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my 3D Architectural Visualization
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TSPOYOZER
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Jan 7 2006, 07:11 PM, updated 20y ago
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my 3D Architectural Visualization done by Maya 7.0 for my college assignment so im abit n00b here  Mental Ray - Final Gather  Maya Software - Production Quality  Maya Software - Production Quality the pics up there is unfinished so some of the models and textures are not there p/s...my lighting is abit sux..hehehe Video: http://tolanic.xhydro.net/video/tolanic_architectural.mpg (the completed one) i hope u guys can give some comments This post has been edited by POYOZER: Jan 7 2006, 08:58 PM
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zhenyang
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Jan 7 2006, 08:25 PM
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Getting Started

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Some of your models are sharp edged. A model's corners and edges are often the most critical areas of lighting. Go and check out stuffs in real life. Almost nothing is truely sharp edged, all stuffs have rounded corners. Apply bevel to the wall, pillar, aquarium, etc. This little difference in geometry makes a big difference in the rendering.
And, yea, work more on your lighting. a tip is to start your lighting with a black/dark scene (press 7 in the viewport in Maya), just like when you off all lights in a room and start to place lights. That way, you can see the effect of each light you place into the scene.
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TSPOYOZER
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Jan 8 2006, 03:37 PM
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yeah i also wonder that also about the sharp edges but too bad....i do this quite rush got other assignments also to submit so look like i do abit cincai anyway thax for ur comments...i really appreciate that This post has been edited by POYOZER: Jan 8 2006, 03:38 PM
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benlaw
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Jan 9 2006, 07:02 AM
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i jst love it guess what
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etsuko
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Jan 9 2006, 12:06 PM
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Spaced out person
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how long have you been learning Maya..? and how many hours have you put into this? also..are you very interested in 3D?
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TSPOYOZER
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Jan 9 2006, 07:40 PM
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roughly i takes about less than 30hours for modelling and texturing plus lighting not include render hurmm i also donno the exact time...bcoz i also got other assignments to do plus got class..etc i'm learning maya less than a year still need more to learn and i really interested in 3D but not in character animation
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TSPOYOZER
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Jan 9 2006, 10:01 PM
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bcoz im no good in paint weight and lazy to animate every single handle  k here is my character animation that i do past 3 months http://tolanic.xhydro.net/video/1021155069_final_wmv.wmvkinda sux tho i watch also feel very boring the character abit kaku and dont have enough principles of animation bcoz i do this kinda rush This post has been edited by POYOZER: Jan 9 2006, 10:06 PM
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moruh
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Jan 14 2006, 05:06 PM
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Getting Started

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doing 3d can make money loh... imagine price for our market for 3d perspective 3k to 5k perpiece... imagine u can do bout 10 view permonth... u earn 30k to 50k... just ur skill.. no need ROI
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jks84
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Jan 16 2006, 10:36 PM
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New Member
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author when u doign this dosnt ur pc lag? i mean when modeling in view port, if can can state the polygon number?
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TSPOYOZER
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Jan 16 2006, 10:59 PM
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total polygon is 63151 and not lag my pc
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azxel
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Jan 17 2006, 12:24 PM
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moological mooster
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That's pretty bad rendering there.  Source of light and shadows don't seem to match. Yea, I agree with you that your lighting sucks. Well, lighting isn't easy to master. I admit that my lighting sucks too..  Too much reflection (especially on 'wood' flooring). The sofa/chair legs.. are they supposed to be chrome or wood or what? I can't make it out. If you intend to be a Interior Designer, you might want to brush up a bit and check out the latest trends because your interior (and color combo) is hideous. btw, why do you call it 'architectural' when there's really nothing related to architecture to be seen?
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