lulz wuts with the pink fetish.
Dungeon Defenders V1, -= Happy Farming UMF
Dungeon Defenders V1, -= Happy Farming UMF
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Nov 15 2011, 10:22 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
lulz wuts with the pink fetish.
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Nov 15 2011, 10:44 AM
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Senior Member
1,534 posts Joined: May 2005 |
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Nov 15 2011, 01:55 PM
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Junior Member
72 posts Joined: Aug 2008 From: Klang, Selangor |
maaaanaaaa.... poor dy...
Ah kong : ask dan about pink fetish Ngau : need to train monk... solo it XD |
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Nov 15 2011, 02:25 PM
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Junior Member
272 posts Joined: May 2008 From: Over the mOON |
guys, why people say weisgram (app weapon from halloween) is bugged? the stats quite nice >.<
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Nov 15 2011, 07:07 PM
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Junior Member
315 posts Joined: Apr 2008 |
there's a 335mb update now...what's it about? any ideas?=D
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Nov 15 2011, 08:04 PM
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Senior Member
3,809 posts Joined: Sep 2007 From: Jakarta |
Dungeon Defenders PC SDK public, pre-alpha pass for new mode available
![]() QUOTE Dungeon Defenders, Trendy Entertainment's stalwart downloadable title launched in the midst of the end-of-year madness, recently released its software development kit (SDK) and a pre-alpha pass to a new game mode on PC. The Dungeon Defenders SDK allows modders to tweak all aspects of the game and create... well, whatever they've got the the talent to come up with. Compelling new levels would be a great place to start. Trendy also launched a pre-alpha pass for the game's 16-player capture the flag mode. In it, two teams of eight compete to hold the flag longest, with players able to import their existing characters. It is an alpha, so dive in if you're ready to give plenty of feedback. Source: Joystiq |
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Nov 16 2011, 08:34 AM
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Junior Member
72 posts Joined: Aug 2008 From: Klang, Selangor |
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Nov 16 2011, 03:20 PM
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Junior Member
371 posts Joined: Sep 2006 |
ffffffuuuuuuu
banyak patch la this game new patch just release few min ago 7.10 * PvE: Kills (Tower and Hero) XP is now given to all players in Coop! (Shared, but not divided) * PvE: Big overhaul to the item generation system: item drops (chests and mobs) are now scaled differently based on difficulty and wave number, capable exceeding their previous limits, so that on the highest waves on the toughest difficulties, you're going to get items that can even beat out the challenge/boss rewards! (rarity of course still comes into play) * PvE: Equalized the Apprentice and Squire Hero Damage ramps (exponents and multipliers) with the Monk's -- this results in an approximate 10-15% buff to the Apprentice & Squire Hero Weapon Damage Output at high-end. * PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's * All: Steam LAN play (Online->Open mode, then switch to "LAN Games" at the top) now works, confirmed! * All: Retroactive 37% one-time nerf to Elemental Damage on pre-existing weapons, commensurate with the drop in Elemental Damage upgrade potential * All: Raised Mana Bank to 50,000,000 to better suit the higher-quality items which can now be acquired * All: Retroactive Chicken Upgrade -- Chickens now have a minimum of 45 Upgrade Levels and a Minimum Damage * All: Enabled "Valve Anti Cheat" system, finally finally finally! Took a while to work through how to move to a Game-server driven system. * All: Steam "Recent Players" list now shows up & works * All: Fixed First Person Weapon jitters * All: Made all Apprentice Projectiles have the same (bettter) Damage Values as his Yellow-Colored Projectiles * PvP: Fixed Player Respawn Times on CTF |
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Nov 16 2011, 03:35 PM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
* PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's
this one ... this one ... buff or nerf? Added on November 16, 2011, 3:35 pmdafuq. macam nerf. it was 2 DU for ensnsare and 3 DU for electric rite? This post has been edited by Deimos Tel`Arin: Nov 16 2011, 03:35 PM |
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Nov 16 2011, 03:53 PM
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Junior Member
72 posts Joined: Aug 2008 From: Klang, Selangor |
nerf orgies on elemental weapon...wafuq
Deimos : yes can considered nerf |
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Nov 16 2011, 03:57 PM
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Junior Member
474 posts Joined: May 2007 |
hmm now there's super loot all over the map lol....quickly grab them coz i am sure the dev will tone down the loots for sure
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Nov 16 2011, 03:59 PM
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Junior Member
72 posts Joined: Aug 2008 From: Klang, Selangor |
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Nov 16 2011, 07:06 PM
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Junior Member
113 posts Joined: May 2010 |
armor with 30+ upgrade kinda op i think
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Nov 16 2011, 07:28 PM
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Junior Member
371 posts Joined: Sep 2006 |
wait for nef again
kinda waste of mana upgrading them now |
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Nov 16 2011, 09:05 PM
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Junior Member
315 posts Joined: Apr 2008 |
i find that ramparts (insane) loots became quite useless...lol
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Nov 16 2011, 10:16 PM
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Senior Member
1,534 posts Joined: May 2005 |
Going through every loots on the ground to look for high upgrade armor is very tiring.
They need to make it more convenient for us to go through loots on the ground |
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Nov 17 2011, 06:08 AM
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Junior Member
223 posts Joined: Jan 2010 |
dafuq...
why the update is so slow?? cannot get pass 15kb/s at all... but when i try download or update other games in steam can get full speed... |
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Nov 17 2011, 07:57 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
dafuq. roll back.
thank goodness i only played one round yesterday. |
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Nov 17 2011, 08:13 AM
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Junior Member
223 posts Joined: Jan 2010 |
dafuq???
Upcoming Patch: 7.10b (ETA: 11/16/2011) 7.10b * All: Added better error messaging for game-creation/joining failure messages: you'll now know when you're VAC-banned * All: Fixed a bug with Max Mana on trades * All: Raised Minimum Chicken Upgrade Level to 65 * All: Fixed a memory leak with VAC game server code * PvE: Made super-loots less likely to drop -- though you can still get them just as well. gonna play several rounds now before they rollout 7.10b... |
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Nov 17 2011, 08:17 AM
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Senior Member
4,202 posts Joined: Jan 2003 From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM |
dafuq. first they roll back. then they nerf the drops.
i played a round tadi. drop raate already nerfed. |
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