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 LYN STREET FIGHTER V Thread V6, Rise Up!

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Lucifer96
post Mar 23 2016, 10:00 AM

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QUOTE(redzanime @ Mar 23 2016, 09:54 AM)
Did the server maintenance do any good to yhe gaming experience now?
Anyone tested already? Wanted to see if they fixed the false CFN profile.
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Just fixes for that? For a moment I thought it was for Alex.
Any idea when that will drop for us?
Lucifer96
post Mar 23 2016, 04:03 PM

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QUOTE(sai86 @ Mar 23 2016, 04:01 PM)
i want BEARD RYU costume!!!  cry.gif
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I don't even know how to change costume yet.
Lucifer96
post Mar 26 2016, 05:05 PM

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QUOTE(redzanime @ Mar 25 2016, 03:22 AM)
They fixed the profile issue, thanks Capcom. But now just realised it change again to some China profile, after playing for few hours back.

Damn, they didn't fix the bug at all...
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China profile? I haven't been able to play a lot these days, but at least my normal profiles updates properly now.

Lucifer96
post Mar 28 2016, 01:39 PM

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QUOTE(aKiSuSu @ Mar 28 2016, 01:10 PM)
Fuck this guy such a disgrace
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Think I creamed his ass yesterday.
Together with a silver Nash. Lol.
Lucifer96
post Mar 28 2016, 09:55 PM

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QUOTE(thxxht @ Mar 28 2016, 09:24 PM)
is it me or are the 1000 - 2000 LP players just loooves to DP, more crush counters for me.
*
Post upper bronze, you'll see a bit more brain.
True story,
Lucifer96
post Mar 28 2016, 10:24 PM

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QUOTE(sniperz @ Mar 28 2016, 10:21 PM)
Y HE NO RQ WIF U? Oh mai gawd. You Silver. Stronk!
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Oh I'm still on ultra bronze, no time to grind it yet.
Played 3 matches, lost one, won one against him, then another one on a silver Nash.
He probably didn't get enough time to react, lol.
Lucifer96
post Mar 28 2016, 11:47 PM

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QUOTE(sniperz @ Mar 28 2016, 11:14 PM)
This game, even pros will go brain lag but not always... Because one quote says it all "Practice makes perfect." Unless your lucky to KO people always!  devil.gif
*
No idea, but game suits me well. Its slower in pace and I can think instead of getting screwed over by rushes.
Lucifer96
post Mar 29 2016, 09:55 AM

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QUOTE(redzanime @ Mar 29 2016, 09:52 AM)
Man all those alt costume are dope as shiatz! Gotta buy 'em all.
*
You're in game? I just started the 5gb download.
LOL.. like seriously..
Lucifer96
post Mar 30 2016, 10:15 AM

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Lucifer96
post Mar 30 2016, 04:15 PM

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QUOTE(tripleB @ Mar 30 2016, 04:09 PM)
Hey guys, just asking. Has Capcom added support for D-input arcade sticks (like PS3 arcade stick) for the PC version yet? I haven't put in much time in SFV because I only have sticks for PS3 and Xbox One, and the PS3 stick wasn't detected by the game, while the Xbox One stick still doesn't register the trigger buttons in Windows 10. I'm hoping that I can use my PS3 stick soon. This game is seriously played very little by me...
*
No idea. Personally I'm using x360ce to make my stick work, so never bothered about it since.
Lucifer96
post Mar 30 2016, 06:09 PM

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QUOTE(redzanime @ Mar 30 2016, 06:08 PM)
Servers maintenance starts at 7pm MY time. Not sure for how long.

I think this time its for Alex update and the Shop menu update.
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Yeah, saw the notes. In retrospect, saw the Alex counter video, now I'm hyped.
Lucifer96
post Mar 30 2016, 07:32 PM

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QUOTE
Hey everyone!

We have some exciting news to share today: the long awaited March update that contains Alex will be releasing next week in two separate drops. Hit the jump for more details!

The first drop will take place on March 28 (MON) and contains the following content:



Challenge Mode
Demonstrations: Learn the ins and outs of Street Fighter V through helpful demonstration and tutorial content. Contains content for each of the 16 characters, as well as advice geared towards players of all skill levels:
Beginner Tutorials: 12 lessons covering, movement, normal attacks, special attacks, V-System, throws, counter hits, chip/recoverable damage, etc.
Intermediate Tutorials: 11 lessons covering projectiles, invincibility frames, armor and armor break, recovery, cross-up attacks, anti-air options, etc.
Advanced Tutorials: 4 lessons covering back dashing, frame advantage/disadvantage, combo potential, button priority, etc.
Character Tutorials: 16 lessons covering each individual character.
Trials: Put your skills to the ultimate test with combo trials for all 16 characters, ranging from basic to pro combos.  Completing Trials will also earn you some extra Fight Money.
Online Rematch Option
Salty from a close loss online? Want revenge?  Players can now play a 2/3 set in Ranked Match and Casual Matches, provided both players accept the rematch.
Battle Lounge Improvements
Enjoy up to 8 person lobbies, complete with match spectating.
Bug fixes and gameplay balancing
Various game bugs have been fixed, along with minor gameplay balancing. For more details please see the previous post.


The second drop will take place on March 30 (WED) at 10AM PT and contains the following content:

Alex + related character story content
In-Game Shop
Fight Money Expenditure: Spend your hard earned Fight Money to purchase extra game content, such as DLC characters (100,000 FM each) and the Story Mode Costumes (40,000 FM each).
One feature that will not be making it into the March update will be the Zenny (real money) functionality of the in-game shop. We have taken a long hard look at this part of the store, and after much review, have decided it is not ready to launch just yet. As Zenny is purchased with real money, we wanted to be extra careful and make sure it’s fully tested and optimized before launching it. There is currently no ETA on the Zenny store and we will release it as soon as it’s ready.

We realize that this causes an inconvenience to fans who want to purchase the DLC characters, such as Alex, but do not have enough Fight Money or own the Season Pass.  To address this, we will be making Alex available for free as a trial period to all players, until the Zenny shop launches.  This also will apply to any future DLC character that releases prior to the Zenny shop launching. Once the Zenny shop launches, the free trial for any DLC characters that released prior to the Zenny shop opening will end, and players will need to either use Fight Money, Zenny, or the Season Pass to access those characters.

Any DLC character related content (such as costumes) that is purchased with Fight Money during the trial period will remain in your account once the trial period ends, but you’ll need to purchase Alex to use that content. The same goes for colors and character progress, etc. that are earned during the trial period; everything will be saved, you’ll just need to purchase the character to resume your progress once the trial period ends.

As a special bonus to our Season Pass users, they will be the only ones who will be able to access the premium costumes of the DLC characters until the Zenny shop launches, and they also get to keep character access once the free trial period ends. Additionally, we will be giving all Season Pass users a free, brand new stage in the near future!



Finally, as a way of saying thanks for everyone’s patience and understanding throughout the beta phases and game launch we will be making Ryu and Chun-Li’s story mode costumes available for free to all users on March 30 as well.  This is an 80,000 Fight Money value, almost the full value of a DLC character. 

Thank you for continuing to support Street Fighter V and we promise that the game will continue to improve from here on out. More new updates, fixes and support for other pressing issues like rage quitters are in the works and we hope to have more information to share soon.

Until next time!



Linked from Capcom unity.
Some interesting notes.
Characters costs at 100k with costumes at 40k fight money.
Chun Li and Ryu will have a free set of costumes free.
Lucifer96
post Mar 30 2016, 08:20 PM

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Come to think of it.. pre purchase buyers got shoved cause they're giving the supposedly extra costumes for this. WTF.
Lucifer96
post Mar 30 2016, 09:01 PM

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QUOTE(thxxht @ Mar 30 2016, 08:56 PM)
did the servers went down? i got disconnected and can't reconnect
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Yeah for 4 hours.
Lucifer96
post Mar 31 2016, 01:10 PM

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Some quick glance on Alex.

1. Most of his move other than DDT is there.
2. Jump is floaty. Like there's a couple of time where I thought I'll end up in front of the enemy and it was in the back instead.
3. D HP as anti air is pretty inconsistent.
4. MP setup is good. MK is still a very good poke.
Lucifer96
post Mar 31 2016, 04:45 PM

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QUOTE(redzanime @ Mar 31 2016, 02:59 PM)
Most of his attacks are medium and long range attack. Look at the boot stomp and head butt, its not for short range attack.
But at least his power bomb is easy to perform after the slash attack.

I still dont know the use of his MP+MK. Anyone?
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His V skill is for setting up counter/hard hits. Makes it easier for you to combo. To test it out, just v skill and do a double MP up close. Should combo. Won't combo in normal situations.
You'll lose the charge if you get hit/defend a hit.
Lucifer96
post Apr 1 2016, 12:53 AM

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More on Alex.

Jump ins from front, use LK. (anyone know what to use for croosups?)
Range for HP is pretty obscene, and it's combo-able to normal or ex flash chop.
Ex flashing elbow absorb one hit only. Surprisingly useful for wakeup pokes.
Lucifer96
post Apr 1 2016, 01:09 AM

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QUOTE(hahli9 @ Apr 1 2016, 01:07 AM)
LK is the cross up.
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Doesn't work very well for that then. I tried practicing it with my friend just now. It's not reliable.
Lucifer96
post Apr 15 2016, 12:10 PM

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QUOTE(pikacu @ Apr 15 2016, 11:58 AM)
guise, i has HRAP v3 SA and HRAP3 (Ps3/PC), bought years ago and still good

does this stick works with SF5 without modification?
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Not sure on SA, but I had to use x360ce for the other one. Not that it's hard to set up anyway.
Lucifer96
post Apr 15 2016, 03:39 PM

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QUOTE(pikacu @ Apr 15 2016, 03:03 PM)
what if two stick attached to same PC for local fight match? hmm.gif
*
Supports multiple sticks, no worries on that one.

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