QUOTE(PhoenixByte @ Aug 9 2011, 11:12 AM)
the writer of the article is not from our country too

...and many big provider in US already enforcing bandwidth cap. It's like having a really fast car is pretty useless when you have the same amount of petrol.
With the "article" saying bout how DD will reign against physical media in the next gen console I'd say it's blasphemy. With games growing bigger and bigger in terms of size, plus with rumors of imminent next gen console arriving, there are roadblocks for digital distribution of games in a crappy bandwidth situation.
And remember, internet connection are not solely for games. No one in their sane mind will want to waste all their bandwidth for just games.
.
Btw, those are just side points of my point. For convenience factor, it's more on how digital music thrives by giving the consumers convenience to freely select just the songs they want instead of an album. But on the gaming side, there's no way to replicate that "ala-carte" model.
Added on August 9, 2011, 6:18 pmQUOTE(y3ivan @ Aug 9 2011, 04:24 PM)
technically PSN games DRM are transferable. XBL in the other hand, games could be played on any console as long as theres internet and purchaser account
Thought that you can't transfer the games to another PSN account. If that's not the case then my bad, sorry.
So now I'll write my will listing my PSN ID for my future grandkids inheritance

Added on August 9, 2011, 6:53 pmQUOTE(y3ivan @ Aug 9 2011, 04:07 PM)
The major advantage of DD is Retail price and convince. In case of Steam's sin episodes, it fail because of low value (expansive, low contents). Even steam Retail Price is price as much as the physical copies but why is it steam population 3mil?, its because of sales.
- As for the SiN - Episodes case, what I'm really implying here is that modular concept of games (where they are separated much like how separate songs from an album works) just doesn't really takes off, so it won't replicate much on how digital music distribution thrives like they thought it should be too. The game got positive reviews plus being marketed heavily (even remembered reading in a mag featuring multiple pages of scope years ago), while being dirt cheap too, but still it garnered small amount of sales. So modular concept is a no-go (except for DLC's which are companion of a full game, which is also not printing much money unless it's Call Of Duty's).
- About those numbers, someone else already mentioned above that the price is much the same for PC games a while after its release, no matter it's digital download or physical disc. Consoles are the way to go for publishers (except some games) so the point is rather moot if someone's gonna compare that with console market.
- And to add, the numbers are largely contributed by the fact that many popular disc-based games are including SteamWorks with them (of which is pretty unnecessary for the publishers to do so). This is a common practice nowadays as publishers are getting more and more lazy in PC space (remember, somebody already said that consoles are where the money at) so they can get free matchmaking system when they integrate their games with Steamworks.
This Steamworks situation is similar to how "trojan horse" approach of how Sony slip in Blu-Ray into living room with their PS3's, either the buyers intended to play Blu-Ray movies or not (in the heat of vs HD-DVD war). Likewise, people who are intending to only offline gameplay are forced to create Steam ID whether they like or not. So now you have a gigantic number of Steam accounts because of that.
This post has been edited by LaskarCinta: Aug 9 2011, 08:16 PM