I thought it would be similar to Diablo 2 where is singleplayer has saves in HDD where it has nothing to do with online, and multiplayer is where we save our chars in their server.
Logic is to really make it hard for ahbengs pirates
Hopefully its not like ubishit drm where one slight dc and the game kicks you out without reconnection function
I like the current direction of skill tree ( Although no longer a tree ) and auto stat distribution D3 is taking
About skills and abilities Last time D2 was all about the right build and stats you must vigorously follow D3 is now focuses more towards your playstyle, skillset and stratergy you're having... don't like it? then change around abit when theres no battle and wait for the cooldown
Sure theres no more manual putting points and seeing your damage increase... but its bland with 'put 10 points in to that skill just for damage increase and extra status effect'. With D3 now one skill can have up to 5 extra sub effects to choose from further customizing your build. And you can change on the fly without any hassle of visiting the npc other than skill change cooldown.
Sure D2 you can reset stats and skill but at certain condition that must be farmed...and you still have to reallocate 100 worth of points again if you're high level D3 made it simpler
Then theres townportal and identification scrolls So they remove this redundant but annoying quantity mechanic. So? Doesn't add any gameplay or element in the game other than go to this potion seller and make sure you always refill your tomes
Then theres the stats in D2 IMO what people use for Str - Just to equip armor/weapon and add a little damage Dex - For hitrate and blockrate and equip certain items Vit - Increase hp and life ( which is the only thing matter in hardcore ) Energy - Mana
And lets face it, most if not all builds either dump most of its points into Vit or Mana which in turn doesn't much offer anything unique to other builds So why not auto level it and make items class specific without requiring stats but only levels
Then theres some minor complains about being too easy or just go in and hack everything Well this is Act 1 after all And then this is one of the Elite skills that rarely spawns
Champions just make one wall
And we have yet to see other minion skills
Every design change and turns they took is always within valid reason Hell even they decided not to relate the male barbarian story to diablo 2 because then other classes feel left out which I can understand Although I wish they retain Wizard's previous resource, Instability which adds interesting gameplay to the role of Glass Cannon but then again combat proves too interesting to divert your attention to other things... Wish they fine tune it more
QUOTE(LemoNT @ Apr 16 2012, 03:14 PM)
If you can allocate stats in D3.... don't know why ppl put stat into INT for Barb Doesn't affect max rage/dmg....? Int only affect resistance for barb
Int/energy barb is for those warcry build spammers in D2
This post has been edited by bobohead1988: Apr 16 2012, 03:19 PM
Again, complaints like 'gamers nowadays are too casual' is far from a valid opinion. Its an empty statement, plain and simple. If I come across as being annoyed, that's because I am. Page after page of people ranting about a system they barely understand and can't put in the effort to research. Are you defending this behavior? Whatever happened to having an 'informed opinion'?
Sheesh.
Sometimes theres legit complains like "why car needs 5 wheels? 4 is more than enough"
and theres stupid complain like "why you revert the car back to 4 wheels? 5 wheels was fine on where it was and i was comfortable with it. Revert it back now"
Also Barb master race report in Leap,whirlwind and bash is what imma roll with
This post has been edited by bobohead1988: Apr 16 2012, 04:24 PM