damn first time play, used huntress..damn hard XD
Dungeon Defenders V1, -= Happy Farming UMF
Dungeon Defenders V1, -= Happy Farming UMF
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Oct 21 2011, 03:17 PM
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#1
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Junior Member
474 posts Joined: May 2007 |
damn first time play, used huntress..damn hard XD
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Oct 24 2011, 12:06 PM
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#2
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474 posts Joined: May 2007 |
under what condition the exploding kobold will light the fuse and make a mad dash of suicide? coz sometimes it just ran into my defenses without detonating and killed by the defense unit
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Oct 24 2011, 03:24 PM
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#3
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474 posts Joined: May 2007 |
any tips on huntress play style? besides the dps route...since the trap is quite hard to time,deploy on solo (team game is another matter lol)
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Oct 30 2011, 12:49 AM
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#4
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474 posts Joined: May 2007 |
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Oct 30 2011, 12:55 AM
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#5
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474 posts Joined: May 2007 |
QUOTE(ChcGamer @ Oct 30 2011, 12:53 AM) your +70 damage on hero is add up with the weapon's normal damage, while the elemental damage is independent counter (i prefer high normal damage weapon though, since elemental damage is f**ked if that monster is immune to that element) |
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Oct 30 2011, 11:53 AM
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#6
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474 posts Joined: May 2007 |
need to complete the campaign to unlock the Halloween map?
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Nov 1 2011, 01:09 PM
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#7
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Balancing Changes:
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded * Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30% * Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50% * Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking. * Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it * Reduced Energy Drain rates on Electric and Ensnare Monk Auras * Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20% * 20% increase to Spike Blockade HP & its exponential HP ramp * 30% better exponential damage ramp on Squire Circular Slice * 40% reduction on Imp/Engy repair costs nerf fest yo lulz... |
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Nov 1 2011, 07:27 PM
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#8
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Junior Member
474 posts Joined: May 2007 |
goddamnit just now wonder why kept on receiving "you've been banned from this session" after accepting fren's invite to game, rupanya the people who invite need to enable "show match" first before inviting...zzzzzzzzz
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Nov 6 2011, 02:54 PM
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#9
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474 posts Joined: May 2007 |
so the final boss (ancient dragon) can be shoot with ranged weapon (no need to use the ballista) and make him land?
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Nov 7 2011, 06:42 AM
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#10
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474 posts Joined: May 2007 |
absolutely loved the end credit soundtrack, sounds really nice and epic...
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Nov 9 2011, 04:06 PM
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#11
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474 posts Joined: May 2007 |
one question, how you guys decide which stat to upgrade your armors (for tower builders, or DPSer, or hybrid)
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Nov 9 2011, 04:23 PM
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#12
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474 posts Joined: May 2007 |
QUOTE(Deimos Tel`Arin @ Nov 9 2011, 04:07 PM) monk although i don't play hybrids, but they do exist lol...- aura health apprentice - tower attack squire - tower attack huntress - hero attack no hybrid lulz. pick one role and stick to it. better. this is a team game mar. now my characters are: DPS squire, DPS huntress, aura monk, tower apprentice...so the upgrades will be similar to yours i think? squire--hero attack, apprentice--tower damage, huntress--hero attack, monk--aura health? |
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Nov 9 2011, 05:57 PM
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#13
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474 posts Joined: May 2007 |
QUOTE(EdG3 @ Nov 9 2011, 05:53 PM) Actually those weapons have a level 60 requirement on them. If you're level 30 I say don't worry too much about what weapon to seek out. Just look on the floor for a decent upgrade to whatever you have now. lol so nais, can i have 1? ahaha just kiddingWhen you're 60 I'll award you with a free blasticus. btw anyone wanna do modding after they release the mod tool? |
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Nov 10 2011, 12:59 AM
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#14
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474 posts Joined: May 2007 |
damn got a lousy van wolfstein ><
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Nov 10 2011, 12:41 PM
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#15
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474 posts Joined: May 2007 |
QUOTE(ChcGamer @ Nov 10 2011, 09:48 AM) SPS and projectiles can be upgraded right for VW? Although the chances of it happening i'm not too sure since my Animus i'm able to up 1 SPS and 1 projectile every 10 levels or so you can upgrade the sps and projectile...and not just VW, any weapon that has this stat can be upgraded as wellSo if i get a 33 max upgrade VW with bad SPS/projectile should i use it? but you need to pay attention when it can be upgrade, or else you won't be able to do it once you missed it This post has been edited by dlct87: Nov 10 2011, 12:42 PM |
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Nov 10 2011, 06:37 PM
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#16
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474 posts Joined: May 2007 |
QUOTE(Deimos Tel`Arin @ Nov 10 2011, 06:33 PM) herehttp://forums.trendyent.com/showthread.php...%29-Patch-Notes |
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Nov 14 2011, 12:52 AM
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#17
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474 posts Joined: May 2007 |
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Nov 16 2011, 03:57 PM
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#18
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474 posts Joined: May 2007 |
hmm now there's super loot all over the map lol....quickly grab them coz i am sure the dev will tone down the loots for sure
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Nov 17 2011, 01:31 PM
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#19
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474 posts Joined: May 2007 |
its a good thing they listen to the community, but its not good that they cared about it too much...you can't please everyone...but they are a new game dev, so its inexperience showing its head?
edit: my DD is updating now, so its buh bye time to the super loot madness i guess This post has been edited by dlct87: Nov 17 2011, 01:32 PM |
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Nov 17 2011, 04:11 PM
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#20
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474 posts Joined: May 2007 |
7.10c
* All: Further Adjusted Super-Loot likelihood to be more likely, close to 7.10 * All: Added Fast Menu Transitions Option * All: Added 60 Level Minimum to Giraffes lulz....just did Glitterhelm hard twice, no legendary drops, all epic, amazing.....INCLUDING the chest....really their balancing team sucks so much? |
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