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 2v2 Strategy Needed

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TSkding2
post Apr 27 2012, 12:33 AM, updated 14y ago

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I am playing protoss, and I am playing random 2v2 quick match. And of course, the game didn't went smooth at all. I have a lot of trouble against certain combinations. That is why I need you guys suggestion and help.

If I am facing 2 terrans, 2 zergs or 2 protosses, what kind of opener should I go? I know that there isn't an opener that rules all over, but at least I want to know some basic reactions that I can do, so that I won't get raped so hard.

Yeah, I am indecisive, and that is why I always screwed up when it comes to build order. sad.gif
evofantasy
post Apr 28 2012, 01:52 AM

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ok open standard: 9 pylon, 12 gate, 15 gas, 16 pylons... scout after that 9 pylon... then from there u would be able to react...

every strategy u go would depend on ur teammate actually >.<
how can he support the builds u are doing (i like fast expand builds) or u supporting his builds (like getting sentries to keep his MM alive vs blings)...
i dun play random teamgames for tat reason lol...
Crazegamer
post Apr 28 2012, 09:22 AM

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I usually play team games at a diamond/plat level.

Usually when I play toss (random) for 2v2, i either open 4 gate or 3 gate robo. Its good for defending an early timing attack or to do a timing attack of my own.

Quazacolt
post Apr 28 2012, 10:26 AM

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QUOTE(Crazegamer @ Apr 28 2012, 09:22 AM)
I usually play team games at a diamond/plat level.

Usually when I play toss (random) for 2v2, i either open 4 gate or 3 gate robo. Its good for defending an early timing attack or to do a timing attack of my own.
*
bro still in msia? somehow kept missing you when i get on hehe. ady got my 4 jaws lol
wanna game somemore sc2 before d3 hits? you going to play d3 as well right?
Crazegamer
post Apr 28 2012, 03:32 PM

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QUOTE(Quazacolt @ Apr 28 2012, 10:26 AM)
bro still in msia? somehow kept missing you when i get on hehe. ady got my 4 jaws lol
wanna game somemore sc2 before d3 hits? you going to play d3 as well right?
*
Still here and still playing. You la always don't come on
Pre-ordered my d3 CE but will only get it 2 weeks post release

P/S: LOL....so out of topic
Quazacolt
post Apr 28 2012, 04:47 PM

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QUOTE(Crazegamer @ Apr 28 2012, 03:32 PM)
Still here and still playing. You la always don't come on
Pre-ordered my d3 CE but will only get it 2 weeks post release

P/S: LOL....so out of topic
*
got a lol
just a lot less, you can always hook me up msn or something lol (so long after work/weekends and im not going on site/night jobs etc XD)

but srsly, 2v2 with carriers against diamond guys. i lol'd so hard on the last game we had. lol hydras. HE MADE HYDRAS

my sides, they move on their own.
yuvster
post Apr 29 2012, 09:35 AM

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When I play 2v2, I play super aggressive with my Zerg, putting early pressure and try to contain them and get map control for as long as possible with lings or roaches, then let my teammate get his units and whatnot up.. Getting units for map control doesn't have to be 10 pool or that sort, just early enough units to hold the xel naga towers and maybe some harassing or runby..
TSkding2
post May 1 2012, 02:33 AM

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QUOTE(evofantasy @ Apr 28 2012, 01:52 AM)
ok open standard: 9 pylon, 12 gate, 15 gas, 16 pylons... scout after that 9 pylon... then from there u would be able to react...

every strategy u go would depend on ur teammate actually >.<
how can he support the builds u are doing (i like fast expand builds) or u supporting his builds (like getting sentries to keep his MM alive vs blings)...
i dun play random teamgames for tat reason lol...
*
Thanks for your replies.

If I am teaming with a zerg player, and he want to go for roach, what kind of armies composition I need to get as Protoss? Apparently, my opponent, zerg absolutely have no problem destroying roach and stalker combination.
evofantasy
post May 1 2012, 09:26 AM

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QUOTE(kding2 @ May 1 2012, 02:33 AM)
Thanks for your replies.

If I am teaming with a zerg player, and he want to go for roach, what kind of armies composition I need to get as Protoss? Apparently, my opponent, zerg absolutely have no problem destroying roach and stalker combination.
*
depends on timing...
if a rush then jz go for a 2 gas 4 gate with more focus on sentries so that the roaches dun get kited forever...
if midgame, teching to robo is pretty good...
roaches generally goes well with anything...
radkliler
post May 1 2012, 01:14 PM

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QUOTE(kding2 @ May 1 2012, 03:33 AM)
Thanks for your replies.

If I am teaming with a zerg player, and he want to go for roach, what kind of armies composition I need to get as Protoss? Apparently, my opponent, zerg absolutely have no problem destroying roach and stalker combination.
*
Just cover whatever he's making basically.

If your teammate goes Roach heavy, prioritize making Zealots as meat shields.

If your teammate is a Toss, both you can just go 4 gate and crush shit

If your teammate is Terran, well, tell him to go marine-tank and support his units from there.
Quazacolt
post May 1 2012, 08:38 PM

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QUOTE(radkliler @ May 1 2012, 01:14 PM)
Just cover whatever he's making basically.

If your teammate goes Roach heavy, prioritize making Zealots as meat shields.

If your teammate is a Toss, both you can just go 4 gate and crush shit

If your teammate is Terran, well, tell him to go marine-tank and support his units from there.
*
i beg to differ though, roach tanks way better than zealots (not to mention technically cheaper too), toss might as well go stalker/sentry heavy to pew pew while the roach tanks.
evofantasy
post May 1 2012, 09:07 PM

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QUOTE(Quazacolt @ May 1 2012, 08:38 PM)
i beg to differ though, roach tanks way better than zealots (not to mention technically cheaper too), toss might as well go stalker/sentry heavy to pew pew while the roach tanks.
*
yeah thus the 2 gas 4 gate...
warp in sentry/ stalkers and pew pew...
assuming u are rushing...

i prefer the ling variant over the roaches personally >.<
yuvster
post May 2 2012, 11:28 AM

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Using zerglings give you more mobility and map control as well as always giving the looming threat of a runby, causing the opponent to go out of their way and get a lot of defensive structures or units..
SiewKaiz
post May 2 2012, 11:48 AM

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QUOTE(radkliler @ May 1 2012, 01:14 PM)
Just cover whatever he's making basically.

If your teammate goes Roach heavy, prioritize making Zealots as meat shields.

If your teammate is a Toss, both you can just go 4 gate and crush shit

If your teammate is Terran, well, tell him to go marine-tank and support his units from there.
*
u should make anti air to backup ur mate~ stalkers/vr/pheonixes

if u goes roaches n zealots heavy 2/3 banshee/vr will totally break ur forces apart

try to make composition that cover ur partner composition weakness
aiyahn000
post May 2 2012, 12:51 PM

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try combining terran and protoss
or zerg and terran or protoss and zerg..that will be a nice combination
FLampard
post May 2 2012, 08:23 PM

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mass zealots, they rape everything
eXpliciT-
post May 3 2012, 12:41 AM

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Im so new to sc2. Any pros would lovessss to teach this newbie? biggrin.gif


 

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