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 2v2 Strategy Needed

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evofantasy
post Apr 28 2012, 01:52 AM

Avadion of the Enders
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ok open standard: 9 pylon, 12 gate, 15 gas, 16 pylons... scout after that 9 pylon... then from there u would be able to react...

every strategy u go would depend on ur teammate actually >.<
how can he support the builds u are doing (i like fast expand builds) or u supporting his builds (like getting sentries to keep his MM alive vs blings)...
i dun play random teamgames for tat reason lol...
evofantasy
post May 1 2012, 09:26 AM

Avadion of the Enders
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Senior Member
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Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(kding2 @ May 1 2012, 02:33 AM)
Thanks for your replies.

If I am teaming with a zerg player, and he want to go for roach, what kind of armies composition I need to get as Protoss? Apparently, my opponent, zerg absolutely have no problem destroying roach and stalker combination.
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depends on timing...
if a rush then jz go for a 2 gas 4 gate with more focus on sentries so that the roaches dun get kited forever...
if midgame, teching to robo is pretty good...
roaches generally goes well with anything...
evofantasy
post May 1 2012, 09:07 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(Quazacolt @ May 1 2012, 08:38 PM)
i beg to differ though, roach tanks way better than zealots (not to mention technically cheaper too), toss might as well go stalker/sentry heavy to pew pew while the roach tanks.
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yeah thus the 2 gas 4 gate...
warp in sentry/ stalkers and pew pew...
assuming u are rushing...

i prefer the ling variant over the roaches personally >.<

 

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