if they have stock there, then u r lucky, else u order from them, n u patiently wait. for me, i straight order from TSB...haha
[V2] Battlefield 3, 29th September Open Beta
[V2] Battlefield 3, 29th September Open Beta
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Sep 15 2011, 04:20 PM
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Senior Member
2,968 posts Joined: Jan 2003 From: Penang, Malaysia |
that was my response to someone who asked where to get them nearby from USM mah
if they have stock there, then u r lucky, else u order from them, n u patiently wait. for me, i straight order from TSB...haha |
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Sep 15 2011, 05:06 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Battlefield 3 beta is ready, DICE waiting for Sony and Microsoft
Waiting for green light ![]() According to a new report emerging from French Battlefield portal planete-battlefield.fr, Battlefield’s French community representative “Kusa” has spilled the beans on the status of the Battlefield 3 beta: it’s ready for release, and the only thing DICE is waiting for is a content approval from Microsoft and Sony, in order to get the beta running on the Xbox 360 and PlayStation 3. The PC version is ready as well, but DICE is holding back in order to get a simultaneous beta release across all platforms. So far this is unconfirmed by DICE, but considering that Microsoft and Sony usually take at least a week or two in order to approve content (whether it’s DLC, game download, etc.), it’s not entirely unrealistic to assume that the beta is in fact ready, and that all we (and DICE) are waiting for is a go-ahead from the console makers. Battlefield 3 ships with 9 maps, all maps support all 5 game modes ![]() DICE’s Alan Kertz, one of the lead designers of Battlefield 3 (and an avid Tweeter), has confirmed that Battlefield 3 will ship with 9 maps, a fact we’ve known since GamesCom. However, Kertz also revealed that all 5 game modes — Conquest, Conquest 64, Rush, Deathmatch, Team Deathmatch — will be available on all 9 maps. In addition to the 9 maps, those who have pre-ordered Battlefield 3 (1.25 million of you), will be getting additional 4 maps from the Back to Karkand expansion pack: Strike At Karkand, Gulf of Oman, Sharqi Peninsula and Wake Island. Back to Karkand is scheduled for release approximately 1 month after the release of Battlefield 3. DICE: Battlefield is unaffected by piracy, DRM isn’t the solution XBOX also got piracy ma... =_= Piracy is still a huge problem for PC gaming, where, in some markets, the piracy rates are upwards of 90%. In a recent interview with GameSpot, DICE’s Karl Magnus-Troedsson said that piracy didn’t affect the Battlefield series because the games require an online connection and account, but that doesn’t mean the studio has no experience with piracy. Troedsson said: QUOTE “So far, Battlefield has been unaffected by it because we have a multiplayer online game where you need to be logged in, so we haven’t had any huge problems with it. We’ve had other titles that have been hit hard by it, so piracy is still a problem.” However, when it comes to a solution for piracy, DICE and Troedsson aren’t big believers in the DRM solutions that some publishers have used, publishers like Ubisoft which require PCs to have a constant connection to a DRM server. QUOTE “I’m not advocating draconian DRM solutions. I don’t believe that’s the best way to do it. I’d rather have people buy our games, direct to consumer through different e-tailer solutions.” Piracy has driven many PC-only developers, like DICE, to create their games for consoles as well, as a way of justifying the high cost of game development where games tend to cost upwards of $20 million to develop. Unless it’s an MMO, it’s very hard for a PC-only game with that kind of budget to return the investment if 90% of players pirate the game. |
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Sep 15 2011, 05:34 PM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
» Click to show Spoiler - click again to hide... « Nice, hope we will get to play it in 1 week or 2 weeks time. No wonder the rumour of beta date is near at the end of september. God damn it microsoft, faster approve it well, i dun think need to worry bout piracy for BF 3, since most ppl get it is for MP content, and SP is juz additional to the main course |
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Sep 15 2011, 05:51 PM
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Junior Member
112 posts Joined: Jul 2011 |
even if u bought BF3 pirated..doesnt realli...make the fun of it... i mean it more to the multiplayer that value it anyway..hmm...
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Sep 15 2011, 08:16 PM
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Senior Member
2,538 posts Joined: Jan 2003 From: Kota Bharu |
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Sep 15 2011, 08:22 PM
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Junior Member
259 posts Joined: Dec 2006 From: 1000101 |
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Sep 15 2011, 09:16 PM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
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Sep 15 2011, 09:24 PM
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Elite
3,142 posts Joined: Nov 2010 |
....unifi coming in my place soon.....
i need to dl this beta fast! Damn it rich area get first == How much is the weight of the Beta anyway? 6GB? |
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Sep 15 2011, 09:50 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
I think the Alpha was around 7.5GB , so i would atleast expect around that range...
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Sep 15 2011, 09:59 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
I was expecting to see the new Single Player video on the Tokyo Game Show conference.
In the end, nothing new is shown at all. TGS, epic fail as usual compared to E3, PAX or Gamescom. |
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Sep 15 2011, 10:26 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
False Alarm Everyone~
![]() This post has been edited by MichaelJohn: Sep 15 2011, 11:25 PM |
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Sep 15 2011, 10:32 PM
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Senior Member
1,132 posts Joined: Feb 2011 From: Kuching |
Any1 know the current requirement to run BF3 at roughly 60 fps?
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Sep 15 2011, 10:37 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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Sep 15 2011, 10:39 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
QUOTE(Alfsaw @ Sep 15 2011, 10:32 PM) Someone should seriously make a statement that the recommended requirement for the game is not released yet.But your set up looks like it can handle Medium at 60 FPS. This post has been edited by MichaelJohn: Sep 15 2011, 10:39 PM |
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Sep 15 2011, 10:42 PM
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Senior Member
1,132 posts Joined: Feb 2011 From: Kuching |
QUOTE(MichaelJohn @ Sep 15 2011, 10:39 PM) Someone should seriously make a statement that the recommended requirement for the game is not released yet. Been waiting quite awhile for this game, scared when come out system cannot really perform, sad case like that. But your set up looks like it can handle Medium at 60 FPS. If all goes well, as you said, im happy enough already to be able to play. |
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Sep 15 2011, 10:48 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
QUOTE(Alfsaw @ Sep 15 2011, 10:42 PM) Been waiting quite awhile for this game, scared when come out system cannot really perform, sad case like that. Still no guarantees as no one but DICE knows the requirements.If all goes well, as you said, im happy enough already to be able to play. Im still a bit worried about the game, as the console footage seem to be terrible, as the game is bugged to the point your AI soldiers can walk through walls and some of the lighting effects feels out of place like the effect just shine through the Acog scope. Even the PS3 version still looks fugly till now. |
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Sep 15 2011, 11:22 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Battleblog #11: Every Battlefield 3 multiplayer game mode explained
In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further. Battlefield 3 multiplayer action on the Caspian Border map. Hit the pic for full resolution. Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play. ![]() Team Deathmatch Availability: On all 9 maps Players: 24 (12 vs. 12) Focus: Team Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The team that reaches the set kill number first is declared the winner Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved. ![]() Squad Deathmatch Availability: On all 9 maps Players: 16 (4 squads of 4) Focus: Squad Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The squad that reaches the set kill number first is declared the winner Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner. ![]() Rush Availability: On all 9 maps Players: 24/32 (Console/PC) Focus: Objective Based All-out Warfare Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders) First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners. As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans. If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are: * You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm. * If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it * If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow ![]() Squad Rush Availability: On all 9 maps Players: 8 (4 vs. 4) Focus: Squad Based Infantry Combat Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders) Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills. To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings. ![]() Conquest Availability: On all 9 maps Players: 24/32 or 64 (Console/PC) Focus: Objective Based All-out Warfare Goal: Capture and Hold Flags Winning the game: Deplete opposing team’s tickets Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses. Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts. Tweak your game with Hardcore and Infantry Only settings Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare. Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills. You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements. There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet. |
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Sep 15 2011, 11:36 PM
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Senior Member
4,934 posts Joined: Sep 2008 From: Setapak |
QUOTE RUSH * You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm. * If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it I like this 2 tweak d most and the 2nd tweak, is quite good as even though no ticket remaining on attackers side, they still hav a chance to contd if d defender unable to disarm it as well. i luv it |
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Sep 15 2011, 11:37 PM
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Picture Spam!
» Click to show Spoiler - click again to hide... « |
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Sep 15 2011, 11:43 PM
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Junior Member
123 posts Joined: Aug 2010 |
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