Welcome Guest ( Log In | Register )

80 Pages « < 27 28 29 30 31 > » Bottom

Outline · [ Standard ] · Linear+

 The Elder Scrolls V Skyrim V3, Fus Ros Dah!

views
     
memphiz_zero88
post Mar 9 2012, 12:35 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
QUOTE(Deimos Tel`Arin @ Mar 9 2012, 12:27 PM)
^ ooo thanks!

all found-able in workshop o?

the kill children mod i had to install manually.
*
i think so. most of my mods are from skyrim nexus.
the portal mod only available on the workshop.
Deimos Tel`Arin
post Mar 9 2012, 12:37 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




oooo so the steam workshop has limited number of mods ooo
memphiz_zero88
post Mar 9 2012, 02:50 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
QUOTE(Deimos Tel`Arin @ Mar 9 2012, 12:37 PM)
oooo so the steam workshop has limited number of mods ooo
*
depends on the modder.
some modders rather upload their works on skyrimnexus rather than the workshop.


Added on March 9, 2012, 2:50 pmif use skyrimnexus, download the nexus mod manager, it'll make your life easier smile.gif

This post has been edited by memphiz_zero88: Mar 9 2012, 02:50 PM
Deimos Tel`Arin
post Mar 9 2012, 02:59 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




oooo bcos is it when too many mods liao, some mods must be loaded first etc etc yar?
memphiz_zero88
post Mar 9 2012, 03:04 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
yup. plus, the manager can help you install and uninstall mods rather than using manual methods.
TSemino
post Mar 9 2012, 03:09 PM

IG - riezforester
*******
Senior Member
5,967 posts

Joined: Oct 2004
From: Malaysia... Duh!


QUOTE(memphiz_zero88 @ Mar 9 2012, 03:04 PM)
yup. plus, the manager can help you install and uninstall mods rather than using manual methods.
*
Actually, the built in mod loader in launcher can already organize load order since last patch, i think.
qhalidx
post Mar 9 2012, 03:15 PM

Getting Started
**
Junior Member
148 posts

Joined: Sep 2005


QUOTE(emino @ Mar 9 2012, 03:09 PM)
Actually, the built in mod loader in launcher can already organize load order since last patch, i think.
*
the launcher only do more on the loose files rather than give detail on mods its self.NMM give more option on the mod update,installation and removal.either way since i am using SKYUI,i usually skips the launcher and use the Mod Manager Launcher SKSE option.
Deimos Tel`Arin
post Mar 9 2012, 03:20 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




aaah okies. ok i just checked out the skyui

seems essential for pc player.

wun feel so console liao
qhalidx
post Mar 9 2012, 03:38 PM

Getting Started
**
Junior Member
148 posts

Joined: Sep 2005


QUOTE(Deimos Tel`Arin @ Mar 9 2012, 03:20 PM)
aaah okies. ok i just checked out the skyui

seems essential for pc player.

wun feel so console liao
*
much cleaner looking menu rather than vanilla one,even the icon can be changed.the only thing is you must install skse (skyrim script extender) and start the game using it.so NMM make a useful tool to me rather than the original launcher..
Deimos Tel`Arin
post Mar 9 2012, 03:42 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




okies. must try that later when back home.

oh btw how is the loading time for everyone? fast?

i did not get the chance to use the high res textures dlc yet since win7 still 32bit one. 4gb ram = 3.25gb ram


the loading time for me when enter new area, masuk room, keluar room, etc. load saved game, all very fast, macam under 5 seconds. O_O

i dun even have the time to really finish read the stuff that appears during the brief loading moment.

or it depends on the size of the area? larger rooms = longer load time etc?
qhalidx
post Mar 9 2012, 08:08 PM

Getting Started
**
Junior Member
148 posts

Joined: Sep 2005


QUOTE(Deimos Tel`Arin @ Mar 9 2012, 03:42 PM)
okies. must try that later when back home.

oh btw how is the loading time for everyone? fast?

i did not get the chance to use the high res textures dlc yet since win7 still 32bit one. 4gb ram = 3.25gb ram
the loading time for me when enter new area, masuk room, keluar room, etc. load saved game, all very fast, macam under 5 seconds. O_O

i dun even have the time to really finish read the stuff that appears during the brief loading moment.

or it depends on the size of the area? larger rooms = longer load time etc?
*
the loading time is quite fair when exiting building/dungeon/cities/fast travel since it load the whole skyrim world..
puppeto4
post Mar 16 2012, 08:20 AM

New Member
*
Junior Member
21 posts

Joined: Feb 2008


Skyrim 1.5 beta is released, anybody tried it yet? Not gonna update mine since many of mods that I use would like break because of script dragon dependency
memphiz_zero88
post Mar 16 2012, 07:21 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
The Elder Scrolls V: Skyrim patch 1.5 beta adds spectacular stabbing and suplexes

QUOTE
Ever suplexed a lizard? Me neither, which is a shame, as “suplex a lizard” is 26th on my grand list of things to do in games before I die. After installing Skyrim beta patch 1.5, I’m going to walk from house to house in Tamriel starting fistfights with Argonians until I have. Then I can finally cross that off my list and move onto number 27: “tickle a giant.” Might not survive that one.

The patch adds a collection of new melee kill animations that’ll let you finish off Skyrim’s denizens with extra flair. The patch also adds kill cams for projectile weapons and spells, which look a lot like Fallout 3′s dramatic long-shot cam. Shooting men off precarious perches is much more satisfying when you get to watch them topple to their doom in super slow motion.

To install the patch, select “Skyrim beta” from the beta participation section in your Steam settings menu. It’s in beta, so it might be a good idea to backup your saves before making the switch, just in case. Here’s the full changelog.

New features

New cinematic kill cameras for projectile weapons and spells
New kill moves and animations for melee weapons
Shadows on grass available (PC)
Smithing skill increases now factor in the created item’s value
Improved visual transition when going underwater
Improved distance LOD transition for snowy landscapes

Bug fixes

General crash fixes and memory optimizations
Fixed issue with Deflect Arrows perk not calculating properly
In “A Cornered Rat,” the death of certain NPCs no longer blocks progression
Fixed issue where Farkas would not give Companion’s quests properly
Fixed crash when loading saves that rely on data that is no longer being loaded
Followers sneak properly when player is sneaking
Fixed issue with weapon racks not working properly in Proudspire Manor
Arrows and other projectiles that were stuck in objects in the world now clean up properly
Fixed issue where “Rescue Mission” was preventing “Taking Care of Business” from starting properly
Fixed issue where certain NPCs would fail to become Thieves Guild fences
Fixed issue in “Diplomatic Immunity” where killing all the guards in the Thalmor Embassy before starting the quest would break progress
In “Hard Answers,” picking up the dwarven museum key after completing the quest, no longer restarts the quest
Killing Viola before or after “Blood on the Ice” no longer blocks progression
Fixed issue where Calixto would fail to die properly in “Blood on the Ice”
In “Waking Nightmare” fixed occasional issue where Erandur would stop pathing properly
Fixed issue where letters and notes with random encounters would appear blank
Fixed rare issue where dialogue and shouts would improperly play
Lydia will now offer marriage option after player purchases Breezehome in Whiterun
Fixed issue where if player manually mined ore in Cidhna Mine, jail time would not be served
Fixed rare issue with skills not increasing properly
Fixed issue where the Headsman’s Axe did not gain proper buff from Barbarian perk
In “A Night to Remember” it is no longer possible to kill Ysolda, Ennis or Senna before starting the quest
Fixed issue with the ebony dagger having a weapon speed that was too slow
Fixed issue with “The Wolf Queen Awakened” where backing out of a conversation with Styrr too soon would block progress
The third level of the Limbsplitter perk now properly improves all battle axes
Fixed a rare issue where Sanguine Rose would not work properly
In “Tending the Flames” King Olaf’s Verse will no longer disappear from explosions

PCG

This post has been edited by memphiz_zero88: Mar 16 2012, 07:21 PM
CasaNova™
post Mar 18 2012, 12:04 PM

Look at all my stars!!
*******
Senior Member
2,166 posts

Joined: Jun 2008


hey guys, not sure if any of you experienced this, asked a couple of my mates but they're playing on consoles so maybe its different? but i doubt it.

anyways, sometimes I get hit by a spell, that looks like a giant icicle and my character goes flying. it looks pretty cool but it gets annoying after a while cause before my character gets up, he's hit again. is there a way to prevent this?

thanks guys.
puppeto4
post Mar 18 2012, 11:41 PM

New Member
*
Junior Member
21 posts

Joined: Feb 2008


QUOTE(CasaNova™ @ Mar 18 2012, 12:04 PM)
hey guys, not sure if any of you experienced this, asked a couple of my mates but they're playing on consoles so maybe its different? but i doubt it.

anyways, sometimes I get hit by a spell, that looks like a giant icicle and my character goes flying. it looks pretty cool but it gets annoying after a while cause before my character gets up, he's hit again. is there a way to prevent this?

thanks guys.
*
Hmm..I don't really use vanilla spells, but I think that's because that spell has knockdown properties? The standard solution would be increasing your frost resistance.
memphiz_zero88
post Mar 19 2012, 06:29 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
has anyone tried this mod? drool.gif
portal gun in skyrim

http://steamcommunity.com/sharedfiles/filedetails/?id=15673



This post has been edited by memphiz_zero88: Mar 19 2012, 06:30 PM
Andrew Lim
post Mar 20 2012, 10:36 AM

Just keep on keeping on
*******
Senior Member
2,844 posts

Joined: Nov 2007


The Portal gun is basically a teleportation spell. I wonder if it has a distance limit? If I shoot at a far mountain, will I teleport there?
qhalidx
post Mar 20 2012, 11:07 AM

Getting Started
**
Junior Member
148 posts

Joined: Sep 2005


from what i read on the steam workshop,its still buggy but i rather ride my ethereal horse which i can summon anywhere.still the journey makes things interesting with lethal and moar dragon mod.
Mr_47
post Mar 20 2012, 11:12 AM

***NOT MODERATOR *** Post : +10,000,000,00 Warn: 100%
*******
Senior Member
4,341 posts

Joined: Jan 2003
From: Bora-bora u jelly? Special: Age of multi-monitor



QUOTE(memphiz_zero88 @ Mar 19 2012, 06:29 PM)
has anyone tried this mod? drool.gif
portal gun in skyrim

http://steamcommunity.com/sharedfiles/filedetails/?id=15673


*
nekked man with bear... man thats rough lol
qhalidx
post Mar 21 2012, 11:15 AM

Getting Started
**
Junior Member
148 posts

Joined: Sep 2005


New Update
Not a detail from steam but still the my update is 224.6MB, for sure many mods will be broken..

80 Pages « < 27 28 29 30 31 > » Top
 

Change to:
| Lo-Fi Version
0.0336sec    0.55    6 queries    GZIP Disabled
Time is now: 21st December 2025 - 11:34 PM