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MMO Phantasy Star Online 2: New Genesis 6/9/2021, Play JP version please

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ultimaweaponx
post Jan 18 2013, 02:16 PM

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QUOTE(riku2replica @ Jan 18 2013, 10:32 AM)
Malas.
takpe, ko mmg tak boleh harap pun.
riku2replica
post Jan 18 2013, 05:01 PM

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QUOTE(ultimaweaponx @ Jan 18 2013, 02:16 PM)
takpe, ko mmg tak boleh harap pun.
*
tau x pe. Pakai character apa pun noob.
GameFr3ak
post Jan 21 2013, 08:52 AM

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Guys, what's the latency like?
ultimaweaponx
post Jan 21 2013, 09:12 AM

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QUOTE(GameFr3ak @ Jan 21 2013, 08:52 AM)
Guys, what's the latency like?
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its playable with mobile 3G device.
once I played with a friend who was using P1.

P/S:of course its not recommended tho.

u might want to check some of my/hiroshisora's livestream on twitch urself.
GameFr3ak
post Jan 21 2013, 09:36 AM

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QUOTE(ultimaweaponx @ Jan 21 2013, 09:12 AM)
its playable with mobile 3G device.
once I played with a friend who was using P1.

P/S:of course its not recommended tho.

u might want to check some of my/hiroshisora's livestream on twitch urself.
*
I'm on unifi. "Playable" is pretty vague though. 2 secs delay can be playable for someone people but I can only deal with 500ms delay lol
ultimaweaponx
post Jan 21 2013, 09:50 AM

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QUOTE(GameFr3ak @ Jan 21 2013, 09:36 AM)
I'm on unifi. "Playable" is pretty vague though. 2 secs delay can be playable for someone people but I can only deal with 500ms delay lol
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well, im on VIP20 and still able to play it while torrenting full speed. so yeah. smile.gif
GameFr3ak
post Jan 21 2013, 09:57 AM

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QUOTE(ultimaweaponx @ Jan 21 2013, 09:50 AM)
well, im on VIP20 and still able to play it while torrenting full speed. so yeah. smile.gif
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so no delay i assume ? rclxms.gif
ultimaweaponx
post Jan 21 2013, 10:00 AM

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QUOTE(GameFr3ak @ Jan 21 2013, 09:57 AM)
so no delay i assume ?  rclxms.gif
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u might find somewhat delay when the lobby is full especially when emergency quest (random large scale quest). but can say no lag during the gameplay.
skirata_k
post Jan 21 2013, 10:29 AM

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QUOTE(GameFr3ak @ Jan 21 2013, 09:36 AM)
I'm on unifi. "Playable" is pretty vague though. 2 secs delay can be playable for someone people but I can only deal with 500ms delay lol
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i think unifi should be fine. i have sudden spikes at times. but hey, i'm on Streamyx 512k.
often skyping with ultimaweaponx through my playtime while at it. laugh.gif
Sora
post Jan 21 2013, 12:19 PM

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QUOTE(GameFr3ak @ Jan 21 2013, 09:57 AM)
so no delay i assume ?  rclxms.gif
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As a unifi user as myself, 9/10 you'll have zero delays because of the way the game is coded to be.
Which is damn bloody good IMO, the only time you would feel the lag/delay is when the servers are screwing up which also means it's their problem not ours.

To clarify a little on what I mentioned above, everything you see/experience in game are all moving locally in your PC.
The only thing that needs the server to communicate with you is the Players moving around in the map.
When I mentioned moving locally in your PC, it means that whatever you touch or get hit by anything, you will get it.

Basically in short, when you hit something it will send the data to the server that you've hit the target then it'll send the data back to you showing the damage on screen.
You'll feel the lag when you see the damage not showing up at all but of course don't stop and not move because as I said earlier, if you do get hit in YOUR SCREEN, you will get hit regardless despite the PC > server communication is being delayed or whatever.

Edit - To add on to what ultima mentioned about lag in lobbies, its basically like every other MMO out there when you see countless of players in one town where your PC just lags trying to render out all the characters at once. That kind of lag is unavoidable. sweat.gif

If you want you can take a look at this random video I uploaded long ago. laugh.gif


Excuse our voices, we were super sleepy when I was recording this. tongue.gif

This post has been edited by Sora: Jan 21 2013, 12:23 PM
GameFr3ak
post Jan 21 2013, 01:57 PM

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QUOTE(Sora @ Jan 21 2013, 12:19 PM)
As a unifi user as myself, 9/10 you'll have zero delays because of the way the game is coded to be.
Which is damn bloody good IMO, the only time you would feel the lag/delay is when the servers are screwing up which also means it's their problem not ours.

To clarify a little on what I mentioned above, everything you see/experience in game are all moving locally in your PC.
The only thing that needs the server to communicate with you is the Players moving around in the map.
When I mentioned moving locally in your PC, it means that whatever you touch or get hit by anything, you will get it.

Basically in short, when you hit something it will send the data to the server that you've hit the target then it'll send the data back to you showing the damage on screen.
You'll feel the lag when you see the damage not showing up at all but of course don't stop and not move because as I said earlier, if you do get hit in YOUR SCREEN, you will get hit regardless despite the PC > server communication is being delayed or whatever.

Edit - To add on to what ultima mentioned about lag in lobbies, its basically like every other MMO out there when you see countless of players in one town where your PC just lags trying to render out all the characters at once. That kind of lag is unavoidable. sweat.gif

If you want you can take a look at this random video I uploaded long ago. laugh.gif


Excuse our voices, we were super sleepy when I was recording this. tongue.gif
*
Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me.

I kinda get it. If there's low latency then the server must be located nearby? shocking.gif
ultimaweaponx
post Jan 21 2013, 02:04 PM

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QUOTE(GameFr3ak @ Jan 21 2013, 01:57 PM)
Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me.

I kinda get it. If there's low latency then the server must be located nearby?  shocking.gif
*
for now the server is located in japan.
or u might want to wait for international release which is around the end of the year.
Sora
post Jan 21 2013, 02:39 PM

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QUOTE(GameFr3ak @ Jan 21 2013, 01:57 PM)
Okay I get it. It's kinda like how dragon nest was coded as well. There are pros and cons for this but regardless, if it's laggy, then I may not be able to see it. But in case of extreme latency issue, I hit the mob, but no damage, I dodged the attack, but still damage registered on me.

I kinda get it. If there's low latency then the server must be located nearby?  shocking.gif
*
Yeah, it's kinda like whatever you see on your screen happens it will happen regardless.
Just that the numbers/damage will be coming out in stacks later on due to lag(if there is).

The servers are in Japan so the latency are usually around 100-200+ms as usual.
Though in comparison I'll prefer the distance between us to Japan rather than to the US servers. laugh.gif
Marcion
post Jan 21 2013, 03:31 PM

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talk about server delay , i have screenshot of vahdra big ship EQ yesterday night. no dead when the delay gone and everyone continue to fight it.

user posted image

ZeratoS
post Jan 21 2013, 06:31 PM

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Put it into context for you: I don't lag from UK.
eichi-sama
post Jan 22 2013, 03:28 PM

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Hey lvl 55 cap soon woot.
ultimaweaponx
post Jan 23 2013, 11:04 AM

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on maintenance now until 5pm JST
riku2replica
post Jan 23 2013, 03:26 PM

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Dem, upcoming huge patch once again. Gonna take overnight for it.
ultimaweaponx
post Jan 23 2013, 03:38 PM

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EMERGENCY CODE: 〔EXTENSION〕

the maintenance extended to 2000 JST.


riku2replica
post Jan 23 2013, 04:25 PM

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QUOTE(ultimaweaponx @ Jan 23 2013, 03:38 PM)
EMERGENCY CODE: 〔EXTENSION〕

the maintenance extended to 2000 JST.
*
Then u'll have more time to watch anime and eat KFC.

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