QUOTE(Deimos Tel`Arin @ Mar 9 2012, 12:27 PM)
i think so. most of my mods are from skyrim nexus.the portal mod only available on the workshop.
The Elder Scrolls V Skyrim V3, Fus Ros Dah!
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Mar 9 2012, 12:35 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
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Mar 9 2012, 12:37 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
oooo so the steam workshop has limited number of mods ooo
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Mar 9 2012, 02:50 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
QUOTE(Deimos Tel`Arin @ Mar 9 2012, 12:37 PM) depends on the modder.some modders rather upload their works on skyrimnexus rather than the workshop. Added on March 9, 2012, 2:50 pmif use skyrimnexus, download the nexus mod manager, it'll make your life easier This post has been edited by memphiz_zero88: Mar 9 2012, 02:50 PM |
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Mar 9 2012, 02:59 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
oooo bcos is it when too many mods liao, some mods must be loaded first etc etc yar?
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Mar 9 2012, 03:04 PM
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2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
yup. plus, the manager can help you install and uninstall mods rather than using manual methods.
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Mar 9 2012, 03:09 PM
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5,967 posts Joined: Oct 2004 From: Malaysia... Duh! |
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Mar 9 2012, 03:15 PM
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148 posts Joined: Sep 2005 |
QUOTE(emino @ Mar 9 2012, 03:09 PM) Actually, the built in mod loader in launcher can already organize load order since last patch, i think. the launcher only do more on the loose files rather than give detail on mods its self.NMM give more option on the mod update,installation and removal.either way since i am using SKYUI,i usually skips the launcher and use the Mod Manager Launcher SKSE option. |
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Mar 9 2012, 03:20 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
aaah okies. ok i just checked out the skyui
seems essential for pc player. wun feel so console liao |
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Mar 9 2012, 03:38 PM
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148 posts Joined: Sep 2005 |
QUOTE(Deimos Tel`Arin @ Mar 9 2012, 03:20 PM) much cleaner looking menu rather than vanilla one,even the icon can be changed.the only thing is you must install skse (skyrim script extender) and start the game using it.so NMM make a useful tool to me rather than the original launcher.. |
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Mar 9 2012, 03:42 PM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
okies. must try that later when back home.
oh btw how is the loading time for everyone? fast? i did not get the chance to use the high res textures dlc yet since win7 still 32bit one. 4gb ram = 3.25gb ram the loading time for me when enter new area, masuk room, keluar room, etc. load saved game, all very fast, macam under 5 seconds. O_O i dun even have the time to really finish read the stuff that appears during the brief loading moment. or it depends on the size of the area? larger rooms = longer load time etc? |
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Mar 9 2012, 08:08 PM
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Junior Member
148 posts Joined: Sep 2005 |
QUOTE(Deimos Tel`Arin @ Mar 9 2012, 03:42 PM) okies. must try that later when back home. the loading time is quite fair when exiting building/dungeon/cities/fast travel since it load the whole skyrim world..oh btw how is the loading time for everyone? fast? i did not get the chance to use the high res textures dlc yet since win7 still 32bit one. 4gb ram = 3.25gb ram the loading time for me when enter new area, masuk room, keluar room, etc. load saved game, all very fast, macam under 5 seconds. O_O i dun even have the time to really finish read the stuff that appears during the brief loading moment. or it depends on the size of the area? larger rooms = longer load time etc? |
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Mar 16 2012, 08:20 AM
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21 posts Joined: Feb 2008 |
Skyrim 1.5 beta is released, anybody tried it yet? Not gonna update mine since many of mods that I use would like break because of script dragon dependency
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Mar 16 2012, 07:21 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
The Elder Scrolls V: Skyrim patch 1.5 beta adds spectacular stabbing and suplexes
QUOTE Ever suplexed a lizard? Me neither, which is a shame, as “suplex a lizard” is 26th on my grand list of things to do in games before I die. After installing Skyrim beta patch 1.5, I’m going to walk from house to house in Tamriel starting fistfights with Argonians until I have. Then I can finally cross that off my list and move onto number 27: “tickle a giant.” Might not survive that one. The patch adds a collection of new melee kill animations that’ll let you finish off Skyrim’s denizens with extra flair. The patch also adds kill cams for projectile weapons and spells, which look a lot like Fallout 3′s dramatic long-shot cam. Shooting men off precarious perches is much more satisfying when you get to watch them topple to their doom in super slow motion. To install the patch, select “Skyrim beta” from the beta participation section in your Steam settings menu. It’s in beta, so it might be a good idea to backup your saves before making the switch, just in case. Here’s the full changelog. New features New cinematic kill cameras for projectile weapons and spells New kill moves and animations for melee weapons Shadows on grass available (PC) Smithing skill increases now factor in the created item’s value Improved visual transition when going underwater Improved distance LOD transition for snowy landscapes Bug fixes General crash fixes and memory optimizations Fixed issue with Deflect Arrows perk not calculating properly In “A Cornered Rat,” the death of certain NPCs no longer blocks progression Fixed issue where Farkas would not give Companion’s quests properly Fixed crash when loading saves that rely on data that is no longer being loaded Followers sneak properly when player is sneaking Fixed issue with weapon racks not working properly in Proudspire Manor Arrows and other projectiles that were stuck in objects in the world now clean up properly Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly Fixed issue where certain NPCs would fail to become Thieves Guild fences Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest Killing Viola before or after “Blood on the Ice” no longer blocks progression Fixed issue where Calixto would fail to die properly in “Blood on the Ice” In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly Fixed issue where letters and notes with random encounters would appear blank Fixed rare issue where dialogue and shouts would improperly play Lydia will now offer marriage option after player purchases Breezehome in Whiterun Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served Fixed rare issue with skills not increasing properly Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest Fixed issue with the ebony dagger having a weapon speed that was too slow Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress The third level of the Limbsplitter perk now properly improves all battle axes Fixed a rare issue where Sanguine Rose would not work properly In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions PCG This post has been edited by memphiz_zero88: Mar 16 2012, 07:21 PM |
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Mar 18 2012, 12:04 PM
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2,166 posts Joined: Jun 2008 |
hey guys, not sure if any of you experienced this, asked a couple of my mates but they're playing on consoles so maybe its different? but i doubt it.
anyways, sometimes I get hit by a spell, that looks like a giant icicle and my character goes flying. it looks pretty cool but it gets annoying after a while cause before my character gets up, he's hit again. is there a way to prevent this? thanks guys. |
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Mar 18 2012, 11:41 PM
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21 posts Joined: Feb 2008 |
QUOTE(CasaNova™ @ Mar 18 2012, 12:04 PM) hey guys, not sure if any of you experienced this, asked a couple of my mates but they're playing on consoles so maybe its different? but i doubt it. Hmm..I don't really use vanilla spells, but I think that's because that spell has knockdown properties? The standard solution would be increasing your frost resistance.anyways, sometimes I get hit by a spell, that looks like a giant icicle and my character goes flying. it looks pretty cool but it gets annoying after a while cause before my character gets up, he's hit again. is there a way to prevent this? thanks guys. |
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Mar 19 2012, 06:29 PM
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Staff
2,255 posts Joined: Jul 2008 From: meditating at Mt Emei |
has anyone tried this mod?
portal gun in skyrim http://steamcommunity.com/sharedfiles/filedetails/?id=15673 This post has been edited by memphiz_zero88: Mar 19 2012, 06:30 PM |
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Mar 20 2012, 10:36 AM
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2,844 posts Joined: Nov 2007 |
The Portal gun is basically a teleportation spell. I wonder if it has a distance limit? If I shoot at a far mountain, will I teleport there?
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Mar 20 2012, 11:07 AM
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148 posts Joined: Sep 2005 |
from what i read on the steam workshop,its still buggy but i rather ride my ethereal horse which i can summon anywhere.still the journey makes things interesting with lethal and moar dragon mod.
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Mar 20 2012, 11:12 AM
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Senior Member
4,341 posts Joined: Jan 2003 From: Bora-bora u jelly? Special: Age of multi-monitor |
QUOTE(memphiz_zero88 @ Mar 19 2012, 06:29 PM) has anyone tried this mod? nekked man with bear... man thats rough lolportal gun in skyrim http://steamcommunity.com/sharedfiles/filedetails/?id=15673 |
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Mar 21 2012, 11:15 AM
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Junior Member
148 posts Joined: Sep 2005 |
New Update
Not a detail from steam but still the my update is 224.6MB, for sure many mods will be broken.. |
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