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Luftwacko
post Jul 4 2012, 02:22 PM

On my way
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682 posts

Joined: Jan 2008


QUOTE(cowithgun @ Jul 4 2012, 10:13 AM)
Damage Reduction (DR) is calculated like this:

Armor DR (ADR) = Armor / (50 × Monster Level + Armor)
Resist DR (RDR) = Resistance / (5 × Monster Level + Resistance)
Total DR = 1 - ((1 - DR from Armor) × (1 - DR from Resistance) × (1 - other DR))


In short, like what I said in my previous post:

simply put, if your resist = 800, armor = 8000. that is optimal.
if your resist = 800, and armor is just 6000. getting 10 more armor is better than 1 resist. so, you should pump more armor.
on the other hand, if armor = 8000, resist = 600. getting 1 points resist > 10 points armor.
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I actually had to create a mini-program to somewhat understand ur post.

So lets just take ur example of 8000 Armor + 800 Resist.
Attached Image
Based on the calculation, the dmg reduction is 92.56% from level 60 mobs.

To get the same dmg reduction for 600 Resist, one needs 10440 Armor. Which is +2440 Armor and -200 from the previous calculation.
Attached Image

And likewise, 1044 resist is needed to get the same dmg reduction for a person who has 6k armor. Which is -2k Armor and +244 Resist from the first calculation.
Attached Image

So what ur trying to say is, that it is much more cost-effective to maintain a 10:1 ratio? Ammarite?

If so, there's another problem to this theory: the goods in AH aren't exactly priced in favor to that ratio.

Sometimes the best goods within our budget may throw our beautiful ratio off the scale, but then the good itself is nonetheless a buff (lets just say, for example, the item we had an eye on adds to the overall resist but doesn't buff nor reduce armor). Wouldn't it be better to go for that good rather than ignoring it instead?
Luftwacko
post Jul 4 2012, 02:40 PM

On my way
****
Senior Member
682 posts

Joined: Jan 2008


QUOTE(Quazacolt @ Jul 4 2012, 02:30 PM)
hell, if you looked at the picture chart i linked a bit more carefully, you would've understood it anyways and saved your time on making a mini program.
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well, ur 1-liners aren't exactly helpful at delivering your point. so i have to create one to get the bigger picture.
Luftwacko
post Jul 4 2012, 02:44 PM

On my way
****
Senior Member
682 posts

Joined: Jan 2008


QUOTE(Quazacolt @ Jul 4 2012, 02:42 PM)
i am sorry you cannot grasp a simple picture chart sad.gif
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with that amount of data in 1 chart, I have to simplify things by looking at trends rather than the data itself.

and the trend says "OMG MORE ARMOR & RESIST = BETTER"
Luftwacko
post Jul 4 2012, 03:08 PM

On my way
****
Senior Member
682 posts

Joined: Jan 2008


QUOTE(soulhunter87 @ Jul 4 2012, 02:59 PM)
inferno act 3? wonder how u pass inferno act 2 with such armor n res
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corpse hopping ftw?

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