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 Multimedia Students..Please come in!, Everybody let Share!

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zhenyang
post Jan 7 2006, 03:06 PM

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etsuko my senior wink.gif

BA (Multimedia) - school starts on Feb
Role: Character TD, Character Animator, Designer, Programmer (I would love to work as a Character TD/Animator)
Software taught at school: Photoshop, Illustrator, QuarkXpress, Dreamweaver, Flash, After Effects, Premiere, LightWave, etc etc

I use Maya, XSI, Photoshop, Fusion, Premiere to do my job.

Why is everybody focusing on software?
zhenyang
post Jan 7 2006, 03:13 PM

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IMO, it's not a will-they-hire-you-or-not question. If you have the confidence that you are able to handle the job, go ahead and apply, does no harm anyway wink.gif
zhenyang
post Jan 7 2006, 07:38 PM

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QUOTE(kokanchai @ Jan 7 2006, 06:02 PM)
wat a question is tis ??
if u not using softward..how are u going to work on it?
I'm sorry but it's about the art, not so much about the software.

It's like, anyone can use Flash to build webs, but how many can really design a well-designed one? Animation wise, anyone can set keys using his/her 3D software, but how come some are award-winning quality animation and some are just a piece of crap? Do you think Disney would want a software guy or an animation guy if both are applying for the same animator job? Heck Pixar even employs traditional animator that has no 3D experience as a 3D character animator.

No offence but why do some commercial work, say a printed advertisement look like sh*t? Well, the work is still created using Photoshop or Illustrator or others right? Another thing is character design, some people's character designs just s*ck.

The market is now very short of real talents. Art schools these days are just producing graduates that know software but don't know art, and these schools also allow really bad student to graduate. This is bad, this is not contributing to the industry.

If you are going to get a job in the creative industry, concentrate on the art.

Students have to change their mindset! Yes, knowing many software does no harm, but knowing alot also means you do not know any software in detail. Of all the software you know, how many do you know them inside out? I am confident that your answer would be "none". Would you like to be a jack of all trades but a master of none? Well that depends on how you think.

Just my opinion.

This post has been edited by zhenyang: Jan 7 2006, 08:41 PM
zhenyang
post Jan 8 2006, 02:46 AM

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QUOTE(momochi zabuza @ Jan 8 2006, 01:14 AM)
-- The market is now very short of real talents. Art schools these days are just producing graduates that know art but don't know softwares, and these schools also allow really bad student to graduate. This is bad, this is not contributing to the industry. -- ( change the quote from zhenyang )
*
Well, that's what ART schools should do right? wink.gif hehe, if not, why are they called ART school?
zhenyang
post Jan 8 2006, 01:58 PM

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I think it depends on each individual's idea...

Randy Hancock of Disney said in the previous Siggraph, "... it's a mistake to think of our work as a special effect...", "... to think of our work as an artform will allow us greater creative freedom, more open mind...."

What d'ya think? hmm smile.gif
zhenyang
post Jan 9 2006, 12:29 AM

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Wow, everyone wants to be a boss! Work hard to realise your dreams, you guys wink.gif

As for me, I'd like to go to US, I've always dreamt of working in Pixar or Disney *fantasising* rolleyes.gif , that is IF i get to apply working visa to US unsure.gif (which I hear from many CG people from US, it is very hard to get in there after 911). Or I'll stay here and wait for one of you guys to open an animation house that has a very creative working environment (yea, like Pixar) (no offence but I think not even one studio in Malaysia (or even Asia i might say) has that kind of environment)

For me, money doesn't matter very much. I do this all because I love to do it. Passion drives me. (childish and naive thought, but that's me) tongue.gif I personally think that you won't go far if you going for the money.

BTW, nice to "meet" all of you biggrin.gif

This post has been edited by zhenyang: Jan 9 2006, 12:39 AM
zhenyang
post Jan 9 2006, 01:03 PM

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QUOTE(xavior @ Jan 9 2006, 12:11 PM)
work in lucasart in singapore.. WOORAY!!

You mean Lucasfilm Animation... no Lucasart in Singapore

This post has been edited by zhenyang: Jan 9 2006, 01:03 PM
zhenyang
post Jan 9 2006, 06:03 PM

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QUOTE(dinodog_Jr @ Jan 9 2006, 11:56 AM)
SOmetimes as an Artist/designer haf to analysis broadly besides ONLY ART. Open ur vision into this cruelthy & reality society. Of cuz, no one can shake ur determination to improve ur art-minded or Skill.

Once u r too poor to handle ur financial expenses. Tell me where u goin to forster dat kind of "pushing pixel" mood?!.

Unless, u got family as background support. Else, even work as Fast-food or 7-11 oso need to worry bout ur daily meals first.

Months ago, i had seen an Malaysian Artist challenged himself wif a BLOG bout 30days Art journey. He tried all means to complete at least one painting for a day. He applied all the painting style & art-form dat he familiar.
Currently, He is still a Car Agent. He still working PT as illustrator. He loves painting so much as the Life-source.

I bet der are still some Outstanding Artists don't work as a Fulltimer. Well, most of em are skillful enuff to catch's the client appetite.

Nada,
sometimes.. Local boss prefers u to Follow others "successful" style instead of ur own style. So, Learning tos SW is more proficiency & secure way to get urself a job position first.
If u wanna follow ur own concept, say it when u r Art-director gua?!
Well, yet still Client's decision is  ur Best Enemy.
Weren't many of the most fantastic artists in the history poor? unsure.gif

QUOTE(nada- @ Jan 9 2006, 05:18 PM)
No offence meant, but the bosses from big companies are usually quite free on what you want to do as long as you follow their brief and give them a little extra something. I usually turn down people who want me to 'copy' a style, because I dont see it my own ethics and morals to do that. Of course it is important to listen to clients because dont forget they are paying you. But it should be a 2 way communication process, how would a client know whats best to market and actually 'design' a product when we are the specialist that should know the market better. I'm not saying "I want to follow my own concept", but there are times when we can tell clients in a professional manner that the idea can be boosted and improved. I have no problem tell my clients and as I said quite a few times to other people what designers in malaysia lack is the knowledge (not technical skill) of the extensive happenings in the market, how to market them selfs as well as communicating with clients and getting through with them. In a way its building relationships with people if you want long term business la.

All I have to say different clients have different agendas and prefrences so a designer has to be flexible to adjust to that as well as analyse quickly on each project and work smart not just hard

cheers,
No wonder Pixar is so successful cool.gif
zhenyang
post Jan 10 2006, 09:12 PM

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QUOTE(Tm89 @ Jan 10 2006, 06:38 PM)
heard they are constructing one..izit Lucas?? i duno ler...
Yea, it's Lucasfim Animation Singapore, officially opened in last December. They are working on Star Wars Clone Wars series now...

zhenyang
post Jan 11 2006, 01:07 AM

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Just like any other houses out there, send in your demo reel

And not to be discouraging (I've learnt this from people (mostly from US, UK) in the industry) but if your work can't match up or even come close to what people in the industry are doing/have done, don't bother sending in, it'll just end up in the trash.

So, work hard and put your best works in your reel thumbup.gif

This post has been edited by zhenyang: Jan 11 2006, 01:22 AM
zhenyang
post Jan 25 2006, 03:35 PM

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QUOTE(kokanchai @ Jan 10 2006, 03:52 AM)
wat am i studying right now into Graphic/Multimedia design/video+movie subject..
is it important to learn without art??. my collage provide the multimedia course with no art..all depend on softward program..(anways i sux in drawing too)
i  feels that..sometimes..it very hard to come up with my own concept and ideas..
maybe i am still fresh..hmmm..
from wat i had seen..mostly of my senior frd.who intro tis course too..they hardly to come up with thier own concept and ideas..because of wat?
lag of creative knowledge?
any method can solve it?
and i did do some reseach..mostly company..when it come to interview..
the boss/supervisor..will ask u..which softward program u are good/strong at it?
then wont ask u..to do all the things that u studys..eventho u know all of them..
and exp too..

abt.. wat are the duty..that u will face?after u graduate and enter a company?
i am very curios abt it.
(none exp noobs in here..)
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I don't know much about how studios in Malaysia operate and what are their employment requirements, I can't comment on that, but I'm guessing they also play with the same rules as every other studios in the world. From what I've read/heard/talk to some guys from US, what I do know is big studios like Pixar, Blue Sky, Dreamworks, SPI, ILM, etc etc will require your art/creativity. These studios actually do throw away over hundreds of reels because they weren't good enough in the sense of art. Most of these studios don't want jack of all trade. IMO, the size of the companies also differenciates the requirements. Small boutique houses would normally accept jack of all trades. Check out CGTalk (this is a great site, visit it!) and do a search of "demo reel" and you'll know what I mean.

QUOTE(mclelun @ Jan 25 2006, 11:02 AM)
he mean multimedia company in malaysia usually ask trainee to do non multimedia stuff like technical support (not something he want to do)

well, i m not a multimedia student.
but i work as a multimedia(flash) guy now.
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Really? For the courses in my school that require internship, the school will place students to the studio/house best suit their ability...

 

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