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 Worst Elite Pack, ... you ever came across?

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Furankurin
post Oct 31 2012, 04:19 PM

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Most hated affixes at the moment.

Reflect Damage / Desecrate / Molten
metalfreak
post Oct 31 2012, 04:34 PM

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i ONLY hate reflect damage now.
samuraislash
post Nov 1 2012, 09:12 AM

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From: shah alam - cyberjaya



Vac/molten/desecrator/arcane
MOBAJOBG
post Nov 1 2012, 09:32 AM

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There is no "worst" elite pack now since the nerf to their damage and hp reset, all are actually ezpz.

Truthfully speaking, my barb needs to gather at least 5 elite packs in mp 10 together to have any kind of challenge. So Vota and The Fields of Slaughter maps provide the most elite packs, therefore became my favourite hunting ground.

This post has been edited by MOBAJOBG: Nov 1 2012, 09:40 AM
yuhhaur
post Nov 1 2012, 09:33 AM

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I missed the Invulnerable minions affix... It gives us much more challenge last time
Vagabond
post Nov 1 2012, 10:16 AM

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Reflect Damage, Health Link, Molten, Fast on Bloodclan Occultists. Health link, Reflect damage and Shield = can't life leech, Molten + Fast = need to chase them and take more damage and these guys can run faster than me or Usain Bolt, even with Sprint.

ahhann
post Nov 1 2012, 10:21 AM

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Reflect Damage > everything else.
LOH not high enough to counter it :S
jiidaineko
post Nov 1 2012, 11:26 AM

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being a range i would say - mortar, reflect, teleport, fast
lepo
post Nov 1 2012, 12:11 PM

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Range elite with mortar and arcane/molten...can gogo in seconds if you go rambo style
mstmohdkut
post Nov 1 2012, 04:08 PM

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worst pack ever
reflect damage + arcane + vortex + Extra health
really painful trying to run away get pull by vortex on arcane sentry doh.gif doh.gif

d3dragonslayer
post Nov 2 2012, 03:20 PM

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good news about reflect damage affix:

http://us.battle.net/d3/en/forum/topic/7006893362?page=2#31
QUOTE
We know Reflects Damage has been a little more challenging for some players in this patch, so we've been reviewing feedback regarding the affix pretty closely since 1.0.5 released. The actual values for the stat haven't changed at all and, in general, it seems like the issue for players is really just related to increased monster health thanks to Monster Power.

Since monsters have a lot more health in the higher MP levels, not only do fights last longer, but players need to do a lot more damage in order to kill their targets. Of course, that means there's a lot more opportunity for you to get hit with Reflects Damage. So, whereas before the patch, a player may have been able to kill monsters with the Reflects Damage affix no problem and with health to spare, now that fights are lasting longer that same player may not have as much success -- at least, not without making some adjustments to their build or gear.

That said, we do agree that we can make some improvements. For example, we'll be making it so that damage dealt by pets will no longer reflect back to the player. We're also toying with the idea of changing Reflects Damage so that it has a duration and can only be activated by monsters periodically (rather than it always being active), but that's definitely not yet set in stone.
and some info about molten/des:

http://us.battle.net/d3/en/forum/topic/7004342936?page=3#45
QUOTE
Molten and Desecrator can be particularly deadly since they have a chance to both stack with themselves and with each other, and it can be easy to miss in the heat of battle. We’re comfortable with the way both affixes are currently working, though, since many gamers are well versed in "don't stand in the fire" scenarios. Just keep an eye out for those ground effects!
as a dh reflect damage + extra health is pain in the ass, cause it's an affix that you cannot do anything towards it. as for all other affix we can respond to it: that is run away from them.
yuhhaur
post Nov 2 2012, 03:29 PM

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LoH 2000 + 5%LS +at least 1.6 att spd = solution for 3 disecrator + molton + plague.
gladfly
post Nov 2 2012, 03:36 PM

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QUOTE(d3dragonslayer @ Nov 2 2012, 03:20 PM)
good news about reflect damage affix:

http://us.battle.net/d3/en/forum/topic/7006893362?page=2#31
and some info about molten/des:

http://us.battle.net/d3/en/forum/topic/7004342936?page=3#45
as a dh reflect damage + extra health is pain in the ass, cause it's an affix that you cannot do anything towards it. as for all other affix we can respond to it: that is run away from them.
*
bah..as DH the only thing which I really hate is Vortex... because once pulled in in a pool of molten + arcane..its GG. So far runining oppa doodle runs..the only thing that kills me ..is phasebeats which has shielding/vortex or fast...GG..cause cannot run..they just telport on top..

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