QUOTE(kding2 @ Sep 21 2011, 09:28 PM)
You should try protoss and zerg, and you will find yourself is losing more.
Sure, Tier 3 is needed against the mighty Terran marines (tier 1). I think you are on to something here.
Protoss generally do need their tier 3 units (collosus) no matter it is terran, zerg or even protoss. I've seen a protoss who went collosus and nearly lose to mass roaches. I kinda forgotten who were the players but look it up. Collosus is almost a necessity, high templars are just a branch and an option of not going Collosus against Terran or Zerg.
QUOTE(FLampard @ Sep 21 2011, 09:33 PM)
no need tier 3, if marines are so powerful, how about 1 marine vs 1 zealot? see who wins
You are talking about a 50 mineral worth of unit fighting against a 100 mineral worth of unit.
QUOTE(pepsi89 @ Oct 3 2011, 08:36 PM)
almost all my korean clan mates play terran, even the leader switched from protoss to terran..
So, your point being?
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Generally, all of you should know that I am a protoss player and I don't find Terran OP. Most of us aren't in a position where balance should come into play, as it really still boils down to micro, macro, mechanics and understanding of the game. Sure, the code S GSL has more terrans, but are you trying to say that if the code S has more zerg, zerg is OP and protoss likewise? Generally, Terran do have some units that are really good like Marines but it really boils down to how you fight the Terran in the first place. A race being easier to play or requires less effort to be good at it doesn't make it OP. So what if Terran has the highest winning rate in pro tournaments? One race has to be the highest and that happens to be Terran. So should we just assume that the other 2 races are OP because the other 2 races are number 1?
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Here are a few things.
1. Marines aren't the hardest units to micro. In fact, there isn't one as all of these will be based on everyone's personal point of view. Some find forcefielding harder, some find marine split harder, some find etc etc. But overall, not many has ever proposed that marines are the hardest unit to micro.
2. Marines DO NEED TO BE MICROed. It's ridiculous to not needing to micro it, especially in the higher level of games, where marine splits against banelings and siege tank splash, multiple prompt drops, stutter stepping as well as dodging storm. Simply pressing 1, T, A and click to win the game just tells you that the terran's opponent is just a weak player. Only certain RARE situations in the pro games allow such happenings.
3. It's even worse saying that losing a few marines do not matter. Losing a few marines may mean a loss on the terran side if a timing push is to come (baneling bust, 2 Gate 1 Star, 4 gate, etc) It's actually even harder to lose 2 stalkers than 3 marines as stalkers are much faster. Why stalkers have weak DPS is due to the fact that they are very mobile, fast and have a good range, thus it is justified that it is weaker in terms of DPS. Other than that, their mobility, speed, range and tanking ability justifies their costs, except the 50 gas which I think should be lowered a little. If losing 3 marines do not matter, then what about 4 lings?
4. You gotta understand that Mules should be kept and not OP which is because of a few reasons
a. Protoss has an economical lboost through the chronoboost of probes.
b. Zerg has an economical boost through the amount of larvae (only applies when droning up)
c. Terran has got to have something, no?
Saying that Mules come for free is also wrong. Every race has an opportunity cost associated to their economic boost. Protoss doesn't get their chronoboost on their other facilities and Zerg doesn't get to produce any units. Terran on the other hand, loses a Scan, which is crucial in terms of scouting. Terran without scan is much harder to obtain information or scouting than a zerg.
My conclusion will be an easier to play race doesn't mean that it is OP. A race where you will win all the time regardless of the skills differential of your opponent and you makes it OP. This is in response to the NesTea's interview. Besides, I don't know why is everyone bombing Terran when Terran is constantly being nerved bad. Shouldn't the terran be the ones that are angry?
Patch 1.4.0 = Hellions Damage Nerved and Barracks build time increased. The HSM movement speed increase is kind of insignificant.
Patch 1.3.3 = Thor cooldown removed and energy is given to Thor. This to me sounds like a nerv due to the fact that now Feedback and EMP works on them. Bunker salvage decrease and the ghost price change is kind of insignificant.
Patch 1.3.0 = Battlecruiser speed increase and bunker build time increase is kind of insignificant. Ghost EMP only drains 100 energy now instead of all available energy and StimPack research time increased by 30 seconds. Huge nerv.
Patch 1.1.2 = Barracks need supply depot instead of CC to build. Reaper upgrade needs factory. (Completely shut down the possibility of super early reaper harrass play) and medivac speed and acceleration dropped badly.
Patch 1.1.0 = Siege tanks get the hugest nerv ever.
Blizzard is working on it to fulfill the players screech of Terran being OP. Blizzard heard you. So slow down and let Blizzard work on it.
This post has been edited by Home Made Cookies: Oct 9 2011, 01:07 AM