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 Wizard Discussion, Come, all ye arcanists

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chitchat
post May 16 2012, 11:52 AM

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QUOTE(phoenixxx @ May 16 2012, 11:43 AM)
wizard has teleport and slow time smile.gif
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slow time good ah ? what it does ? cast liao like nothing happen, i switch back to the aoe freeze biggrin.gif
chitchat
post May 22 2012, 03:10 PM

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It makes no sense that att speed increase dmg, unless is in a ideal situation where mob stand there let u free hit or other character that can continue spam skill which we call DPS. Instead of looking at the info display by the game, i think the best way is to see the dmg done on mob itself. I dont think attack speed can do higher damage on mob in single hit compare to int.
chitchat
post May 24 2012, 09:54 AM

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QUOTE(joeong @ May 24 2012, 09:49 AM)
yesterday they posted a blizzard hotfix changelog in the battlenet website.
but today i cant find d.
Monk healing mantra nerfed, demon hunter smoke scren nerfed,
wizard, force armor damage capped at 100% of max HP.
(i dont know what it means. means u will die on the 4th hit? im too low lvl to have tested force armor yet)

FYI its caled a HOTFIX (server side patches, so u dont download anything at all so u 90% of people dont know blizz patched it)
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Here it is http://us.battle.net/d3/en/blog/5825330/Di...-5_23_2012#blog

Can anyone explain what is the "new" FORCE ARMOR mean ?
chitchat
post May 24 2012, 11:11 AM

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QUOTE(fizyboy @ May 24 2012, 10:27 AM)
Energy Armor
Skill Rune - Force Armor
Amount of damage absorbed from a single attack will now cap at 100% of a player’s maximum Life

Before this, regardless of ur armor, it doesnt matter how much damage is inflicted to u, the max damage u can receive in 1 hit is 35% of ur HP and the rest will be nullified by the force armor.

So ppl have been exploiting this even in inferno act IV by having very low HP (4k) and very high life regen (3k per sec) so that their hp will always stay above half, adding mirror images or diamond skin to the formula will render them immortal.

After the hot fix, the force armor will only absorb damage up to 100% of ur HP per hit, so that means the above exploit no longer works.

Even though we got nerfed big time, I'm happy with it because VIT was actually bad for us, it doesnt make any sense at all. With this change, FA will still be useful in inferno, given that u have decent HP (30k) and armor.
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Ermm sorry i a bit noob, does this mean those with 4k HP build now if mob dmg is 5k (over 100% of max life) then is 1 hit KO ? but if mob dmg is only 4.5k then it stay the same right ?

chitchat
post May 24 2012, 11:51 AM

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QUOTE(Nels @ May 24 2012, 11:15 AM)
INT does increases damage but item that Add 'Damage' are better. Eg: Ring, Amulet, Source or Weapon. Mainly Weapon + Source is sufficient to boost your damage.

Also, Your weapon seems weak. Look for a better DPS weapon in Auction House.

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At which level ? Hell ? Inferno ? i used to think so too but now i change from +dmg (ring, amulet) to INT. Those +dmg (ring, amulet) i found at most +7-12 dmg+socket but i am now using 90 INT+50 VIT ring, 140 INT+70 VIT amulet (can get below 20k at AH) which give better dmg wor.


Added on May 24, 2012, 11:51 am
QUOTE(Xenn @ May 24 2012, 11:22 AM)
Force Armor capped at 100% means that if the mob is dealing damage more than your max hp, you will get one shot-ed. It stills works the same if mob cannot 1-hit ko you.
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ah ic thx hehe

This post has been edited by chitchat: May 24 2012, 11:51 AM
chitchat
post May 24 2012, 02:10 PM

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QUOTE(ZeratoS @ May 24 2012, 01:07 PM)
Damage absorbed cannot exceed the maximum health implies that the 35% absorbed cannot exceed your maximum health.

Assuming you have 3.5k health and the monster hits you for 10k damage. 35% of that 10k is absorbed by exceeds your health, you thus die. Basically instead of being better the lower your HP is, Force Armor now relates directly to your maximum health.
Of course this doesn't matter. Act IV Inferno mobs hit for 170k damage wink.gif
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shocking.gif 170k dmg everybody will be one shotted, only char with high evasive stand a chance. So after the latest nerf still got ppl can clear Inferno ?
chitchat
post May 25 2012, 08:31 PM

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want to ask sifu at INFERNO, u guys still using 2 handed ? 1 hand + source ? or 1 hand + shield ?
chitchat
post Jun 4 2012, 02:50 PM

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QUOTE(ExCrIpT @ Jun 4 2012, 02:14 PM)
Lvl 60 should wiz go for 1 h or 2 h weapon?
Sould just max out dps right for the weapn
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1 hand
- rich (1 hand and source need more gold)
- use a lot signature spell (no AP cost spam fast means more dmg)
- ice beam & archon will benefit from attack speed
- more stats
- harder for strong mob, if run no time hit = no dmg

2 hand
- not rich
- use high AP skill (attack speed means nothing if AP can only cast 2 spell)
- use blizzard & hydra
- can marathon easier, cast then let spell do the dmg and concentrate running

but if u have enuff gold to have 1 hand and source = 2 hand dmg then 1 hand is always better, 2 hand is cost effective for those who just reach inferno and need gold to upgrade their gear also.

This post has been edited by chitchat: Jun 4 2012, 02:54 PM
chitchat
post Jun 4 2012, 03:28 PM

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QUOTE(Sky.Live @ Jun 4 2012, 03:10 PM)
i use my 1160dps 2h, vs my 780 1h dps, the total dps differences is 23k vs 20k only. felt that 1h is better due to the ability to kite and spam signature spell..
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Do not get mislead by the DPS on the weapon or the damage on the detail, is a number calculated by blizzard formula for noob frenly. Just like adding attack speed will instantly added damage on the detail make no sense. That is because those noob frenly figure are calculated by a perfect environment where mob stand there let u free hit. Even if u added attack speed (+12%) but still doing 1 spell per 2s (either no AP or running from mob) how it gonna increase ur dmg ? For real dmg, see the number below the DPS or see the dmg done on mob. For Wizard that use blizzard + hydra, if u going for 2 handed, choose mace instead of sword even it display the same DPS for both weapon.

Since u said u use a signature spell yes 1 hand is better, i just wanna point out those DPS u mention does not reflect ur real dmg.

This post has been edited by chitchat: Jun 4 2012, 03:34 PM
chitchat
post Jun 4 2012, 03:53 PM

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QUOTE(Sky.Live @ Jun 4 2012, 03:41 PM)
ias 15% boost ur dps by 15% theoritically, but others limitation apply..
I am changing into 1h build now, suits me more to hit and run and also cast fast signature spells.. I hate 2h slow animation..

mace over sword due to base attack speed?
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Ya, compare 2 same DPS mace and sword, mace have higher dmg but lower speed, there is not much to spam if is using blizzard + hydra so attack speed means little thus pick the higher dmg one, 2 handed bow is the worse min and max dmg range too big. Ya me too would like to switch to 1 hand but i am just too poor tongue.gif guess i am gonna stuck with 2 hand till i complete my gold find equipment biggrin.gif but to match 1 hand + source dmg = 2 hand dmg need massive gold rclxub.gif

This post has been edited by chitchat: Jun 4 2012, 03:55 PM
chitchat
post Jun 4 2012, 04:36 PM

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QUOTE(Hanford @ Jun 4 2012, 04:06 PM)
means wiz focus on magic damaged ?

secondary is high attack speed ?

DPS will up if magic dmg + attack speed high.........
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Erm depend on ur skill build and preference, like Sky.Life he use signature spell thus attack speed is important to him because signature basically is 0 cost so u can spam as much as u like, so the faster attack speed the more u can spam, the more dmg u done. But for me i dont use signature spell, i switch between blizzard/arcane orb/hydra these cost a lot AP so is not really spam-able, and blizzard and hydra rely on ur dmg to deal higher dmg not attack speed.

I think if u not going to use signature spell then go for big 2 handed dmg, well of course if u can afford a 1 hand + source with same dmg as 2 handed then of course 1 hand is better.

If u going for spamming signature spell then 1 hand is the way.

If u refer to blizzard formula DPS then yes, by just equip an item with +attack speed ur dps and dmg will up. But that is only true when u can stand there and keep spamming skill, while in inferno solo, u spend more time running than casting spell.


Added on June 4, 2012, 4:42 pm
QUOTE(make87 @ Jun 4 2012, 04:13 PM)
When using Kamehameha dont think will be affected by AS. Better get some 2H weapon for some more DPS.
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If i not wrong frost ray, archon, disintegrate do affected by AS, u hit faster thus more dps. Of course frost ray and archon benefit more coz is 0 cost, while disintegrate use AP so when it finish u still need to wait for recharge. Archon + attack speed thumbup.gif

This post has been edited by chitchat: Jun 4 2012, 04:42 PM
chitchat
post Jun 6 2012, 07:13 PM

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QUOTE(ellimist @ Jun 6 2012, 07:07 PM)
That's what force armor is for, allows that one or two hits. I mean come on, somehow who has stacked resist tell me, how many hits do you now take? If it's still around 2-3 hits, what different is it from force armor? (stacking vit cheaper, no?)

I'm ok with leaping cats and firebombs generally. Snakes depending on where can be handled, but would agree that's the most annoying.
Was on 38k hp 36kdps after magic weapon. Am now on 36k hp 42kdps after MW. Oh and I  have 24% movespeed
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24% MS drool.gif that is almost the max MS can get, can name those legendary/set u use ? and i think those stack resist they are going for Prismatic Armor instead of Force Armor, since is 40% increment means the more u have the more it increment.

This post has been edited by chitchat: Jun 6 2012, 07:19 PM
chitchat
post Jun 7 2012, 10:32 AM

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QUOTE(Alexdino @ Jun 7 2012, 10:27 AM)
i just kill inferno butcher alone, with 23k damage and 25k health...lol.. it was so hard playing with a team of 4, and sooo much easier playing alone... tongue.gif  or butcher just got nerf in new updates?

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gratz, guess u will be seeing him more soon, farm elite + warden at there when 5 buff go find pudge again thumbup.gif
chitchat
post Jun 8 2012, 01:22 PM

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QUOTE(ellimist @ Jun 8 2012, 01:18 PM)
fast/vortex combined with some other dmg like molten n all seems to give me probs as well sweat.gif

I'm pass siegebreaker actually. If you want I could proly create siegebreaker, you head to rakkis crossing, and you'll meet tyrael there, just a very short distance forward then sampai siegebreaker
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siegebreaker inferno good farm ? i think of so many elite there i headache liao, need marathon so long some more tight space rclxub.gif
chitchat
post Jun 11 2012, 12:12 PM

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QUOTE(bontotalan @ Jun 11 2012, 11:14 AM)
Same here, not sure if i should use 10mil per part or 1mil per part....

i only have 10mil now, 35k dps / 26k hp / 350 res [without buffs]
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if u already comfortable with ur current gear (no problem farming with it) then i suggest go for the best gear 10m per part (those 70+ resist, high int vit armor) rather than 1m per part which later u need spend gold again to upgrade it. if u are unsure about getting wat gear then use the gold to buy the best dps weapon this will not go wrong.

QUOTE(verx @ Jun 11 2012, 11:59 AM)
I'm currently stuck at Act 2 inferno Cave of the Betrayer. God that place is serious rage quit. No room to kite and those mobs hit damn f-ing hard. If meet an elite, I don't even stand a chance. Got not enough gold to gear up as well...sigh
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if u really cant kite it then u have to lure it to a isolate corner then die there, respawn at check point and skip it.
chitchat
post Jun 11 2012, 12:50 PM

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want to ask an item with +8000hp to health globe = same to how many vitality point ?
chitchat
post Jun 11 2012, 12:57 PM

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QUOTE(bontotalan @ Jun 11 2012, 12:54 PM)
0 vit unless you're saying how many vit needed for 8000 hp , around 229 vit for 8000 hp

notice its health globe, not your HP , health globe is the worst stat ever
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O.o means when i pickup health globe it add 8000hp to it ? and not + own vit ? oh that sark hehe
chitchat
post Jun 11 2012, 02:28 PM

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QUOTE(retsmot @ Jun 11 2012, 02:13 PM)
guys, dun laugh but yesterday i had trouble with act 4 nightmare mode, on my lvl 48 wizard.

those morlu incinerators elite pack, with minions, vampiric + vortex owned me hard. 1st time i had to leave game just to evade them. they keep shooting their meteors and knock me around. i tried to finish off the minions 1st but they just blink away when low health and then leech back their hp super fast.

i was using the blizz+venom hydra setups people are talking bout and it fared me well till i met those prefixes.
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At level lower than inferno, just constantly refresh ur weapon or gear at AH u will beat the game easily but dont spend big as u will past the lvl very fast.
chitchat
post Jun 11 2012, 04:30 PM

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QUOTE(ellimist @ Jun 11 2012, 04:03 PM)
For those wondering, I'm on 46kdps after magic weapon, slightly under 40k health, and 25% movespeed. Resistance less than 200 for physical (last i check it was 160). I compensate that with force armor and vit stack coz i is poorfeg
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can i ask ur 1hand+orb = how many dmg ? dmg figure not dps and wat is ur int ? i am having 1.3k dps 2 handed cant remember wat is my int need to go back only can check but dmg didnt reach so high.
chitchat
post Jun 11 2012, 06:33 PM

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QUOTE(ellimist @ Jun 11 2012, 04:40 PM)
If you're 2 hander, your "dmg" will be waaaayyyyyy higher than mine. 1.3k dps one somemore, sure damn high.

My 1 hander can reverse calculate. It's 998dps, with 20% attspeed modifier. Base attspeed is 1.4 for wands, so if you know the formula, you can reverse engineer my average damage (pretty sure it's below 600).

My orb average dmg is 230 iianm. About 9x to 39x dmg listed.

My "high" dmg is largely due to attack speed I believe. My int is 127x, and my attack speed is 2.45
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thanks for reply, a lot numbers i rclxub.gif just check my int was 1730 but with my 2 handed mace + magic weapon + sparkflint + glasscannon still only reach 40k dmg sweat.gif

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