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 CS:GO

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InT3L
post Aug 1 2012, 12:31 PM

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my CONFIG FOR CSGO =D



say_team "Faction Config Loaded -

// Buy Commands

bind F2 "buy m4a1; buy ak47"
bind F4 "buy vest; buy vesthelm" //Kevlar Vest $650, Kevlar & Helmet $1000
bind F5 "buy flashbang; buy defuser; buy hegrenade"
bind F6 "buy smokegrenade"
bind F7 "BUY DEAGLE"
bind F9 "buy awp"
bind F8 "buy defuser"

/ reposition gunmodel to mimic CSS
viewmodel_fov "65" //max value (not cheat protected)
viewmodel_offset_x "2"
viewmodel_offset_y "2"
viewmodel_offset_z "-2"

// removes arm shifting during crouching
cl_viewmodel_shift_left_amt "0"
cl_viewmodel_shift_right_amt "0"

// removes weapon bobbing
cl_bob_lower_amt "0" //min value
cl_bobamt_lat "0" //min value
cl_bobamt_vert "0" //min value
cl_bobcycle "2" //max value = less cycles

// crosshair
cl_crosshairdot "1"
cl_crosshairscale "1"
cl_crosshairsize "0"
cl_crosshairthickness "4"
cl_crosshaircolor "0"
cl_crosshaircolor_r "100"
cl_crosshaircolor_g "100"
cl_crosshaircolor_b "255"
cl_crosshairusealpha "0"
cl_crosshairalpha "200"

// hud

hud_scaling "0.90"


// Rates (you do not want 33 lerp... these will help)
cl_interp "0.0"
cl_interp_ratio "1"
cl_cmdrate 102.400002
cl_updaterate 102.400002
rate "30000"

// Mouse
sensitivity "2.6"
zoom_sensitivity_ratio "1.0"
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"

// Hud
hud_fastswitch "1" // unknown command
hud_scaling "0.75" // source sized hud
hud_showtargetid "1"
cl_showloadout "0" // hide loadout unless switching wep
net_graph "1"
net_graphproportionalfont "0" // tiny net graph font
cl_showfps "0" // not needed if netgraph is on

// Crosshair
sfcrosshair "0" // 0 for classic, 1 for new crosshair
cl_crosshairdot "1"
cl_crosshaircolor "5"
cl_crosshaircolor_r "255"
cl_crosshaircolor_g "0"
cl_crosshaircolor_b "255"
cl_crosshairthickness "1"
cl_crosshairusealpha "1"
cl_crosshairalpha "200"
cl_dynamiccrosshair "0"

// Audio
snd_musicvolume "0" // volume of music in menu and game

// Game
cl_autohelp "0"
cl_disablefreezecam "1"
cl_autowepswitch "0"
cl_lagcompensation "1"
cl_disable_ragdolls "1" // is a sv_cheats cvar atm

// Graphics
fps_max "121"
sys_vsync "0" // unkown command
mat_hdr_enabled "0" // not working at this time


U guys can find Me anyserver e-club =) name e-Club Faction Hope U guys over there
kEazYc
post Aug 1 2012, 01:26 PM

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you should consider changing the value for cmd and updaterate since the tickrate has been raised to 128 on competitive server.
InT3L
post Aug 1 2012, 02:05 PM

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change to what rate =)
kEazYc
post Aug 1 2012, 02:46 PM

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QUOTE(kEazYc @ Aug 1 2012, 01:26 PM)
you should consider changing the value for cmd and updaterate since the tickrate has been raised to 128 on competitive server.
*
i already mentioned what sleep.gif.

before you misunderstood, i was talking about your rate instead of server's.

This post has been edited by kEazYc: Aug 1 2012, 02:47 PM
InT3L
post Aug 1 2012, 02:57 PM

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oh... the server still under beta =x i can change anything server config lol
kEazYc
post Aug 1 2012, 03:17 PM

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128 tickrate is great, or you can take a look at esl's server config. :S

oh and the round time, try set to the usual standard 1.45 per round on all the competitive server, instead of 2 mins, very annoying playing such long game per round -.-

This post has been edited by kEazYc: Aug 1 2012, 03:19 PM
sasaug
post Aug 1 2012, 05:49 PM

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Ok, I'm kinda slowpoke in finding out it will be release din less than 1 month for $15. Cheap, going to get it and probably setting up some servers? whistling.gif

This post has been edited by sasaug: Aug 1 2012, 05:50 PM
kEazYc
post Aug 1 2012, 06:16 PM

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QUOTE(sasaug @ Aug 1 2012, 05:49 PM)
Ok, I'm kinda slowpoke in finding out it will be release din less than 1 month for $15. Cheap, going to get it and probably setting up some servers? whistling.gif
*
eClub has set up plenty of server, unless you want one for some private matches/training.
SUSJeggaSimple
post Aug 1 2012, 11:39 PM

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Pre-ordered already. cheap weh laugh.gif
noobfc
post Aug 2 2012, 12:04 AM

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any bundled goodies for the retail version?

and may i ask how does tickrate affects the game?
kEazYc
post Aug 2 2012, 02:17 AM

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QUOTE(noobfc @ Aug 2 2012, 12:04 AM)
any bundled goodies for the retail version?

and may i ask how does tickrate affects the game?
*
Just had some scrim from 128 tickrate eclub server, i can say it has better hit registry, and 1 surprising stuff, easier to control recoil.

But from what i see from the competitive scene, the reason they use 128 tickrate is for better game quality, better hit registering, and also to serve clients that are using 120hz monitors, just incase if you don't follow much into competitive scene, BenQ is now a sponsor for most of the big tourney out there with their 24 inch 120hz refreshrate monitor.

And obviously, you will need a better hardware for your server for 128 tickrate to be stable.

Steam forum is having some debate about the tickrate thingy. http://forums.steamgames.com/forums/showthread.php?t=2843316

As for bundled goods? Just the box, manuals, cd, cdkey, i guess.

This post has been edited by kEazYc: Aug 2 2012, 02:21 AM
noobfc
post Aug 2 2012, 07:30 AM

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QUOTE(kEazYc @ Aug 2 2012, 02:17 AM)
Just had some scrim from 128 tickrate eclub server, i can say it has better hit registry, and 1 surprising stuff, easier to control recoil.

But from what i see from the competitive scene, the reason they use 128 tickrate is for better game quality, better hit registering, and also to serve clients that are using 120hz monitors, just incase if you don't follow much into competitive scene, BenQ is now a sponsor for most of the big tourney out there with their 24 inch 120hz refreshrate monitor.

And obviously, you will need a better hardware for your server for 128 tickrate to be stable.

Steam forum is having some debate about the tickrate thingy. http://forums.steamgames.com/forums/showthread.php?t=2843316

As for bundled goods? Just the box, manuals, cd, cdkey, i guess.
*
imagine if they give out paper models of CT and T like Portal 2 did with P-Body and Atlas laugh.gif

thanks for the explanation
kEazYc
post Aug 2 2012, 12:29 PM

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QUOTE(noobfc @ Aug 2 2012, 07:30 AM)
imagine if they give out paper models of CT and T like Portal 2 did with P-Body and Atlas  laugh.gif

thanks for the explanation
*
Oh forgotten about that rofl! Talk about the paper models, until now i still haven fix it :S
noobfc
post Aug 2 2012, 04:28 PM

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QUOTE(kEazYc @ Aug 2 2012, 12:29 PM)
Oh forgotten about that rofl! Talk about the paper models, until now i still haven fix it :S
*
same same sweat.gif
epuljoe91
post Aug 2 2012, 08:33 PM

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i got CS:GO invite ..
i wanna sell ..
pm me 4 the best price ..
kEazYc
post Aug 2 2012, 09:25 PM

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QUOTE(epuljoe91 @ Aug 2 2012, 08:33 PM)
i got CS:GO invite ..
i wanna sell ..
pm me 4 the best price ..
*
August 21st release date, good luck to your sales /sarcasm.
Snowcap
post Aug 2 2012, 10:52 PM

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guys, what will happen to csgo beta?
kEazYc
post Aug 3 2012, 01:59 AM

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Probably bye bye and hello official one which have to buy? :S

Well i was hoping beta users doesn't need to buy one, since the game already looks so perfect...not in terms of gameplay.

This post has been edited by kEazYc: Aug 3 2012, 02:00 AM
yewMP5
post Aug 6 2012, 12:14 PM

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QUOTE(kEazYc @ Aug 2 2012, 09:25 PM)
August 21st release date, good luck to your sales /sarcasm.
*
Thanks for the info.....was thinking to buy invite before this...what's the estimated price ? sweat.gif

This post has been edited by yewMP5: Aug 6 2012, 12:15 PM
noobfc
post Aug 6 2012, 01:08 PM

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QUOTE(yewMP5 @ Aug 6 2012, 12:14 PM)
Thanks for the info.....was thinking to buy invite before this...what's the estimated price ?  sweat.gif
*
invite = 5 usd
game = 15 usd (when released)


Added on August 8, 2012, 7:58 ampre purchase on steam now comes with beta access on 14th august for rm 42

This post has been edited by noobfc: Aug 8 2012, 07:58 AM

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