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Trading Card Games Magic the Gathering, a TCG by WOTC

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evofantasy
post Aug 8 2007, 03:33 PM

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rakdos is awesome i think...
dark confidant provides u with gas that not many decks can ahndle...
lepakboy
post Aug 8 2007, 04:39 PM

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QUOTE(evofantasy @ Aug 8 2007, 03:33 PM)
rakdos is awesome i think...
dark confidant provides u with gas that not many decks can ahndle...
*
I would so dearly love to play Rakdos however Dark Confidants seem to have a grudge against me. When I was playing UB Tog in Extended, Confidant was amazing in testing however during the PTQ I flipped Meloku 3 times. Pretty much game vs decks like Boros deck wins etc.

I thought hey this won't happen to me in Standard ... yet .... I still managed to flip Gargadon 5 times during the recent Standard. LoL. I'll stick with Angelfire for now.
XenoFr3ak
post Aug 8 2007, 05:00 PM

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QUOTE(evofantasy @ Aug 8 2007, 03:33 PM)
rakdos is awesome i think...
dark confidant provides u with gas that not many decks can ahndle...
*
Rakdos is okie ... im still able to win some games with my UB Teferi Control deck. I can always Extirpate Dark Confidant. Im more worried abt the Blink variants deck with splash of red and also green.
evofantasy
post Aug 8 2007, 05:24 PM

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QUOTE(lepakboy @ Aug 8 2007, 04:39 PM)
I would so dearly love to play Rakdos however Dark Confidants seem to have a grudge against me. When I was playing UB Tog in Extended, Confidant was amazing in testing however during the PTQ I flipped Meloku 3 times. Pretty much game vs decks like Boros deck wins etc.

I thought hey this won't happen to me in Standard ... yet .... I still managed to flip Gargadon 5 times during the recent Standard. LoL. I'll stick with Angelfire for now.
*
haha that's bad luck...
dun think gargadon in rakdos would be good idea anyways...
i notice nowadays lots of angelfire decks try dbl striking...
lepakboy
post Aug 8 2007, 05:50 PM

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QUOTE(evofantasy @ Aug 8 2007, 05:24 PM)
haha that's bad luck...
dun think gargadon in rakdos would be good idea anyways...
i notice nowadays lots of angelfire decks try dbl striking...
*
Most run a lone copy of Sunhome , the Boros Guild land.
The deck is seriously good evident from testing the various wins around the world.
The only deck it really suffers to is the Mono Red Burn decks out there. Post sideboard its slightly better with Faith Fetters.
But even when I sided in 3x Faith Fetters, I barely scraped a victory and that's only because I managed to cast 4x Helix and 2x Fetters
evofantasy
post Aug 8 2007, 05:51 PM

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oh ya victor heard u selling desert at 12 bucks...
if this friday's FNM i cant get any desert i'll ask karry help me buy fromu ya hehe...


Added on August 8, 2007, 5:53 pmerm angel fire decks story cycle over here so mayeb u can try it...
it jz shut down so many decks...

This post has been edited by evofantasy: Aug 8 2007, 05:53 PM
lepakboy
post Aug 8 2007, 05:56 PM

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QUOTE(evofantasy @ Aug 8 2007, 05:51 PM)
oh ya victor heard u selling desert at 12 bucks...
if this friday's FNM i cant get any desert i'll ask karry help me buy fromu ya hehe...


Added on August 8, 2007, 5:53 pmerm angel fire decks story cycle over here so mayeb u can try it...
it jz shut down so many decks...
*
Pithing Needles dude. Lotsa Pithing Needles. Besides, Fetters is better vs Mono Red because their faster and it also kills Korlash.
XenoFr3ak
post Aug 8 2007, 05:58 PM

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QUOTE(lepakboy @ Aug 8 2007, 05:56 PM)
Pithing Needles dude. Lotsa Pithing Needles. Besides, Fetters is better vs Mono Red because their faster and it also kills Korlash.
*
How about UB Teferi Control ... will it be killed also ??
evofantasy
post Aug 8 2007, 06:07 PM

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well it cant kill korlash with rise and fall XD...
one of my testing i even tendrils my own korlash (my skeletral vamp and korlash got fetters) then rise my korlash and my vamp lol...

ya i msut agree fetters is super good though...

UB teferi would jz counter it sicne it cost a lot to cast (4mana)
lepakboy
post Aug 8 2007, 06:15 PM

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QUOTE(XenoFr3ak @ Aug 8 2007, 05:58 PM)
How about UB Teferi Control ... will it be killed also ??
*
There are various UB Teferi builds out there ranging from the tutor version with Mystical Teachings to the more aggro version with more creature kill and less counter magic. Mono Red is fast ... and I do Mean fast. Better pack up on spell snare's smile.gif

Turn 1 Mogg Fanatic
Turn 2 Keldon Marauders (-2)
Turn 3 Suspend Gargadon (-6)
Turn 4 Solifuge (-12)
From then on its just burn burn burn and laugh at Tendrils.

Its annoyingly hard only because you want to side out Damnations, but then you need it incase you get overruned. And its useless to side in more because most of the time you'll be using it on 1x Keldon Marauder or Mogg Fanatic which they sac in response to Gargadon. Post side they also have Cycroclasm ....

Sigh ..wish force spike was still legal (I've just started testing the US national build. Will let you guys know the results)
XenoFr3ak
post Aug 8 2007, 06:22 PM

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QUOTE(lepakboy @ Aug 8 2007, 06:15 PM)
There are various UB Teferi builds out there ranging from the tutor version with Mystical Teachings to the more aggro version with more creature kill and less counter magic. Mono Red is fast ... and I do Mean fast. Better pack up on spell snare's smile.gif

Turn 1 Mogg Fanatic
Turn 2 Keldon Marauders (-2)
Turn 3 Suspend Gargadon (-6)
Turn 4 Solifuge (-12)
From then on its just burn burn burn and laugh at Tendrils.

Its annoyingly hard only because you want to side out Damnations, but then you need it incase you get overruned. And its useless to side in more because most of the time you'll be using it on 1x Keldon Marauder or Mogg Fanatic which they sac in response to Gargadon. Post side they also have Cycroclasm ....

Sigh ..wish force spike was still legal (I've just started testing the US national build. Will let you guys know the results)
*
Yea .. im running 4x Spell Snare. You can read my lastest blog about Control vs. Aggro .. my article on a game that I play my UB Teferi vs. Mono-red aggro.

Btw .. i wish Force of Will is standard legal back again <Sigh>
evofantasy
post Aug 8 2007, 06:26 PM

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erm i was thinking decking pyroclasm haha...
with it i can wipe up the board faster since its 2 mana cost and most of their red are weenies...

my current deck runs 4 remands but not sure would spell snare be better?
XenoFr3ak
post Aug 8 2007, 06:30 PM

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QUOTE(evofantasy @ Aug 8 2007, 06:26 PM)
erm i was thinking decking pyroclasm haha...
with it i can wipe up the board faster since its 2 mana cost and most of their red are weenies...

my current deck runs 4 remands but not sure would spell snare be better?
*
4 Remands are great in the beginning of the game .. but for late game .. its just sux against Rakdos cuz it will be able to re-cast again.

lepakboy
post Aug 8 2007, 06:31 PM

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QUOTE(evofantasy @ Aug 8 2007, 06:26 PM)
erm i was thinking decking pyroclasm haha...
with it i can wipe up the board faster since its 2 mana cost and most of their red are weenies...

my current deck runs 4 remands but not sure would spell snare be better?
*
Remands are still good as it gives you a boost in tempo
However if you're playing control or even control aggro Spellsnare's are awesome. Nothing beats the look on people's faces when you spellsnare their Helix, Scab Clan Mauler, Incinerate, Remand, Rune Snag blah blah blah Most important is probbaly Boom//Bust.
XenoFr3ak
post Aug 8 2007, 06:33 PM

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QUOTE(lepakboy @ Aug 8 2007, 06:31 PM)
Remands are still good as it gives you a boost in tempo
However if you're playing control or even control aggro Spellsnare's are awesome. Nothing beats the look on people's faces when you spellsnare their  Helix, Scab Clan Mauler, Incinerate, Remand, Rune Snag blah blah blah Most important is probbaly Boom//Bust.
*
my thoughts exactly smile.gif
evofantasy
post Aug 8 2007, 06:36 PM

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uh boom/bust if they bust then spell snare wont work rite...
maybe i'll side spellsnare and see...

against rakdos late game i'm the the lead and have a high chances of winning...
lepakboy
post Aug 8 2007, 06:48 PM

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QUOTE(evofantasy @ Aug 8 2007, 06:36 PM)
uh boom/bust if they bust then spell snare wont work rite...
maybe i'll side spellsnare and see...

against rakdos late game i'm the the lead and have a high chances of winning...
*
No but the most devastating play is
turn 1 Dual land U/R or R/W
Turn 2 Flagstones - Boom your land and search for Hallowed Fountain.

Vs Rakdos you kills Dark Confidant and probbaly the most davastating - Rise // Fall
evofantasy
post Aug 8 2007, 07:06 PM

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btw if there's no creature in my grave but there is in his grave...
i chose rise to bounce his creatures rite, must i return a creature hin his grave to his hand as well?
lepakboy
post Aug 8 2007, 07:16 PM

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QUOTE(evofantasy @ Aug 8 2007, 07:06 PM)
btw if there's no creature in my grave but there is in his grave...
i chose rise to bounce his creatures rite, must i return a creature hin his grave to his hand as well?
*
Well they must have valid targets so either Bounce his creature and return a creature to his hand
or Bounce your creature and return a card to his hand.
evofantasy
post Aug 8 2007, 07:39 PM

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so as i thot a little too situational...

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