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 Barbarian Discussion, Share your builds, opinions, guides

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Balaclava
post Aug 12 2012, 11:03 PM

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QUOTE(turboclinkz @ Aug 12 2012, 07:12 PM)
Hi guys,

I have been reading and playing.. so far i havent encounter any problem till I reach Inferno mode today and I just got pawned by Act 1 normal risens.

They are chewing me up at 3k - 7k dmg.
Anyone can help ?

my stats are as per attached.
thank you in advance.
*
you need a total overhaul on your equipments.
Balaclava
post Aug 13 2012, 10:39 AM

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QUOTE(HiT-AbLe @ Aug 12 2012, 02:12 AM)
Crit hit is the the main problem I guess, u need at least 30-40% crit hit in order to make WW works. Also your AR and str also quite low, not sure about act2 but one thing for sure is that u r not yet ready for act3.
*
use scoundrel.
Balaclava
post Aug 24 2012, 05:16 PM

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QUOTE(chchan_89 @ Aug 24 2012, 05:12 PM)
how many loh do i need? currently im using dw with 700 and 600 each. the profile shown is my gear and skill build to farm a2.

i use nerve steel also to replace berserker rage
*
Use Animosity. smile.gif
Balaclava
post Aug 26 2012, 12:32 PM

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QUOTE(Penangnitesz @ Aug 26 2012, 12:23 PM)
hi bro, thanks alot for your reply, for WW tornado build. LOH better than life steal?

if lets say i get a skorn with 5.6% life steal and around 160% crit and a socket is it good enough?
*
lifesteal breakseven with LOH around 80k dps. In which, after 80k DPS mark, lifesteal will be more efficient than LOH in terms of life per hit.
Balaclava
post Aug 26 2012, 09:00 PM

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holy shit guys, seismic slam with rumble is f***ing OP.
Balaclava
post Aug 29 2012, 01:25 AM

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QUOTE(ahhoe80 @ Aug 28 2012, 05:41 PM)
So in order to sustain, I have to have LOH? Will Life regen helps?

In terms of HP, what's the acceptable rate? 40k? 50k?
Armor wise I donno how to pump further already.. zzzz.. unless get gears with even higher armor.

I will do the necessary for AR. Seems not enough.. My WD and Monk around 700+ also not enough sad.gif
*
your DPS too low to be sustained by lifesteal. in terms of HP, around 40k will do if you got around 700-800 AR though the more the better. and I notice your crit rate of 35% still too low. I'm on 49% and I still feel that I can go higher. If your crit rate low your crit dmg how high also useless. so i suggest you ditch some crit rate/dmg combo item for 2 reasons: 1) too expensive , 2) you wont survive to use that in a fight that last more than 2 minute. hence go more for crit chance/AR combo items first. like me, i also have to lower my items to accomodate for survivability. currently doing around 59k dps with 800 average AR and I still die to crowd controls. so no need shame in dropping dps one. biggrin.gif

btw, paragon 15 now. chau hai hard to up like fark. full seige run till azmodan only like 1/3 bar.
Balaclava
post Aug 29 2012, 01:50 AM

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QUOTE(ahhoe80 @ Aug 29 2012, 01:42 AM)
Thanks alot... Yeah.. Like what u said.. now survivability is an issue.. dun even talk about DPS yet  sweat.gif  blush.gif

I'm worried that if i were to ditch crits and go back to "old school style" then the DPS would be just to low and whack until bored.. Just like my Monk, 21k dps can survive long but no crits no nothing.. just whack 10times on a normal enemy zzzzzz  sweat.gif

Again.. balance is the key like all u sifus mention.. Crits built is just waaaay too expensive for me to afford  blush.gif
*
the problem is crit rate/dmg combo affix is damn expensive. so what a budget fella like me and u can do is, push crit dmg on weapon only mandatorily. if other parts can find crit rate/dmg with other affix you need then it'll be bonus. once you get your base AR around 500/600+ then you can start to play a little more flexible. like put str more if you still dont have money, or if you got money, straight whack for crit rate/dmg and even more life on hit.
Balaclava
post Aug 29 2012, 09:48 AM

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I would intepret it as 9% of the damage done by rend which is 700% over 5 seconds. that means it should be (0.09/700)x(damage) / 5 for damage per second life stolen. cmiiw.
Balaclava
post Aug 29 2012, 09:54 AM

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eh, not 80% meh?
Balaclava
post Aug 29 2012, 04:30 PM

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wah not easy build oh those items.
Balaclava
post Aug 29 2012, 04:45 PM

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find a monk and barbarian with resist buffs. then life will be easier.
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post Aug 30 2012, 01:20 AM

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QUOTE(Laine @ Aug 29 2012, 08:44 PM)
i just completed act 1 in inferno. but i find that act 2 is totally unplayable.. anyone can give me some suggestions on what should i improve?

i am thinking to farm for better gear in act 1.. coz i do not have a lot of golds to spend in AH...

http://us.battle.net/d3/en/profile/WVVW-6299/hero/2024866

thank you..
*
Alot of things wrong with your itemisation and your skills and passives.

Items you generally came up from Hell to Inferno, the difficulty curve increases exponentially and it happens when you go from Act 1 to Act 2 in Inferno as well. So you lack core stats to begin with and you still have a piece of blue with you. It shows that you're not properly geared for Inferno yet. Then moving on to your skills, you got Rend / Provocation / Ignore Pain as your defensive skills, and you got WoTB / Earthquake as your offensive skills. You got two of the longest cooldown skills for a Barbarian as your offensive skills and you got three self-healing mechanism. You took too much skill slots for too much unnecessary stuffs. I recommend if you're going for slice and dice build, just concentrate on one escape mechanism and one self healing mechanism ie; Provocation & Sprint. That should increase your survivability for starters. Then for your offensive skills, take Bash / Warcry / Battle Rage / Hammer of the Ancients(for a dependable fury burner). Your rend will not be able to offset the insane amount of damage that you receive due to your low DPS and your HP is too low for even for Act 1 I'd say. If you cannot progress through Act 2, then stay at Act 1 till you feel comfortable with your equipment to progress through it. No one finishes from Hell Act 4 till Inferno Act 4 in a day.

Build up your core stats then aim for life on hit. No point going for critical damage if you don't have that critical rate to go with it. If you want to go down the critical rate road, it's going to be quite expensive and not recommended for beginners. Also, the rule of thumb is to get more All Resists. It's quite cheap these days with the market going haywire for high end equipments. Grab a few equipments with more than 50 All Resist each with slightly lower core stats. Also, try get 3 slot chest armor preferably. Weapons try put slow weapon as main hand, and fast weapons as off-hand.

As for your passives, I recommend more survivability via Weapons Master / Nerves of Steel / Brawler or Ruthless interchangably depending on what situation you encounter. Since you're going for a slice and dice build, I recommend Brawler as they'll always be more than 3 hitting you where you need that extra boost of DPS and if there's less than 3, I don't think you need any extra help to finish them. Mobs, elites and champion packs always come in a gang of 3 or more unless it's a range douchebag mob that kites till the world ends.
Balaclava
post Aug 30 2012, 02:47 PM

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gems if no money don't upgrade first. go for strength gems.
Balaclava
post Aug 30 2012, 06:23 PM

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QUOTE(sovietmah @ Aug 30 2012, 03:51 PM)
anyone selling belt here?
looking for 190 STR, 100 VIT, Fire Resist and 70 AR+
*
http://imgur.com/zXEvU

i got a similar belt ;3
Balaclava
post Aug 30 2012, 09:49 PM

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Only main hand counts.
Balaclava
post Aug 31 2012, 12:42 AM

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QUOTE(Laine @ Aug 30 2012, 09:42 PM)
hello.. i have changed a few gears and skills.. mind to help me have a look again? thank you... hope the changes do not make it worse.. :/

http://us.battle.net/d3/en/profile/WVVW-6299/hero/2024866
*
are you tank or a dps? and what's up with all the int items?
Balaclava
post Aug 31 2012, 09:48 AM

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QUOTE(Laine @ Aug 31 2012, 09:01 AM)
hmm.. that's for resistance..
more of a dps i think..
*
10 int = 1 AR. I think that's too inefficient to stack some AR. You would be better to with buying low core stat and medium high AR equipment. Your passives tells me you are a tank lol
Balaclava
post Aug 31 2012, 05:41 PM

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QUOTE(biatche @ Aug 31 2012, 02:49 PM)
ww barbs. does aspd matter?

to get a high dps sword or low dps dagger for offhand?
*
Your Sprint-Run like the wind rune procs the damage of your MH using your OH attack speed. So basically, you'd want a slow MH(preferably a mace or axe) for the added 10% Critical Chance passive. On the other hand, the speed of weapons does not count in during your Whirlwind uptime. Hence, to optimize a dual Whirlwind build, it's recommended for a mace/axe MH and a dagger/sword OH to maximize your damage output for the Sprint-cyclone. CMIIW someone.

If you played WoW Warrior class before then you'll get a quick idea how the MH/OH damage works. biggrin.gif


@ Laine, the only defensive passive you need is Nerves of Steel. If you're playing as a damage dealer go for Ruthless and Weapon Specialisation. smile.gif


Added on August 31, 2012, 5:43 pmoh ya laine, i got some entry level gears to sell. if you interested PM me la.

This post has been edited by Balaclava: Aug 31 2012, 05:45 PM
Balaclava
post Sep 1 2012, 01:22 AM

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QUOTE(biatche @ Sep 1 2012, 12:19 AM)
thanks for the response

so regarding efficiency of ww barb -- lets talk about: sword vs dagger

would you buy an OH sword with 12000 dps boost
or
OH dagger with 9000 dps boost

please state why
*
QUOTE
The way the game figures attack speed and damage for the Tornado barb encourages using a Mace or Axe in the Main hand and a dagger in the offhand.  The speed of Tornadoes is set about half the time based on the Offhand weapon’s speed, but the damage Tornadoes do is always based on the Main hand weapon’s dps.  (With Whirlwind, the attacks alternate between weapons, and the game looks to each weapon’s speed and dps to calculate that weapon’s WW attacks.)  So having a lower dps (meaning ‘cheaper’) dagger in the offhand (especially one with affixes like Strength, Vitality, and CritDam, which will benefit all Tornadoes and WW attacks) is a great idea.  And having a Mace or Axe in the Main hand offers a decent balance of weapon damage and weapon speed.

quoted off the link above. a much simpler explanation.
Balaclava
post Sep 1 2012, 05:10 PM

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QUOTE(HiT-AbLe @ Sep 1 2012, 05:00 PM)
This dagger is good enough already, the only stat that this dagger lacks is crit damage that comes along with the dagger, not the socketed crit damage.

If u need to boost your dps, your main hand weapon damage must be high, prefer more than 1k. Next get str and crit damage as high as possible, str need over 2k and crit damage need 450% or more. Don't forget about crit hit, around 50% is good enough.
*
^ what he said. Your dagger is high end-game material. Unless you got extra cash to splash on the base critical damage along with other improvement in stat in another dagger you plan to buy(highly unlikely since your dagger should be quite rare to start with), invest more on your MH damage.

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