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 Dungeon Defenders V1, -= Happy Farming UMF

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Deimos Tel`Arin
post Nov 15 2011, 10:22 AM

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lulz wuts with the pink fetish.
ChcGamer
post Nov 15 2011, 10:44 AM

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QUOTE(Deimos Tel`Arin @ Nov 15 2011, 10:22 AM)
lulz wuts with the pink fetish.
*
lol...you have to ask the guy who customize all his characters pink

Mine isn't pink
hakbu
post Nov 15 2011, 01:55 PM

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maaaanaaaa.... poor dy...

Ah kong : ask dan about pink fetish

Ngau : need to train monk... solo it XD

dynames07
post Nov 15 2011, 02:25 PM

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guys, why people say weisgram (app weapon from halloween) is bugged? the stats quite nice >.<
LostWanderer
post Nov 15 2011, 07:07 PM

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there's a 335mb update now...what's it about? any ideas?=D
kianweic
post Nov 15 2011, 08:04 PM

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Dungeon Defenders PC SDK public, pre-alpha pass for new mode available

user posted image

QUOTE
Dungeon Defenders, Trendy Entertainment's stalwart downloadable title launched in the midst of the end-of-year madness, recently released its software development kit (SDK) and a pre-alpha pass to a new game mode on PC.

The Dungeon Defenders SDK allows modders to tweak all aspects of the game and create... well, whatever they've got the the talent to come up with. Compelling new levels would be a great place to start.

Trendy also launched a pre-alpha pass for the game's 16-player capture the flag mode. In it, two teams of eight compete to hold the flag longest, with players able to import their existing characters. It is an alpha, so dive in if you're ready to give plenty of feedback.


Source: Joystiq
hakbu
post Nov 16 2011, 08:34 AM

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QUOTE(LostWanderer @ Nov 15 2011, 07:07 PM)
there's a 335mb update now...what's it about? any ideas?=D
*
got ah bro?

last nite ah? after 12 am?

sleep early yesterday.

So whats its about?
alex82
post Nov 16 2011, 03:20 PM

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ffffffuuuuuuu

banyak patch la this game

new patch just release few min ago

7.10

* PvE: Kills (Tower and Hero) XP is now given to all players in Coop! (Shared, but not divided)

* PvE: Big overhaul to the item generation system: item drops (chests and mobs) are now scaled differently based on difficulty and wave number, capable exceeding their previous limits, so that on the highest waves on the toughest difficulties, you're going to get items that can even beat out the challenge/boss rewards! (rarity of course still comes into play)

* PvE: Equalized the Apprentice and Squire Hero Damage ramps (exponents and multipliers) with the Monk's -- this results in an approximate 10-15% buff to the Apprentice & Squire Hero Weapon Damage Output at high-end.

* PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's

* All: Steam LAN play (Online->Open mode, then switch to "LAN Games" at the top) now works, confirmed!
* All: Retroactive 37% one-time nerf to Elemental Damage on pre-existing weapons, commensurate with the drop in Elemental Damage upgrade potential
* All: Raised Mana Bank to 50,000,000 to better suit the higher-quality items which can now be acquired
* All: Retroactive Chicken Upgrade -- Chickens now have a minimum of 45 Upgrade Levels and a Minimum Damage
* All: Enabled "Valve Anti Cheat" system, finally finally finally! Took a while to work through how to move to a Game-server driven system.
* All: Steam "Recent Players" list now shows up & works
* All: Fixed First Person Weapon jitters
* All: Made all Apprentice Projectiles have the same (bettter) Damage Values as his Yellow-Colored Projectiles
* PvP: Fixed Player Respawn Times on CTF
Deimos Tel`Arin
post Nov 16 2011, 03:35 PM

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* PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's

this one ... this one ... buff or nerf?


Added on November 16, 2011, 3:35 pmdafuq. macam nerf.

it was 2 DU for ensnsare and 3 DU for electric rite?

This post has been edited by Deimos Tel`Arin: Nov 16 2011, 03:35 PM
hakbu
post Nov 16 2011, 03:53 PM

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nerf orgies on elemental weapon...wafuq

Deimos : yes can considered nerf tongue.gif now harder to solo combo

dlct87
post Nov 16 2011, 03:57 PM

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hmm now there's super loot all over the map lol....quickly grab them coz i am sure the dev will tone down the loots for sure
hakbu
post Nov 16 2011, 03:59 PM

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QUOTE(dlct87 @ Nov 16 2011, 03:57 PM)
hmm now there's super loot all over the map lol....quickly grab them coz i am sure the dev will tone down the loots for sure
*
thx for info bro but cannot play now XD
koolzuru
post Nov 16 2011, 07:06 PM

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armor with 30+ upgrade kinda op i think
alex82
post Nov 16 2011, 07:28 PM

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wait for nef again

kinda waste of mana upgrading them now
LostWanderer
post Nov 16 2011, 09:05 PM

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i find that ramparts (insane) loots became quite useless...lol
ChcGamer
post Nov 16 2011, 10:16 PM

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Going through every loots on the ground to look for high upgrade armor is very tiring.

They need to make it more convenient for us to go through loots on the ground
Darkz01
post Nov 17 2011, 06:08 AM

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dafuq...
why the update is so slow??
cannot get pass 15kb/s at all...

but when i try download or update other games in steam can get full speed...
Deimos Tel`Arin
post Nov 17 2011, 07:57 AM

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dafuq. roll back.
thank goodness i only played one round yesterday.
Darkz01
post Nov 17 2011, 08:13 AM

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dafuq???

Upcoming Patch: 7.10b (ETA: 11/16/2011)
7.10b
* All: Added better error messaging for game-creation/joining failure messages: you'll now know when you're VAC-banned
* All: Fixed a bug with Max Mana on trades
* All: Raised Minimum Chicken Upgrade Level to 65
* All: Fixed a memory leak with VAC game server code
* PvE: Made super-loots less likely to drop -- though you can still get them just as well.


gonna play several rounds now before they rollout 7.10b...
Deimos Tel`Arin
post Nov 17 2011, 08:17 AM

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dafuq. first they roll back. then they nerf the drops.

i played a round tadi. drop raate already nerfed.

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