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DS turned into ICC, Gg.com
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TSdragna
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Jan 19 2012, 10:26 AM, updated 14y ago
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I read this on MMO today and feel that it's pointless for them to have added buffs, and it will start off next week with 5% buffs to all raid members and gradually increase from time to time, exactly the same during ICC. They did not state how much the buff will stack but I'm going to guess 30% also. I think blizzard made this move to allow casuals to complete DS easily, from a chart that was posted on MMO earlier it showed that only 4-5% of the whole WoW population had only completed DS in normal/herioc.. thats sad. Your thoughts? » Click to show Spoiler - click again to hide... « SourceDuring the scheduled server maintenance on the week of January 31, the Dragon Soul raid will become enveloped by the “Power of the Aspects” spell, reducing the health and damage dealt of all enemies in the raid by 5%. This spell will grow progressively stronger over time to reduce the difficulty and make the encounters more accessible. The spell will affect both normal and Heroic difficulties, but it will not affect the Looking for Raid difficulty.
The spell can also be disabled by talking to Lord Afrasastrasz at the beginning of Dragon Soul, if a raid wishes to attempt the encounters without the aid of the Dragon Aspects.
For those of you who raided in Firelands and/or Icecrown you’re no doubt aware that as time goes on we want to keep people progressing by adjusting the difficulty. For any number of reasons a group may be having difficulty on a specific encounter each week, and our intent in adjusting the content is to ensure the ability to keep progressing, enjoying the content, and gearing up. With Icecrown we progressively buffed the players, and while this slow progression (and ability to opt-out of the buff) were both beneficial, it led to an expectation of your characters power, and once you left the raid you could certainly feel less effective. For Firelands we attempted to fix that by nerfing the content instead of buffing players, but we nerfed the content difficulty all at one time, which was counterproductive for players who really didn’t need as severe a change as we made. With Dragon Soul we’re attempting to do the best of both by having a progressive nerf to the content, keeping player power constant while providing small increases in assistance over a long period of time, as well as allowing players to opt-out of the assistance by speaking to Lord Afrasastrasz.
We hope you continue to enjoy Dragon Soul, and that these changes encourage you to attempt a higher difficulty, or just keep pushing to down that next boss.
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TheNameX
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Jan 19 2012, 10:47 AM
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I believe the move is coming from business POV. Between the hardcore people and casual players, casuals definitely is the bigger portion on the playerbase. It's not surprise for Blizz to take such a move to take care the bigger portion of their income. At least they provide the option of turning hte buff off for those who think they did not need such tweak.
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jarofclay
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Jan 19 2012, 12:33 PM
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Klipsch Addict
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Well, there's an option to turn off the buff if there's a need to feel good about it. Rather than nerfing it (where you have no choice), I applaud them for giving this "buff" ala ICC style.
However, I'm seeing this will help those semi hardcore guilds like mine to have more chances on Spine HM... at this juncture I think it's overtuned for 99.99% of the population; not to mention to class stacking crap as well.
Added on January 19, 2012, 1:00 pmThis really took the words out of my mouth:
Q: If they don't have to be like us, why do they have to have nerfs to get to our position in HM Raiding?
A: Because they want to and they pay the same amount for the game? I don't know, man. How is it good for the game to have 1% of players parading around for months and months and a 99% sitting around with nothing to do because they're sick and tired of wiping?
Your solution is "Well then they should get better or quit." and that's just not reasonable for a video game comprised of millions of people looking to just have some fun. It's still a computer game.
This post has been edited by jarofclay: Jan 19 2012, 01:00 PM
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prasys
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Jan 20 2012, 12:45 AM
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Heros Never Die
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It's good move actually for casuals anyway. They have an option to turn it off so once you've people geared for your group you can try the original fight
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busbos
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Jan 20 2012, 07:21 PM
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1st of all..it's not a buff to raid..it's a nerf to enemies (including bosses) in DS which is 5% less health n dmg done to players.. however blizzard already stated that they r doing this bcoz of the statistics showing the % of players completing DS is normal mode is low..so they hope that by applying the said nerf..more players can complete DS in normal.. they also said that if the 5% is enough..there wont be anymore similar nerf in the future » Click to show Spoiler - click again to hide... « Well the nerfs are going to be progressive enough, as I said, I don't see a 5% change being a big enough change for Raid Finder players to suddenly start clearing Normal. We also don't know where we'll end up. We plan to increase the spell by 5% about every month, but we're not sure if we'll need to. If we see a lot of people able to keep progressing and downing bosses, maybe 5% is all we need. It's going to be watching completion numbers and seeing where that gets us. We're not assuming we'll need to go as far as we did with ICC. It's not going to be automatic, our hand is on the dial.
The increase is not automatic or set in its frequency. We will be manually controlling when it increases, if at all. It will be completely based on how many people we see able to complete the raid, and our decision to increase it or not.
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Jimmzx
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Jan 26 2012, 10:12 PM
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New Member
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as a casual player like me that raids only 3-4 hours a week i would say this buff is godsend
i just hope Mists of pandaria comes sooner after clearing DS with the buff blizz implemented and not let us sit n rot for months
This post has been edited by Jimmzx: Jan 26 2012, 10:13 PM
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DavalPrestor
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Jan 27 2012, 03:25 PM
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New Member
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This is just stupid. The casuals already have lfr, there's no reason to raid DS any further, and I'm speaking as a casual myself.
My casual guild 9 man normal DS up to Ultraxion yesterday because one of the raiders didn't show up and the quality of pugs in Gundrak is just....
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helven
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Sep 19 2012, 02:03 PM
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QUOTE(TheNameX @ Jan 19 2012, 10:47 AM) I believe the move is coming from business POV. Between the hardcore people and casual players, casuals definitely is the bigger portion on the playerbase. It's not surprise for Blizz to take such a move to take care the bigger portion of their income. At least they provide the option of turning hte buff off for those who think they did not need such tweak. +1 Definitely is a business POV. If it doesn't make money, we won't do it. Simply realistic. You know games does have difficulties choices? Difficulties choices does exists long ago. Casual doesn't put much importance on the game, they just want to see and leave, they will go for easy mode. Hardcore likes to play the game in deep, math everything, strategies and etc, they can go for difficult mode, even to request for a harder version. I'm sorry if blizz could not fullfill the minority, it is just not profitable to invest on minority. It is still a commercial server, decision will be made primary base on profit input. After all, It's still a computer game. Why so serious?just my 2cents
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jarofclay
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Sep 20 2012, 10:42 PM
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Klipsch Addict
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Wow, why are you necro-ing this thread from 8 months ago... QUOTE(helven @ Sep 19 2012, 02:03 PM) +1 Definitely is a business POV. If it doesn't make money, we won't do it. Simply realistic. You know games does have difficulties choices? Difficulties choices does exists long ago. Casual doesn't put much importance on the game, they just want to see and leave, they will go for easy mode. Hardcore likes to play the game in deep, math everything, strategies and etc, they can go for difficult mode, even to request for a harder version. I'm sorry if blizz could not fullfill the minority, it is just not profitable to invest on minority. It is still a commercial server, decision will be made primary base on profit input. After all, It's still a computer game. Why so serious?just my 2cents
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helven
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Sep 21 2012, 01:15 AM
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lol i just saw the date after i posted
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Jas2davir
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Sep 21 2012, 12:59 PM
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idk about you guys but i like getting carried hard in normal ds pre nerf
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Frostlord
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Sep 21 2012, 05:29 PM
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its a move to attract casual players but i think the execution is wrong. IMO they should do it this way
1) when u start the raid, u can talk to one of the dragon aspect (or insert any random NPC here) and ask for their blessings/help 2) by doing the above, u get the said buff. but if u choose to ignore the NPC altogether u get no buff 3) after completing DS, u get the extra achivement if u do it with no buff. that way for those hardcore gamers they still can differentiate themselves from casual gamers meanwhile casual gamers will not be left out of DS loots
just my 2cents
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