Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

Action/Platformer MASS EFFECT {3} v2, New MASS EFFECT game 2014.

views
     
Cheesenium
post Mar 15 2012, 12:18 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Wow, the whole thread is about the MP, while SP seems to be ignored.

How many people brought ME3 for that gawd awful MP?
Cheesenium
post Mar 16 2012, 04:24 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(reehdus @ Mar 15 2012, 10:34 PM)
Firstly, after that crap ending, and Bioware explicitly stating that this is the end of Shepard's story (multiple times at that), how can you be so stupid as to not see past the obvious red herring? Shepard's chest rising...i mean come on...DUHHH he's not dead! DLC or whatever this is not the end.

Secondly, even if there is no proper ending, so what? The game was great then, bar the ending. But it still was a good game.
*
The problem is, ME3 doesnt give you any decent ending to the whole 100 hours you spend playing the games. It just shove some nonsensical ending and thats it.

I love the first 2 games, but the final game, its crap with those Galactic Readiness crap, the garbage MP with random card packs and a nonsensical ending. Seriously, i want my money back now. It's just crap to the point that i should just take Mass Effect series ended in the second game. The third game is so lacking in almost everything.

The squadmates in the final game isnt as well written as the first 2 games. There are far lesser conversation option. Less interesting characters like Wrex, Thane, Mordin, Miranda and so on. EDI is fairly fun, but the rest, especially Vega, what the hell is he doing in the game? Garrus and Liara isnt as well developed in the final game too as they felt a lot more generic than the first 2 games. Not to forget, the conversation choices are far lesser than first 2 games.

Then, the problem with all those fetch quests. Go out, bring some junk to Citadel and get some war asset. Combat side quests are even lesser and shorter than ME2. Also, not to forget about the forced multiplayer crap, where you cant get good ending without playing some MP. Did CoD or BF ever did that where if you refuse to play the single player, your experience points earned in the multiplayer is halved?

Also, the problem with the multiplayer, i dont know why Bioware took out the progression tree from games like BF3, but then give the multiplayer a random different tiered cards pack system. It is incredibly annoying as you dont get to plan or foresee what will you get because the unlocks you'll get is random. Some people get Widow in their first pack, while some couldnt get it even after 20 packs. Is it fun to have such system in a game, where you have no control at all on what you get?

Geez thanks, EA, thanks for ruining everything. First NFS series with rubbish Hot Pursuit, then, BF3 with all sorts of redundant content like the single player and Metro. Now, ME3 is ruined with multiplayer and a unfulfilling ending.
Cheesenium
post Mar 17 2012, 08:57 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Jigoku @ Mar 17 2012, 01:41 AM)
5 Reason the fan is right

Not sure if anyone posted about his hmm.gif
*
Thats a damn good article, i would say.
Cheesenium
post Mar 19 2012, 08:14 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Grif @ Mar 19 2012, 01:40 AM)
WTF is this Diana Allers?

I much rather have that reporter from ME and ME2 than her.
*
Dont know and i dont like her at all. She's annoying.

At least she gave some war assets.



This post has been edited by Cheesenium: Mar 19 2012, 09:29 AM
Cheesenium
post Mar 28 2012, 11:11 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(TiF @ Mar 28 2012, 11:10 AM)
i tot the galaxy readiness drop 1% per day? y mine drop 4%?
*
Bioware wants you play more MP.
Cheesenium
post Apr 18 2012, 09:13 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Katsuke @ Apr 18 2012, 09:11 AM)
» Click to show Spoiler - click again to hide... «

*
Thats one of the reasons why i hate the side quest system so much in ME3.

You tend to miss out information on the quest you got, such as where the person is or even knowing that you got a side quest.
Cheesenium
post Apr 18 2012, 10:21 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(joeong @ Apr 18 2012, 09:30 PM)
but it adds so much realism to the game.
something like skyrim. the small details and chatter of random npc's may or may not be meaningful to your story. power ma! (i just got Tali lol havent seen the ending yet)
*
No, it doesnt. Walking pass someone listening to what are they saying, without interacting with them and got given a rubbish side quest is not realistic. Sometimes i just walk pass the quest given and didnt know where to meet the person again due to the incompetent Journal and map marking. Its suppose to be something that take a short time, not something that annoys the crap out of me because you I find the person.

Dont tell me you started doing that data analysis for your boss just because you heard your boss talking about needing a data analysis when you walk pass him.

All the flaws in the game, from rubbish side quest to really rubbish ending, has made a decent game to look like a rubbish game. So many poor design ideas and that includes the terrible multiplayer with gambling elements.
Cheesenium
post Apr 19 2012, 12:19 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(joeong @ Apr 18 2012, 11:54 PM)
LOL true also.
the sidequests in skyrim quite power tho. this one similar concept.
*
No, its not similar. Skyrim's one is decently implemented, as it rarely gives you a quest for overhearing someone. You have to talk to them for more information or some other way to find out about it because they want you to explore the game. Even if Skyrim wants to shove quests to you, it always appear at Miscellaneous section, rather than presenting it as a main quest to clutter your Journal.

Mass Effect 3's one does not and the quest is just shoved to you because you overheard someone talking about it. No conversation, no exploration. And the gameplay of these side quests are absolutely rubbish. Just dozens of boring fetch quests with no combat or anything to explore. It would be less painful to do these quests if they actually do some maps with some combat and a bit of exploration.

I do not know which game could top Mass Effect 3's disappointment this year. Mass Effect 3 is probably the worst game i ever played in the past few years. So much potential, but its so screwed up at the same time.

This post has been edited by Cheesenium: Apr 19 2012, 12:21 AM
Cheesenium
post Apr 21 2012, 01:46 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(ray148 @ Apr 21 2012, 01:20 PM)
i sort of agree on freedom of finishing your quest, but it's not fair to points it to ME3.
ME2 did this for the majority of the quests, same as ME1.

though, i liked how we don't have to interact with NPC to get a quest. it makes the environment more lively, albeit limited.
n i'm pretty sure lots of other games did this too--guild wars 2 & skyrim for example.
*
It is fair to point it to ME3's terrible side quests. Skyrim never shove you a main quest by overhearing someone. You need to interact with someone. The most it does is just put an entry for you in your journal. At the same time, ME2 and ME1 side quests, mostly require you to interact with the quest giver, not just walk pass and bam, a side quest for you to do.

Random people talking to each other adds atmosphere to make the game more lively, not shoving you rubbish quests by overhearing people.

Aside from some of the main quest, the whole ME3 single player is just terrible. I still want my money back, seriously. If ME3 got Game of the Year, game journalism needs to be burn with fire.
Cheesenium
post Apr 21 2012, 09:34 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(gaeria84 @ Apr 21 2012, 03:40 PM)
Cough, actually Skyrim does that a LOT

Me: *playing catch with the children*
Guard: *walks by* If you are out adventuring, you should steer clear of this cave, it's known to be haunted
Me: *map marker gets updated with location of cave* .... OK
Me: *plays hide and seek with children*
Courier: *interrupts* I have a letter for you
Me: FFFFFUUUUUFU
*
I played 140 hours of Skyrim that only happen like 2-3 times with the courier interrupts you. It's not even half as annoying as ME3's side quest. At least you can see the person and know that he has gave something to you.

The guard part is different, he is just suggesting you to explore a cave. It is optional and it has no impact or whatsoever if you choose to ignore it, unlike ME3's side quest where if you ignore it, less War Assets for you which affects the ending. War Assets become incredibly important if you are playing single player without being forced to play that gawd awful multiplayer. While in Skyrim, all you lost is just a chance to gain some xp.
Cheesenium
post Apr 25 2012, 07:06 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006


Malukah, who did some amazing cover for Skyrim's song, now, she wrote a song for Mass Effect 3. Man, its amazing.
Cheesenium
post Jun 23 2012, 11:00 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Katsuke @ Jun 23 2012, 08:12 AM)
» Click to show Spoiler - click again to hide... «


"Includes Code for ME3 DLC for Multiplayer."

Not sure what it gives, but codes for sale.  tongue.gif
*
I just bought the Normanday SR2 replica the other day, the replica comes with a code too.

And the Normandy looks amazing.
Cheesenium
post Jun 27 2012, 01:28 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
All 4 endings are good, way better than multicoloured explosion without any explanation.

I actually like Control ending the most. Followed by Refusal with the middle finger to Reapers.

The whole series is finally felt completed with a rather satisfying ending. Thank you, EA.
Cheesenium
post Jun 27 2012, 01:57 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(-Torrz @ Jun 27 2012, 01:49 PM)
I still think the overall story arc of the third game is still a mockery of what the series originally begin with.
*
At least it has some similarity with the original trilogy ending now where you can control the reapers to win the war as the renegade option or destroy them as a paragon option. The Star Child is a lot less annoying now, at least he sort of introduce himself than talk rubbish. ME3 is still no where as good as the first and second game, though.

Better than the multicoloured explosion with your team mates mysteriously beamed back to Normandy and fell on some strange planet.

No idea how they gonna continue this franchise as it's story is screwed up. Knowing EA, they will never leave ME universe the way it is now.

This post has been edited by Cheesenium: Jun 27 2012, 01:57 PM
Cheesenium
post Jul 3 2012, 12:29 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(gaeria84 @ Jul 3 2012, 11:51 AM)
Wonder why did they cut some of the dialogue in this scene? It was so heartwarming  cry.gif
IMO, it would make the ending 1000x better.  sad.gif

Damn you game, pulling on my heart strings. Haven't cried this much since Leandra's death in Dragon Age 2

» Click to show Spoiler - click again to hide... «


user posted image
*
Sadly that was cut, if not, that would make the original ending more bearable.

Definitely one of the best lines in the game.

 

Change to:
| Lo-Fi Version
0.0434sec    0.31    7 queries    GZIP Disabled
Time is now: 2nd December 2025 - 03:43 AM