QUOTE(jeffvip @ Oct 3 2011, 10:11 PM)
Teamliquid.net thread url
I know this is a Protoss heavy thread but please be understanding, this is not balance qq thread at all. I decided to bring this msg from teamliquid bcos this quote completely speak my mind. Current macro TvP game is almost 99% MMMGV in Terran composition and the battle will end in 10s after hours of build up. It is so boring. I have 5 opening in TvZ and 3 opening in TvT but TvP is the same as always as 1 year ago. (Many ppl would like to bring up 1-1-1 in TvP but that is just another all-in or timing attack. Same as proxy gate or 6 pool, that doesn't deserve to be mentioned as it did not create any excitement to the game or e-sports at all. So just put 1/1/1 aside 1st). I would like to see Tank heavy utilize in this MU instead of just EMP vs Storm battle.
I will be a happy man if.
- Marauder deleted and Marine nerf abit. (Clump up marine is OP, BW wouldn't have this issue)
- Buff tank damage output or health & easier to reproduce
- Nerf warpgate or delete warpgate once and for all
- Buff stalker a lot (to make it as strong as dragoon, thus holding small number of Sieged Tanks & 1/1/1 all-in shldnt be any problem)
- Immobilize Colossus more but add in range or damage output(instead of a boring deathball, hope Toss will play more positional strategy by using Colossus as space control unit)
- Cancel extra move speed of zerg unit on creep.
- Add space-control unit in zerg army (like lurker in BW) to promote more positional play in zerg game.
for ur comment: -I know this is a Protoss heavy thread but please be understanding, this is not balance qq thread at all. I decided to bring this msg from teamliquid bcos this quote completely speak my mind. Current macro TvP game is almost 99% MMMGV in Terran composition and the battle will end in 10s after hours of build up. It is so boring. I have 5 opening in TvZ and 3 opening in TvT but TvP is the same as always as 1 year ago. (Many ppl would like to bring up 1-1-1 in TvP but that is just another all-in or timing attack. Same as proxy gate or 6 pool, that doesn't deserve to be mentioned as it did not create any excitement to the game or e-sports at all. So just put 1/1/1 aside 1st). I would like to see Tank heavy utilize in this MU instead of just EMP vs Storm battle.
I will be a happy man if.
- Marauder deleted and Marine nerf abit. (Clump up marine is OP, BW wouldn't have this issue)
- Buff tank damage output or health & easier to reproduce
- Nerf warpgate or delete warpgate once and for all
- Buff stalker a lot (to make it as strong as dragoon, thus holding small number of Sieged Tanks & 1/1/1 all-in shldnt be any problem)
- Immobilize Colossus more but add in range or damage output(instead of a boring deathball, hope Toss will play more positional strategy by using Colossus as space control unit)
- Cancel extra move speed of zerg unit on creep.
- Add space-control unit in zerg army (like lurker in BW) to promote more positional play in zerg game.
- marauders are fine, jz make the slow to be a decreasing one instead of a flat constant or a cooldown... marauders are not OP at all (though they are a bit too tanky)
- tanks are fine, any more buffs and zergs can go suicide... the main reason for the tank nerf was TvZ and it is justified... dun forget GSL is seeing a lot of tank play especially MKP recently as they are really good vs sentry based unit compo... for me tanks feel too soft especially compared to marauders... they need more armor when sieged maybe but no damage buff... zergs will go kill themselves if the damage is buffed...
- move warpgate over to twillight council, forcefields and charge a research in core and minor buff to stalkers... tat way protoss dun get EZmode early FF the ramp defense or early warpgate breaking the defender's advantage without the ramp
- colossus is fine... the deathball is immobile as hell (recent ZvP have go into basetrade scenario abusing the immobility and EMP marauder medic viking will still beat the deathball apart)
- creep is fine... the main reason for creep is vision over speed... the speed is for defensive purposes...
- space control? tat's what the mobility of zergs are for... likewise infestors (read blizzard's view on infestors released recently especially fungals and infested marines)
Added on October 3, 2011, 11:51 pmbtw if u say TvP is the same? maybe for terrans but PvT have been changing a lot...
there is so many PvT builds out there atm...
look at how it started with colosus based -> the double forge -> 7gate 2 base -> HT based builds (before the KA nerf) -> DT expand -> 1 gate expand -> zeal archon...
not to forget the random 3gate stargate, blink etc...
PvT have been evolving...
and currently PvT is using all of the above builds still in GSL...
recently is tail's 2gate FE version rocking KR server as well and well timed HT rushes...
why terrans been doing MMM or 1-1-1?
it is because those builds are good vs any of the protoss build LOL
even so, u can see so many variants...
1-1-1 have tonne of variants...
likewise MMM based builds have been changing...
recently the 1rax expand version as well as the earlier ghosts builds?
This post has been edited by evofantasy: Oct 3 2011, 11:54 PM
Oct 3 2011, 11:45 PM

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