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 Multimedia Students..Please come in!, Everybody let Share!

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zhenyang
post Jan 25 2006, 03:35 PM

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QUOTE(kokanchai @ Jan 10 2006, 03:52 AM)
wat am i studying right now into Graphic/Multimedia design/video+movie subject..
is it important to learn without art??. my collage provide the multimedia course with no art..all depend on softward program..(anways i sux in drawing too)
i  feels that..sometimes..it very hard to come up with my own concept and ideas..
maybe i am still fresh..hmmm..
from wat i had seen..mostly of my senior frd.who intro tis course too..they hardly to come up with thier own concept and ideas..because of wat?
lag of creative knowledge?
any method can solve it?
and i did do some reseach..mostly company..when it come to interview..
the boss/supervisor..will ask u..which softward program u are good/strong at it?
then wont ask u..to do all the things that u studys..eventho u know all of them..
and exp too..

abt.. wat are the duty..that u will face?after u graduate and enter a company?
i am very curios abt it.
(none exp noobs in here..)
*
I don't know much about how studios in Malaysia operate and what are their employment requirements, I can't comment on that, but I'm guessing they also play with the same rules as every other studios in the world. From what I've read/heard/talk to some guys from US, what I do know is big studios like Pixar, Blue Sky, Dreamworks, SPI, ILM, etc etc will require your art/creativity. These studios actually do throw away over hundreds of reels because they weren't good enough in the sense of art. Most of these studios don't want jack of all trade. IMO, the size of the companies also differenciates the requirements. Small boutique houses would normally accept jack of all trades. Check out CGTalk (this is a great site, visit it!) and do a search of "demo reel" and you'll know what I mean.

QUOTE(mclelun @ Jan 25 2006, 11:02 AM)
he mean multimedia company in malaysia usually ask trainee to do non multimedia stuff like technical support (not something he want to do)

well, i m not a multimedia student.
but i work as a multimedia(flash) guy now.
*
Really? For the courses in my school that require internship, the school will place students to the studio/house best suit their ability...
andriel
post Jan 26 2006, 04:24 AM

Justin Jibber
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Joined: Mar 2005
From: somewhere over the rainbow..



QUOTE(nada- @ Jan 9 2006, 11:14 AM)
All I hear is software programme names. Is this what Graphic Design revolves? I dont hear anything even about conceptualising or even about communication or inspiration.
*
Me too. I am a student doing Dip in Graphic & Multimedia Design. Jz studied for 1/2 a year
Knows: Photoshop, Freehand & a lil' Flash

Sometimes, when it comes to idea and concept, I am totally lost. All I hear from people is, "come out with your own style, read more, explore more and so on".
But what is more important? Own style, broad knowledge of style to cater the clients? Contemporary style? (like those paint splatter used so widely on anything)

software isnt a problem (as long as u understand the concept behind it eg. if u know photoshop, then corel draw shud be fine wif u too), no doubt it would help in ur resume for a job application.

Subjects Taken so far: Approximately what I've learned
2D n color study, Art (drawing), Mixed Media(painting mostly), Illustration Technique (marker), Corporate Identity, Visual Communication (advert stuff), and of coz Basic Computer (teaches software)

I m not quite sure what direction I am geared towards to sweat.gif quite confused, mostly catering to the "pau suah pau hai" design studios sweat.gif

This post has been edited by andriel: Jan 26 2006, 04:41 AM
nada-
post Jan 26 2006, 09:48 AM

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Its obvious la....... ideas + concept 1st... Even if you have great technical skills you will just be a guinea pig. You cannot aim for art director or be very flexible if you rely all on your technical skills. I've also seen alot of multimedia designers who have seen final fantasy and warcraft and aspire to work for the companies who are behind them. But alot of people seem to be dreaming and not putting achievable goals. Overall ask how is the standard of design/standard of quality of 3D? 2D? Digital Illustration? Digital Arts? Web Designers, etc etc.
likkylooq
post Jan 27 2006, 03:18 AM

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well, im a science comp student...but really interested in the multimedia sect.. huhu, lots of coding in sc comp, lucky for those who are already in the IT sect..unlike ppl like me,u hv plenty of time to play with graphic software..while me?-- building the software..huhu
andriel
post Jan 27 2006, 09:58 PM

Justin Jibber
****
Senior Member
623 posts

Joined: Mar 2005
From: somewhere over the rainbow..



QUOTE(nada- @ Jan 26 2006, 09:48 AM)
Its obvious la....... ideas + concept 1st... Even if you have great technical skills you will just be a guinea pig. You cannot aim for art director or be very flexible if you rely all on your technical skills. I've also seen alot of multimedia designers who have seen final fantasy and warcraft and aspire to work for the companies who are behind them. But alot of people seem to be dreaming and not putting achievable goals. Overall ask how is the standard of design/standard of quality of 3D? 2D? Digital Illustration? Digital Arts? Web Designers, etc etc.
*
Yup I see ur point here. Sometimes we put away our ideas and imagination. . .
I am learning alot now about self exploration, rather than copying other ppl's ideas.. With our own ideas and styles, the work produced will be more satisfactory (for me).

QUOTE
well, im a science comp student...but really interested in the multimedia sect.. huhu, lots of coding in sc comp, lucky for those who are already in the IT sect..unlike ppl like me,u hv plenty of time to play with graphic software..while me?-- building the software..huhu


Hey I was a com science student also. But always wanted to study graphic design, so now i m doing it. I learn that Art is so much different from Com Sc and other studying subjects. Both are totally different, sometimes i think studying subjects is easier sweat.gif . But then I m enjoying what I m studying(learning) now..

This post has been edited by andriel: Jan 27 2006, 10:00 PM

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