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 Witch Doctor Discussion, lets share our builds, guide & form-play

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SweetPuff
post Jul 3 2012, 02:49 PM

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QUOTE(eehtsitna @ Jul 3 2012, 11:02 AM)
Hi umbra folks! Me noob witch doctah. Still learning the way of the Unformed Land and enjoying every last bit of it. Wanna ask what is the best stat for me pets? They all seems so squishy. tongue.gif
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All resists, Armour
Fierce Loyalty + High Regen (you can add in Blood Ritual as well for extra regen + Templar. In Inferno, use Enchantress instead for Armor boost)
Jungle Fortitude
Bad Medicine if you want to combo with some poison spells.


Need very good gear though.

5k armour, 550++ resists, 1350 hp regen is enough for me to get through Act 1. Act 2, tak boleh lah. Need much higher stats.
SweetPuff
post Jul 3 2012, 03:23 PM

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QUOTE(BboyDora @ Jul 3 2012, 02:52 PM)
Now struggling in act 1 with 25k dps and 30k Hp. Can't solo .
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Sounds like you need more armour and resists and life on hit. With the stats below, I can take Butcher's charge or the pull and smash or the fiery floor. Basically just sit next to him and kill him (very slowly, though).

My current build: (I keep changing things up from time to time)
36k hp
450++ resists
5.1k armor
1.3k hp regen
1250 life on hit
7k dps
38 mana/sec

CC effects:
8% chill, 7% freeze, 2% stun, 3.3% slow

Passives:
Bad Medicine, Jungle Fortitude, Blood Ritual

Spells:
Firebomb - Firepit
Spirit Walk - Healing Journey
Acid Cloud - Acid Rain
Corpse Spider - Spider Queen
Horrify - Frightening Aspect
Zombie Charger - Zombie Bears

Working quite well for me at this moment. Able to solo Act 2 past Maghda. Tried Vision Quest builds, didn't like it. With this build, I kind of like the balance it offers. Pretty tanky, have 2 oh sh!t skills, 1 low mana AoE/CC proc/damage reduction/life gain in Spider Queen. And Zombie Bears can be use for certain situations that calls for burst damage.

Against most elites, even Molten/Plague, I can sit and tank. With 3 skills constantly providing AoE life on hits. So far, only freeze bomb and fire chain elites are really bothersome.

Definitely need more dps, but at least I don't die that much.

This post has been edited by SweetPuff: Jul 3 2012, 03:24 PM
SweetPuff
post Jul 3 2012, 07:45 PM

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Haven't really timed Imprisoned Angel before. I'd say 35 minutes if I include Festering Woods to stack NV. I'll time it next time.

One thing to note is that with 0 threat of dying, I'll just sit in place and spam attacks. And I'll have spider, firepit, acid cloud all ticking at the same time coupled with bears every now and then, so encounters seems to move at a decent pace.
SweetPuff
post Jul 6 2012, 11:46 AM

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^Yep. Definitely need more resists.

Last night, I tried a weapon and also a shield with Bleed and went on a Butcher run. Surprisingly effective on spells with DoTs, like Acid Cloud, Spider Queen, Firepit. Bleed stacks, it seems.
SweetPuff
post Jul 9 2012, 09:22 AM

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QUOTE(renishi @ Jul 8 2012, 11:18 PM)
lol but soon u will discover the weaknesses of wd in group unless u are those solo (#foreveralone) then u wont encounter such problem
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Bad Medicine, Wall of Zombies, Horrify makes you valuable in groups. Since you're tankier than the DH, you can stand in front of him/her and physically block ranged attacks too.


Added on July 9, 2012, 9:27 am
QUOTE(OnGx2 @ Jul 6 2012, 11:42 PM)
im interested with bleed effect, how much is the % and bleed amount? already tried on further act? because i think any wd can clear act 1 easily lol
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I currently run with about 30% 400++ to 800++ bleed for my shield and about 25% 900 to 1400 bleed for my weapon. Don't really have hard numbers, but since my dps is pretty low, I can definitely feel the difference in kill speed. Act 2 no issue so far. Only having problem with Mr Kulle one-shotting me with his teleport attack.

This post has been edited by SweetPuff: Jul 9 2012, 09:27 AM
SweetPuff
post Jul 10 2012, 01:36 PM

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Never seen a 400 dmg mojo.

Current one I have:
355 dmg
80 something Int
8.5 crit chance



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