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Games Dark Souls (PS3) | V2, Prepare to speak in ENGLISH.

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Magnum7997
post Oct 29 2011, 10:13 PM

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I did manage to cut his attacking arm, and the demon continue to use his grab move on me.

Anyway I managed to beat it. Iron Flesh, Smough Armor and Offline Solitaire provide a good enough distraction for my Lighting Zweihander to finish the job.

Thanks for all of your suggestion. Now it's Lost Izalith.
Magnum7997
post Oct 30 2011, 02:05 PM

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I farm Titanite Chunk at New Londo Ruins, bottom part.
Magnum7997
post Oct 30 2011, 03:15 PM

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Quite good but now I'm aiming for the last area. 100% Drop Rate.
Magnum7997
post Oct 30 2011, 04:47 PM

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Finally reached Kiln after lot's of failed jumping at Lost Izalith boss.

I heard that you can farm Titanite Slab from the Darkwraith on New Londo Ruins? What is the drop rate like?
Magnum7997
post Oct 30 2011, 09:09 PM

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I thought you need kill 3 forest invader for fog ring?

Anyway, join the Forest Convenant, equip the Cat Ring and wait. If someone is at forest there killing the NPC, you will get summoned and you invade their world. Kill them to score 1 kill.
Magnum7997
post Oct 30 2011, 09:23 PM

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Congratulations on your 1st platinum. I don't think I can plat this game. NG+ scare me.
Magnum7997
post Oct 31 2011, 07:55 AM

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Deleted previous post.


Any idea whether I should rush NG+?

This post has been edited by Magnum7997: Oct 31 2011, 07:57 AM
Magnum7997
post Nov 2 2011, 03:44 AM

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NG+. Armor set depends on who you kill last for O&S boss fight.
Magnum7997
post Nov 3 2011, 05:02 AM

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This was taken from GameFAQs. More detailed description about the 1.04 patch.

Translated by Brett (twitch.tv/thebrett)
Taken from in-game testing / jp wiki notes (http://w.livedoor.jp/project_dark)

Magic Changes:
Pyro Glove nerfed from 270 to 230.
You can see resonance signs now.
Vow of Silence range increased.
Sorcery spell damage as a whole was slightly buffed, but Homing Soul Mass and other pursuit style spells were nerfed.
Magic Shield duration lowered to ~11 seconds.
Strong Magic Shield duration lowered to ~11 seconds. Invincibility removed. Effect on Stamina drastically reduced.
Tranquil Walk of Peace and other Slow duration reduced to ~10 secs. Effect supposedly changed from 100% encumberance to 50%. Rolling possible if your equip burden is lowered. Slowness is similar to swamp effect.
Iron Flesh effectiveness nerfed.
Invisible Body duration remains unchanged.


Status Changes:
Base Equipment Burden increased (~6-10 points)
Humanity Item drop rate increased from 10 to 210
Medium roll recovery faster? (unclear and unconfirmed)
Defensive bonuses gained via Humanity reduced. Other defensive bonuses remain unchanged.
Item discovery gained via Humanity improved. Capped at 20.

Equipment Changes:
Reported some weapon scaling gets improved at higher normal upgrades (+15 uchi dex scaling goes to A)
Some scaling reported as changing from A to S with higher upgrades
Normal upgrade path buffed by ~10%
Lightning path nerfed slightly (~5%)

Specific Gear Changes:
Grant scaling changed to Strength:B and Faith:A
Gold-hemmed nerfed, still can't be upgraded.
Dust skirt nerfed hard (streamlined to match the other pieces).
Silver Knights, Sun, Hollow Soldier's Shield and other medium shield stability nerfed to ~70 at max upgrades to improve Great Shield viability.
Crystal Ring Shield scaling drastically nerfed. Does around ~200 +-50
Dragon Greatsword buffed from 360 to 390.
Silver Knight's Sword lightning effect removed. Now enchantable.

Combat Changes:
Lock-on acquisition range increased.
Lock-on changing/switching got easier (more responsive).

Ring of Fog users can now be locked on.

PVE Changes:
Overall increase in souls gained (~2-2.5 times more)
Damage reduced on some mobs?
HP lowered on some mobs?
Reduced acquisition range on normal enemies.
Supposedly reduced poise on some enemies.
Bosses drop Humanity and Homeward Bones
Ghosts and Skeletons give souls now.
Twinkling Titanite drop rate improved.
Pyromancers in Catacombs drop Skull Lanterns.
Darkwraiths in New Londo drop Dark Hand.

Online Changes:
You can see resonance signs.
Some invasion restrictions possibly changed? Darkwraith upperlimit confirmed as unchanged.
Amount of souls the Master of the game gains changed.
Cracked Eye Orbs no longer get consumed on failure. Confirmed
You can hit Select to rate messages.

Covenant Changes:
Covenant Material drop rate improved.
Lowered requirements for Sunbro covenenant (requirements moved from 50 to 25. 3/4 assists should do the trick)
Magnum7997
post Nov 5 2011, 08:32 AM

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Kill all the NPC for their humanity and some for their unique equipment before going NG+.
Magnum7997
post Nov 5 2011, 09:53 AM

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Oh yeah, Priscilla tail hard to cut? Or I can one shot the tail with my L.Zweihander +5?
Magnum7997
post Nov 5 2011, 12:53 PM

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QUOTE(colt_508 @ Nov 5 2011, 12:23 PM)
anyone can translate this?

Jiwa Gelap versi 1.04

when the patch is out?
and what kind of thing they fix this time?
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Dark Souls 1.04 (2nd November)

Changes to the effectiveness of certain spells
Magic Shield and Greater Magic Shield
Tranquil Walk of Peace
Ring of Fog
Iron Flesh

Changes to equipment balance
Magic adjust balance >for pyromancy?

Multiplayer matching condition adjustments
Coop hosts will get the full ammount of souls when defeating a boss
Cracked red eye orb will not break when it fails
Adjust the amount of time you kill a enemy acquisition Seoul >what?
Adjusting items when defeated enemy drops

Some bosses will now drop "humanity" and "homeward bone"
Rare item and reinforcement materials have improved drop rate
Effect adjustment · Person may increase power by finding items >what?

Shop lineup adjustments

Undead merchant (M)
Bottomless box added
Undead merchant (F)
Normal, heavy and wooden arrows/bolts added
Andrei blacksmith
Normal, heavy and wooden arrows/bolts added
The Xena Donaru
Normal, heavy and wooden arrows/bolts added
When 火継ぎの祭祀場に移動後 is achieved the master key will be added >need condition
Giant blacksmith
Normal, heavy and feather/sniper arrows/bolts added
Titanite shard, large titanite shard, green titanite shard and twinkling titanite added
Repair box and the reinforce weapons/armor stuff added
Vamos blacksmith
Normal, heavy and wooden arrows/bolts added
Titanite shard added
Repair box and the reinforce weapons/armor stuff added
Ingward
Temporary curse added

Warriors of sunlight covenant requirements reduced (Requires 25 faith and reduced by 5 for every successful coop, required 50 faith before)
Reduced cost for absolution (Before: level × 2000, After: level × 500)
Adjusted lock on behavior
Enable modification of the case hangs >what?
Changed to level up display >to see number of souls required to level up?
Fixed infinite magic bug
Fixed input delay bug
Fixed Solaire of Astora not appearing in NG+ bug
Fixed bug regarding Kingseeker Frampt where feeding him materials can cause 99 items to go to 0 items
Fixed getting stuck in the map permanantly, ruining games
Fixed some English language translation errors >YAY!

You can find this translation from page 72. Posted by zerohavoc318
Magnum7997
post Nov 5 2011, 03:54 PM

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After Patch v1.04, Soul Gain is increased by 2 or 2.5. I'll come back and plat the game after the patch.
Magnum7997
post Nov 6 2011, 07:11 AM

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For Gaping Dragon, you could try turning human and search for the summon sign for Solitaire, also known as Sunbro, and Lautrec.

For the boss itself, move away from it, this will provoke it to use it's rush attack. When it rush toward your direction, run around it and aim for it's tail. Rinse and repeat.
Magnum7997
post Nov 7 2011, 11:48 AM

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Of course you can't. You can't see anyone at all due to the different dimension, Dark Souls explanation, what you can see is the message left behind by fellow gamers with the item Orange Soapstone.

You could also Reverse Hollow at the bonfire to become human form. After that, you should see some White Sign on the ground, you can use it to summon other player to help you defeat the Area Boss.
Magnum7997
post Nov 8 2011, 09:35 PM

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Nope, his phantom just died, he doesn't die in reality. The only thing that keeping him alive in a boss fight is that he will award you 1 Sunlight Medal.
Magnum7997
post Nov 9 2011, 07:33 PM

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Gravelord Nito is probably the easiest. The hard part is reaching him, as there is little to no light source on his area, Catacombs and Tomb of Giants.

The bonfire location is also hidden well and any 1st timer will be hard pressed on finding it. Other than that, lure Gravelord Nito to your location, do not go to him, wait for him to come while avoiding some of his long range attack, then spam Pyromancy spell.

Of all 4 boss, Bed of Chaos is the hardest for me. Nothing like failing a jump 20+ time because she decide to do her swipe attack.


Magnum7997
post Nov 9 2011, 09:17 PM

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For the 4 kings, remember to wear your heaviest armor and cast Iron Flesh. That should make you tankable if you plan to melee them to death.
Magnum7997
post Nov 9 2011, 09:32 PM

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Lol, I was wearing Smough armor as well as casting Iron Flesh. Didn't bother me too much, the only hard part is their magic attack.

But is it really ill advised for that plan? I thought that was the normal strategy to defeat the Four Kings?


Added on November 9, 2011, 9:33 pm
QUOTE(smelly.feet @ Nov 9 2011, 09:32 PM)
but i wan to know why i can't cast iron flesh when fighting 4 king
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Did you equip your Pyromancer glove while trying to cast it?

This post has been edited by Magnum7997: Nov 9 2011, 09:33 PM
Magnum7997
post Nov 9 2011, 09:42 PM

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http://www.gamefaqs.com/boards/606312-/60749508

Any buff with you? I think the link I posted above should be able to answer your question.

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