QUOTE(riku2replica @ Jan 18 2013, 10:32 AM)
Malas.
takpe, ko mmg tak boleh harap pun.MMO Phantasy Star Online 2: New Genesis 6/9/2021, Play JP version please
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Jan 18 2013, 02:16 PM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
QUOTE(riku2replica @ Jan 18 2013, 10:32 AM) Malas. takpe, ko mmg tak boleh harap pun. |
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Jan 18 2013, 05:01 PM
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3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
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Jan 21 2013, 08:52 AM
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3,849 posts Joined: Oct 2006 From: Your Location |
Guys, what's the latency like?
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Jan 21 2013, 09:12 AM
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359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
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Jan 21 2013, 09:36 AM
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3,849 posts Joined: Oct 2006 From: Your Location |
QUOTE(ultimaweaponx @ Jan 21 2013, 09:12 AM) its playable with mobile 3G device. I'm on unifi. "Playable" is pretty vague though. 2 secs delay can be playable for someone people but I can only deal with 500ms delay lolonce I played with a friend who was using P1. P/S:of course its not recommended tho. u might want to check some of my/hiroshisora's livestream on twitch urself. |
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Jan 21 2013, 09:50 AM
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359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
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Jan 21 2013, 09:57 AM
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3,849 posts Joined: Oct 2006 From: Your Location |
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Jan 21 2013, 10:00 AM
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359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
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Jan 21 2013, 10:29 AM
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1 posts Joined: Jun 2009 From: Kyrimorut, Mandalore |
QUOTE(GameFr3ak @ Jan 21 2013, 09:36 AM) I'm on unifi. "Playable" is pretty vague though. 2 secs delay can be playable for someone people but I can only deal with 500ms delay lol i think unifi should be fine. i have sudden spikes at times. but hey, i'm on Streamyx 512k.often skyping with ultimaweaponx through my playtime while at it. |
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Jan 21 2013, 12:19 PM
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2,574 posts Joined: Jan 2005 From: Subang Jaya |
QUOTE(GameFr3ak @ Jan 21 2013, 09:57 AM) As a unifi user as myself, 9/10 you'll have zero delays because of the way the game is coded to be.Which is damn bloody good IMO, the only time you would feel the lag/delay is when the servers are screwing up which also means it's their problem not ours. To clarify a little on what I mentioned above, everything you see/experience in game are all moving locally in your PC. The only thing that needs the server to communicate with you is the Players moving around in the map. When I mentioned moving locally in your PC, it means that whatever you touch or get hit by anything, you will get it. Basically in short, when you hit something it will send the data to the server that you've hit the target then it'll send the data back to you showing the damage on screen. You'll feel the lag when you see the damage not showing up at all but of course don't stop and not move because as I said earlier, if you do get hit in YOUR SCREEN, you will get hit regardless despite the PC > server communication is being delayed or whatever. Edit - To add on to what ultima mentioned about lag in lobbies, its basically like every other MMO out there when you see countless of players in one town where your PC just lags trying to render out all the characters at once. That kind of lag is unavoidable. If you want you can take a look at this random video I uploaded long ago. Excuse our voices, we were super sleepy when I was recording this. This post has been edited by Sora: Jan 21 2013, 12:23 PM |
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Jan 21 2013, 01:57 PM
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3,849 posts Joined: Oct 2006 From: Your Location |
QUOTE(Sora @ Jan 21 2013, 12:19 PM) As a unifi user as myself, 9/10 you'll have zero delays because of the way the game is coded to be. Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me. Which is damn bloody good IMO, the only time you would feel the lag/delay is when the servers are screwing up which also means it's their problem not ours. To clarify a little on what I mentioned above, everything you see/experience in game are all moving locally in your PC. The only thing that needs the server to communicate with you is the Players moving around in the map. When I mentioned moving locally in your PC, it means that whatever you touch or get hit by anything, you will get it. Basically in short, when you hit something it will send the data to the server that you've hit the target then it'll send the data back to you showing the damage on screen. You'll feel the lag when you see the damage not showing up at all but of course don't stop and not move because as I said earlier, if you do get hit in YOUR SCREEN, you will get hit regardless despite the PC > server communication is being delayed or whatever. Edit - To add on to what ultima mentioned about lag in lobbies, its basically like every other MMO out there when you see countless of players in one town where your PC just lags trying to render out all the characters at once. That kind of lag is unavoidable. If you want you can take a look at this random video I uploaded long ago. Excuse our voices, we were super sleepy when I was recording this. I kinda get it. If there's low latency then the server must be located nearby? |
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Jan 21 2013, 02:04 PM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
QUOTE(GameFr3ak @ Jan 21 2013, 01:57 PM) Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me. for now the server is located in japan. I kinda get it. If there's low latency then the server must be located nearby? or u might want to wait for international release which is around the end of the year. |
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Jan 21 2013, 02:39 PM
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Senior Member
2,574 posts Joined: Jan 2005 From: Subang Jaya |
QUOTE(GameFr3ak @ Jan 21 2013, 01:57 PM) Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me. Yeah, it's kinda like whatever you see on your screen happens it will happen regardless.I kinda get it. If there's low latency then the server must be located nearby? Just that the numbers/damage will be coming out in stacks later on due to lag(if there is). The servers are in Japan so the latency are usually around 100-200+ms as usual. Though in comparison I'll prefer the distance between us to Japan rather than to the US servers. |
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Jan 21 2013, 03:31 PM
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245 posts Joined: Feb 2010 |
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Jan 21 2013, 06:31 PM
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1,044 posts Joined: Dec 2008 From: 127.0.0.1 |
Put it into context for you: I don't lag from UK.
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Jan 22 2013, 03:28 PM
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Junior Member
35 posts Joined: Dec 2006 From: Anywhere |
Hey lvl 55 cap soon woot.
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Jan 23 2013, 11:04 AM
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Junior Member
359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
on maintenance now until 5pm JST
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Jan 23 2013, 03:26 PM
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Senior Member
3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
Dem, upcoming huge patch once again. Gonna take overnight for it.
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Jan 23 2013, 03:38 PM
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359 posts Joined: Sep 2007 From: Negara Dua Dimensi |
EMERGENCY CODE: 〔EXTENSION〕
the maintenance extended to 2000 JST. |
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Jan 23 2013, 04:25 PM
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3,304 posts Joined: Mar 2006 From: Chicago(Port25) |
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