odd. my barb made it through Hell with that kind of resistance.
and considering that monk is a much better tank than barb is, I don't see what's the prob here. =/
Monk Discussion, guides, opinions and builds for Monk!
Monk Discussion, guides, opinions and builds for Monk!
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May 26 2012, 10:52 PM
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#1
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odd. my barb made it through Hell with that kind of resistance.
and considering that monk is a much better tank than barb is, I don't see what's the prob here. =/ |
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Jun 22 2012, 03:05 PM
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#2
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Jun 23 2012, 10:58 PM
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#3
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Jun 23 2012, 11:54 PM
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#4
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2h weapon with <1 attk per sec.
Confirm kaput in inferno. |
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Jun 25 2012, 12:56 AM
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#5
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dump the 2nd weapon and grab a shield?
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Jun 25 2012, 03:21 AM
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#6
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Jun 27 2012, 11:46 PM
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#7
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Jun 28 2012, 01:17 PM
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#8
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QUOTE(ahhoe80 @ Jun 28 2012, 01:06 PM) After the WD's bear issue, i got pissed since my WD can't seem to progress at all in Act 2. So started a shaolin monk to have fun with.. what's a monk w/o the One With Everything passive?Currently at Level 57 Hell Act 3. Current Farming Built: http://us.battle.net/d3/en/calculator/monk...;aXd!aZZaaa Boss Built: Swap the Implosion with Breath of Heaven (circle of life) http://us.battle.net/d3/en/calculator/monk...;aXd!aZZaaa So technically, there's life regen from Healing Mantra + Oh Sh!t button + Explosive Light (to kickback mobs that gangbang me) What do u guys think of this built? QUOTE(yuhhaur @ Jun 28 2012, 09:31 AM) I'll opt for low hp, high resist. Because every healing spell/potion can only heal you that much. thus you got a better healing efficiency. QUOTE(shinkawa @ Jun 28 2012, 10:40 AM) thx a bunch, will sell off my hp gears now...This post has been edited by Luftwacko: Jun 28 2012, 01:22 PM |
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Jun 28 2012, 03:00 PM
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#9
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My build when I killed Diablo in Inferno:
http://us.battle.net/d3/en/calculator/monk...;ZXU!ZcZaac Now I feel like swapping Blinding Flash for something else... and i'm not sure which passive to pick: Transcendence or Resolve. Dilemma |
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Jun 28 2012, 03:21 PM
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#10
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QUOTE(ALeUNe @ Jun 28 2012, 03:17 PM) For those who want to have sex with the female witch doctor. the pre-release inferface?The one on the right. » Click to show Spoiler - click again to hide... « QUOTE(ashx @ Jun 28 2012, 03:18 PM) Grats! this is post patch or pre 1.0.3? post patch.Resolve is the better deal.. 25% scales .. while err.. 62 life per point.. 150 point * 62 assuming you did a full spirit dump. 9.2k heals. What's that when you're minus 100k dmg -25% My gears suck too much to get past the pre-patch brick wall. This post has been edited by Luftwacko: Jun 28 2012, 03:24 PM |
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Jun 28 2012, 04:56 PM
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#11
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Guys, should I swap my Blinding Flash for Crippling Wave + Concussion (reduce their dmg) and alternate between Deadly Reach and Crippling Wave? (+50% armor and reduce enemy dmg by 20%)
For reference: My current build |
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Jun 28 2012, 05:36 PM
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#12
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Jun 29 2012, 03:53 PM
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#13
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Jun 29 2012, 04:11 PM
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#14
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QUOTE(deodorant @ Jun 29 2012, 04:06 PM) Any of you notice a lot more rubberbanding lately? that happens to me all the time It's getting annoying when I'm on 210ms, sidestep desecrator fire, and then dafuq why is my hp still dropping and i still got the desecrator fire icon? then 2-3seconds later rubberband back to inside the fire |
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Jul 2 2012, 02:00 PM
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#15
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Jul 2 2012, 02:09 PM
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#16
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Jul 3 2012, 09:04 PM
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#17
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QUOTE(cowithgun @ Jul 3 2012, 08:57 PM) After reading this thread, I cannot brain what's the hype surrounding the 10:1 ratio. |
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Jul 4 2012, 01:03 AM
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#18
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Jul 4 2012, 01:42 AM
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#19
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Jul 4 2012, 01:55 AM
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#20
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QUOTE(Quazacolt @ Jul 4 2012, 01:49 AM) ah, thx.but then, what i can understand from the chart is that the higher your armor/resist, the greater the dmg reduction (duh!). so why emphasize so much on the 10:1 sweet spot? |
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