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 Dungeon Defenders V1, -= Happy Farming UMF

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dlct87
post Oct 21 2011, 03:17 PM

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damn first time play, used huntress..damn hard XD
dlct87
post Oct 24 2011, 12:06 PM

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under what condition the exploding kobold will light the fuse and make a mad dash of suicide? coz sometimes it just ran into my defenses without detonating and killed by the defense unit
dlct87
post Oct 24 2011, 03:24 PM

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any tips on huntress play style? besides the dps route...since the trap is quite hard to time,deploy on solo (team game is another matter lol)
dlct87
post Oct 30 2011, 12:49 AM

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QUOTE(ChcGamer @ Oct 30 2011, 12:44 AM)
Adding stats into Hero Damage wont increase my weapon elemental damage? Heard someone saying that
*
yea, only the basic attack damage


btw, the Halloween event only applicable for Trendy server? open server wont have it?
dlct87
post Oct 30 2011, 12:55 AM

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QUOTE(ChcGamer @ Oct 30 2011, 12:53 AM)
So there is no point upgrading elemental damage for my weapons if my Squire is +70 Hero Damage?
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your +70 damage on hero is add up with the weapon's normal damage, while the elemental damage is independent counter (i prefer high normal damage weapon though, since elemental damage is f**ked if that monster is immune to that element)
dlct87
post Oct 30 2011, 11:53 AM

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need to complete the campaign to unlock the Halloween map?
dlct87
post Nov 1 2011, 01:09 PM

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Balancing Changes:
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* 40% reduction on Imp/Engy repair costs


nerf fest yo lulz...
dlct87
post Nov 1 2011, 07:27 PM

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goddamnit just now wonder why kept on receiving "you've been banned from this session" after accepting fren's invite to game, rupanya the people who invite need to enable "show match" first before inviting...zzzzzzzzz
dlct87
post Nov 6 2011, 02:54 PM

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so the final boss (ancient dragon) can be shoot with ranged weapon (no need to use the ballista) and make him land?
dlct87
post Nov 7 2011, 06:42 AM

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absolutely loved the end credit soundtrack, sounds really nice and epic... thumbup.gif
dlct87
post Nov 9 2011, 04:06 PM

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one question, how you guys decide which stat to upgrade your armors (for tower builders, or DPSer, or hybrid)
dlct87
post Nov 9 2011, 04:23 PM

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QUOTE(Deimos Tel`Arin @ Nov 9 2011, 04:07 PM)
monk
- aura health

apprentice
- tower attack

squire
- tower attack

huntress
- hero attack
no hybrid lulz.
pick one role and stick to it. better.
this is a team game mar.
*
although i don't play hybrids, but they do exist lol...

now my characters are: DPS squire, DPS huntress, aura monk, tower apprentice...so the upgrades will be similar to yours i think?

squire--hero attack, apprentice--tower damage, huntress--hero attack, monk--aura health?
dlct87
post Nov 9 2011, 05:57 PM

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QUOTE(EdG3 @ Nov 9 2011, 05:53 PM)
Actually those weapons have a level 60 requirement on them. If you're level 30 I say don't worry too much about what weapon to seek out. Just look on the floor for a decent upgrade to whatever you have now.

When you're 60 I'll award you with a free blasticus.  tongue.gif
*
lol so nais, can i have 1? ahaha just kidding

btw anyone wanna do modding after they release the mod tool?
dlct87
post Nov 10 2011, 12:59 AM

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damn got a lousy van wolfstein ><
dlct87
post Nov 10 2011, 12:41 PM

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QUOTE(ChcGamer @ Nov 10 2011, 09:48 AM)
SPS and projectiles can be upgraded right for VW? Although the chances of it happening i'm not too sure since my Animus i'm able to up 1 SPS and 1 projectile

So if i get a 33 max upgrade VW with bad SPS/projectile should i use it?
*
every 10 levels or so you can upgrade the sps and projectile...and not just VW, any weapon that has this stat can be upgraded as well
but you need to pay attention when it can be upgrade, or else you won't be able to do it once you missed it

This post has been edited by dlct87: Nov 10 2011, 12:42 PM
dlct87
post Nov 10 2011, 06:37 PM

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QUOTE(Deimos Tel`Arin @ Nov 10 2011, 06:33 PM)

*
here

http://forums.trendyent.com/showthread.php...%29-Patch-Notes
dlct87
post Nov 14 2011, 12:52 AM

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QUOTE(ZeratoS @ Nov 14 2011, 12:46 AM)
Hardcore on mana? Using to upgrade cheeken isit? tongue.gif

143 hours clocked. Good god..
*
mine is at 132 hrs lol...for an Indie game, that's what, unprecedented? tongue.gif tongue.gif
dlct87
post Nov 16 2011, 03:57 PM

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hmm now there's super loot all over the map lol....quickly grab them coz i am sure the dev will tone down the loots for sure
dlct87
post Nov 17 2011, 01:31 PM

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its a good thing they listen to the community, but its not good that they cared about it too much...you can't please everyone...but they are a new game dev, so its inexperience showing its head?

edit: my DD is updating now, so its buh bye time to the super loot madness i guess cry.gif cry.gif

This post has been edited by dlct87: Nov 17 2011, 01:32 PM
dlct87
post Nov 17 2011, 04:11 PM

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7.10c
* All: Further Adjusted Super-Loot likelihood to be more likely, close to 7.10
* All: Added Fast Menu Transitions Option
* All: Added 60 Level Minimum to Giraffes

lulz....just did Glitterhelm hard twice, no legendary drops, all epic, amazing.....INCLUDING the chest....really their balancing team sucks so much? doh.gif

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