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 DOTA2 V4, Open Beta soon?

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am3rr
post May 4 2012, 01:45 AM

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QUOTE(-Torrz @ May 4 2012, 01:44 AM)
My mate said Batrider was nerfed in dota 2? He said in dota 1 it was better...
*
i also thinks the same, but i cant figure out the different. is it the 1.7 bat animation making me felt harder or the afterburn animation or just my feeling.
-Torrz
post May 4 2012, 01:52 AM

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I dunno, retired from the game when it was first released in dota 1, but he did tell me back in dota 1 it was pretty OP.
nightshade_nova
post May 4 2012, 02:23 AM

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QUOTE(-Torrz @ May 4 2012, 01:44 AM)
My mate said Batrider was nerfed in dota 2? He said in dota 1 it was better...
*
I think I remember Puppey saying that dota2 batrider firefly doesnt work under batrider himself or something compared to dota1.(it trails behind his model, but not directly under him in dota2)

Btw, epic game mouz vs navi.
Navi lost 1st game with weird picks, but managed to win 2nd game eventhough they STILL screw around with the ban.

Lets see how the 3rd one goes.
KcX35
post May 4 2012, 03:28 AM

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2:1 lol... mouz lost again ><
duabijitelur
post May 4 2012, 09:44 AM

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got any new hero?
hard2k
post May 4 2012, 09:49 AM

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New hero?
rclxms.gif
» Click to show Spoiler - click again to hide... «



This post has been edited by hard2k: May 4 2012, 09:50 AM
dlct87
post May 4 2012, 09:50 AM

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QUOTE(hard2k @ May 4 2012, 09:49 AM)
New hero?
rclxms.gif
» Click to show Spoiler - click again to hide... «



Added on May 4, 2012, 9:49 amNew hero?
rclxms.gif
» Click to show Spoiler - click again to hide... «

*
well the news is here lol, but my dota2 hasn't update yet, so usually how long we gonna wait before the patch hit?
hard2k
post May 4 2012, 09:52 AM

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around 12 usually there will be update..

Hezegroth
post May 4 2012, 10:24 AM

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wah phantom lancer
sixshot
post May 4 2012, 12:28 PM

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pub stomping

» Click to show Spoiler - click again to hide... «
Hezegroth
post May 4 2012, 12:45 PM

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try the pl, yeah say hi to juxtapose
0300078
post May 4 2012, 01:00 PM

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my favourite frm Dota 1 is here finally.
dlct87
post May 4 2012, 01:03 PM

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apparently now image will spawn image when hitting tower? or this mechanics already there since DotA 1?
xiaopuyo
post May 4 2012, 01:03 PM

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FFFUUUUUU CANT WAIT TO UPDATE !!!!

GAMEPLAY
- Added Phantom Lancer!
- Fixed being able to use ping to identify illusions.
- Fixed bug where we wouldn't always upgrade couriers in order of creation.
- Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions).
- Fixed being able to blink if you became rooted after you started casting.
- Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly.
- Fixed Searing Arrows not stacking with Eye of Skadi.
- Fixed Satyr firing Shockwave onto smoked/invisible heroes.
- When the courier returns items to the stash, items owned by the other team are now dropped on the ground.
- Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes).
- Attacking units now follow their target and then resume attack orders after getting disarmed.
- Updated attack animation for Spectre, with more impact on hit frame.

UI
- Tranquil Boots regen is now displayed on the HP bar.
- Clicking "No Courier" opens the shop with the courier item selected.
- As spectator, clicking courier button now queries the courier for the current query unit's team.
- Fixed creepstats drawing for all units when spectating.
- Fixed missing shared cooldown on the first use of an item.
- Extended the health bar above the stats area.
- Centered respawn label when showing death panel but not the buyback button.
- Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously.
- Fixed top bar timer not initializing
- Selling back a limited stock item within the sellback time restocks the shop.
- Broadcasters can now draw lines in the world.

BOTS
- Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it.
- Bots will no longer use items or abilities when they are individually disabled.
- Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane.
bobohead1988
post May 4 2012, 01:39 PM

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In Soviet Russia

Wards trap 4 people
jimlim007
post May 4 2012, 02:07 PM

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ursa so good, many night alr use it never gg smile.gif and tonight again smile.gif yes, opponent team pick their heros to counter ursa (furion, traxxe, lion, BH, pudge) but fail to block me tongue.gif

let me use ursa to win back my ratio, now is 17:20 win-lose hehehe...
hard2k
post May 4 2012, 02:18 PM

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haha yea bobo i watch this game live.!!
Epic game early and mid game m5 totally dominate na,vi
but when already reaching mid - late game
m5 decide to go roshan end up dark seer vacum + blackhole capturing all m5 hero is awesome!!!
then m5 is desperate to get mid rax coz navi seems to win every war since the roshan battle..
well its on the video in russia ward trap 4 ppl xDDD
worty every second to watch m5 vs navi final star ladder!


owh and mvp that game is twin head dragon!!

This post has been edited by hard2k: May 4 2012, 02:19 PM
tarvalslain87
post May 4 2012, 02:22 PM

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Any VOD up? Link? Missed it
bobohead1988
post May 4 2012, 02:23 PM

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QUOTE(hard2k @ May 4 2012, 02:18 PM)
but when already reaching mid -  late game
m5 decide to go roshan end up dark seer vacum + blackhole capturing all m5 hero is awesome!!!
then m5 is desperate to get mid rax coz navi seems to win every war since the roshan battle..

*

Mesti ini punya
hard2k
post May 4 2012, 02:26 PM

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QUOTE(bobohead1988 @ May 4 2012, 02:23 PM)

Mesti ini punya
*
hell yeah thats what im talking about..
Thanks to that they wipe m5 and start to gain control of the game

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