Continued from v1: http://forum.lowyat.net/topic/1070442
Continued from v2: http://forum.lowyat.net/topic/1159074
Continued from v3: http://forum.lowyat.net/topic/1263104
Official Website: http://heroesofnewerth.com/
Official Forum: http://forums.heroesofnewerth.com/
Facebook Profile: http://www.facebook.com/heroesofnewerth
Steam Group: http://steamcommunity.com/groups/honmy
Wiki: http://honwiki.net/wiki/Main_Page
Mid Wars is a new 5v5 map in HoN that have only 1 lane and a bunch of new features that makes it a fast, intense and action packed version of the game. Respawns are fast, no gold is lost on death and since all 10 heroes is bunched together in the same lane you can expect team clashes to happen as early as level 1. Games are shorter and there are less time in game doing nothing while waiting your hero respawn. As a side effect I noticed that people troll and flame a lot less because they're are too busy actually playing the game than to type out flames or rages. Also there are less frustration of losing an hour long game as the game generally ends in 15-20 minutes. You'll collect silver coins faster this way too. It's way more than just a normal dota map with Only Mid mode turned on.
- Smaller map with only 1 lane (shorter and only have 2 towers for each side).
- Respawn time is lowered according to level from 4 seconds at level 1 up to 15 seconds at level 25.
- Removal of gold loss upon death similar to casual mode.
- Increasing the bounty on hero kills to accelerate the economy of each match.
- The Blind Ban: Three bans were given to each team with the selections remaining hidden until all six selections were locked in. Allow bans to overlap between the teams, which inevitably instil a fear of "wasting a ban". This hidden mechanic lead to strategic depth and all-around fun situations in the picking phase where players are forced to decide whether to ban heroes they don't like and risk wasting that ban, or ban heroes they think would counter their line-up and race to make their choices once the blind banning is complete
- Rune spawn point close enough to the midpoint of the map that the fight flows to the north rune and back again to the center every two minutes as new runes spawn.
- Neutrals are located at the center of the map, either side can gain access to them and anyone going for the rune can immediately react to anyone approaching the neutrals.
- Transmutenstein and Zorgath replaces Kongor as Boss monster and drop Tablet of Power (Double Damage, Illusion, Haste and Regen tablet all in one) and Token of Sight (Now a buff instead of item so that it don't take item slot) that gives True Vision and Clear Vision until the bearer dies.
Sawse
This post has been edited by wKkaY: Oct 18 2014, 09:55 PM
Oct 31 2011, 11:38 AM, updated 8y ago

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