Squad = Platoon (But more bigger i think)
And you have to make your 'platoon' while your logged on to battle log.
Somewhere along the lines , details still sketchy...
[V2] Battlefield 3, 29th September Open Beta
[V2] Battlefield 3, 29th September Open Beta
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Sep 10 2011, 01:19 AM
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#141
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Squad = Platoon (But more bigger i think)
And you have to make your 'platoon' while your logged on to battle log. Somewhere along the lines , details still sketchy... |
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Sep 10 2011, 06:24 PM
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#142
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Battleblog #10: Crafting a captivating story grounded in authenticity
Battlefield 3 is a new way for DICE to tell a story. Read on for a personal post from Lead Designer David Goldfarb and his take on how to craft a captivating single player campaign -- one that forgoes the fantastic in favor of the grim and the authentic. If there’s one thing I’m proud of above all else in Battlefield 3, it’s the tone of the game. Tone is vibe. It's style. It's a feeling. It's why The Dark Knight is awesome and the 60s Batman is not, the difference between Saving Private Ryan and Hogan's Heroes. It's one of those things which, if you do it right, affects everything. More than anything else in Battlefield 3's single player story, this is where we set out to do something different. Battlefield 3 goes much closer to contemporary reality and current events than previous games in the series. We’re depicting a war and everything that suggests. We have tried to get closer to the slang of the modern warrior. We are mixing tension-building passages with the chaos of suddenly erupting firefights. We’ve sought to keep the game feeling as plausible as possible, because the moment the audience stops believing it could happen, then you’re just like every other shooter. "We’re depicting a war and everything that suggests" We loved making Battlefield: Bad Company and Bad Company 2. They were great fun, they had their own theme, they were light hearted. In essence, they were adventure flicks. Indiana Jones with an assault rifle. But with Battlefield 3, we knew we had to really divorce ourselves from those characters and those themes. We had to go somewhere else and do something different and push a different set of buttons. We're telling a war story now, and that means it needs to feel credible, it needs to feel contemporary, and it needs to connect with things and emotions that we have never really tried or had the means to properly connect to before. The non-linear story in Battlefield 3 is told by way of a frame narrative where U.S. Marines Staff Sgt. Henry "Black" Blackburn is being interrogated about recent world-shaking events. What the player actually plays are Black's recollections of the events where a new threat known as the PLR caused him to be involved in military joint operation all across the globe. Keeping it real. In Battlefield 3, characters matter. As the single player campaign takes players from Paris and New York to the dustbowl of the Tehran desert and beyond, they will also walk in the shoes of several different characters from different branches of the Armed Forces. Each playable character in Battlefield 3 allows the player to obtain his (or her) own perspective of the chaotic events that transpire, giving us the opportunity to explore the human psyche and what it means to be human. One thing about DICE games is we do care about characters. This was true for Bad Company and it's true now. We put them in challenging situations. We ask them questions. In Battlefield 3, we ask: ‘What would you really do for your country?’. U.S. Marine Blackburn's answer might be different from another character's. It might be the same. We've tried to put our people in contexts where they make emotionally valid choices. Playing all of the different characters and first-hand experiencing their situations and methods leads to a stronger, more emotional, and more immersive experience in the single player campaign. We're making a different game than we've ever made before. It's scary. It's bigger in scale and bigger in drama. The tone hits closer to home, is tougher and more raw than we've ever done before. But the values, I think, caring about the people next to you, the people you meet, the people you play. That's a constant for us. Source This post has been edited by MichaelJohn: Sep 10 2011, 06:26 PM |
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Sep 11 2011, 09:33 PM
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#143
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Oh you guys aren't different from those savage guys on the EA Forum , savagely asking EA about the beta date when it's DICE's decision ant not EA's to release the beta date.
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Sep 12 2011, 05:44 AM
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#144
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2,514 posts Joined: Jun 2010 From: [Confidential] |
EGM’s TAKE: Would be nice if EA supported all browser platforms, but as long as the big boys are covered things should be fine behind enemy lines.
![]() THE BUZZ: The web browsers that will support Battlefield 3′s Battlelog have been revealed by DICE. Battlelog will be supported by all three major browsers (Internet Explorer, Firefox, Chrome). Safari and Opera will run the service, though it’s not guaranteed to run bug free. Joakim Bodin, Battlelog Developer for DICE revealed the information on Twitter: “Battlelog supports launching with IE8+, Firefox 4+ and Chrome. Safari and Opera on Windows may work fine, but no guarantees.” Bodin also mentioned that Flash Player will not be required to run the service. ource So Recap... Internet Explorer , Firefox and Google Chrome will be able to run Battlelog This post has been edited by MichaelJohn: Sep 12 2011, 06:30 AM |
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Sep 12 2011, 06:51 AM
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#145
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
QUOTE(Cheesenium @ Sep 12 2011, 06:47 AM) Bingo...QUOTE(Julio Cantero) After using Battlelog for the alpha, I can say that it's the best way to manage a game, instead of having to navigate through a main menu, wait for loading, buggy server browsers, etc. BL is lightweight, innovate, very useful, and easy to use, so kudos to DICE! QUOTE(Matthew) I totally agree! I don't see why people have an issue with it! It works amazing. QUOTE(Alex) Yeah mee too! And you got like the forum and chatt and stuff online. The whole game, just a bookmark away! But, anyone knows if you will have to run orgins and stuff to play it? like inte the alpha.. Fk yer for that |
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Sep 12 2011, 02:54 PM
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#146
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Ugh.... a modem/router discussion now...?
lolz MADNESS |
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Sep 12 2011, 04:04 PM
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#147
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
» Click to show Spoiler - click again to hide... « » Click to show Spoiler - click again to hide... « QUOTE(MichaelJohn) Yes gents , BF3 on Xbox360 is fked up... » Click to show Spoiler - click again to hide... « |
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Sep 12 2011, 07:27 PM
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#148
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Back to jet gameplay...
» Click to show Spoiler - click again to hide... « QUOTE(MichaelJohn) Well atleast the annoying "Your tagged" beeping is a bit more toned down... This post has been edited by MichaelJohn: Sep 12 2011, 07:27 PM |
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Sep 12 2011, 08:00 PM
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#149
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Some douche bag will purposely drop the plane to ground zero for sure
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Sep 12 2011, 09:42 PM
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#150
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2,514 posts Joined: Jun 2010 From: [Confidential] |
@LE , those who got the T1 edition for MoH and early BF3 Pre-order on origin will get the early access to the beta , 48 hours after that is the open beta for everyone.
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Sep 12 2011, 10:51 PM
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#151
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2,514 posts Joined: Jun 2010 From: [Confidential] |
and 4 more days till the full gameplay trailer for operation guillotine
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Sep 13 2011, 04:48 AM
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#152
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
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Sep 13 2011, 08:11 PM
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#153
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2,514 posts Joined: Jun 2010 From: [Confidential] |
in RL , the pilot has all the powers to the weapons , co-pilot handles the coordinate and stuff
in BF , pilot has the auto cannon , air to air missles and air to ground bombs , while the co-pilot has the air-to-ground missle or IR missle. SPAM! |
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Sep 14 2011, 06:16 AM
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#154
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Just noticed XD
16/9/2011 is the released date for the full gameplay video of Operation Guillotine , and it's also Hari 1Malaysia |
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Sep 14 2011, 11:18 PM
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#155
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Q&A w/ DICE General Manager, KM Troedsson
Will the maps on console versions be scaled down to fit the reduced number of players? KM Troedsson: Yes they will run on smaller versions of the same maps. Are there any maps where no vehicles are present? We actually have an ‘Infantry Only’ option for the player who wants to focus on this part of the experience. Do you believe you have done all you can to max out the power on the Xbox 360 version of Battlefield 3? We're definitely pushing the hardware much more than we did before with BFBC2. Are there any plans to make another downloadable BF game, like you did with BF1942? That game was fantastic! Glad you liked it! But sorry, can't comment on this. What is your greatest achievement with Frostbite 2 and what will it mean for Battlefield 3? It's how the engine enable us to deliver great visuals, stunning animations, awesome soundscape, large scale maps and total destruction. It enables us to build our all out war! Will we see a return of the Battlefield Commander Role from BF2? We've decided to push down the responsibility of the commander to the squad leaders who can set orders and strategize. The entire team can use the different communication tools available, spot enemies etc. What is your favourite Battlefield moment from the whole series? So much to choose from, but I have to say that the intro movie to BF1942 is something that still sticks with me. Why have you included the prone position in battlefield 3, and why wasn't it included in earlier versions? Prone is back because the community wanted it so badly! It's a bit of technical challenge to get right with Prone ...the animations, but more importantly it needs to be balanced with the other second-to-second gameplay. If you're in a jet, do you have an unfair advantage over people in tanks and on foot in multiplayer? Of course not. Battlefield has been built around a rock-paper-scissor mentality - there's always something to counter the other. Anything from infantry carried Stingers to mobile AA vehicles will give pilots a challenge. Have you ever had a real battlefield experience? If so when and where? Several parts of our team spend time hunting down the right reference material during pre-productions. This means going to military exercises to capture audio or to shooting ranges to evaluate weapons handling. Will the console games ever have the number of players available to PC gamers? Consoles are not as powerful as today’s PCs. Running 64 player matches would mean scaling down things like vehicles, destruction etc. These are key pillars of what Battlefield is all about, so this makes it a no for us. Will there be expansions for #BF3 such as the Special Forces exp for BF2? Yes, there will be PDLC post launch. We've announced the Back To Karkand pack but there will be more to come. When will the Beta come out? Soon, be patient! Source |
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Sep 15 2011, 05:06 PM
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#156
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Senior Member
2,514 posts Joined: Jun 2010 From: [Confidential] |
Battlefield 3 beta is ready, DICE waiting for Sony and Microsoft
Waiting for green light ![]() According to a new report emerging from French Battlefield portal planete-battlefield.fr, Battlefield’s French community representative “Kusa” has spilled the beans on the status of the Battlefield 3 beta: it’s ready for release, and the only thing DICE is waiting for is a content approval from Microsoft and Sony, in order to get the beta running on the Xbox 360 and PlayStation 3. The PC version is ready as well, but DICE is holding back in order to get a simultaneous beta release across all platforms. So far this is unconfirmed by DICE, but considering that Microsoft and Sony usually take at least a week or two in order to approve content (whether it’s DLC, game download, etc.), it’s not entirely unrealistic to assume that the beta is in fact ready, and that all we (and DICE) are waiting for is a go-ahead from the console makers. Battlefield 3 ships with 9 maps, all maps support all 5 game modes ![]() DICE’s Alan Kertz, one of the lead designers of Battlefield 3 (and an avid Tweeter), has confirmed that Battlefield 3 will ship with 9 maps, a fact we’ve known since GamesCom. However, Kertz also revealed that all 5 game modes — Conquest, Conquest 64, Rush, Deathmatch, Team Deathmatch — will be available on all 9 maps. In addition to the 9 maps, those who have pre-ordered Battlefield 3 (1.25 million of you), will be getting additional 4 maps from the Back to Karkand expansion pack: Strike At Karkand, Gulf of Oman, Sharqi Peninsula and Wake Island. Back to Karkand is scheduled for release approximately 1 month after the release of Battlefield 3. DICE: Battlefield is unaffected by piracy, DRM isn’t the solution XBOX also got piracy ma... =_= Piracy is still a huge problem for PC gaming, where, in some markets, the piracy rates are upwards of 90%. In a recent interview with GameSpot, DICE’s Karl Magnus-Troedsson said that piracy didn’t affect the Battlefield series because the games require an online connection and account, but that doesn’t mean the studio has no experience with piracy. Troedsson said: QUOTE “So far, Battlefield has been unaffected by it because we have a multiplayer online game where you need to be logged in, so we haven’t had any huge problems with it. We’ve had other titles that have been hit hard by it, so piracy is still a problem.” However, when it comes to a solution for piracy, DICE and Troedsson aren’t big believers in the DRM solutions that some publishers have used, publishers like Ubisoft which require PCs to have a constant connection to a DRM server. QUOTE “I’m not advocating draconian DRM solutions. I don’t believe that’s the best way to do it. I’d rather have people buy our games, direct to consumer through different e-tailer solutions.” Piracy has driven many PC-only developers, like DICE, to create their games for consoles as well, as a way of justifying the high cost of game development where games tend to cost upwards of $20 million to develop. Unless it’s an MMO, it’s very hard for a PC-only game with that kind of budget to return the investment if 90% of players pirate the game. |
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Sep 15 2011, 09:50 PM
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#157
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2,514 posts Joined: Jun 2010 From: [Confidential] |
I think the Alpha was around 7.5GB , so i would atleast expect around that range...
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Sep 15 2011, 10:26 PM
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#158
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2,514 posts Joined: Jun 2010 From: [Confidential] |
False Alarm Everyone~
![]() This post has been edited by MichaelJohn: Sep 15 2011, 11:25 PM |
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Sep 15 2011, 10:39 PM
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#159
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QUOTE(Alfsaw @ Sep 15 2011, 10:32 PM) Someone should seriously make a statement that the recommended requirement for the game is not released yet.But your set up looks like it can handle Medium at 60 FPS. This post has been edited by MichaelJohn: Sep 15 2011, 10:39 PM |
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Sep 15 2011, 11:22 PM
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#160
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2,514 posts Joined: Jun 2010 From: [Confidential] |
Battleblog #11: Every Battlefield 3 multiplayer game mode explained
In Battlefield 3, all maps adapt to the five multiplayer game modes available at launch. Read on for the full breakdown of every multiplayer mode in the game, plus details on how you can tweak each match to suit your personal tastes even further. Battlefield 3 multiplayer action on the Caspian Border map. Hit the pic for full resolution. Long standing classic Battlefield game modes Conquest and Rush are back in Battlefield 3, together with interesting new additions to make this our broadest and deepest Battlefield yet. From the close quarters infantry combat of Team Deathmatch and Squad Deathmatch to objective driven all-out vehicle warfare – Battlefield 3 has it all. All of the 9 huge multiplayer maps in Battlefield 3 adapt to all 5 game modes, effectively giving you 45 distinctly different multiplayer experiences to choose between. Without further ado, here are the five available multiplayer modes at launch in detail. What they are, what their respective goals are, and how they play. ![]() Team Deathmatch Availability: On all 9 maps Players: 24 (12 vs. 12) Focus: Team Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The team that reaches the set kill number first is declared the winner Team Deathmatch is of the true classics when it comes to multiplayer game modes, and a game mode that makes its first appearance in a Battlefield game since the original Battlefield 1942. In Team Deathmatch, two teams of 12 players each duke it out on tight knit maps with a distinct infantry focus – there are no vehicles available in Team Deathmatch. For that quick instant action fix, this is the perfect game mode. For players new to Battlefield, this is a good place to start. Once you get the hang of the infantry gameplay, you can move on to deeper modes that include the signature vehicle warfare for which Battlefield is known and loved. ![]() Squad Deathmatch Availability: On all 9 maps Players: 16 (4 squads of 4) Focus: Squad Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The squad that reaches the set kill number first is declared the winner Squad Deathmatch is a larger and more dynamic variety of deathmatch that also features the inclusion of an Infantry Fighting Vehicle (IFV). The IFV can help break a deadlock, as long as you keep it alive with solid Engineer gameplay. The 4 squad setup means that there is a constant battle throughout the game to gain and maintain the lead. Sticking together, keeping your squad healed up, supplied, and repaired are the keys to victory. The squad that can combine the potent Battlefield mix of team play and combat prowess will be proven the winner. ![]() Rush Availability: On all 9 maps Players: 24/32 (Console/PC) Focus: Objective Based All-out Warfare Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders) First introduced in Battlefield: Bad Company, Rush has now made its way to the heart of the Battlefield series in Battlefield 3. An objective based mode, the attackers have to arm and detonate pairs of M-COM stations in each area of the map to unlock the next area and the next pair of M-COM stations. While defenders have an unlimited amount of spawn tickets, attackers only get new tickets every time they destroy a pair of M-COMs. If all M-COM stations on the entire map are destroyed, the attackers are declared the winning team. If the defenders manage to deplete the attacker’s tickets to zero (by killing them), the defenders are declared the winners. As an all-out warfare mode, Rush features a large variety of vehicle setups tuned specifically to that map’s landscape and features. Players can find all types of vehicles on Rush maps, including transport vehicles, armored vehicles, helicopters, and of course, jets. Rush offers a compelling objective based all-out warfare game mode for Battlefield veterans. If you are familiar with this game mode from Battlefield: Bad Company 2, you might want to know we are refining it for Battlefield 3 in a number of ways, based on player feedback. Some of the gameplay tweaks we are bringing to Rush are: * You cannot use explosives or shoot at the M-COM to take it out. Only arm and disarm. * If the attacking team arms the M-COM but runs out of tickets, the match will continue until the M-COM detonates or defenders disarm it * If the defenders start disarming an M-COM just before it’s about to blow, the explosion is prevented until the disarm is accomplished. If the defender gets killed during the disarm process, the M-COM will instantly blow ![]() Squad Rush Availability: On all 9 maps Players: 8 (4 vs. 4) Focus: Squad Based Infantry Combat Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders) Squad Rush is the ultimate test to show which squad is the best of the best. Squad Rush is an extremely tight duel between two squads that borrows the main rules from normal Rush, but in a much more intimate setting. In Squad Rush there are only 2 bases with 1 M-COM station per base, meaning that every M-COM taken or defended in Squad Rush is vital to the victory or defeat of the game. There are no vehicles in Squad Rush, so it’s all down to your infantry fighting skills. To be successful it’s key that you and your squad mates customize your soldiers to complement each other on the battlefield, in order to keep reviving fallen mates, provide ammo, and perform other essential duties. Squad Rush is often favored by players who know each other’s play styles intimately and want to show their skills in the most personal of combat settings. ![]() Conquest Availability: On all 9 maps Players: 24/32 or 64 (Console/PC) Focus: Objective Based All-out Warfare Goal: Capture and Hold Flags Winning the game: Deplete opposing team’s tickets Conquest is without a doubt the most classic of Battlefield game modes. Introduced in Battlefield 1942, Conquest has defined the entire Battlefield series (and influenced a lot of other games out there) and encompasses everything that makes Battlefield great. Set over a series of large-scale maps, Conquest is the game mode best suited for the experience of all-out vehicle warfare. In Conquest, two teams fight for control of a number of flags by being the dominant force in the vicinity of each base. Capture and keep control of a majority of the flags and the enemy team will bleed tickets. Killing enemies will also reduce their ticket count, and the first team to run out of tickets loses. Conquest is a strategic and tactical game that often asks you to make important decisions on whether to attack an enemy base or defend one of your own. Your forces will rarely be enough to capture and hold every base on the map, so in-game communication and quick thinking is necessary to be victorious. Of all of the game modes we have invented here at DICE, Conquest will always have a special place in our hearts. Tweak your game with Hardcore and Infantry Only settings Not a fan of vehicles? No problem -- just click the “Infantry Only” box in your server browser when searching for a server game where no attack vehicles will spawn in, only transports. This is a great way to get a feel for the game or the map before you go all-out warfare. Want a more lethal and tactical game mode where the risk and reward is even higher? With the Hardcore Mode setting, we are leaving you on the battlefield without much external help from the game interface. This game mode modifier will test the limits of your skills. You can flick the Hardcore switch for any of the regular game modes. Doing so tends to turn matches into more deliberate and tactical affairs, since the penalty for being careless is higher. A lot of players prefer Hardcore Mode since it means that flanking and ambushing pays off to a higher degree, or because of the increased sense of immersion and authenticity that comes with removing user interface elements. There is something for everyone in Battlefield 3’s adaptable array of multiplayer modes, maps, and modifiers. Add our many customization options for vehicles, weapons and classes, and you can see why we call this our biggest and deepest Battlefield yet. |
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