I know how you feel.
Diablo 3 doesnt actually feel like im playing a diablo game. The art style is still feels like water colour art which doesnt give the gritty feeling. I think Grim Dawn's art style is what Diablo 3 should look like, gritty and dark.
The spell trees are gone, which feels a bit strange to me as you get spells by an unlock tree like CoD. It is not bad, but i think Blizzard might have done it better in my opinion as it feels a little bit dumbed down. Something along the lines of Skyrim or better, Guild Wars 2 would be really nice as i think the points attribute system in Diablo 2 is seriously unsuitable for a game these days.
However, i love the physics systems with corpse flying around or some random object destroyed. The melee and range attack does feel powerful compared to the impact less attacks in Torchlight.
I think Diablo 3 has a whole, as its has trade off between traditional ideas and new ideas, just as i am expecting from a Jay Wilson project. It will still be fairly competent, at least.
Still, i do not recommend CE though, as i dont think getting CE is a good idea. Too expensive and you might overhype it yourself. What i'll do now is, get standard edition and then, pay $35 for Grim Dawn at Kickstarter.
http://www.kickstarter.com/projects/cratee...comments?page=2Crate, developers of Grim Dawn absolutely nailed the art style of Diablo 1 and 2 while the effects are still fairly good. The art is terrible as the way it is now, cause they do not have full time artist. They only have 2 full time staff.
Been reading around the net a bit and they pretty much say the same thing as well. I guess I'll just get the standard one, and probably slap some kind of ENB mod on it. It's a shame and a bit sad really.