steam sez 6-7 hours?
Darkz01 said 20 hours.
i think mine probably 25 - 30 hours?
Steam Steam Promotion, Discussion and FAQ Thread V9, Read latest post for latest promotion
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Nov 15 2011, 11:27 AM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
^ erm cannot remember.
steam sez 6-7 hours? Darkz01 said 20 hours. i think mine probably 25 - 30 hours? |
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Nov 15 2011, 11:28 AM
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Nov 15 2011, 12:27 PM
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QUOTE(Deimos Tel`Arin @ Nov 15 2011, 11:27 AM) ^ erm cannot remember. On my steam client it clocked me 23hours.steam sez 6-7 hours? Darkz01 said 20 hours. i think mine probably 25 - 30 hours? 1hour jusr testing to get familiar with it mechanism.. Another 20 hours is the real gameplay. The balance just testing out new unlocked option. How the heck they finished in 6-7 hours?? If i play god mode with unlimited ammo.then probably i can finish on that time. This post has been edited by Darkz01: Nov 15 2011, 12:29 PM |
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Nov 15 2011, 12:34 PM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
^ lulz on my steam profile it wrote 6-7 hours bcos i spent most of it on "non steam" version.
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Nov 15 2011, 12:37 PM
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owh u talk bout ur time frame rupanya.
I tot on steam community lol. |
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Nov 15 2011, 12:57 PM
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Nov 15 2011, 03:12 PM
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Didn't Alpha Protocol sold for like $2 bucks few months ago during the Sega sales.
Anyhow finished this game ages ago, enjoyable but you can easily feel it was very rushed and buggy. The skills trees balancing in this game is very broken not to mention the characters animation is really hilarious to look at, really lacks polished but the facial animations is almost top notch. Also most of the bosses in this game is beyond superhuman........ This post has been edited by l337hunter: Nov 15 2011, 03:12 PM |
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Nov 15 2011, 03:16 PM
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2,516 posts Joined: Feb 2007 From: Uarla Umpur |
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Nov 15 2011, 03:16 PM
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3,809 posts Joined: Sep 2007 From: Jakarta |
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Nov 15 2011, 03:26 PM
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I not yet even download the Alpha Protocol bought during sega sales. Just too tempting with the price. Will give it a try sometime
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Nov 15 2011, 03:30 PM
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4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
QUOTE(l337hunter @ Nov 15 2011, 03:12 PM) Didn't Alpha Protocol sold for like $2 bucks few months ago during the Sega sales. true, agree. Anyhow finished this game ages ago, enjoyable but you can easily feel it was very rushed and buggy. The skills trees balancing in this game is very broken not to mention the characters animation is really hilarious to look at, really lacks polished but the facial animations is almost top notch. Also most of the bosses in this game is beyond superhuman........ but if we look past those flaws, we will have a fun experience with it! |
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Nov 15 2011, 03:34 PM
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Nov 15 2011, 04:09 PM
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Nov 15 2011, 11:01 PM
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Valve: 'Games as a service' in 5 years "won't be a buzzword like it is now"
QUOTE Half-Life creator and Steam operator Valve has long heralded 'games as a service', and many big studios and publishers are now embracing that philosophy and business model. The traditional "fixed-product to consumer model", whether retail or digital, is "just more limited" compared to those where the "game is connected, alive," and bristling with "valuable features." This approach of 'as a service' for games will "simply be the baseline" for all the highest performers. It'll no longer have that 'buzzword vibe' about it, but be accepted as vital. "The best current example of this is the community and interest that has developed around creating assets for Team Fortress 2. We hoped it would be fun and lucrative when it launched and we were pleasantly surprised on both points," said Valve's head of business development Jason Holtman in an interview. You can't 'fire and forget' titles anymore. "It builds community because people like to both create things themselves and they like to consume things that others make – not just the original creator," he explained. Team Fortress 2 is now a free-to-play shooter from Valve. "Communities happen because through this there are just more connections in the experience. It is no longer just Team Fortress 2 creators at Valve having a conversation with players, but now many more of those connected threads arise between the people involved with the game – the players, community creators, and traditional creators." The traditional boxed product and 'games as a service' are "fundamentally different," he said. "The traditional fixed-product to consumer model – delivered via retail or digital – is just more limited. It doesn’t mean that there won’t be some continued success in that, but there is far more opportunity when the game is connected, alive, and has a host of valuable features," continued Holtman. "It certainly won’t be a buzzword like it is now. It will simply be the baseline of all the best and most successful video games," he replied when asked where it'll be in 5 years time. "We hope that we are making great tools for developers to use to have these opportunities. And at the same time, we hope that video game developers find what we are doing interesting and that they want to participate and explore the possibilities. It’s early and there’s a lot of learning and experimentation taking place." Check out the full interview between Jason Holtman and MCV. Valve has over the years offered a steady stream of content updates to their PC titles, which include things like extra chapters to Left 4 Dead at no charge. Source: Strategy Informer |
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Nov 16 2011, 03:07 AM
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Nov 16 2011, 07:15 AM
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Steam:
Mid Week sale The Elder Scrolls 4: Oblivion GOTY |-75%| USD4.99 The Elder Scrolls 4: Oblivion Deluxe Edition |-75%| USD6.24 Daily sale Alien Zombie Megadeth|-50%| USD2.49 |
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Nov 16 2011, 07:38 AM
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dat elders scrolls
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Nov 16 2011, 07:47 AM
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4,934 posts Joined: Sep 2008 From: Setapak |
Time to get the TES:O deluxe edition
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Nov 16 2011, 08:02 AM
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Nov 16 2011, 08:02 AM
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Thinking of buy oblivion deluxe for collection's sake...
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