option 4: Zero-Out Your MF% for 3 Minutes After Swapping Gear
When you swap gear, your Magic Find is disabled for 3 minutes.
Pros: Absolutely effective at discouraging gear swaps. Still allows you to swap gear when you find an upgrade, and the 3 minute duration is probably short enough that if you kill an Elite pack and get an upgrade, you can put that upgrade on and have your Magic Find active again by the time you get to the next pack.
Cons:  Players who are unfamiliar with the system may open up their details page and see their Magic Find as 0% and not understand why. We could mitigate this by making the 0% MF colored with a tooltip stating the countdown until your Magic Find would work again, as well as what your Magic Find will be when the time expires.

Option 5: Gear Swapping Interacts with Nephalem Valor
There's a whole class of solutions that interact with Nephalem Valor. For example, we could remove a stack of Nephalem Valor when you swap a piece of gear.
Pros: Stops gear swapping just for the last kill, while still allowing the player the option to do so.
Cons: Some players will lose a stack by accident. We could put a confirmation box in to address accidental loss of a stack, but game-interrupting popups are potentially character-killing. It also causes co-op players to drop out of sync. One person may switch gear and lose a stack or two, and if it happens before a boss they'll want to clear two more packs before hitting the boss, but the other party members may not want to -- causing some tense social situations in co-op play. Finally, it tightly couples two systems together and generally tightly-coupled systems don't function over the long haul as well as loosely-coupled systems. In other words, future changes to the Nephalem Valor system or the Magic Find system (or systems related to those two systems) become harder to make as both systems would be impacted.

While we're having our own discussions and tests of how well these options could work, we’re interested to hear your thoughts. We’d mainly like to hear which approaches you like, if there are any specifics you like or don't like about it, and why. Having the context of how this affects you personally really helps us.
We're going to be locking down comments in this article to focus feedback to one location, so please head to the forum thread link below to discuss.
IMO all options are horrible.guys give your opinions quick.

Give your thoughts here.
VinluV
post Jul 4 2012, 03:45 PM

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QUOTE(zenjet @ Jul 4 2012, 03:36 PM)
yong: i think the weekly maintenance..
yong: blizzard insert random items with ridiculous price to inflatuate AH
yong: so ppl go RMAH
yong: and keep nerf gold /magic find

hmm... anyone?  hmm.gif
*
I think so too.
been keeping an eye on recipe prices for about 2 weeks, price fluctuate normally, and drops during weekdays.
today prices shot up for no reason, and i can say its an anomaly.
VinluV
post Jul 4 2012, 05:05 PM

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QUOTE(The Amateur Working Bee @ Jul 4 2012, 03:47 PM)
where got drop mang, i tengok the price wallet also sakit weh
*
lol dude. You will notice the drops in price over weekdays and increase over weekends if you keep track of it everyday.
whole of last week radiant ruby was 2.3 > 2.5 > 2.4 mil.

this morning it was 3.3mil.
VinluV
post Jul 5 2012, 10:37 AM

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Guys, quick one.
planning to waste money in crafts.

what to craft if everything is +6 prop.

chest
boots
gloves
wrists
VinluV
post Jul 5 2012, 10:47 AM

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btw,

https://forum.lowyat.net/index.php?showtopic=2415256

just upped a known scammer list for US servers.

Please check here and battle net forums if you think the person you deal with is a scammer.


Added on July 5, 2012, 10:49 am
QUOTE(leongkokloon @ Jul 5 2012, 10:45 AM)
Gloves....
*
hmmm.... gloves quite risky. and higher chance for int and dex...
any idea whats the feedback from boot?
looking for near impossible boots atm, str+vit+AR+movement speed.

This post has been edited by VinluV: Jul 5 2012, 10:49 AM
VinluV
post Jul 5 2012, 11:00 AM

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QUOTE(leongkokloon @ Jul 5 2012, 10:56 AM)
all sold d.... lol dats fast...


Added on July 5, 2012, 10:57 am

why risky?

im looking for a gloves which is +200 dex +vit + all resist + attack speed + critical chance + critical damage hmmm......
*
Gloves crafting is gooding for dex and int char, but for barbs the best i can do is 89 str, 70int, 70 ar, pickup radius, 34 physical resist.
trying to get str+vit+AR in 1 glove proving diffficult, and AH not helping with glove being sky high.


Also guys , i have 1 unid ilvl60 belt, 1unid ilvl61 belt, and 1 ilvl60 unid ring if anyone wants.
Dont think it will suit my character anyway since i already have max level belt.

This post has been edited by VinluV: Jul 5 2012, 11:02 AM
VinluV
post Jul 5 2012, 11:55 AM

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Got some awesome monk/DH gloves.

Let me know if you guys want it and give a buyout price to me. smile.gif

http://imgur.com/a/WeB9X#0

This post has been edited by VinluV: Jul 5 2012, 12:00 PM
VinluV
post Jul 5 2012, 12:09 PM

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I ask to leave an offer or buyout price.
You ask me how much..... =.=|||

lemme go lunch and AH, then set a min price.

This post has been edited by VinluV: Jul 5 2012, 12:09 PM
VinluV
post Jul 5 2012, 12:15 PM

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QUOTE(leongkokloon @ Jul 5 2012, 12:09 PM)
100k? brows.gif
*
QUOTE(zenjet @ Jul 5 2012, 12:11 PM)
me 110k ~  brows.gif
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QUOTE(leongkokloon @ Jul 5 2012, 12:13 PM)
120k.... brows.gif
*
user posted image
VinluV
post Jul 5 2012, 12:17 PM

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I go lunch then AH. eyes really pain after looking at the small box from my ssh.
VinluV
post Jul 5 2012, 03:17 PM

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QUOTE(zenjet @ Jul 5 2012, 03:15 PM)
dudes ~ tats a joke ~ dy offered him liao ~

no worries ~ i'm not taking the number 5 ~ LOL
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or you can wait for 1.0.5 AH. max buyout 10m. I foresee more ppl will jump to RMAH...
VinluV
post Jul 5 2012, 03:23 PM

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QUOTE(leongkokloon @ Jul 5 2012, 03:17 PM)
i know... of coz i want to get something cheap and good... its just nature of humans right?

Am i being inconsiderate?
*
way too inconsiderate man.
I actually would be selling for 20% of AH prices.

My jewels are also sold for 18-20% more, basedon its raw cost,
which now would be close to 25% off GAH.
VinluV
post Jul 5 2012, 03:27 PM

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QUOTE(zenjet @ Jul 5 2012, 03:26 PM)
dude i dy pmed u ~

see if u ok with the price ~ let me know ok?
*
just backed from lunch bro, today jusco sale some more.
I get borrowed around like a high class call girl because of jusco card.
VinluV
post Jul 5 2012, 03:30 PM

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QUOTE(zenjet @ Jul 5 2012, 03:29 PM)
LOL ~ no prob ~ sell cheap cheap to me arr ~ smile.gif
*
item 7, 500k?
VinluV
post Jul 5 2012, 03:56 PM

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QUOTE(Ultimaweapon @ Jul 5 2012, 03:35 PM)
What is the inconsideration there may I ask?
Seller asked for an offer, and so it was provided.
Seller didn't ask for a minimum price, so was provided to
each persons' best judgement?

In terms of raw material cost, if you don't set a minimum,
why should anyone consider the cost? If a shop can let go something you want
for a cheap price, wouldn't you take the offer? Do you still ask him, maybe it's too cheap?
You ask him, did you count in the raw cost?

Furthermore, if high price for materials go in but something crap comes out, do you still sell it
at a price with the consideration to the raw material cost? Blame your own luck.
*
okay buddy.

everyone is entitled to their opinions, but please try not to offer me such prices.

VinluV
post Jul 6 2012, 03:50 PM

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gonna craft about 20 6prop shoulders tomorrow guys.
save your gold. tongue.gif
VinluV
post Jul 6 2012, 04:06 PM

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QUOTE(leongkokloon @ Jul 6 2012, 04:05 PM)
how much minimum gold?? later u say i too inconsiderate
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see how many item i need to trash first.
maybe can start with 300k.
as long as you dont offer 100k then increase to 100,001 followed by 100,002. tongue.gif

This post has been edited by VinluV: Jul 6 2012, 04:07 PM
VinluV
post Jul 6 2012, 04:38 PM

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QUOTE(leongkokloon @ Jul 6 2012, 04:20 PM)
ok den.. at least now u give a price...
*
had some time to think and research about it today.
those good items min price in AH is 599k, and on average 900k. starting with no buyout.
if only AH let me search more than 3 prefixes.
VinluV
post Jul 6 2012, 04:50 PM

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QUOTE(zenjet @ Jul 6 2012, 04:42 PM)
2 reasons ~

1) u can't find ur gears easily ~ so u keep searching and buying ~

2) reduce server burden by limit the query criterias ~
*
HAHAHAHAHA they also said they based the time on user clock to reduce server burden. tongue.gif
those queries will only burden like 10% server computation in the first few days.
If they "properly" set up their db then the following code wont be problem, as after few days they should have some queries if they're lazy.
depends on how their structure is.

CODE
$data = mysql_fetch_assoc(mysql_query("select id,name from categories where type= shoulder"));


btw anyone want to go to hell pony?

This post has been edited by VinluV: Jul 6 2012, 04:53 PM
VinluV
post Jul 6 2012, 05:04 PM

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it doesnt help much if you search for like ar + dex + asi

but like some glove with cold resist and ar. i have to use cold resist instead, and search from there for another glove with cold resist and ar.

sometimes have to play with the buyout and thats the annoying part. since some ppl rate +4 prop golve higher than +6 prop gloves, and vice versa, and setting the item level to 62 or 63 doesnt work.

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