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 Unidimensional In PvT Matchup, Not a balance whine thread!

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evofantasy
post Oct 3 2011, 11:45 PM

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QUOTE(jeffvip @ Oct 3 2011, 10:11 PM)
Teamliquid.net thread url
I know this is a Protoss heavy thread but please be understanding, this is not balance qq thread at all. I decided to bring this msg from teamliquid bcos this quote completely speak my mind. Current macro TvP game is almost 99% MMMGV in Terran composition and the battle will end in 10s after hours of build up. It is so boring. I have 5 opening in TvZ and 3 opening in TvT but TvP is the same as always as 1 year ago. (Many ppl would like to bring up 1-1-1 in TvP but that is just another all-in or timing attack. Same as proxy gate or 6 pool, that doesn't deserve to be mentioned as it did not create any excitement to the game or e-sports at all. So just put 1/1/1 aside 1st). I would like to see Tank heavy utilize in this MU instead of just EMP vs Storm battle.

I will be a happy man if.
- Marauder deleted and Marine nerf abit. (Clump up marine is OP, BW wouldn't have this issue)
- Buff tank damage output or health & easier to reproduce
- Nerf warpgate or delete warpgate once and for all
- Buff stalker a lot (to make it as strong as dragoon, thus holding small number of Sieged Tanks & 1/1/1 all-in shldnt be any problem)
- Immobilize Colossus more but add in range or damage output(instead of a boring deathball, hope Toss will play more positional strategy by using Colossus as space control unit)
- Cancel extra move speed of zerg unit on creep.
- Add space-control unit in zerg army (like lurker in BW) to promote more positional play in zerg game.
*
for ur comment: -
- marauders are fine, jz make the slow to be a decreasing one instead of a flat constant or a cooldown... marauders are not OP at all (though they are a bit too tanky)
- tanks are fine, any more buffs and zergs can go suicide... the main reason for the tank nerf was TvZ and it is justified... dun forget GSL is seeing a lot of tank play especially MKP recently as they are really good vs sentry based unit compo... for me tanks feel too soft especially compared to marauders... they need more armor when sieged maybe but no damage buff... zergs will go kill themselves if the damage is buffed...
- move warpgate over to twillight council, forcefields and charge a research in core and minor buff to stalkers... tat way protoss dun get EZmode early FF the ramp defense or early warpgate breaking the defender's advantage without the ramp
- colossus is fine... the deathball is immobile as hell (recent ZvP have go into basetrade scenario abusing the immobility and EMP marauder medic viking will still beat the deathball apart)
- creep is fine... the main reason for creep is vision over speed... the speed is for defensive purposes...
- space control? tat's what the mobility of zergs are for... likewise infestors (read blizzard's view on infestors released recently especially fungals and infested marines)


Added on October 3, 2011, 11:51 pmbtw if u say TvP is the same? maybe for terrans but PvT have been changing a lot...

there is so many PvT builds out there atm...
look at how it started with colosus based -> the double forge -> 7gate 2 base -> HT based builds (before the KA nerf) -> DT expand -> 1 gate expand -> zeal archon...
not to forget the random 3gate stargate, blink etc...
PvT have been evolving...
and currently PvT is using all of the above builds still in GSL...
recently is tail's 2gate FE version rocking KR server as well and well timed HT rushes...

why terrans been doing MMM or 1-1-1?
it is because those builds are good vs any of the protoss build LOL
even so, u can see so many variants...
1-1-1 have tonne of variants...
likewise MMM based builds have been changing...
recently the 1rax expand version as well as the earlier ghosts builds?

This post has been edited by evofantasy: Oct 3 2011, 11:54 PM
evofantasy
post Oct 4 2011, 01:09 AM

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QUOTE(jeffvip @ Oct 4 2011, 12:06 AM)
I'm not saying it is not fine. Just that the current set-up is too 1-dimensional. As comparison to bw, tank are immobile, reaver is very un-mobile and lurker is immobile. Colossus are too mobile compare to this 3. Creep is good for vision, adding speed will just promoting zerg to go for counter. Adding lurker to zerg armada can give zerg option to defend at certain position and not to go base trade everytime they feel their army is inferior. Base trade is not the concept of RTS. But I know to make lurker work against Tank, zerg need to have dark-swamp ability. Maybe an-expansion unit for zerg?

I noticed Protoss doing alot of changes but not Terran. So it is boring for Terran player, Terran is just adapting what Protoss is doing. Feel like wanna puke playing TvP. Delete marauder, buff stalker, nerf Colossus movement, buff tank, nerf warp gate(maybe 20 range for the nearest nexus) will bring the end of MMM vs Toss death ball scenario. It is for the better future of e-sports.
*
it is more like protoss keep adapting to terran while terran keep doing the same ol build which work LOL...
till now protoss haven found a solution to those builds and thus still trying...

and dun u get why tanks are nerfed?
cause zergs are dying to tanks over n over n over again pre-nerf...
tat's the reason why tank's damage to normal is nerfed while most protoss units for the deathball are armored...
doesnt matter if u buff stalkers and tanks because those are armored (which actually make 1-1-1 even stronger LOL) while ZvT is completely unplayable for zerg (imagine tanks 1 shotting blings)...

how can creep help zerg to counter when the creep wont reach the opponent's base is beyond me...

there wont be a dark swarm as PDD is doing that role...
same reason why time bomb was removed from mothership...
blizz wont allow overlapping roles...

the zerg base trade is not because of inferior army...
it is because of the mobility of their units allowing them to base trade faster while putting hatches all over the map as opposed to the immobile protoss deathball (which gets weaker if they are split up)1...
during base trade scenarios, mobility wins u the game...
and base trades should be in RTS...
base trade games are interesting and i am sure many of us recall MKP vs Nada from GSL...

ps: this is not BW... if u wanna play BW go back to BW...

ps2: sc2 is fine... if it is not the future of esport i dun see why are there so many tournaments around the world for it...

This post has been edited by evofantasy: Oct 4 2011, 01:11 AM
evofantasy
post Oct 4 2011, 02:45 PM

Avadion of the Enders
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QUOTE(FLampard @ Oct 4 2011, 02:42 PM)
you forgot to mention the tanks cant move when they are in the so called "OP" mode.
*
l2leapfrog tanks
evofantasy
post Oct 4 2011, 04:23 PM

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Thorzain Sweden. October 01 2011 06:16. Posts 81 PM Profile Quote #
I feel that TvP IS really micro intensive. EMP everything, move your units out of storms, focus fire individual colossi with vikings and kite zealots if he's zealot heavy. And while you're kiting zealots you have to move back your ghosts so that they dont all get killed in the blink of an eye. All these things at Last edit: 2011-10-01 06:19:59
the same time. It's freaking hard if you ask me!

^ TvP is fine... stop QQing bout tanks
evofantasy
post Oct 7 2011, 06:03 PM

Avadion of the Enders
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QUOTE(nagflar @ Oct 7 2011, 05:42 PM)
go watch the lenoock and ganzi game . u will know how zerg in late games .

omg zerg so op . hehe
*
go watch MVP vs July... go watch Bomber vs DRG... go watch MVP vs Nestea...

 

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