Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

 Grim Dawn, by the makers of Titan Quest

views
     
TSTiF
post Jun 28 2011, 12:22 PM, updated 11y ago

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


Intro

Grim Dawn is an action role-playing game intended for digital distribution on the PC. It is being developed by veterans of Iron Lore entertainment, the makers of Titan Quest. Grim Dawn is being built with Crate's own improved version of the Iron Lore engine and toolset; the same technology used to create Titan Quest. As a spiritual successor, Grim Dawn will attempt to better perfect the magical formula of exploration, character advancement, and loot collection pioneered by Diablo.

Players will be thrust into the dark, war-torn world of Cairn where a once proud empire has been brought to ruin and the human race driven to the edge of extinction. Cairn has become ground zero of an eternal war between two otherworldly powers, one seeking to use human bodies as a resource, the other intent upon destroying the human race before that can happen. This cataclysmic war has not only decimated human civilization but is warping the very fabric of reality and, in its wake, giving life to new horrors.

For humankind it is the dawn of a grim new age where iron has replaced gold as currency and the importance of salt as a weapon makes it far too valuable to waste on food. Small enclaves of human survivors exist scattered throughout the world, holed up in hidden refuges. These humans have quietly watched the warring invaders destroy one another and have become wise to the strengths and vulnerabilities of their otherworldly foes. A few survivors have begun to exhibit strange new abilities after surviving possession or exposure to the warp. These unnatural powers are feared by some but give many new hope of launching a resistance to fight the "outsiders" and reclaim what's left of their world.

Images
* Images are too big, put inside spoiler

» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Video






SOS

This post has been edited by memphiz_zero88: Nov 18 2014, 01:11 AM
Grif
post Jun 28 2011, 12:33 PM

Casual
***
Junior Member
378 posts

Joined: Feb 2008
From: Kuching, Sarawak


First image brings me back to the one thing I hate about Diablo.

Inventory Tetris.
Fatimus
post Jun 28 2011, 12:38 PM

(ノಠ益ಠ)ノ彡┻━┻
****
Senior Member
634 posts

Joined: Feb 2006
From: Kay Bee


But it is brain stimulating, no ? laugh.gif
Cheesenium
post Jun 28 2011, 01:08 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Grif @ Jun 28 2011, 12:33 PM)
First image brings me back to the one thing I hate about Diablo.

Inventory Tetris.
*
I actually like that than the inventory list we have in most games. The tetris works far better than list.

Looking forward to this game though, along with Torchlight 2.
alex82
post Jun 28 2011, 01:20 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
preorder the legendary fan edition a while back, now waiting to get into the alpha stage
Currylaksa
post Jun 28 2011, 03:12 PM

Regular
******
Senior Member
1,616 posts

Joined: Aug 2010


If you play this, Torchlight 2 and then D3....

You confirm will jelat with dungeon-crawler for rest of your life laugh.gif
TSTiF
post Jun 28 2011, 03:23 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(Currylaksa @ Jun 28 2011, 03:12 PM)
If you play this, Torchlight 2 and then D3....

You confirm will jelat with dungeon-crawler for rest of your life laugh.gif
*
maybe... but I now starving for dungeon-crawler. and I hate the control, inventory and stat system of DS3.
cracksys
post Jun 28 2011, 03:25 PM

I'm a Vault Dweller!!
*******
Senior Member
3,668 posts

Joined: Jun 2006
From: Bikini Abyss


looks very PC-centric. i like it biggrin.gif
Grif
post Jun 28 2011, 06:48 PM

Casual
***
Junior Member
378 posts

Joined: Feb 2008
From: Kuching, Sarawak


QUOTE(Cheesenium @ Jun 28 2011, 01:08 PM)
I actually like that than the inventory list we have in most games. The tetris works far better than list.

Looking forward to this game though, along with Torchlight 2.
*
Hah no. I dislike having to sort my inventory around just to make space for THAT 3x2 armour even though I know I have 6 spare slots left in my backpack. It annoys the hell out of me. Inventory lists is a big step forward. Torchlight also does it well, one weapon/item = one slot. Not very realistic, but definitely easier on the brain.

Aside from that, the game looks fun. Watch list it is.
kianweic
post Jun 28 2011, 09:06 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


Looks good and seems to be more complex than Titan Quest.
Currylaksa
post Jun 28 2011, 09:16 PM

Regular
******
Senior Member
1,616 posts

Joined: Aug 2010


QUOTE(TiF @ Jun 28 2011, 03:23 PM)
maybe... but I now starving for dungeon-crawler. and I hate the control, inventory and stat system of DS3.
*
Nintendo DS got farking a lot of those... if you don't mind anime graphics rclxub.gif
alex82
post Jun 28 2011, 09:25 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
Feature list

http://www.grimdawn.com/about_featurelist.php


QUOTE
Combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery up to 75 levels to unlock dozens of powerful skills and synergistic modifiers. New classes will be periodically released through downloadable content.

Destructible environments give evidence of your massive battles while collapsing stonework and flying shards of furniture can be used tactically to cause further injury to your foes.

Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rainshowers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills and window shutters.

Gameplay systems designed to expand for 200 levels of character progression, equipment, and enemies to fight makes for ridiculous amounts of replay value.

Connect with old friends or make new allies in glorious multiplayer. Specially balanced multiplayer encounters will put your teamwork to the ultimate challenge.

Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.

Camera rotation enhances the three-dimensionality of the world and gameplay while levels are still designed so that players are not forced to rotate the camera.

Refined loot system drops less junk items and ensures more consistent rewards from hero and boss monsters.

Satisfying enemy damage and death effects with an option to enable blood and gore.

New quest and conversation system will allow players to choose quest paths and rewards, interact with NPCs in more interesting ways, and an intuitive quest creation wizard will make life a lot easier for modders.

An NPC faction system lets the player improve their relations with different NPC groups to earn rewards as their favor increases such as merchant discounts, new items, and additional quest lines. However, aiding one faction could turn a rival faction into your enemy. Choose which side you will support!

The ability to spend money to reclaim skill and attribute points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently nerf a character.

More features are in the works and will be announced as Grim Dawn nears release.

FAQ

http://www.grimdawn.com/about_faq.php

QUOTE
What is Grim Dawn?

Grim Dawn is an action-RPG for the PC currently being developed by veterans of Iron Lore Entertainment, the creators of Titan Quest. The game is set in a thematically-dark fictional world loosely inspired by the Victorian Era on earth. Grim Dawn is being developed with the same tools and technology used to create Titan Quest. As a spiritual successor to Titan Quest, Grim Dawn will carry forward the best gameplay of this genre while bringing a few focused innovations and improvements of our own to the table.

Will Grim Dawn be based in history / mythology?

No, Grim Dawn will be set in a unique fictional world that is loosely inspired by the Victorian Era but is not meant to actually take place on Earth, mythological or otherwise. A lot of effort has gone into the development of a deep story-world with a rich history, unique characters and intriguing subplots. The setting will be “thematically” darker in terms of mood and environment but, don't worry, unlike many games set in post-apocalyptic style worlds, Grim Dawn won't be a burnt out, gray wasteland.

Where can I buy Grim Dawn and how much will it cost?

We plan to release Grim Dawn on Steam and through other digital distribution sites for about $20. In addition to this, you can also buy the game now from our website and download it directly from us when it releases. By purchasing directly from us now, your money will help fund our development and make Grim Dawn a better game. We may also release a box-copy to be sold in stores at some point but we have not yet worked out all the details.

What is this talk of downloadable content?

When many people hear the term downloadable content they are filled with fear and rage. They imagine having to charge $0.50 to their credit cards everytime they buy a new item. This is not what we imagine. This is a downloadable game, so it makes sense that when we release expansion packs, they will also be downloadable. These expansions will be similar to a normal boxed game-expansion in that they will generally contain new story elements, classes, enemies, items, and new regions of the world to explore.

Will Grim Dawn have multiplayer?

Absolutely! You will be able to group up with family and friends to take on the world of Grim Dawn just as you could in Titan Quest. In addition, we intend to release high-end multiplayer challenges especially designed and balanced for group play.

How will character classes work?

We plan to release with 5 skill classes, each containing several skill trees. Additional skill classes will be introduced through downloadable add-ons. Players will be able to combine any two skill classes to explore powerful synergies that exist between the skill trees of different classes and experience the varying gameplay styles of each class build. It will be impossible to max out all the skills from two classes, so there will be plenty of experimentation to find the best way to allocate your points. Don't worry though, if you aren't satisfied with your build, you will be able to spend money to reclaim spent skill points.

Will Grim Dawn have tons of sweet loot?

Does a bear shit in the woods?! We have made many improvements to our item drop and randomization system with far more custom-crafted magical, rare, and even unique bonuses. We have also made several improvements to the loot dropping system to ensure more consistent rewards and less junk cluttering up the screen / inventory. Last but certainly not least, we're introducing a new item crafting system based off collectible recipes and rare crafting components that drop in the world.

If I buy from you directly, can I still play on Steam?

To release on Steam, we must first submit a demo of the game for approval. It is hard to imagine that Grim Dawn wouldn't be approved but, of course, we can't say it is guaranteed at this point. Once approved, we believe it will be possible to work out a deal for existing orders to be carried over to Steam as has been done with other indie developers such as Wolfire's Overgrowth: http://blog.wolfire.com/2009/02/overgrowth-faq/#q10

As I said though, we fully expect this will be the case but we obviously can't guarantee it until it happens.

Will Grim Dawn use DRM that TOTALLY screws me over?!

Our goal is to screw you over as little as possible with DRM. We don't plan to use any DRM in our direct downloadable version of the game. If we work out a distribution deal for a boxed copy with a publisher, they may have their own DRM requirements but it is something we will fight to avoid.

I don't know if people would consider this DRM or not but one thing we are planning to do is authenticate your game-key in order to join multiplayer match-making on services like Steam. If you have a legitimate retail copy of the game, you shouldn't even notice this. It will have no effect on LAN or single player.

I bought a game key but I can't download the game WTF?!

Grim Dawn is still in development and is not yet available to download. Your game key will enable you to download the applicable version of Grim Dawn as soon as it is released. Once that happens, you can be certain that we will make a big deal about announcing it. We will also email all key-holders to let them know the game is ready to download.

If you bought a game-key thinking Grim Dawn was already available to download or didn't realize how long it may be until release, we will be happy to grant refunds as long as we have sufficient funds to do so. The last thing we want is unhappy fans. Please contact us at support@crateentertainment.com to request a refund and simply state that you don't want to wait for release. To process your request, we will need your game-key and / or the email you used to register.

So when is this game going to be done?

We're working insane hours to get something playable into your hands as soon as we can. However, we also want to make a great game that will meet your high expections when we release it. Development is sometimes slow and difficult to schedule because Crate is a very small, "self-funded" (read as mostly unfunded) team and some of our teammembers have to work day-jobs at other game companies to pay the bills.

That said, we hope to release an alpha in 2011 but, after all the blood and sweat we've invested in this game, we don't want to rush something out the door before it is ready. I think we all want this game to be a success, so ultimately, we can only say that it will be done when it is done. So please be patient with us; it will all pay off in the end!
Currylaksa
post Jun 28 2011, 09:32 PM

Regular
******
Senior Member
1,616 posts

Joined: Aug 2010


Damn, a quick browse through Steam store revealed a crap ton of Diablo clones too.

Need to read thru each user review laugh.gif
toothgnasher
post Jun 28 2011, 09:32 PM

Getting Started
**
Junior Member
204 posts

Joined: Nov 2007


weird. didn't Iron Lore fail to finish up Warhammer 40k Soulstorm which was co-developed with Relic. Then they went bankrupt and blamed piracy for their predicament?
html-tutor
post Jun 28 2011, 09:37 PM

New Member
*
Junior Member
28 posts

Joined: May 2011
QUOTE(Currylaksa @ Jun 28 2011, 09:32 PM)
Damn, a quick browse through Steam store revealed a crap ton of Diablo clones too.

Need to read thru each user review laugh.gif
*
let me know if u found sth nice brows.gif
Currylaksa
post Jun 29 2011, 09:04 AM

Regular
******
Senior Member
1,616 posts

Joined: Aug 2010


nvm they are either old or crap ohmy.gif
TSTiF
post Jun 29 2011, 09:19 AM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


Now feel like getting Titan Quest to warm myself up for this game. Or when is Torchlight 2 gonna release?
Archaven
post Jun 29 2011, 11:34 AM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Hope they won't be screwed over by pirates again... Well err not going to happen to though.
Cheesenium
post Jun 29 2011, 11:45 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(alex82 @ Jun 28 2011, 09:25 PM)
Looks pretty ambitious, hope it works well in the final game too.

Im probably getting this on day 1, as the setting is interesting. Rather than having a typical fantasy setting, Grim Dawn actually have steam punk-like setting.
kianweic
post Jun 30 2011, 07:34 AM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


Just watched the trailer earlier.

Looks pretty good for an almost isometric game.

Might get this on release day too.
TSTiF
post Jun 30 2011, 02:34 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


i am thinking of buying it to get a taste of the alpha release and put my name in their credit list tongue.gif
Deimos Tel`Arin
post Jun 30 2011, 02:41 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




usd48 for ultimate fan edition!
TSTiF
post Jun 30 2011, 03:13 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(Deimos Tel`Arin @ Jun 30 2011, 02:41 PM)
usd48 for ultimate fan edition!
*
yea, interested? brows.gif


QUOTE
Direct-download the full game
Entry to alpha and beta
Your name in the credits!
TBA in-game accessory
Holy reverence

Deimos Tel`Arin
post Jun 30 2011, 03:18 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




oooo i'll think about it.
kianweic
post Jun 30 2011, 04:08 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


USD20 seems quite affordable for this.

Tempting.
TSTiF
post Sep 6 2011, 03:39 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


Rock Paper Shotgun has posted a rather extensive interview where Arthur Bruno talks about the casualization of traditional games, building a new fictional world, and, some of the things that he would like to have done differently in Titan Quest, among other topics.

http://www.rockpapershotgun.com/2011/08/03...#comment-page-2
Deimos Tel`Arin
post Sep 6 2011, 03:48 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




kecian they no accept paypal payment yet else i take up legendary fan edition.
neoengsheng
post Sep 7 2011, 09:06 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Titan Quest is an awesome game but extremely underrated.

I have very high expectation for this game.
olman
post Sep 7 2011, 10:29 PM

Regular
******
Senior Member
1,998 posts

Joined: Jan 2003


this looks n wat if it is better than D3 huh...
CyberSundayz
post Sep 7 2011, 10:50 PM

★★★★★★★★★
******
Senior Member
1,850 posts

Joined: Feb 2008



QUOTE(olman @ Sep 7 2011, 10:29 PM)
this looks n wat if it is better than D3 huh...
*
really? lol i see look like a 'cheap' version of diablo 3 laugh.gif
olman
post Sep 7 2011, 11:23 PM

Regular
******
Senior Member
1,998 posts

Joined: Jan 2003


QUOTE(CyberSundayz @ Sep 7 2011, 10:50 PM)
really? lol i see look like a 'cheap' version of diablo 3 laugh.gif
*
checkout the grass and lalang mang & compare smile.gif
neoengsheng
post Sep 8 2011, 11:44 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(CyberSundayz @ Sep 7 2011, 10:50 PM)
really? lol i see look like a 'cheap' version of diablo 3 laugh.gif
*


Bear in mind that this game is still in pre-alpha stage where there are still tons of optimization to be done.

If they are following what they have done in Titan Quest, I can be sure that we will be able to pick 2 talent trees (primary and secondary tree) from a list of like 8-10 trees for each character we created. The character class will be based on talent trees we picked instead of having a fixed class to choose from.


TSTiF
post Sep 8 2011, 01:20 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Sep 8 2011, 11:44 AM)


Bear in mind that this game is still in pre-alpha stage where there are still tons of optimization to be done.

If they are following what they have done in Titan Quest, I can be sure that we will be able to pick 2 talent trees (primary and secondary tree) from a list of like 8-10 trees for each character we created. The character class will be based on talent trees we picked instead of having a fixed class to choose from.
*
the graphic is amazing, some lag, but I believe this will be optimized before launch. cant wait!!!
olman
post Sep 8 2011, 07:22 PM

Regular
******
Senior Member
1,998 posts

Joined: Jan 2003


QUOTE(TiF @ Sep 8 2011, 01:20 PM)
the graphic is amazing, some lag, but I believe this will be optimized before launch. cant wait!!!
*
also the characters looks more mature unlike D3's WOWish cartoonish feel
Archaven
post Sep 8 2011, 09:02 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


The game don't look cheap. D3 looks nice with it's cartoonish feel and Grim Dawn looks dark & gritty. Can't wait to play both but with D3 kind of lost interest when Blizz is so obvious with their greed in milking the franchise.
kianweic
post Sep 8 2011, 09:03 PM

Work hard, play hard.
*******
Senior Member
3,809 posts

Joined: Sep 2007
From: Jakarta


QUOTE(TiF @ Sep 8 2011, 01:20 PM)
the graphic is amazing, some lag, but I believe this will be optimized before launch. cant wait!!!
*
Same, looks good for a point and click action RPG.
neoengsheng
post Apr 4 2012, 11:38 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009


This game looks extremely amazing even though it is still in pre-alpha stage.
TSTiF
post Apr 5 2012, 01:08 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Apr 4 2012, 11:38 PM)


This game looks extremely amazing even though it is still in pre-alpha stage.
*
this is fappable no matter how u look at it!!! screw D3 cartoon, i am getting this.
Deimos Tel`Arin
post Apr 5 2012, 01:12 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




do they accept paypal already?
Archaven
post Apr 5 2012, 01:54 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Been following this actively last week on their forum. They are far from alpha. They are starting Kickstarter project too.

It's sad but honestly Titan Quest is really a gem. Gives tonnes of replayability. Crate/Iron Lore do have talents in making action hack and slash games.

I'll be getting this too but i think it'll be next year till we can see somethign honestly.
neoengsheng
post Apr 5 2012, 02:05 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
They don't seem to accept PayPal but they do accept Visa.

I suppose I can buy the Legendary Fan Edition with my Visa Electron.
Archaven
post Apr 5 2012, 02:48 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(neoengsheng @ Apr 5 2012, 02:05 PM)
They don't seem to accept PayPal but they do accept Visa.

I suppose I can buy the Legendary Fan Edition with my Visa Electron.
*
If you are hardcore fans it's nice to support them. I'll wait till the game is released before buying though.
alex82
post Apr 5 2012, 03:17 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
bought 2 copy legendary last year since jan still can't play alpha stage sad.gif

by the time this game come out i be busy playing d3,gw2, the secret world, torchlight 2
TSTiF
post Apr 5 2012, 03:23 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(alex82 @ Apr 5 2012, 03:17 PM)
bought 2 copy legendary last year since jan still can't play alpha stage sad.gif

by the time this game come out i be busy playing d3,gw2, the secret world, torchlight 2
*
u always have the option to gift 1 copy to me biggrin.gif biggrin.gif
i can help u play for free

This post has been edited by TiF: Apr 5 2012, 03:24 PM
neoengsheng
post Apr 5 2012, 03:45 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
What to do?

They don't have the funds they needed to develop the game.

That's the reason why they allows people to pre-purchase the game key while the game is in development and starts a crowd funding project in Kickstarter.
alex82
post Apr 5 2012, 03:45 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
i be giving one copy away close to alpha release brows.gif
TSTiF
post Apr 5 2012, 03:58 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(alex82 @ Apr 5 2012, 03:45 PM)
i be giving one copy away close to alpha release  brows.gif
*
i shamelessly ask u to consider giving to me cool2.gif
Archaven
post Apr 5 2012, 03:59 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Although i intend to be supporting the game it be nice to give a copy to me tongue.gif
neoengsheng
post Apr 5 2012, 06:53 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
PayPal - Not our pals =/
medierra
Crate Employee - Designer

Due to the number of inquiries we continue to receive about PayPal, I wanted to post this response from an older thread in a more visible location.

--------------------------------------------------------------------------

I haven't said much specific about our ordeal with PayPal since I had held out hope that we could work out an agreement with them but it doesn't look like that is going to happen, so I figure I might as well share our experience to clear up confusion about the issue and perhaps benefit other people / companies.

PayPal seems to be rather inconsistent in the way they deal with different companies and in the information they provide about what is or is not acceptable. I know of a couple companies who have used PayPal during alpha, beta, and even for pre-orders significantly in advance of releasing anything, similar to us, without incident. However, very shortly after we began using PayPal for pre-orders they froze our account due to "suspicious activity". Apparently making money is suspicious. When we inquired about it they said they would do a review of the account and determine a course of action. The result of the review was that they felt our business model was too risky, closed our account, and held our funds for 6 months.

Why was our account reviewed in the first place? I can't say for certain but I don't think it was the result of anyone reporting us. We've never had an unhappy customer to my knowledge. I think their system just automatically flags accounts for review based on certain activity like volume of transactions or when you attempt to increase the limits on how much money you can transfer out of your PayPal account per month. Our sales volume had suddenly spiked during the end of Jan / early Feb and we were doing quite a lot of pre-orders for a couple days until they froze our account. At that same time I applied to raise our transfer limit since it starts out at something ridiculously low like $500 / month, so maybe that triggered it. They make it very easy to get started using PayPal and then, once you're already using their service and generating a significant revenue, they decide whether they like your business or not.

At the time of the review, their stated issue was that they do not support the pre-sale of an item more than 20 days from shipping and that they believed our business model posed too great a risk for charge-backs. I said that I didn't understand what the risk was given that our pre-order, at that time, was quite clearly presented as a means of contributing to the project. A PayPal representative said that he believed people either wouldn't read that or wouldn't understand it and then would be upset when they didn't receive a finished, playable game soon after their purchase.

There was a similar story about the Minecraft developer, Markus Persson's funds being frozen by PayPal as well but I think he was finally able to work out some sort of deal with them perhaps due to the publicity he got over the matter. I think his circumstances may have also been somewhat different since he did have a playable alpha available for people at the time.

Whatever the case, I recently attempted to talk with PayPal again since they finally released our funds and we've never had a single charge-back in all this time. I thought with that spotless record, they might be willing to work out some sort of deal with us perhaps where they held a certain percentage of our funds in reserve to further mitigate the charge-back risk.

As is evidenced by the fact that we still cannot accept payment through PayPal, that conversation, unfortunately, did not go well. They said our business model is too high risk for them because we do not ship a physical product to people that PayPal can verify through postal tracking when claims arise. I brought up the fact that other companies engage in the sale of virtual goods in exactly the same manner using PayPal, at which point she said they could investigate those companies if I wanted. I obviously declined not wanting anyone else to feel the wrath of PayPal. I then pursued a different approach asking what we could do to change our business model to make it more amenable to PayPal. I was told there was nothing we could do. I even suggested we could start shipping a physical product to people. I got the same answer, there was nothing we could do. I didn't understand that since I felt like we had only ever been engaged in fair and honest business and were willing to make significant changes to appease them. After a little more back and forth, I finally got to the bottom of it - the representative told me once they made the decision to close an account, it was their company policy to never reinstate it.

So, while engaging in honest business with fans who want to support our game, following a model similar to other small companies we know that use PayPal, our account was closed and we are now permanently banned from ever using PayPal for all time.

My intention is not to discourage other people / businesses from using PayPal but merely to suggest that they should make the decision with open eyes and carefully consider how and when, in the course of their business, to use the service. As we have discovered, even with the best intentions, it isn't difficult to end up on the wrong side of PayPal and suffer irrevocable consequences. I think the best suggestion is to not use the PayPal for pre-orders and at least wait until you have an alpha to give people.

Uhh yeah, so we're exploring other payment options. We think we've found a suitable alternative but I've just been so busy with development that I haven't had time to take the next step. We'll have other forms of payment up before we go alpha though.

Source
Looks like it is not the devs won't accept payment from Paypal but it is Paypal refuse to do business with the devs.
Fhaarkas
post Apr 17 2012, 10:44 PM

Getting Started
**
Junior Member
263 posts

Joined: Jul 2010
From: Kuala Lumpur


Grim Dawn Kickstarter has started.

http://www.kickstarter.com/projects/cratee...nment/grim-dawn

Not a day yet and it's already $20K. Too bad I don't have a CC sad.gif.


Added on April 17, 2012, 10:45 pmoh new video.



This post has been edited by Fhaarkas: Apr 17 2012, 10:45 PM
Cheesenium
post Apr 17 2012, 11:23 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Fhaarkas @ Apr 17 2012, 10:44 PM)
Grim Dawn Kickstarter has started.

http://www.kickstarter.com/projects/cratee...nment/grim-dawn

Not a day yet and it's already $20K. Too bad I don't have a CC sad.gif.
*
I might pledge for this game. Loved how Iron Lore supported Soulstorm towards the end of the studio's life span.

Probably gonna put down $18 or maybe $50 for the game. The lead designers and producers of Crate are extremely friendly and down to earth. I think Grim Dawn is what i want Diablo 3 to look like to begin with. Gritty and bloody. Not like Diablo 3 looks bad, but it's art style wasnt exactly what i want. Loved Grim Dawn's Victorian Steampunk style too.

Titan Quest is also a fairly good game to begin with, so Grim Dawn might not be that bad.

Not gonna fund for Wasteland 2 or any other indie game, but Grim Dawn, hell yea.

This post has been edited by Cheesenium: Apr 17 2012, 11:25 PM
Savor_Savvy
post Apr 18 2012, 07:00 AM

Look at all my stars!!
*******
Senior Member
2,776 posts

Joined: Jul 2006


Grimdawn...*trying to remember this name*
Fhaarkas
post Apr 18 2012, 12:49 PM

Getting Started
**
Junior Member
263 posts

Joined: Jul 2010
From: Kuala Lumpur


QUOTE(Cheesenium @ Apr 17 2012, 11:23 PM)
I might pledge for this game. Loved how Iron Lore supported Soulstorm towards the end of the studio's life span.

Probably gonna put down $18 or maybe $50 for the game. The lead designers and producers of Crate are extremely friendly and down to earth. I think Grim Dawn is what i want Diablo 3 to look like to begin with. Gritty and bloody. Not like Diablo 3 looks bad, but it's art style wasnt exactly what i want. Loved Grim Dawn's Victorian Steampunk style too.

Titan Quest is also a fairly good game to begin with, so Grim Dawn might not be that bad.

Not gonna fund for Wasteland 2 or any other indie game, but Grim Dawn, hell yea.
*
Ditto. I've tried to love D3, but the art direction is always a turn off. Just watched the armor trailer last night and I can't help but think "Diablocraft." vmad.gif vmad.gif

Judging from the beta reaction no doubt the game will be a blast anyway but for those who played the first two games the jump from realistic to Blizzard-y art direction is.. quite disappointing.

Diablo as it was born died along with Blizzard North, that's a fact.


P.S - HS it's already $60K.
Cheesenium
post Apr 18 2012, 02:39 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Fhaarkas @ Apr 18 2012, 12:49 PM)
Ditto. I've tried to love D3, but the art direction is always a turn off. Just watched the armor trailer last night and I can't help but think "Diablocraft."  vmad.gif  vmad.gif

Judging from the beta reaction no doubt the game will be a blast anyway but for those who played the first two games the jump from realistic to Blizzard-y art direction is.. quite disappointing.

Diablo as it was born died along with Blizzard North, that's a fact.
P.S - HS it's already $60K.
*
Dont get me started with the armor in Diablo 3. Most of them are absolutely terrible, as it looks like some Chinese MMO designs. The shoulder pad designs are overboard. I do not want the art style to stop me from enjoying the game, as Diablo 3 on it's own, its a fairly enjoyable game. There are still a lot of merits in the game.

Unfortunately, Grim Dawn will not have a very large environment to play due to small team. However they claim that the maps in the game will be extremely fun, like the latest video. Going house to house to kill some creatures in an abandon town does look intriguing and they say the game will be incredibly well paced.
Deimos Tel`Arin
post Apr 18 2012, 02:46 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




sad that grim dawn no paypal for payment yet.

how come kickstarter no accept paypal le fuuu
alex82
post Apr 18 2012, 03:43 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
^ y u no want use kredit karte to buy?
Deimos Tel`Arin
post Apr 18 2012, 03:43 PM

The LYN Kondom Man
*******
Senior Member
4,202 posts

Joined: Jan 2003
From: THE ONE AND ONLY CHOO CHOO TRAIN KINGDOM




QUOTE(alex82 @ Apr 18 2012, 03:43 PM)
^ y u no want use kredit karte to buy?
*
credit card manyak outstanding haha.
kof91
post Apr 18 2012, 08:03 PM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


whyyy.. yesterday wasteland2 now grim dawn..
hell yeah.. I wan this much more than d3..
might pledge next month when its nearing the end

This post has been edited by kof91: Apr 18 2012, 08:04 PM
diehard1979
post Apr 19 2012, 06:19 PM

Regular
******
Senior Member
1,194 posts

Joined: Jun 2005


QUOTE
QUOTE
PayPal - Not our pals =/
medierra
Crate Employee - Designer

Due to the number of inquiries we continue to receive about PayPal, I wanted to post this response from an older thread in a more visible location.

--------------------------------------------------------------------------

I haven't said much specific about our ordeal with PayPal since I had held out hope that we could work out an agreement with them but it doesn't look like that is going to happen, so I figure I might as well share our experience to clear up confusion about the issue and perhaps benefit other people / companies.

PayPal seems to be rather inconsistent in the way they deal with different companies and in the information they provide about what is or is not acceptable. I know of a couple companies who have used PayPal during alpha, beta, and even for pre-orders significantly in advance of releasing anything, similar to us, without incident. However, very shortly after we began using PayPal for pre-orders they froze our account due to "suspicious activity". Apparently making money is suspicious. When we inquired about it they said they would do a review of the account and determine a course of action. The result of the review was that they felt our business model was too risky, closed our account, and held our funds for 6 months.

Why was our account reviewed in the first place? I can't say for certain but I don't think it was the result of anyone reporting us. We've never had an unhappy customer to my knowledge. I think their system just automatically flags accounts for review based on certain activity like volume of transactions or when you attempt to increase the limits on how much money you can transfer out of your PayPal account per month. Our sales volume had suddenly spiked during the end of Jan / early Feb and we were doing quite a lot of pre-orders for a couple days until they froze our account. At that same time I applied to raise our transfer limit since it starts out at something ridiculously low like $500 / month, so maybe that triggered it. They make it very easy to get started using PayPal and then, once you're already using their service and generating a significant revenue, they decide whether they like your business or not.

At the time of the review, their stated issue was that they do not support the pre-sale of an item more than 20 days from shipping and that they believed our business model posed too great a risk for charge-backs. I said that I didn't understand what the risk was given that our pre-order, at that time, was quite clearly presented as a means of contributing to the project. A PayPal representative said that he believed people either wouldn't read that or wouldn't understand it and then would be upset when they didn't receive a finished, playable game soon after their purchase.

There was a similar story about the Minecraft developer, Markus Persson's funds being frozen by PayPal as well but I think he was finally able to work out some sort of deal with them perhaps due to the publicity he got over the matter. I think his circumstances may have also been somewhat different since he did have a playable alpha available for people at the time.

Whatever the case, I recently attempted to talk with PayPal again since they finally released our funds and we've never had a single charge-back in all this time. I thought with that spotless record, they might be willing to work out some sort of deal with us perhaps where they held a certain percentage of our funds in reserve to further mitigate the charge-back risk.

As is evidenced by the fact that we still cannot accept payment through PayPal, that conversation, unfortunately, did not go well. They said our business model is too high risk for them because we do not ship a physical product to people that PayPal can verify through postal tracking when claims arise. I brought up the fact that other companies engage in the sale of virtual goods in exactly the same manner using PayPal, at which point she said they could investigate those companies if I wanted. I obviously declined not wanting anyone else to feel the wrath of PayPal. I then pursued a different approach asking what we could do to change our business model to make it more amenable to PayPal. I was told there was nothing we could do. I even suggested we could start shipping a physical product to people. I got the same answer, there was nothing we could do. I didn't understand that since I felt like we had only ever been engaged in fair and honest business and were willing to make significant changes to appease them. After a little more back and forth, I finally got to the bottom of it - the representative told me once they made the decision to close an account, it was their company policy to never reinstate it.

So, while engaging in honest business with fans who want to support our game, following a model similar to other small companies we know that use PayPal, our account was closed and we are now permanently banned from ever using PayPal for all time.

My intention is not to discourage other people / businesses from using PayPal but merely to suggest that they should make the decision with open eyes and carefully consider how and when, in the course of their business, to use the service. As we have discovered, even with the best intentions, it isn't difficult to end up on the wrong side of PayPal and suffer irrevocable consequences. I think the best suggestion is to not use the PayPal for pre-orders and at least wait until you have an alpha to give people.

Uhh yeah, so we're exploring other payment options. We think we've found a suitable alternative but I've just been so busy with development that I haven't had time to take the next step. We'll have other forms of payment up before we go alpha though.

Source
I feel that the reason given by paypal side is unacceptable.
Seem that they like to bully small company.
So far we all know that valve also allow ppl preorder games and also allow ppl to funds in steam wallet(without getting any games yet)
Then steam games are all none physical box.
Guild wars 2 now also allow prepurchase by using paypal, I don't think paypal got ball to froze it.
Then wasteland 2 even can get funds from people first thru paypal before got any product out (no alpha yet)
Paypal dun have ball to froze those company but pick to froze on those small company?
Why they try for alertpay? Alertpay also not bad right?


Archaven
post Apr 19 2012, 07:34 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Not sure if i'm getting Diablo 3 anymore. Casualize and dumbed down. Really no thanks. No stats allocation, no skillpoints, free-respec. Grim Dawn hell yeah.
Cheesenium
post Apr 19 2012, 08:40 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ Apr 19 2012, 07:34 PM)
Not sure if i'm getting Diablo 3 anymore. Casualize and dumbed down. Really no thanks. No stats allocation, no skillpoints, free-respec. Grim Dawn hell yeah.
*
I dont think D3 is dumbed down a lot. Things like stats allocation are just a relic of older RPGs. Depending on how the RPG is designed, i do not see whats wrong with throwing out some of the old RPG ideas. Skyrim did it fairly well without stats allocation and a simpler skillpoint. Guild Wars 2's stats can be chosen, depending what you want.

D3 is still fairly enjoyable. I rather see the way Diablo 3 is now, than Diablo 2 with shinier graphics.
Archaven
post Apr 26 2012, 11:52 AM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Grim Dawn has a Kickstarter project:
http://www.kickstarter.com/projects/cratee...nment/grim-dawn

Help fund it and don't let developers that made good games died off!. They are the original developers that made Titan Quest.

Not to mention they are going DRM free!

This post has been edited by Archaven: Apr 26 2012, 11:53 AM
Cheesenium
post Apr 26 2012, 01:10 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ Apr 26 2012, 11:52 AM)
Grim Dawn has a Kickstarter project:
http://www.kickstarter.com/projects/cratee...nment/grim-dawn

Help fund it and don't let developers that made good games died off!. They are the original developers that made Titan Quest.

Not to mention they are going DRM free!
*
I am going to pledge $35 next week.

These guys has a fully playable alpha with more of the coding done. At the same time, they are the great guys who made Titan Quest which is one of the best ARPG around. No way i am not funding these people. I want to see the real Titan Quest without any publisher breathing down their neck.

The other one i'll pledge would be Nekro. They have their engine almost done, with really nice lighting effect. Looks like they need a bit more to finish the game.

It is inspired from games like Dungeon Keeper with a little bit of Overlord. The team consist of people from Blizzard and Microsoft employee.

Personally, i like their art style with a little bit of the Warcraft 3 vibe with it and humors like also exploding pigs to make bacon. The gameplay sounds interesting on paper, where you are playing as a Dungeon Keeper sort of thing, with minions to do your bidding. I miss this sort of game, so this is definitely a must for me to pledge. I like the idea of randomised maps every time you play the game, where i find it to be a good idea to make the game to be very replayable.



http://www.kickstarter.com/projects/343838...kro?flyingspaghettimonster=history

I pretty much only pledge for the companies that have something to show and being honest, instead of those with some nice concept art and thats it. Kinda regret for missing Banner Saga.

Sorry for going off topic.

Archaven
post Apr 26 2012, 02:28 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


I hate to see developers who made great games died off. I'm gonna make a pledge too. Need to think which is best.. I'm out of budget too. Ugh.

Just helping to spread the news around would be the best i guess.

Edit
What the heck is Nekro? It looks like Dota2 graphics.. gonna check it out.

This post has been edited by Archaven: Apr 26 2012, 02:31 PM
TSTiF
post Apr 26 2012, 02:40 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


so if i pledge USD85 i get the game and all the goodies? pledge = buying the game?


alex82
post Apr 26 2012, 02:50 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
^ yes you get everything that is listed amount that you paid for when the game is release


Archaven
post Apr 26 2012, 02:51 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Kickstarter is a funding project. I believe you can treat is as buying the game that has yet to complete.

There's 1 backer of $8000 and more. Wow.. really? Who's that rich guy?
neoengsheng
post May 9 2012, 11:04 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Grim dawn Kickstarter has exceeded their target.

With it comes a thank you video and a short footage of a new class called the Arcanist.

http://www.kickstarter.com/projects/cratee...wn/posts/222783

Jump to 2:07 if you want to skip the thank you speech.
TSTiF
post May 10 2012, 10:02 AM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ May 9 2012, 11:04 PM)
Grim dawn Kickstarter has exceeded their target.

With it comes a thank you video and a short footage of a new class called the Arcanist.

http://www.kickstarter.com/projects/cratee...wn/posts/222783

Jump to 2:07 if you want to skip the thank you speech.
*
wow, that video just make the diablo 3 beta video look like childplay. shocking.gif shocking.gif
Fhaarkas
post May 10 2012, 10:09 AM

Getting Started
**
Junior Member
263 posts

Joined: Jul 2010
From: Kuala Lumpur


QUOTE
Oh, I should also mention, I received an email today from an editor of a well-known gaming site that actually lives in Massachusetts. He's going to be dropping by my place tomorrow to do an in-person interview and also play a bit of Grim Dawn (hopefully it behaves).


Can't wait.
Archaven
post May 10 2012, 10:27 AM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Awesome news indeed.
neoengsheng
post May 11 2012, 09:29 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
New targets for the Kickstarter project:

$350k
Dual wielding pistols (feature tech and new animation set)

$360k
25 extra pieces of unique item art

$375k
Additional end-game boss monster (total of 2) lurking somewhere out there in the darkness for you to find...

$385k
25 more pieces of unique item art

$400k
A new environment set that you'll get to decide on. We'll create a thread on the Grim Dawn forums to discuss ideas with fans, then select the best ideas and create a poll for you to vote the one you want most.

$412k
2 additional monster types (models and animations)

$425k
Three large, high-level dungeons, each with its own theme and named hero monster. The dungeon entrances will randomly appear in the world.

$450k
Savage two-handed melee weapons (includes animations and all the art required to create an entirely new item type)

$465
Additional end-game boss (total of 3) to encounter in some dark and dangerous corner of the world.

$480k
New survivor town hidden in the remote wilderness for you to discover. Will include a new faction group and new quest-lines to unlock once you've gained their trust.

With each target reached, the developer will put more content into the game, so everyone break open that safe and give them all your money!! tongue.gif

Also the promised exclusive in-person preview from "an editor of a well-known gaming site that actually lives in Massachusetts".

http://pc.gamespy.com/pc/grim-dawn/1224555p1.html

This post has been edited by neoengsheng: May 11 2012, 09:46 PM
kof91
post May 13 2012, 09:26 PM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


no paypal for this sad.gif

I need to reset my amazon payment account.. so mafan..
dunno why my amazon payment account is jus able to receive payment but not sending..
neoengsheng
post May 13 2012, 09:56 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
350K target met! We now have dual wielding pistols!

Going to 360K now.
Cheesenium
post May 13 2012, 10:06 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Already pledged $50 for the game. Might add a bit more when my money comes.

Might go up to $100 at the end, if there is a chance to have the additional survivor city.
neoengsheng
post May 13 2012, 10:25 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Cheesenium @ May 13 2012, 10:06 PM)
Already pledged $50 for the game. Might add a bit more when my money comes.

Might go up to $100 at the end, if there is a chance to have the additional survivor city.
*
I will be happy if they can even reach 375k at this point since the project will end on 19 May.

It is quite impossible to reach the highest target unless there are a lot of rich, generous people pledging 8k-10k.
kof91
post May 13 2012, 11:13 PM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


QUOTE(neoengsheng @ May 13 2012, 10:25 PM)
I will be happy if they can even reach 375k at this point since the project will end on 19 May.

It is quite impossible to reach the highest target unless there are a lot of rich, generous people pledging 8k-10k.
*
kickstarter quite hard to predict.. sometimes last minute a lot of ppl only start to contribute..

neoengsheng
post May 14 2012, 09:11 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
360k target reached.

We have 25 extra pieces of unique item art.
kof91
post May 15 2012, 09:47 AM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


381k!

new tier added, coop expansion bundle, pledge $48 or more


Added on May 15, 2012, 12:25 pmanyone with amazon payment accounts can verify this?
I login and see this

QUOTE
As a result of changes to federal regulations, Amazon Payments requires that you provide your tax identity information. Start now.


I wonder will there be any problem funding?

This post has been edited by kof91: May 15 2012, 12:25 PM
Medierra
post May 16 2012, 02:42 PM

New Member
*
Newbie
0 posts

Joined: May 2012
Hello All,

Arthur Bruno here, one of the developers on Grim Dawn. A member of this forum who backed us on Kickstarted sent me the link to this thread. I just wanted to thank everyone for the support and positive comments!


TSTiF
post May 16 2012, 02:54 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(Medierra @ May 16 2012, 02:42 PM)
Hello All,

Arthur Bruno here, one of the developers on Grim Dawn.  A member of this forum who backed us on Kickstarted sent me the link to this thread.  I just wanted to thank everyone for the support and positive comments!
*
You are welcome, now get back to work, I can't wait to play it already! laugh.gif
neoengsheng
post May 16 2012, 03:10 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
395K reached.

A little bit more to 400K.
Cheesenium
post May 16 2012, 06:39 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Medierra @ May 16 2012, 02:42 PM)
Hello All,

Arthur Bruno here, one of the developers on Grim Dawn.  A member of this forum who backed us on Kickstarted sent me the link to this thread.  I just wanted to thank everyone for the support and positive comments!
*
Hello Arthur, just want to say, good luck and all the best with Grim Dawn. Cant wait for the Alpha to be honest. ARPG with open world elements sounds like the next evolution of ARPG.
kof91
post May 17 2012, 08:45 AM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


409k thumbup.gif
51 hours to go

QUOTE(Medierra @ May 16 2012, 02:42 PM)
Hello All,

Arthur Bruno here, one of the developers on Grim Dawn.  A member of this forum who backed us on Kickstarted sent me the link to this thread.  I just wanted to thank everyone for the support and positive comments!
*
You are welcome. I guess most of us who funded will likely be participating back in Grim Dawn forum. Looking forward to play Grim Dawn! biggrin.gif
neoengsheng
post May 20 2012, 07:04 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009


New video from the game.

From the way they name the video, my guess is that the game will feature a class system like the one in Titan's Quest where you start classless and pick 2 masteries/talent tree you like the most to form your own class.

So it is entirely possible to play a sword and board warrior, rogue which throw fireball/lightning bolt or a mage with 2 handed axe.

Also Grim Dawn raised 537,515USD and with it unlocked the following rewards:

[UNLOCKED] $480.5k - New and higher-quality developer beer, as requested by many after the sad beer in Update #10. Surely this will help enhance the quality of all our work!

[UNLOCKED] $490k - 2 additional monster types (models and animations) and another 25 extra pieces of unique item art

[UNLOCKED] $500k - A new dungeon art-set with a choice of catacom... scratch that! Not exciting enough? Fans have suggesting visiting the Aetherial or Chthonic home-worlds and we're down for that! We'll post a thread on the forum to gather other ideas and then put it up to vote in a poll. ; )

[UNLOCKED] $520k - SURVIVAL MODE! We'll create a new gameplay mode that will be free for all backers (KS or Website Pre-order). In survival mode players will fight to stay alive against increasingly difficult waves of monsters. It will release sometime after the game so as not to delay development.

[UNLOCKED] $535k - A new faction and story-line! This stretch goal was determined by a fan poll thanks to William Potash for having the idea to run that!
Fhaarkas
post May 21 2012, 09:45 AM

Getting Started
**
Junior Member
263 posts

Joined: Jul 2010
From: Kuala Lumpur


Dammit I wish I have the time to contribute some.
kof91
post Jun 3 2012, 05:44 PM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


receive grimdawn kickstarter keys thumbup.gif
anyone received it yet?
but what can I do with the key now?


Added on June 3, 2012, 6:14 pm
QUOTE(Fhaarkas @ May 21 2012, 09:45 AM)
Dammit I wish I have the time to contribute some.
*
preorder is back online you could get if you want.
similar tier to kickstater
http://www.grimdawn.com/contribute_buynow01.php

This post has been edited by kof91: Jun 3 2012, 06:14 PM
pandah
post Jun 4 2012, 09:19 PM

Enthusiast
*****
Senior Member
719 posts

Joined: Jul 2011

ah titan quest, a nice game.

now still pre-order or the game release edy.
TSTiF
post Jun 5 2012, 09:33 AM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(pandah @ Jun 4 2012, 09:19 PM)
ah titan quest, a nice game.

now still pre-order or the game release edy.
*
still not yet release.
ashx
post Jun 6 2012, 02:25 PM

Getting Started
**
Junior Member
230 posts

Joined: Nov 2005


I liked TQ a lot. Going to PO. Hmm.. I'll prolly go pioneer. But i don't really want beta..lol
Boldnut
post Jun 6 2012, 10:02 PM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
kinda makes me wonder why nobody buy this company and set things up straight
Cheesenium
post Jun 6 2012, 10:27 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Boldnut @ Jun 6 2012, 10:02 PM)
kinda makes me wonder why nobody buy this company and set things up straight
*
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.

One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.

Do correct me if im wrong.
TSTiF
post Jun 6 2012, 10:58 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(Cheesenium @ Jun 6 2012, 10:27 PM)
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.

One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.

Do correct me if im wrong.
*
hope they remain independent and dun sell their soul sad.gif
Cheesenium
post Jun 6 2012, 11:07 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(TiF @ Jun 6 2012, 10:58 PM)
hope they remain independent and dun sell their soul  sad.gif
*
From the numerous blog posts i have read from Arthur, i think he wont want this to happen again. It is gonna be fully indie.

I just hope they can improve their engine, like Slightly Mad Studio with their DX11 powered engine that is heavily upgraded from Shift 2.
Boldnut
post Jun 6 2012, 11:50 PM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
QUOTE(Cheesenium @ Jun 6 2012, 10:27 PM)
Because Crate wants to remain independent as they were burned badly over the whole Titan Quest issue. They didnt get paid much for making the game to begin with, on an IP they dont fully own. Then, there are other superiors from THQ instructing them to do things to THQ's liking, such as no mature creature design and content must be designed in a way that every player get to experience it.

One of their blog post did mention that there are a couple of publishers wanted to buy over their company and game, but Crate wants to remain independent. I think the designer was even offered a job personally by Jay Wilson to work at Blizzard to develop Diablo 3.

Do correct me if im wrong.
*

things is not all the publisher are bad one.
Cheesenium
post Jun 7 2012, 12:03 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Boldnut @ Jun 6 2012, 11:50 PM)
things is not all the publisher are bad one.
*
Then, tell me which publisher is good then?
Boldnut
post Jun 7 2012, 08:53 AM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
QUOTE(Cheesenium @ Jun 7 2012, 12:03 AM)
Then, tell me which publisher is good then?
*

Anything not EA, activision? tongue.gif

nagflar
post Jun 7 2012, 05:00 PM

Regular
******
Senior Member
1,813 posts

Joined: Apr 2007
From: Lower Perak


ok gonna support them by preorder . stop feeding the $$ sucker

This post has been edited by nagflar: Jun 7 2012, 06:21 PM
TSTiF
post Jun 7 2012, 05:17 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE
Collect blueprints that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of unprecedented badassness.


this make me extremely excited tbh
neoengsheng
post Jun 8 2012, 12:49 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
Kickstarter results

For those who are curious, the final amount we've received from Kickstarter is about $481,000 after fees, failed transactions and such.  Don't worry, this doesn't affect the stretch goals as we had already accounted for this loss in our planning.  We haven't begun creating the physical rewards yet as many of them are dependent upon completing the game first but, since we kept physical rewards in higher tiers, we expect the cost of producing and shipping them will only be about 7% or less of the remaining funds.  Our website pre-order system went back online a few days ago and has generated about $3500 so far.
Facepalming at those people that pledge and refuse to honour the pledge.
Fhaarkas
post Jun 8 2012, 11:12 AM

Getting Started
**
Junior Member
263 posts

Joined: Jul 2010
From: Kuala Lumpur


QUOTE(Boldnut @ Jun 6 2012, 11:50 PM)
things is not all the publisher are bad one.
*
No publisher is "good". All they always do is pump money to get more money. It kills creativity and stifles innovation. Devs have no choice because games today don't cost 20K like they were 20 years ago. Thank God for Kickstarters.
Boldnut
post Jun 8 2012, 11:29 AM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
QUOTE(Fhaarkas @ Jun 8 2012, 11:12 AM)
No publisher is "good". All they always do is pump money to get more money. It kills creativity and stifles innovation. Devs have no choice because games today don't cost 20K like they were 20 years ago. Thank God for Kickstarters.
*

u should know that more than half of the cost of the games are actually NOT the cost from developing the game itself. for example quite a large portion goes to the advertising. Marketing the game is important, but u see a lot of AAA titles are putting excessive money to advertisers that doesnt seems to help/directly help them.
Cheesenium
post Jun 8 2012, 12:01 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Boldnut @ Jun 7 2012, 08:53 AM)
Anything not EA, activision?  tongue.gif
*
None of the major publishers are good, including Paradox because they always have interesting ideas, but their games are incredibly buggy at launch.

I prefer developers to be independent if possible as i believe it is possible to make an AAA game without a major publisher backing you financially with luck and expertise. For instance, Valve and CD Projekt Red are probably the best example. Every developers have their own vision on a game they truly wants to build, however, publishers tend to get in a way of the game design because they want to cater for the casual audience too. Publishers tend to prefer to dumb down the game mechanics, wants every content to be able to be experienced by a casual player and ignores what the hardcore players wants. I believe you do not run a business where you throw your loyal customers away for new customers. This is what most major publishers are doing these days which is disgusting.

Grim Dawn is the vision that Iron Lore/Crate wanted to develop in Titan Quest, but THQ do not let them design it the way they want, like THQ doesnt want to have hidden monsters that yield good drops, hidden bosses and even a darker and grim setting in Titan Quest. Iron Lore didnt really have the control over the IP as THQ put a leash on them.Then, once they finished Titan Quest, Iron Lore did not get enough funding from THQ to develop future games because of the whole royalty crap that give them peanuts. The worst thing is, THQ will not fund anymore ARPG because they think ARPG is a dead genre that is confined to PC.

Seriously, look where is ARPG now. 6.5 million sales on the first week with Diablo 3 with majority of the retailers has no stock for Diablo 3. Then, Torchlight 1 actually sold better on Xbox LIVE if compared to PC on day by day basis since the product launch on respective platform. ARPG is not a dead genre, just because major publishers think so. So does this apply for adventure games, space combat games and so on, these genre are not dead, but publishers are picky over it and have no balls to pick it up. I think if some publisher decides to make a really good AAA space game, it will be a resurgence of space games like how Diablo 3 revived ARPG.

The best example of independent development now is, Project CARS made by Slight Mad Studio who made Shift series and GTR2. These guys didnt get a publisher to back them. Instead, all they did was investing 1.5 million euro of their own money and have a kickstarter sort of campaign where they have collected 1 million euro to date, with very little marketing, other than word of mouth. SMS listens to the fans, to the point they changed their business model from a free to play to a full priced $50 retail game, because the fans do not want to pay for Nurburgring and Spa seperately. At the same time, SMS is also taking feedback on physics, car list, track list and so on. It's a win win situation as far as i am concern, and i do hope Project CARS will be the first AAA independent game that can compete with the stuff that big boys are making. I think Project CARS is aiming to be the Forza or GT5 on PC with a wide selection of iconic cars, good physics, great graphics and lots of tracks.

I have pledged for the game, and at the moment, the pre-alpha is looking great and it plays great. It is a bit like Shift 2, with much more demanding physics while still playable on a 360 pad. It quite unoptimised now, and unfinished too, but seeing the game progress every month does feels awesome.



Bring on the Grim Dawn alpha. I am looking forward to see the faction system in play.
Boldnut
post Jun 8 2012, 12:13 PM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
QUOTE(Cheesenium @ Jun 8 2012, 12:01 PM)
None of the major publishers are good, including Paradox because they always have interesting ideas, but their games are incredibly buggy at launch.

I prefer developers to be independent if possible as i believe it is possible to make an AAA game without a major publisher backing you financially with luck and expertise. For instance, Valve and CD Projekt Red are probably the best example. Every developers have their own vision on a game they truly wants to build, however, publishers tend to get in a way of the game design because they want to cater for the casual audience too. Publishers tend to prefer to dumb down the game mechanics, wants every content to be able to be experienced by a casual player and ignores what the hardcore players wants. I believe you do not run a business where you throw your loyal customers away for new customers. This is what most major publishers are doing these days which is disgusting.

Grim Dawn is the vision that Iron Lore/Crate wanted to develop in Titan Quest, but THQ do not let them design it the way they want, like THQ doesnt want to have hidden monsters that yield good drops, hidden bosses and even a darker and grim setting in Titan Quest. Iron Lore didnt really have the control over the IP as THQ put a leash on them.Then, once they finished Titan Quest, Iron Lore did not get enough funding from THQ to develop future games because of the whole royalty crap that give them peanuts. The worst thing is, THQ will not fund anymore ARPG because they think ARPG is a dead genre that is confined to PC.

Seriously, look where is ARPG now. 6.5 million sales on the first week with Diablo 3 with majority of the retailers has no stock for Diablo 3. Then, Torchlight 1 actually sold better on Xbox LIVE if compared to PC on day by day basis since the product launch on respective platform. ARPG is not a dead genre, just because major publishers think so. So does this apply for adventure games, space combat games and so on, these genre are not dead, but publishers are picky over it and have no balls to pick it up. I think if some publisher decides to make a really good AAA space game, it will be a resurgence of space games like how Diablo 3 revived ARPG.

The best example of independent development now is, Project CARS made by Slight Mad Studio who made Shift series and GTR2. These guys didnt get a publisher to back them. Instead, all they did was investing 1.5 million euro of their own money and have a kickstarter sort of campaign where they have collected 1 million euro to date, with very little marketing, other than word of mouth. SMS listens to the fans, to the point they changed their business model from a free to play to a full priced $50 retail game, because the fans do not want to pay for Nurburgring and Spa seperately. At the same time, SMS is also taking feedback on physics, car list, track list and so on. It's a win win situation as far as i am concern, and i do hope Project CARS will be the first AAA independent game that can compete with the stuff that big boys are making. I think Project CARS is aiming to be the Forza or GT5 on PC with a wide selection of iconic cars, good physics, great graphics and lots of tracks.

I have pledged for the game, and at the moment, the pre-alpha is looking great and it plays great. It is a bit like Shift 2, with much more demanding physics while still playable on a 360 pad. It quite unoptimised now, and unfinished too, but seeing the game progress every month does feels awesome.
*

Good long reply. Agree. I didnt list the good ones since I couldnt find any, but I also cannot deny there is any good ones since i do not know the entire game industry publisher, but I do know those 2 are the biggest shit we got in the game industry.

Games these days for $60 is more like half of them goes to Marketing + advertiser's pocket, it is only a small portion that goes to the developer. I for one simply to not believe in spending $60 for a single game these days anymore. Especially knowing half of my money arent going to the people who directly create the game itself but the marketing leeches.

This post has been edited by Boldnut: Jun 8 2012, 12:13 PM
Cheesenium
post Jun 8 2012, 12:54 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Boldnut @ Jun 8 2012, 12:13 PM)
Good long reply. Agree. I didnt list the good ones since I couldnt find any, but I also cannot deny there is any good ones since i do not know the entire game industry publisher, but I do know those 2 are the biggest shit we got in the game industry.

Games these days for $60 is more like half of them goes to Marketing + advertiser's pocket, it is only a small portion that goes to the developer. I for one simply to not believe in spending $60 for a single game these days anymore. Especially knowing half of my money arent going to the people who directly create the game itself but the marketing leeches.
*
Haha, thanks. I still cant think of a good publisher. Paradox is probably the closest, as they are great innovators and very open to obscure games like Crusader Kings and also their nice little twist on the Battlefield/ Call of Duty with War of the Roses. I still wont put them as a good publisher as most of their games are either still buggy or it will take expansions to get a fully functional game. I mean if i had to choose, the best so far will be Paradox. Square Enix's Eidos branch, probably second because the their willingness to try reboot "dead" franchises like Deus Ex, Hitman, Lara Croft and also publish Sleeping Dogs. The rest like EA, Activision and Ubisoft, they are probably the worst lot. I think Activision and Ubisoft is losing some hatred to them, as EA is pretty much taking all the flak with ME3's ending and their new NFS which apparently pissed off the whole community. Also, where it is probably just me, where i hate all their recent games so much because they are really awful games with a lot of bad designs.

I dont know whether i can find that pie chart back, where in a $60 game, only $15 goes back to the developer. $10 go to the console maker, while the rest go to publisher and distribution. Which is why independent games are growing insanely these few years as if they put up a DRM free game, the developers will be able to keep all the money and also own the IP they make with full control over it. Steam takes a bit like 15% for independent developers. Thats why i didnt hesitate to support a developer if i see a proven developer like Crate or Slightly Mad Studio trying crowd funding for their upcoming games.

This post has been edited by Cheesenium: Jun 8 2012, 12:56 PM
Boldnut
post Jun 8 2012, 01:22 PM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
Ubisoft still have some of the good games they developed, so it a lesser evil than EA/Activision. The biggest draw back in Ubisoft is their shitty DRM policy.(its what keep me from buying also) Well good news with the complains, they finally drop the always online DRM in their latest entry.

Activision didnt really learn what Ubisoft did. They are still putting the always ON DRM on D3, and ontop of that add a RMAH. lol? Look what happen next? And they ruin the whole Diablo franchise by dumbing down D3. So I wouldnt call them a lesser evil than EA. They are finally as bad as EA with D3!!!

I personally have nothing against Steam tho, they are the best content distribution so far. I take my stand on steam over the EA's origin. With the latest news they admitting they are not gonna give -75% discount at all, pretty much keep me from using Origin.

Grim Dawn on the other hand, I would prefer see more demo + may be the game with near 90% completion + beta first b4 play I hit the purchase button. It took Runicgame a lot of youtube demo + beta play to actually convince me to spend money on Torhclight 2. So its going to be the same on Grim dawn.

Thats just me, since after getting scammed by EA on the pre-order BF3, I have changed my purchasing style on any new game. Have to be-careful already. sweat.gif

This post has been edited by Boldnut: Jun 8 2012, 01:25 PM
TSTiF
post Jun 8 2012, 02:35 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(Boldnut @ Jun 8 2012, 01:22 PM)
Ubisoft still have some of the good games they developed, so it a lesser evil than EA/Activision. The biggest draw back in Ubisoft is their shitty DRM policy.(its what keep me from buying also) Well good news with the complains, they finally drop the always online DRM in their latest entry.

Activision didnt really learn what Ubisoft did. They are still putting the always ON DRM on D3, and ontop of that add a RMAH. lol? Look what happen next? And they ruin the whole Diablo franchise by dumbing down D3. So I wouldnt call them a lesser evil than EA. They are finally as bad as EA with D3!!!

I personally have nothing against Steam tho, they are the best content distribution so far. I take my stand on steam over the EA's origin. With the latest news they admitting they are not gonna give -75% discount at all, pretty much keep me from using Origin. 

Grim Dawn on the other hand, I would prefer see more demo + may be the game with near 90% completion + beta first b4 play I hit the purchase button. It took Runicgame a lot of youtube demo + beta play to actually convince me to spend money on Torhclight 2. So its going to be the same on Grim dawn.

Thats just me, since after getting scammed by EA on the pre-order BF3, I have changed my purchasing style on any new game. Have to be-careful already.  sweat.gif
*
even if grim dawn is as good as titan quest, it already deserved my money liao.
Boldnut
post Jun 9 2012, 08:30 AM

Look at all my stars!!
*******
Senior Member
2,209 posts

Joined: Nov 2010
QUOTE(TiF @ Jun 8 2012, 02:35 PM)
even if grim dawn is as good as titan quest, it already deserved my money liao.
*

need to wait and see more stuff first. I sked buying games these days.

After kena EAphobia/ActivisionPhobia. sweat.gif

neoengsheng
post Jun 11 2012, 08:25 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
Greetings people of the internet, especially you fantastic supporters of Grim Dawn. My name is Kamil “Zantai” Marczewski, and I have joined Arthur Bruno on his noble quest of bringing you one of the most memorable ARPG experiences to date. Specifically, my job will be to game the design, or possibly breathe life and mystery into the dark world of Cairn…or was it to consume energy drinks at an unhealthy pace to achieve a state of nirvana?

For the vast majority of you who do not know me, I started my game design career at the ripe age of twelve, building Starcraft mods. That passion has only grown over the years as I moved on to more complex and ambitious projects. My last modding work involved the once popular Starcraft II mod “Zerg Hunter RPG”(www.zhrpg.net). Since then, I had moved on to professional design work at 38 Studios where I was responsible for creating game content, including some very complicated scripted event work. As you may have heard, 38 Studios had recently closed amidst a rather unpleasant financial disaster that left many very talented people without work in a matter of weeks.

But the horrors of losing a passionate place to work aside, all is not bad, as I had a chance to meet with an insane and probably dangerous designer named Arthur Bruno through shared contacts. After exchanging war stories, twisted dreams, and dirty secrets, Arthur decided to offer me a place in his cult.

Now that I am fully on board, you can expect to see a lot more of me around the forums (some of you may have already noticed me sleuthing around for the past week, absorbing your deepest desires into the dark web of our design goals). One thing I promise to deliver on is what I would like to call “Grim Misadventures”. You see, it turns out that when you make games, sometimes mistakes are made; and oftentimes, those mistakes can yield hilarious results. I wish to share you with you my stumbles and stories as I help create the world and, just maybe, I might sneak in some peeks at things to come. You can expect a regular Grim Misadventures update on a bi-weekly basis every Sunday evening, starting with today’s post.

But Zantai, what if you turn out to be a disappointment to your mother and you actually won’t make hilarious mistakes? Fret not, dear reader, we shall figure something out…

Source
neoengsheng
post Jul 1 2012, 10:48 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009


The Kickstarter video that was on Kickstarter and don't got posted here.

There are some nice gameplay and info in the video not released on demo video.
gaeria84
post Jul 1 2012, 11:00 PM

Enthusiast
*****
Senior Member
837 posts

Joined: Mar 2005
QUOTE(neoengsheng @ Jul 1 2012, 10:48 PM)


The Kickstarter video that was on Kickstarter and don't got posted here.

There are some nice gameplay and info in the video not released on demo video.
*
Eww, looks like they built it on an upgraded version of the Infinity engine or something blink.gif

This post has been edited by gaeria84: Jul 1 2012, 11:01 PM
neoengsheng
post Jul 2 2012, 01:14 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(gaeria84 @ Jul 1 2012, 11:00 PM)
Eww, looks like they built it on an upgraded version of the Infinity engine or something  blink.gif
*
I see nothing wrong with it and liked how it looks.

It's based on engine used in Titan Quest and they got 2 people from 38 Studio working with them.
TSTiF
post Jul 2 2012, 09:36 AM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Jul 1 2012, 10:48 PM)


The Kickstarter video that was on Kickstarter and don't got posted here.

There are some nice gameplay and info in the video not released on demo video.
*
fap in excitement, fap fap fap
neoengsheng
post Jul 5 2012, 12:31 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Compare this picture in a Korean art gallery

user posted image

With Titan Quest box art

user posted image

Instant lol.
TSTiF
post Jul 5 2012, 09:23 AM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Jul 5 2012, 12:31 AM)
Compare this picture in a Korean art gallery

user posted image

With Titan Quest box art

user posted image

Instant lol.
*
hmm.gif
this only mean 1 thing: titan quest developer travel from 2006 to 2012 using time machine and copy the design for the snake and put it on their game cover.

udin901
post Aug 9 2012, 02:39 PM

Enthusiast
*****
Senior Member
743 posts

Joined: Jun 2008
From: Penang



release date will be August 2013? cool2.gif
neoengsheng
post Aug 23 2012, 09:07 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Grim Dawn is on Forbes.

http://www.forbes.com/sites/erikkain/2012/...-rpg-grim-dawn/

This post has been edited by neoengsheng: Nov 4 2012, 11:55 AM
neoengsheng
post Nov 4 2012, 11:55 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
The starting zone- Burwitch prison. Still WIP.

» Click to show Spoiler - click again to hide... «


One of the recently unveiled monster named as Thorned Horror.

» Click to show Spoiler - click again to hide... «

TSTiF
post Nov 4 2012, 12:00 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Nov 4 2012, 11:55 AM)
The starting zone- Burwitch prison. Still WIP.

» Click to show Spoiler - click again to hide... «


One of the recently unveiled monster named as Thorned Horror.

» Click to show Spoiler - click again to hide... «

*
oh mee gawd, this look soooo freaking sweet!!
neoengsheng
post Jan 14 2013, 12:17 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Environment 1
Environment 2
Environment 3
Environment 4

Check out some of the completed environment screenshots.

Next update on 20 Jan.



neoengsheng
post Apr 2 2013, 12:49 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
http://www.grimdawn.com/forums/attachment....59&d=1364816732
http://www.grimdawn.com/forums/attachment....58&d=1364816724
http://www.grimdawn.com/forums/attachment....57&d=1364816721

Check out the latest in-game screenshots.
neoengsheng
post Apr 3 2013, 08:41 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
Buy Now going down / Humble Store going up

Sometime next week we'll be taking down our "buy now" page in order to make a switch over to Humble Store. We're partnering with them for payment processing and distributing builds because, well, they're better at it than we are and can provide much requested payment options we can't, such as PayPal.

For anyone not familiar with Humble Store they're an indie distributor best known for the "Humble Bundle" deals they put together. There is no DRM involved and they aren't a service you sign into like Steam, just a place to buy and download games.

The other benefit is less distractions for us and time taken away from development since they'll be handling distribution and customer support for things like payment problems, missing keys, etc, that currently absorb some of our time and attention. They'll also be able to provide Steam keys, for those who want to play on Steam, when the times comes for that.

On a related note, once we make the switch, we will no longer be able to offer the perk of getting your name in the credits as we will have no good way to facilitate it with purchases outside our own system. I'm sorry for anyone who may have missed out but I think we're also getting to the point where there would just be way too many names to display.

Once Buy Now goes back up with the Humble Store widgets, we'll be one step closer to releasing alpha. I'll provide a more info about that soon but the boss is finished and I've finally finished my work on Occultist. We're working on various odds and ends now that need to get done and also trying to resolve some major bugs that we don't want to release alpha with.

The most serious is causing things not to spawn properly, which can result in missing underground entrances, quest monsters and even bosses. We expect there will be plenty of smaller bugs in alpha but we don't want people fighting through the last dungeon only to find an empty boss room. We have top people working on these issues though and the delay just means more awesome content is getting in every day. Zantai should have some examples for you to feast your eyes on Monday.

In the meantime, here is an interesting article on PA Report about Humble Store that provides more information.

http://www.grimdawn.com/forums/showthread.php?t=6593
An announcement for anyone who is interested in buying the game but not yet done so.
neoengsheng
post May 12 2013, 11:30 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
It will be Act1 and it looks like play-time tends to be around 8-15 hours from the start to killing the end-boss. I think the shortest and longest times for first-time play-through were 6hrs and 21hrs. Then there is additional side content after that, which people have put additional hours into.

I think we may have over-shot our mark a bit on length as we originally said alpha would be 3-4 hours but I'm guessing no one will be upset about that. Alpha got delayed a bit but you're getting 2-3x the content we originally promised.

http://www.grimdawn.com/forums/showpost.ph...10&postcount=11
For those that are eligible to participate in alpha, remember to upload some screenshots and videos.
nik_krizalid
post May 15 2013, 03:35 PM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


http://www.grimdawn.com/forums/showthread.php?t=7158
anyone who bought this already?do give some review later on for the alpha
kyLL
post May 15 2013, 05:09 PM

-=-
******
Senior Member
1,638 posts

Joined: Jan 2003
From: Subang Jaya


wah. still WIP?
Cheesenium
post May 15 2013, 05:10 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Activated my Alpha on Steam, awaiting Alpha launch. biggrin.gif

This is the second game that I pledged for Alpha. Brace for tonnes of bugs and WIP stuffs. Not sure I am upgrading for PA alpha or not since its coming soon.

This post has been edited by Cheesenium: May 15 2013, 05:11 PM
neoengsheng
post May 15 2013, 05:37 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
I am only qualified for beta access, so more waiting for me.

For those playing the alpha, please share the experience here and remember to take lots of video and put on Youtube to share.
Cheesenium
post May 15 2013, 05:41 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Wont be taking videos, but I dont mind putting up screenshots and maybe some thoughts or first impressions.
alex82
post May 15 2013, 06:36 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
grim dawn alpha not appearing on my steam library after activating sad.gif
kof91
post May 15 2013, 07:57 PM

Getting Started
**
Junior Member
82 posts

Joined: Dec 2004
From: Stone Hack Town


QUOTE(alex82 @ May 15 2013, 06:36 PM)
grim dawn alpha not appearing on my steam library after activating sad.gif
*
restart steam?
alex82
post May 15 2013, 08:15 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
done that already

when i try to download after activating the key got some error, i assume the content is not deliver to steam server yet

nvm after reading the grim dawn kickstarter project update mail

QUOTE
When you add Grim Dawn to your library, the game won't actually be available to install or play until it goes live tomorrow May 15th, between 10am and 12pm Eastern Time.


This post has been edited by alex82: May 15 2013, 08:29 PM
Cheesenium
post May 15 2013, 10:53 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Downloading the game now. The file size is about 1.1GB.
jenniferjen
post May 15 2013, 11:01 PM

Casual
***
Junior Member
410 posts

Joined: Aug 2005
How do you guys get into alpha?
Archaven
post May 15 2013, 11:04 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


cool.. let us know guys..
alex82
post May 15 2013, 11:04 PM

^_^
***
Junior Member
371 posts

Joined: Sep 2006
QUOTE(jenniferjen @ May 15 2013, 11:01 PM)
How do you guys get into alpha?
*
preorder the $50 and up from their website to get alpha access
Cheesenium
post May 16 2013, 12:42 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Played the game for an hour, and I say i did enjoy the alpha so far.

The art style felt a bit Steampunk-ish or similar to Fallout 3's post apocalypse feeling, instead of typical fantasy like Diablo or Torchlight.

The combat is definitely better than Titan Quest, as melee attacks felt impactful while range combat is alright, as it felt like it has very little recoil. However, it is no where as good as Diablo 3's more viseral and violent combat.

Skill system is similar to how Titan Quest's Dual Class systems work. Havent played much, so I cant comment.

Will post more feedback and first impressions tomorrow but so far, it felt pretty good for an alpha.
jenniferjen
post May 16 2013, 11:17 AM

Casual
***
Junior Member
410 posts

Joined: Aug 2005
thank for the answer and feedback
Cheesenium
post May 16 2013, 11:22 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
Some videos from youtube:







Yeah, the soundtrack is awesome, IMO.
neoengsheng
post May 16 2013, 12:26 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
So glad I pledged for digital soundtrack download + expansion.
TSTiF
post May 16 2013, 12:29 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


Such a long wait and I almost forgot bout this game >< But I guess this game worth the wait

Cheesenium
post May 16 2013, 12:35 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(TiF @ May 16 2013, 12:29 PM)
Such a long wait and I almost forgot bout this game >< But I guess this game worth the wait
*
My first hour impression is pretty good, IMO.

The melee combat felt meaty, just like in the videos.
neoengsheng
post May 16 2013, 12:43 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(TiF @ May 16 2013, 12:29 PM)
Such a long wait and I almost forgot bout this game >< But I guess this game worth the wait
*
You pledge also never pledge la you false believer.

You is not worthy to join the order of Grim Dawn.
Archaven
post May 16 2013, 10:08 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(Cheesenium @ May 16 2013, 12:42 AM)
Played the game for an hour, and I say i did enjoy the alpha so far.

The art style felt a bit Steampunk-ish or similar to Fallout 3's post apocalypse feeling, instead of typical fantasy like Diablo or Torchlight.

The combat is definitely better than Titan Quest, as melee attacks felt impactful while range combat is alright, as it felt like it has very little recoil. However, it is no where as good as Diablo 3's more viseral and violent combat.

Skill system is similar to how Titan Quest's Dual Class systems work. Havent played much, so I cant comment.

Will post more feedback and first impressions tomorrow but so far, it felt pretty good for an alpha.
*
Thanks for sharing. Sounds good. Gonna check out some videos. Hopefully it's much better experience than Torchlight 2. How many masteries are there? Titan Quest has 7. So you mixed and match can have 14 unique classes in TQ. How about GD?

Also does it support res 2560x1600?

Edit
Wow.. those videos look awesome! It's just bit dark to me. How come the mini-map still on bottom? I thought they did an update earlier the mini-map can be on top-right of the screen though.

I see Defense Shield Charge is back tongue.gif

This post has been edited by Archaven: May 16 2013, 10:15 PM
Cheesenium
post May 16 2013, 10:23 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ May 16 2013, 10:08 PM)
Thanks for sharing. Sounds good. Gonna check out some videos. Hopefully it's  much better experience than Torchlight 2. How many masteries are there? Titan Quest has 7. So you mixed and match can have 14 unique classes in TQ. How about GD?

Also does it support res 2560x1600?
*
At the moment, GD has the more generic ones, such is typical warrior, rogue or magician. I am not too sure how many masteries will there be in the final game, though.

Still, from my experience with Soldier, which is Warrior in typical fantasy, it feels like the same run the mill ones, except this one borrows elements from TL2, PoE, and D3. My Level 5 Solider has a special basic attack modifier where he will double his damage every 3 hits. There is also a stun spell, that is similar to something from TL2, while the low end of the tree seemed to have quite a lot of passives like PoE. I am not too sure what I am expecting here, but I cannot judge a game at this stage with such limited experience.

More on the gameplay, the monster variety is pretty nice, IMO, as I have been encountering quite a few different types of enemies so far, but not none of them stand out much. There is a quest where you have to go inside a cave where you get surrounded by zombies was pretty cool as the gameplay is a mix of kiting, evading some AoE attacks and dealing damage. Also, the maps felt a lot more open than say, TL2 or D3 eventhough it doesnt not have any randomised map system. I think I can literally just walk off the main quest and roam around freely if i really want it.

GD still feels a bit generic at the moment, im afraid so if you are expecting it to reinvent the wheel, prepare to be disappointed. Also, the game is a bit stripped down now, as there is only normal difficulty, which feels like Hard in D3 or something between Normal and Veteran in TL2. No MP or any higher difficulty. The game feels quite polished and completed, at least from what it looks like, but I think there are still some missing content.

Still, overall, it feels pretty good for an ARPG made by 6 people.Reasonably polished, with decent combat feedback and interesting skill system.

My monitor is 1080p, so, i expect GD to support 2560x1600.

This post has been edited by Cheesenium: May 16 2013, 10:25 PM
Archaven
post May 16 2013, 10:51 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Thanks Cheese for sharing the experience. The videos look awesome but it seems abit dark. Was it really dark when playing? I think they could add abit much more brightness and the icons are quite small. Preferred the health globes than the horizontal ones. also the mini-map are so small. Wished they can be bigger and be place on top-right.
Cheesenium
post May 17 2013, 12:17 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ May 16 2013, 10:51 PM)
Thanks Cheese for sharing the experience. The videos look awesome but it seems abit dark. Was it really dark when playing? I think they could add abit much more brightness and the icons are quite small. Preferred the health globes than the horizontal ones. also the mini-map are so small. Wished they can be bigger and be place on top-right.
*
As far as I know, the beginning of the game is a bit dark, but the enemies tend to standout from the environment, so it is not that hard to read your enemies and your characters.

The health bars felt alright, nothing too much different from health globes. Also, the game has a health regeneration system that is similar to CoD where you regen once you are out of combat. The trade off is, you get far lesser potions than other ARPG and as long as you are under attack, the health wont regen at all, so if you position yourself badly, prepare to die, i guess. The idea is cool, as it is similar to what D3 did with the health globes which is to keep the action going but it feels like the regen is a bit too fast and the delay is a bit too short. It is not punishing enough if you are playing like an idiot.

The map can be placed on the top right, like Torchlight 2. The UI is a bit unfinished though, as some parts of the UI felt kinda rough. It is functional though.
Archaven
post May 17 2013, 12:44 AM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Auto health regen? Ugh that sucks. It was once a mechanics where you have the right gear+socket for health regen. Now it's auto? That's a real step backward.
neoengsheng
post May 17 2013, 04:08 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Cheesenium @ May 16 2013, 10:23 PM)
At the moment, GD has the more generic ones, such is typical warrior, rogue or magician. I am not too sure how many masteries will there be in the final game, though.

Still, from my experience with Soldier, which is Warrior in typical fantasy, it feels like the same run the mill ones, except this one borrows elements from TL2, PoE, and D3. My Level 5 Solider has a special basic attack modifier where he will double his damage every 3 hits. There is also a stun spell, that is similar to something from TL2, while the low end of the tree seemed to have quite a lot of passives like PoE. I am not too sure what I am expecting here, but I cannot judge a game at this stage with such limited experience.

More on the gameplay, the monster variety is pretty nice, IMO, as I have been encountering quite a few different types of enemies so far, but not none of them stand out much. There is a quest where you have to go inside a cave where you get surrounded by zombies was pretty cool as the gameplay is a mix of kiting, evading some AoE attacks and dealing damage. Also, the maps felt a lot more open than say, TL2 or D3 eventhough it doesnt not have any randomised map system. I think I can literally just walk off the main quest and roam around freely if i really want it.

GD still feels a bit generic at the moment, im afraid so if you are expecting it to reinvent the wheel, prepare to be disappointed. Also, the game is a bit stripped down now, as there is only normal difficulty, which feels like Hard in D3 or something between Normal and Veteran in TL2. No MP or any higher difficulty. The game feels quite polished and completed, at least from what it looks like, but I think there are still some missing content.

Still, overall, it feels pretty good for an ARPG made by 6 people.Reasonably polished, with decent combat feedback and interesting skill system.

My monitor is 1080p, so, i expect GD to support 2560x1600.
*
The 3 hit combo thing is standard and expected by anyone who played Titan Quest.

The final release will have 5 masteries including the arcanist and nightblade.

Arcanist will be the guy that shoots energy ray from his hands, nightblade is still a mystery but rumor said it is a magical assassin type class.

The real strength of the game is the customization you can get by combining 2 masteries to get the skill combination you like, wear any armor and use any weapon as long as you fulfill the requirement, enhance equipment with parts, stat points allocation and from skills you get only get from your equipment.

Do bear in mind that there is still teh crafting system that is not in alpha.
neoengsheng
post May 17 2013, 04:14 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Archaven @ May 17 2013, 12:44 AM)
Auto health regen? Ugh that sucks. It was once a mechanics where you have the right gear+socket for health regen. Now it's auto? That's a real step backward.
*
The reason there is out of combat regen is that people will spam potions to restore to full health anyway when out of combat, they also want players to approach a battle much more strategically instead of rush in, chug down potions like it is M&M chocolate and slap everything upside down.

So instead, they allow you to have out of combat regen but your potions will be on a long cooldown and cost a bomb to buy.

http://www.grimdawn.com/forums/showthread.php?t=7187


neoengsheng
post May 21 2013, 12:28 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Grim Dawn alpha has been cracked and up for download.
Archaven
post May 21 2013, 10:14 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(neoengsheng @ May 21 2013, 12:28 PM)
Grim Dawn alpha has been cracked and up for download.
*
Lol.. was that needed? doh.gif
Cheesenium
post May 21 2013, 10:35 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(neoengsheng @ May 21 2013, 12:28 PM)
Grim Dawn alpha has been cracked and up for download.
*
So, I hope you do not think that announcing Grim Dawn Alpha is cracked is a good idea. Pretty much every game's Alpha is cracked to be honest, however, most of them arent updated very frequently.
fotosintesis
post May 22 2013, 01:25 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


» Click to show Spoiler - click again to hide... «

sure, ure anouncing that thing here sweat.gif

QUOTE(Cheesenium @ May 21 2013, 10:35 PM)
So, I hope you do not think that announcing Grim Dawn Alpha is cracked is a good idea. Pretty much every game's Alpha is cracked to be honest, however, most of them arent updated very frequently.
*
yeah, since cracking nowadays are that easy by having an APPID from steamdb plus edittable greenluma config file in emulating those process..
not going to go deep down there, but replace the cracked launcher with the original one, ure able to keep up date icon_rolleyes.gif

waiting for this to be release tomorrow

neoengsheng
post May 22 2013, 05:42 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Relax pls, it is a good sign that there is enough interest in the game to warrant a crack for the alpha.


TSTiF
post May 22 2013, 06:02 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ May 22 2013, 05:42 PM)
Relax pls, it is a good sign that there is enough interest in the game to warrant a crack for the alpha.
*
link for crack or it never happened
neoengsheng
post May 22 2013, 06:06 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(TiF @ May 22 2013, 06:02 PM)
link for crack or it never happened
*
Ask Unker Google pls.

I not Captain Jack Sparrow.
TSTiF
post May 22 2013, 06:20 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ May 22 2013, 06:06 PM)
Ask Unker Google pls.

I not Captain Jack Sparrow.
*
pls dont teach ppl to google for crack pls.
neoengsheng
post May 23 2013, 02:54 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(TiF @ May 22 2013, 06:20 PM)
pls dont teach ppl to google for crack pls.
*
Mana_ada.jpg

I only tell you to ask Unker Google, i never tell you how to find Unker Google.

I also never tell you how to ask to get answer ma.
neoengsheng
post Oct 19 2013, 03:59 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
As we mentioned in previous updates, due to changes in our development schedule, we've planned to open up access in th fall to backers with early access, including Pioneer, Epic and other equivalent tiers from KS. Well, the time has come and we've asked Humble Store to distribute Steam keys to everyone with that access level so that they can join in testing Grim Dawn and exploring the ever-growing game as it unfolds.

Keys should appear on people's Humble Store pages starting around 1pm. To claim them and begin downloading the game, please follow these instructions:

***Your Grim Dawn Steam key can be claimed from your Grim Dawn download page through Humble Store regardless of when or where you purchased. To get to your download page, enter your email address used to purchase/back Grim Dawn here: https://www.humblebundle.com/store/keyresender

You'll get an email with a link to your download page, and then you will be able to claim your Steam key.

If you have trouble retrieving your key or have changed email since the Kickstarter or your original puchase, you can contact Humble Store Support and they will help get you straighted out.

To obtain the build, simply retrieve your Steam alpha key from Humble Store and then add it to your game library on Steam using “Add a Game” in the lower left under the game list. From there, select “Activate a Product on Steam” and a box will appear that will let you enter your key. The game will then appear in your library and begin downloading. Once the download is complete, you can install and play.***

Additional Info:

Please note, there are two different types of keys, Grim Dawn installation keys, which will be used to install the final game if you do not activate it through Steam and then Steam alpha keys. Grim Dawn installation keys are longer and do not work on Steam. Here is an image of the two keys as they appear on a Humble Store page:

http://www.grimdawn.com/webfiles/humblekeys.png

Upgrades:
It has been possible to purchase upgrades since July 12th, 2013 - see Upgrades now available! for directions.

http://www.grimdawn.com/forums/showthread.php?t=10079
Time to start abusing the mouse.
neoengsheng
post Nov 6 2013, 02:35 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
http://store.steampowered.com/app/219990/?...esFilteredDLC_1

The game is now in Steam Early Access.
ChcGamer
post Nov 19 2013, 09:27 PM

Ngau
******
Senior Member
1,534 posts

Joined: May 2005


Steam Early Access get the bonus items?

I'm looking at this game videos now
Archaven
post Nov 20 2013, 12:33 AM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


When will the game be released? Itching for a game like this already. Gonna reinstall TL2 on Steam.
ChcGamer
post Nov 20 2013, 09:35 AM

Ngau
******
Senior Member
1,534 posts

Joined: May 2005


QUOTE(Archaven @ Nov 20 2013, 12:33 AM)
When will the game be released? Itching for a game like this already. Gonna reinstall TL2 on Steam.
*
I playing Marvel Heroes now to satisfy my Hack N Slash demand

Not sure how good is Grim Dawn. Don't dare buy any early access game yet
nik_krizalid
post Nov 20 2013, 10:47 AM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


QUOTE(ChcGamer @ Nov 19 2013, 09:27 PM)
Steam Early Access get the bonus items?

I'm looking at this game videos now
*
nope. get bonus item only buy from their website. if not at detail on steam already stated it give bonus item. If you play titan quest before this of course you will like this...i this waiting some poisn before buying this...lol
Cheesenium
post Nov 20 2013, 10:52 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ Nov 20 2013, 12:33 AM)
When will the game be released? Itching for a game like this already. Gonna reinstall TL2 on Steam.
*
Probably will be released in 2015 from the looks of it.

Well, there is only one out of 3 acts in the game so far despite there are a lot of content to play with, the game is still quite rough on its edges. For me, its an pretty good game at the moment, namely its atmosphere and grim art style. Other than that, it still need a lot of polish. Act 2 will be released in coming months.
ChcGamer
post Nov 20 2013, 12:12 PM

Ngau
******
Senior Member
1,534 posts

Joined: May 2005


QUOTE(nik_krizalid @ Nov 20 2013, 10:47 AM)
nope. get bonus item only buy from their website. if not at detail on steam already stated it give bonus item. If you play titan quest before this of course you will like this...i this waiting some poisn before buying this...lol
*
Looks like buy from their website better http://www.grimdawn.com/contribute_buynow01.php

5USD more than Steam version but get some goodies and also can be redeemed in Steam i think

Been looking at the reviews, so far its quite positive. I just afraid it might end up like Path of Exile where it forces you to party to level once you are level 80+

I don't like games that tell me how i should play a game lol
nik_krizalid
post Nov 20 2013, 01:35 PM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


QUOTE(ChcGamer @ Nov 20 2013, 12:12 PM)
Looks like buy from their website better http://www.grimdawn.com/contribute_buynow01.php

5USD more than Steam version but get some goodies and also can be redeemed in Steam i think

Been looking at the reviews, so far its quite positive. I just afraid it might end up like Path of Exile where it forces you to party to level once you are level 80+

I don't like games that tell me how i should play a game lol
*
i dont think it will be like PoE because they use free to play with in game purchase. if it really like improve version of titan quest...i can manage solo even with legendary difficulty
Cheesenium
post Nov 20 2013, 01:52 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(ChcGamer @ Nov 20 2013, 12:12 PM)
Looks like buy from their website better http://www.grimdawn.com/contribute_buynow01.php

5USD more than Steam version but get some goodies and also can be redeemed in Steam i think

Been looking at the reviews, so far its quite positive. I just afraid it might end up like Path of Exile where it forces you to party to level once you are level 80+

I don't like games that tell me how i should play a game lol
*
I am an alpha backer and i can confirmed that you are not required to party to play the game decently. It is playable solo now as the game doesnt even have multiplayer yet.

To me, it is literally Dark Souls + Diablo. I find Grim Dawn's Normal mode is comparatively harder than than say Diablo 3's Normal mode or Torchlight 2's Normal mode as enemies pack quite a punch especially in groups. While the game generally doesnt hold your hand through with nicely scaled enemies and properly marked quest area. You actually have to find the cavern where the first boss is located as it is not marked in the game itself while from time to time, you'll find some strange enemies that you'll have hard time killing them to outright killing you in 2 shots where it is deliberately designed to be quite punishing.

Also, despite the game doesnt procedurally generate new maps each time you play, the hand crafted maps felt a lot more open than say TQ or even Diablo 3 which encourages you to explore. Thats a very nice change for pace for me.

The multi class system from TQ is still present and I managed to get some interesting class combos from hell hound summoning melee tank which is a mix warrior and oculist which is a summoner class in the game. You can mix and match classes to your play style. 5 classes are announced so far while the 5th one will be added sometime next year, 4 of them are in the game now.

However, i didnt play much as I dont really want to spoil the game before retail version hits, so I had only played till the first boss. My bro played much much further than me and he said its pretty damn fun later on as it gets tougher and challenging later on.
nik_krizalid
post Nov 20 2013, 02:55 PM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


^thank for some quick review. I really love dual class combo because you can make so many combination that you can think of
ChcGamer
post Nov 20 2013, 07:15 PM

Ngau
******
Senior Member
1,534 posts

Joined: May 2005


Sounds good. I think i will pass for now until more content. Hopefully it will be soon
Eventless
post Dec 26 2013, 08:35 AM

Look at all my stars!!
*******
Senior Member
2,643 posts

Joined: Jan 2003
All Early / KS Backers now have Steam Keys!
http://www.grimdawn.com/forums/showthread.php?t=11579

To wait until it is fully completed or to start playing already?
neoengsheng
post Jan 2 2014, 11:44 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
B16 update added few side quests to the game and all completed weapon upgrade components now grant active skills.

Also Act 2 is now officially in internal testing.
neoengsheng
post Feb 24 2014, 03:49 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
The Grim Dawn original soundtrack is now available in various formats on your Humble Store page for anyone with the $35 Pioneer version or higher (not including the $48 Co-op expansion bundle).

If you've forgotten how to find your store page, use this to email yourself the link: http://support.humblebundle.com/cust...e-key-resender

Hope you enjoy!

News about Act 2 release coming later in the week!

If you have a tier which indicates that it should receive the soundtrack but don't see it on your Humble Store page, contact us at salessupport@crateentertainment.com and we'll see that it gets resolved. Please include the email tied to your Humble account so that we can track it down.

http://www.grimdawn.com/forums/showthread....5999#post145999
So anyone entitled for the soundtrack, please go claim it now.
neoengsheng
post Feb 26 2014, 05:12 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE
As promised, I have an update on the status of Act 2 - we released it.

This should just about double the available content and raises the level cap to 35. There are also tons of general improvements, including the redesigned HUD, some graphical enhancements, loads of new items and insidious quests.

We still expect to revisit Act 2 to layer in a bit more content, as we've done with Act 1, so it isn't totally final yet. We have plans to expand the challenge UG "Steps of Torment" and add in another quest. However, we wanted to get it out to everyone in Feb as we'd said we would and we also need to be able to move on to adding in other coming features, such as the blacksmith / recipe crafting, a new quest reward display, dual wielding of pistols and the integration of Act 3 content.

I hope you enjoy and look forward to your feedback. I'll be posting build changelog in a bit and then we'll be putting out a larger press release later in the day. We wanted to get the build live early though so we could have the community here check it out and make sure there were no problems before we go telling everyone else.

http://www.grimdawn.com/forums/showthread.php?t=12560
Act 2 is out.

Download and click away.

Changelog as below.

QUOTE
Here is the B17 change log. It isn't quite complete yet, so expect an update or two later today.

Act 2 is now available!

    Warning: Nightblade mastery has experienced some significant revisions which may result in loss of skill points and/or an invalid skill point assignment



Art:

    Added Icon for the Inventor.
    Updated HUD with new design and animated resource bars.
    Updated In-game UI (Character sheet, smuggler, vendors, etc)
    Updated Act 1 House Textures


Tech:

    Added codex page to the quest log window to store collected notes.
    Added in world item comparison tooltips. (Hold Alt and hover over an item on the ground)
    Added "move" keybinding. Press and hold to move to the location of the mouse cursor.
    Added "force move" keybinding. Hold to prevent targeting of enemies and objects.
    Added gender support for localizations.
    Added pet icons for aggressive/normal/defensive states.
    Added the World map to the Local Map UI, which has been resized.
    Added a larger minimap toggle to the top right of the screen which displays a larger area.
    Components can now be combined regardless of whether you meet the level requirements or not.
    Fixed a bug where the hotbar would fail to reload correctly when it contained multiple skills of the same type.
    Fixed a bug where skills on the hotbar would fail to work if a component was moved between items.
    Fixed a bug where enemies would get up incorrectly after being knocked down.
    Fixed a bug where skills which target in an arc would fail to hit additional enemies.
    Fixed a bug where monster pets would display incorrect death behavior when the master was killed.
    Fixed a bug where npc quest punctuation would be updated incorrectly.
    Fixed a bug where monsters were unable to resummon pets in a timely manner.
    Fixed a bug where mouse clicks could be registered by windows behind the skill pick area.
    Fixed a bug where pet skills would display incorrect pet stats for the skill level.
    Fixed an issue with Physique and Spirit from mastery not granting additional Health/Energy, respectively.


Game:

    Some one-shot chests have been removed in Act 1
    Rare and Epic drop rates have been improved on bosses and heroes
    Hero spawn rates have been increased
    The experience formula has been adjusted to scale better into the higher levels. You may notice existing characters suddenly gaining a level or two.
    You'll now get a small experience bonus for collecting lore objects / notes
    Adjusted mastery life per level to account for fix to physique life bonus. Total life is still a bit higher for each class.
    The Strange Key now grants a short quest reminding you to use it. Consequently, this means the key will stop dropping after you open the door. Characters that already opened the door will stop getting more keys to drop if they loot a key.
    The Inventor finally received that voice surgery she desperately needed
    Challenge areas: Some side dungeons meant to be especially challenging can now have a level offset, so that they spawn enemies and loot as though the player were higher level. Spawns will still be capped at a min/max for that area if the player is above or below that range. Example: Player is level 20, dungeon has offset of +2, it will spawn enemies and loot as though the player were level 22.
    A new hero archetype has been added: Frozen. This type of hero is mostly prevalent in Act 2, though you may encounter it in Act 1 as well.
    Giant Mosquitos, Wasps, Spiders and Harpies are now easier to target with ranged abilities.
    Nightblade: Shifted some mastery bonuses in favor of life to increase durability.
    Nightblade: Increased protection on phantasmal armor
    Nightblade: Increased frostburn damage on nightchill
    Nightblade: Slight boost to shadow dance's avoid attacks / projectiles and changed +%OA to +%DA
    Nightblade: Increased bleed on heart seeker and added %pierce.
    Nightblade: There is a new tier 1 melee attack called Lethal Gambit and corresponding tier 4 modifier, Amarasta's Blade Burst. It occupies the space Blade Trap was previously.
    Nightblade: Blade trap now has a radius effect, trapping the target and any adjacent enemies. The new more powerful version has taken Blade Swarm's place.
    Nightblade: Blade Swarm removed from mastery to make way for Lethal Gambit. Blade Swarm didn't fit well as it was a little too casterish and also difficult to balance so that it wasn't either useless or outclassed other skills.
    Nightblade: Belgothian's Sheers now causes 1.5s stun to enemies.
    Nightblade: Dual Blades is now a passive skill (as opposed to weapon pool with chance to proc) that enables dual wield and provides a constant pierce / %pierce bonus.
    Nightblade: Pneumatic Burst heal scaling increased slightly and pierce / %pierce replaced with %total dmg since the former was redundant with the new Dual Blades.
    Nightblade: Nightfall and Phantasmal Blades have each been moved up a tier as part of the restructuring.
    Soldier: Increased energy cost for blitz and forecewave, reduced %wpn dmg to forcewave.
    Soldier: Inreased starting damage on forewave
    Soldier: Adjusted Markovian's Advantage to provide higher initial damage with absolute physical and a flat weapon damage %.
    Soldier: Reduced duration of regen on Will to Live by 1s.
    Soldier: Reduced scaling on Military Conditioning and Decorated Soldier.
    Occultist: Shifted some acid dmg from Blood Burst into poison.
    Occultist: Increased pet health slightly.
    Occultist: Reduced life steal on Sigil of Consumption.
    Demolitionist: Shifted % weapon dmg from fire strike to explosive strike so that the radius damage would benefit from it. In place, firestrike gains % physical dmg.
    Demolitionist: Increased speed of all projectiles.
    Demolitionist: Grenado cool-down reduced by .5s and radius increased slightly.
    Demolitionist: Blackwater Cocktail energy cost increased and damage slightly reduced.
    Demolitionist: Mastery bonuses shifted a bit in favor of life / physique to make class a little less squishy.
    Demolitionist: Increased health regen on Vindictive Flame.
    Demolitionist: Stun Jacks cooldown reduced from 3s to 2.5s
    Demolitionist: Added 50% chance of 1.5s stun to Cannister Bomb.
    Demolitionist: Added a small slowing component to Flashbang.
    Weapon Damage: Increased rate at which base weapon damage scales up.
    Enemies: adjustments to life and base physical damage
    2h Guns: Increased damage to a level more befitting the 2-hand requirement.
    The following components had their stats adjusted: Aether Soul, Arcane Lens, Arcane Spark, Dread Skull, Hollowed Fang, Mark of Illusions, Mark of the Myrmidon, Restless Remains, Shard of Beronath, Spellwoven Threads
    Guardsman's Spaulders' Will to Live granted skill has been rebalanced and renamed
    New Epic gloves have been added to the 10-20 range (Embergrip Handguards)
    New Epic sword has been added to the 10-20 range (Willie's Razor)
    Slightly reduced run speed bonuses on items
    Chance on effects on some rare affixes have been shifted around so that loot will never generate two skill procs on one item
    Affixes affected by this change are: Devastating, Survivalist's, Overseer's, of Fury, Houndmaster's, Sandstorm, Glacial, Thunderstruck
    7 new rare affixes were added to accommodate these shifts

http://www.grimdawn.com/forums/showthread....6510#post146510
This post has been edited by neoengsheng: Feb 26 2014, 05:17 PM
Archaven
post Feb 26 2014, 10:04 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Wow isn't kind of a pain if they releasing it bit by bit? I'm kind of waiting for the full thing to get released so i can buy and play it one shot.
neoengsheng
post Feb 27 2014, 11:17 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Archaven @ Feb 26 2014, 10:04 PM)
Wow isn't kind of a pain if they releasing it bit by bit? I'm kind of waiting for the full thing to get released so i can buy and play it one shot.
*
They release it that way because it is a beta, so a lot of chages being made with each act released.

I think they improve the texture snd lightning quality with Act 2 release, also they redo the UI, so the game looks much more beautiful than before.

I stopped playing after putting 30+ hours in it so I don't suffer burn out before the full product is out.
Archaven
post Feb 27 2014, 10:56 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(neoengsheng @ Feb 27 2014, 11:17 AM)
They release it that way because it is a beta, so a lot of chages being made with each act released.

I think they improve the texture snd lightning quality with Act 2 release, also they redo the UI, so the game looks much more beautiful than before.

I stopped playing after putting 30+ hours in it so I don't suffer burn out before the full product is out.
*
Didn't really follow.. How many Acts in total? Now just Act 2.. When the game will be released? I only will play once the game is fully developed. Dunwan play half way.. potong steam tongue.gif
neoengsheng
post Feb 28 2014, 09:52 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Archaven @ Feb 27 2014, 10:56 PM)
Didn't really follow.. How many Acts in total? Now just Act 2.. When the game will be released? I only will play once the game is fully developed. Dunwan play half way.. potong steam tongue.gif
*
Last I heard is 3 act and 1 future expansion confirmed.

The long term plan I heard before is that they plan to increase the masteries to total of 12 over time, so I think can expect more than 1 expansion.
Cheesenium
post Feb 28 2014, 09:57 AM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(Archaven @ Feb 27 2014, 10:56 PM)
Didn't really follow.. How many Acts in total? Now just Act 2.. When the game will be released? I only will play once the game is fully developed. Dunwan play half way.. potong steam tongue.gif
*
The final game will have 3 acts. Probably an expansion after that.

It is just strange that Grim Dawn never really go on sale even though plenty Early Access has gone on sale.
Archaven
post Mar 1 2014, 01:24 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(Cheesenium @ Feb 28 2014, 09:57 AM)
The final game will have 3 acts. Probably an expansion after that.

It is just strange that Grim Dawn never really go on sale even though plenty Early Access has gone on sale.
*
Yeap nowadays most indies go Early Access stuff. Might & Magic X Legacy got EA too but i bought it once it fully released. 3 Acts too little. Is it not? At least 4 Acts for me but i'm not sure. It could be that it's pretty huge for each Acts.

Have countless hours on TQ. So have pretty high hopes for this. Just a question those who bought EA. Do we still have community chest? Where you can transfer items/weapons that cannot be used by one class and usable for other classess?
neoengsheng
post Mar 1 2014, 02:53 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(Archaven @ Mar 1 2014, 01:24 PM)
Yeap nowadays most indies go Early Access stuff. Might & Magic X Legacy got EA too but i bought it once it fully released. 3 Acts too little. Is it not? At least 4 Acts for me but i'm not sure. It could be that it's pretty huge for each Acts.

Have countless hours on TQ. So have pretty high hopes for this. Just a question those who bought EA. Do we still have community chest? Where you can transfer items/weapons that cannot be used by one class and usable for other classess?
*
You mean shared stash, yes we got that.
Archaven
post Mar 1 2014, 11:12 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(neoengsheng @ Mar 1 2014, 02:53 PM)
You mean shared stash, yes we got that.
*
Yeap shared stash. That's great to hear!. So many nice games waiting to be played laugh.gif

Currently loving Might & Magic X Legacy.
neoengsheng
post Oct 2 2014, 09:43 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
http://www.grimdawn.com/forums/showthread.php?t=17134

The last class is now officially live, 1 more Act to go and the game is complete.
fotosintesis
post Oct 6 2014, 11:59 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(neoengsheng @ Oct 2 2014, 09:43 AM)
http://www.grimdawn.com/forums/showthread.php?t=17134

The last class is now officially live, 1 more Act to go and the game is complete.
*
Woah.. Soon enough right?

I've been on hold from addicting poe n d3/torchlight this month

1-Is there any steam sale prepared for this game near future??

Props toward dev team
I was actually on Russian forum cracking this game ever since this 2years
Sadly said, dev team has putting a DIFFERENT security trigger for each patch release
Resulting in unable to accept any quest from npc,lol

2-would my toon getting delete from game once the stable version release?

Btw, found out I could get both non-drm key as also steam key buying game through their site

This post has been edited by fotosintesis: Oct 6 2014, 12:00 PM
Cheesenium
post Oct 6 2014, 01:13 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(fotosintesis @ Oct 6 2014, 11:59 AM)
Woah.. Soon enough right?

I've been on hold from addicting poe n d3/torchlight this month

1-Is there any steam sale prepared for this game near future??

Props toward dev team
I was actually on Russian forum cracking this game ever since this 2years
Sadly said, dev team has putting a DIFFERENT security trigger for each patch release
Resulting in unable to accept any quest from npc,lol

2-would my toon getting delete from game once the stable version release?

Btw, found out I could get both non-drm key as also steam key buying game through their site
*
The developers rarely put their games on sale where it only went on sale once in a Steam Flash sale. They do have a private investor who had injected a couple of hundred thousand into the development.

They will probably do a wipe at the end of the development but i think there is still a long way to go.

Please support the developers. These are one of the developers that I dont mind paying for because they are genuinely passionate about their game.
fotosintesis
post Oct 6 2014, 01:26 PM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(Cheesenium @ Oct 6 2014, 01:13 PM)
The developers rarely put their games on sale where it only went on sale once in a Steam Flash sale. They do have a private investor who had injected a couple of hundred thousand into the development.

They will probably do a wipe at the end of the development but i think there is still a long way to go.

Please support the developers. These are one of the developers that I dont mind paying for because they are genuinely passionate about their game.
*
nod.gif yup, they're among one of my fav/passionate dev team I've ever mate

Well then, I'm gonna buy this one soon icon_rolleyes.gif

Is it hard looking for party-mate in this game?
Cheesenium
post Oct 6 2014, 01:48 PM

Vigilo Confido
*******
Senior Member
4,852 posts

Joined: Aug 2006
QUOTE(fotosintesis @ Oct 6 2014, 01:26 PM)
Is it hard looking for party-mate in this game?
*
The game is playable on solo.

And it feels better to play solo due to the game's atmosphere and you do not want people hassling you to go somewhere while you explore the massive open world.
SUSsniperz
post Oct 6 2014, 02:06 PM

Look at all my stars!!
*******
Senior Member
2,464 posts

Joined: Apr 2007
Grim Dawn or Van Helsing?

If you guys were to choose?
nik_krizalid
post Oct 8 2014, 12:06 AM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


QUOTE(sniperz @ Oct 6 2014, 02:06 PM)
Grim Dawn or Van Helsing?

If you guys were to choose?
*
I have both but i think I enjoy playing Grim Dawn more...just right now it still incomplete.
SUSsniperz
post Oct 8 2014, 03:22 PM

Look at all my stars!!
*******
Senior Member
2,464 posts

Joined: Apr 2007
QUOTE(nik_krizalid @ Oct 8 2014, 12:06 AM)
I have both but i think I enjoy playing Grim Dawn more...just right now it still incomplete.
*
Yeah. I feel like giving Grim Dawn prioritized instead.
fotosintesis
post Oct 8 2014, 09:09 PM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(sniperz @ Oct 6 2014, 02:06 PM)
Grim Dawn or Van Helsing?

If you guys were to choose?
*
I hv both of them
Van helsing also in complete pack
Have to say van helsing do come with an extra perk compare to grimm dawn,
Till uve reach the end of campaign,there's no point to replay the game

Otherwise,u'll repeat grimm dawn hundreth time just to met ur ideal build..syok weih
neoengsheng
post Nov 17 2014, 11:00 AM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
http://www.grimdawn.com/forums/showthread....6553#post196553

New build is already out for few days featuring optional instanced loot for MP and expanded shared storage space.
fotosintesis
post Nov 18 2014, 02:18 PM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(neoengsheng @ Nov 17 2014, 11:00 AM)
http://www.grimdawn.com/forums/showthread....6553#post196553

New build is already out for few days featuring optional instanced loot for MP and expanded shared storage space.
*
here i come.. flex.gif
kadS
post Nov 29 2014, 11:08 PM

Casual
***
Junior Member
344 posts

Joined: Jun 2006
From: Springfield
QUOTE(Cheesenium @ Oct 6 2014, 01:13 PM)
The developers rarely put their games on sale where it only went on sale once in a Steam Flash sale. They do have a private investor who had injected a couple of hundred thousand into the development.

They will probably do a wipe at the end of the development but i think there is still a long way to go.

Please support the developers. These are one of the developers that I dont mind paying for because they are genuinely passionate about their game.
*
Dont think so bro.
There will be no wipe for this game since the save files are stored locally.

http://steamcommunity.com/app/219990/discu...70847945420839/

unless i read it wrongly sweat.gif
karwaidotnet
post Dec 22 2014, 11:45 PM

come near me and i'll bam bam U...
******
Senior Member
1,353 posts

Joined: Jan 2003
From: inside my cozy room...


tis game is on 50% sale now @steam...two more hours left...
taint8
post Dec 23 2014, 01:36 PM

Getting Started
**
Junior Member
226 posts

Joined: Aug 2009


I got this game from steam sales yesterday, after 29mins of gameplay. The overall combat and graphics seems dated felt like im playing POE. And there is no voice dialog? Is that intended?
jenniferjen
post Dec 27 2014, 11:44 AM

Casual
***
Junior Member
410 posts

Joined: Aug 2005
QUOTE(taint8 @ Dec 23 2014, 01:36 PM)
I got this game from steam sales yesterday, after 29mins of gameplay. The overall combat and graphics seems dated felt like im playing POE.  And there is no voice dialog? Is that intended?
*
The game is old school enough to make me hooked, no voice dialog needed. I don't even read the story lol, just went out and slash you way

This post has been edited by jenniferjen: Dec 27 2014, 11:45 AM
memphiz_zero88
post Jan 3 2015, 02:18 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
is there any way to refill the constitution at base camp?
epsilon_chinwk86
post Jan 6 2015, 04:29 PM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


QUOTE(memphiz_zero88 @ Jan 3 2015, 02:18 PM)
is there any way to refill the constitution at base camp?
*
there's this cook guy u gotta rescue. But I forgot where already. Once u rescued him he'll give you free soup to drink when your constitution is low
neoengsheng
post Feb 26 2015, 03:58 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
Act 3 Chapter 2 is now released

Major New Features

- The second chapter of Act 3 is now available! You can now enter Homestead and engage with its denizens, venturing forth into the lands west of the settlement.

- The first stage of the Faction overhaul has been implemented. You can now access the Faction Window for information on the factions you've encountered. The Faction system will be fully fleshed out in Build 25.

- With this update to Factions, vendors now offer discounts based on your Faction status.

- The main screen has been updated with a character list for improved character selection.

Future update for faction rewards include:
- faction specific weapon and accessory augmentations
http://www.grimdawn.com/forums/showthread.php?t=18033

- faction specific armors and weapons
http://www.grimdawn.com/forums/showthread.php?t=17609
http://www.grimdawn.com/forums/showthread.php?t=17620
http://www.grimdawn.com/forums/showthread.php?t=17803

This post has been edited by neoengsheng: Feb 26 2015, 03:59 PM
TSTiF
post Feb 26 2015, 04:29 PM

Regular
******
Senior Member
1,192 posts

Joined: Dec 2009


QUOTE(neoengsheng @ Feb 26 2015, 03:58 PM)
Act 3 Chapter 2 is now released

Major New Features

- The second chapter of Act 3 is now available! You can now enter Homestead and engage with its denizens, venturing forth into the lands west of the settlement.

- The first stage of the Faction overhaul has been implemented. You can now access the Faction Window for information on the factions you've encountered. The Faction system will be fully fleshed out in Build 25.

- With this update to Factions, vendors now offer discounts based on your Faction status.

- The main screen has been updated with a character list for improved character selection.

Future update for faction rewards include:
- faction specific weapon and accessory augmentations
http://www.grimdawn.com/forums/showthread.php?t=18033

- faction specific armors and weapons
http://www.grimdawn.com/forums/showthread.php?t=17609
http://www.grimdawn.com/forums/showthread.php?t=17620
http://www.grimdawn.com/forums/showthread.php?t=17803
*
kesian, want me send u a laptop? alienware ok?
neoengsheng
post Feb 26 2015, 04:34 PM

Getting Started
**
Junior Member
261 posts

Joined: Jul 2009
QUOTE(TiF @ Feb 26 2015, 04:29 PM)
kesian, want me send u a laptop? alienware ok?
*
FUUUUUUUUUU

No need no need, i buy Allenware in HK.
sk1l
post Mar 3 2015, 11:35 AM

Getting Started
**
Junior Member
151 posts

Joined: Dec 2006


this game is actually a lot more intensifying than D3 for some reason. never regret picking it up during last steam discounted sale.

u make decisions in the game and some die some live duno if it will impact the overall story


memphiz_zero88
post May 13 2015, 07:22 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
Build 25: Factions and Nemeses is now available (Changelog)
http://steamcommunity.com/app/219990/discu...57600545129950/

» Click to show Spoiler - click again to hide... «

soul_fly9900
post May 13 2015, 07:35 PM

Getting Started
**
Junior Member
148 posts

Joined: Jan 2009


This game is fully released already? Or is it the same style like Path of Exile which gets constant update and game changes every few months?
nik_krizalid
post May 14 2015, 10:05 AM

Getting Started
**
Junior Member
222 posts

Joined: Dec 2004
From: Subang


QUOTE(soul_fly9900 @ May 13 2015, 07:35 PM)
This game is fully released already? Or is it the same style like Path of Exile which gets constant update and game changes every few months?
*
it still keep on update the game. Here the latest one for you to see


nakal_mode
post May 14 2015, 11:36 AM

New Member
*
Junior Member
34 posts

Joined: Apr 2015
QUOTE(soul_fly9900 @ May 13 2015, 07:35 PM)
This game is fully released already? Or is it the same style like Path of Exile which gets constant update and game changes every few months?
*
Full game is expected to release this year.

Most content are in the game except devotion, some of the reputation reward/quest and Act 4.
nakal_mode
post Jun 10 2015, 12:44 PM

New Member
*
Junior Member
34 posts

Joined: Apr 2015
QUOTE
We’re happy to announce that we’ve brought on Eric Sexton to help enrich and accelerate the design work on Grim Dawn. It is especially exciting for us since Eric was one of the early artists / designers at Blizzard North, contributing to what are obviously some of our favorite games of all time.

Starting as an artist when Blizzard North was originally called “Condor,” Eric animated player characters on Diablo 1 and contributed such creative touches as the macabre detailing of the Butcher’s room and wrote many of the quest concepts. Transitioning to more of a design role on Diablo 2, Eric contributed to the story and world development. Most recently, Eric worked on the creature design team for Borderlands II, creating NPCs and monsters.

On Grim Dawn, Eric is primarily involved with world building and the development of lore but is eager to branch out. He was able to get up to speed on level creation quickly and has already made major contributions, building the mountain fortress that will mark the end of Act 3 and working on an expansive high-level swamp region where some faction quests will take place. Eric has demonstrated a special knack for creating unique points of interest within levels to give them a distinctive feel and detailing out dungeons in a way that really enhances the atmosphere.

http://www.grimdawn.com/forums/showthread.php?t=22292
faizdtk
post Jun 12 2015, 05:09 PM

Getting Started
**
Junior Member
136 posts

Joined: May 2008
From: Terengganu


Just bought this game today from steam.
Love the titan quest game. I hope i will enjoy this as much as i enjoy playing titan quest.
nakal_mode
post Jun 15 2015, 01:13 PM

New Member
*
Junior Member
34 posts

Joined: Apr 2015
New class has been "announced", the shaman.

List of skill "announced":
Storm Totem
Storm Pact
Squall
Torrent
Maelstrom
Summon Briarthorn
Brute Force
Savagery
Nature's Boon
Feral Hunger
Taste for Blood
Raging Tempest
Devouring Swarm
Nature's Wrath
Conjure Primal Spirit
Heart of the Wild
Shamanism
Emboldening Roar

memphiz_zero88
post Aug 23 2015, 11:57 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei
Build 27: Shaman Mastery and Balance Update
http://steamcommunity.com/app/219990/discu...43320360579082/

QUOTE
We are proud to announce that Build 27, the release of our 6th and final Mastery, is now live!

With this major update, you may now create class combinations using the wild Shaman class, master of storms, beasts and savage two-handed weapon combat. This build also includes an extensive look at game balance, changes to itemization and the addition of two new areas to explore.

But that's not all Build 27 has to offer, take a look below for the full (massive) list of changes.

There are still many exciting things left on the horizon for Grim Dawn as we push towards Content-Complete this year! Future updates will include the Act 4 Finale, a second Rogue-like Dungeon, Legendary items and the Devotion system!


v0.3.5.5 (b27)

[Major New Features]

  • The 6th and final mastery is now available: Shaman. The Shaman mastery opens up new opportunities for players seeking the power of lightning, additional summoned minions and powerful two-handed melee techniques.
  • The vile swamps of East Marsh are now accessible. Travel to the east of Burrwitch and take on two new mini-bosses.
  • A new chest has been introduced: Treasure Trove. Rumors speak of vast quantities of Iron Bits that Treasure Troves contain, but the only way to open them is with the use of Dynamite. Treasure Troves are scattered around the far reaches of the world.
  • Nemesis bosses now have a chance to drop Warrants, which boost Infamy gained with the respective faction by 50% across all difficulties. Warrants can be freely traded between players.
  • The Damage per Second display on the Character sheet has been overhauled. It now displays the DPS of your Left Mouse Button attack, with a detailed damage break-down in the tooltip. This calculation assumes a single target and takes into account all of your bonuses, including the skill's cooldown.
  • Two new Damage per Hit calculations have been added to the Char II tab of the Character Sheet which provide a Damage calculation of the skills you currently have set on the Left and Right Mouse Buttons, with a detailed breakdown in the tooltip. These calculations assume a single target and take into account all of your bonuses.
  • Skill tooltips now take into account all of your bonuses and update dynamically as you swap out equipment.


[Art]

  • Updated Underground Cellar art set


Tech

  • Fixed a crash when crafting items quickly
  • Fixed a crash which could sometimes occur when loading the world
  • Fixed a bug where skills bound to mouse wheel events would activate repeatedly
  • Fixed a bug with pet skills not getting properly boosted from +skill bonuses on items
  • Fixed certain item attribute tags being singular when plural should be used
  • Fixed some spells not properly benefiting from critical damage bonus on equipment
  • Large item tooltips can now be scrolled using the mouse wheel.
  • Fixed conversion attributes merging into a percentage point of value 1.


Animation

  • Fixed an issue where dual wielded pistols were clipping incorrectly through female players character's offhand


[Game]

  • The Grobles that have seized Tyrant's Hold have discovered an entrance to the inner chambers. Bloodfeast has moved his camp deep inside the Fort.
  • Increased the spawn rate of Nemesis bosses
  • Faction reputation has been changed so that your reputation is not reset across difficulties. Faction Writs are now available at Honored for a high price as a shortcut to reaching Revered. Quartermaster rewards will no longer update on higher difficulties. Higher level faction equipment will be available in the future in the form of blueprints. For the Kymon's Chosen vs Order of Death's Vigil decision, you will have the option of switching your loyalties on higher difficulties (resetting your reputation with those groups).
  • Bounty Tables now offer the same bounties to all players in a Multiplayer session
  • Possessed Archmage's Arcane Shield has had its % Reflect reduced, but it now scales with level up to its original value and the skill deals Aether retaliation in addition to the reflected damage
  • Bolvar the Bloodbinder now has a more pronounced animation when casting his Chaos Barrage, but the skill launches more projectiles
  • Nathaniel and his goons for the Burn the Taken quest have had their damage reduced
  • Order of Death's Vigil Dreadlords now summon Revenants less often and use their Vitality tendril attacks with significantly reduced frequency
  • Increased the threat of various Kymon's Chosen spawns so that they better compete with their Order of Death's Vigil counterparts
  • You can now ask the Chosen and Order emissaries about the equipment their respective factions offer
  • The Bladesworn Talisman is now offered by the Devil's Crossing Quartermaster instead of the Black Legion Quartermaster
  • Quest - An Old Threat: Outlaw lieutenants are no longer required targets for this quest. The quest can now be turned in retroactively if you have slain Darius Cronley before accepting it.
  • Quest - Disarming the Enemy: the quest is now retroactive if you destroy at least 3 Forges during a single session, prior to accepting the quest
  • Bounty: Manticore Eye has been replaced with a new bounty targeting Cavern Crawlers in the Mountain Deeps. Anyone currently on this bounty will have it erased from their quest log.
  • Increased drop rate of the Depraved Sanctuary key
  • Increased drop rate of Kilrian's Shattered Soul and Kilrian's Skullbreaker
  • Sound effects for Gunfire and Crossbow shots have been updated


[Itemization]

  • Duplicate Unique items should now drop far less frequently in a single session thanks to optimized quantum algorithms
  • Conversion: the order of events on Conversion from gear has been changed. It is now: Skills -> Skill Modifiers -> Skill Conversion -> Equipment Conversion -> Equipment Modifiers and Skill Passives/Auras. Previously, Conversion on Equipment would be the last step.
  • Magic Affix loot tables have been updated so that lower level affixes stop dropping sooner, increasing the probability of getting appropriate-level bonuses dramatically.
  • Additional tiers of Magic % Damage suffixes have been added for Weapons so upgrades are available more consistently. This does not increase the number of possible affixes; instead, the affixes are replaced more frequently with better versions.
  • Base damage values on weapons have been significantly increased with level. Overall, we felt that going up weapon tiers was unrewarding and there was too much reliance on good RNG to get a decent weapon. Now most of a weapon's flat damage comes from its base values, and less from its affixes. This change necessitated adjustments to the stat requirements formula. While we tried to maintain the same progression, you may find that the requirements on your weapons may have shifted a few stat points.
  • With the above weapon damage rebalance, two-handed guns and crossbows have had their damage increased more, so that their ratio to one-handed guns is closer to that of two-handed vs one-handed melee weapons
  • In addition, the penalty on Pierce ratio has been slightly reduced, shrinking the DPS gap between weapons with high Pierce ratio and those without any
  • To compensate for the weapon damage rebalance, flat damage bonuses on all equipment have been reduced, or in some cases removed entirely
  • As the above changes have a significant impact on hybrid characters' ability to collect their desired element, physical-to-magic damage Conversion is now more readily accessible on Components, Prefixes and Uniques
  • Armor values have been significantly increased with level to provide reasonable protection against incoming damage.  Heavy Armor in particular should be better at absorbing hits from non-bosses. Armor requirements have been recalculated based on these changes, resulting in a small increase in physique requirements on standard Armor and Heavy Armor at level 30+ and a slight reduction in Physique requirements to Caster Armor.
  • Attribute Magic suffixes have been removed from the loot tables for weapons, and the chance of getting weapons with % damage bonuses has been increased
  • Caster Implements can now roll +Skill prefixes. Magic Class prefixes have had their % damage bonuses increased
  • Caster Implements now also have base % damage bonuses
  • Shield Damage has been increased to match the increase for melee weapons, Physique requirements slightly increased at higher levels
  • % Attack Damage Converted to Health bonuses have been reduced, and in some cases removed/replaced, on all equipment. In addition, it no longer scales above 100% Weapon Damage on skills (ex. 20% life steal with 200% Weapon Damage would still be 20%, not scale up to 40%).
  • Item Pets: Innate damage / life scaling with level reduced in accordance to B26 changes to Occultist mastery summons. This change did not make B26 and is simply bringing item pet scaling in line with those summoned by Mastery skills, which they are not meant to out-compete.


Epic Items

  • Epic: many granted item skills have had their cooldowns reduced and stats improved
  • Epic: reduced + Skill bonuses on various Epics
  • Epic - Chains of Anguish: increased cooldown on the skill to 60s and reduced resistance penalty to -50%
  • Epic - Black Grimoire of Og'Napesh: removed bonus to Physique and Pet % Health bonus, reduced Pet % Damage bonus
  • Epic - Death Ward: removed the unintentionally high Cold damage bonus
  • Epic - Falcon's Claw: + skill bonuses replaced with bonuses to Shaman skills
  • Epic - Guardsman's Defender: added +1 to Blitz
  • Epic - Hulking Legguards: Added % Trauma damage bonus, physique reduced to 25, % Armor and flat Physical damage removed. The chance to activate Earthquake has been increased to 5% and the values on the skill have been updated.
  • Epic - Jewel of the Royal Crown: reduced Health bonus
  • Epic - Scythe of Tenebris: replaced Cast Speed bonus with Cooldown Reduction
  • Epic - Spiritstone Charm: reduced Pet % Health bonus
  • Epic - Warmonger's Belt: reduced the Defensive Ability penalty on the proc from -150 to -30
  • Epic - Warpath Girdle: replaced Physical damage bonuses with % Bleed damage and % Trauma damage, reduced Attack Speed to 4%
  • Epic - Wyrmclaw: reduced Pet % Defensive Ability bonus, replaced % Acid damage with 50% Pet Fire Damage
  • Updated several item skills (Ex. Death Ward's Defy Death) that had a chance to activate on low health to instead always activate at a fixed health %, as they were originally intended


Magic and Rare Items

  • Magic Suffix - Celerity: added additional tiers of this suffix for Accessories, starting with lower values but ending at higher values. Items currently rolled with this suffix will have the first tier. New items will roll with the level-appropriate version.
  • Faction - Augments: reduced Offensive and Defensive ability bonuses, level requirements increased
  • Faction - Devil's War Seal: reduced Pet % Defensive Ability bonus
  • Faction - Rhowari Mantle: reduced Pet % Damage bonus
  • Rare Affixes: Focus-only prefixes and suffixes have had their stats updated. Several suffixes can no longer drop, as they are redundant with the changes made, and are considered Legacy items (Affliction, Conflagration, Defiler, Squalls, Storms, Winter Storm)
  • Rare Prefixes: 2 new prefixes, Demonic (Chaos + Vitality) and Aetherfire (Aether + Fire), can now drop on Focus, Armor and Accessory items
  • Rare Prefixes: updated bonuses on various weapon rare prefixes
  • Rare Prefixes: updated class-specific rare Prefixes with the addition of a new tier. The current bonuses are being shifted up to a level 65 version.
  • Rare Prefix - Incorruptible: reduced bonuses
  • Rare Prefix - Inquisitor's: stats redesigned to favor Elemental builds
  • Rare Prefix - Flamecaster's: renamed to Enchanter's, bonuses redesigned to favor Elemental builds
  • Rare Prefix - General's: stats redesigned
  • Rare Prefix - Hoarfrost: renamed to Incanter's, redesigned to favor Elemental builds. can now drop on all weapon types instead of just ranged weapons
  • Rare Prefix - Imposing: removed % Armor bonus
  • Rare Prefix - Light Bringer's: stats redesigned to favor Elemental builds and Cast Speed
  • Rare Prefix - Menacing: reduced Offensive Ability bonus
  • Rare Prefix - Paladin's: replaced % Physique bonus with % Protection, increased retaliation chance to 5%
  • Rare Prefix - Renegade's: reduced Offensive Ability bonus
  • Rare Prefix - Resonant: stats redesigned to favor Elemental builds
  • Rare Prefix - Savage: renamed to Relentless
  • Rare Prefix - Sandstorm: stats redesigned to favor Elemental builds
  • Rare Prefix - Seraphim: reduced Defensive Ability bonus
  • Rare Prefix - Stonehide: removed Defensive Ability bonus
  • Rare Prefix - Stormheart: this prefix can now drop on all weapon types instead of just ranged weapons
  • Rare Prefix - Thunderstruck: reduced Offensive Ability and increased Electrocute Retaliation on Accessories
  • Rare Prefix - Tyrant's: reduced % damage reduction and removed Offensive Ability, but increased Cunning bonus
  • Rare Suffixes: consolidated some weapon suffixes. Conflagration, Defiler, Shattering, Torrents and Wildfire now give a bonus to absolute and damage over time. Affliction, Hurricane, Squalls and Winter Storm can no longer drop on weapons and are considered Legacy items.
  • Rare Suffixes: replaced the + Skill bonuses on the following Armor suffixes: Amarasta's Flurry, Destruction, Dreeg's Gaze, Maiven's Wit, Oleron's Wrath and Solael's Malice
  • Rare Suffixes: increased chance of generating Ring-only suffixes on Rings
  • Rare Suffixes: added 5 new suffixes for Rings with + Skills: Amarasta's Flurry, Destruction, Dreeg's Gaze, Oleron's Wrath and Solael's Malice
  • Rare Suffixes: Fallen Skies and Nature's Bounty have been split off into an Armor-only version and a Rings-only version. This change is retroactive, so Accessories already rolled with these suffixes will have the Armor-version stats, but new Accessories (except Rings) will not roll these suffixes.
  • Rare Suffix - Albrecht's Focus: this suffix now only drops on rings
  • Rare Suffix - Anomalies: replaced flat Aether damage with Cast Speed, added bonus to Callidor's Tempest, now has Aether Retaliation at all levels
  • Rare Suffix (Weapon) - Annihilation: added Spirit bonus
  • Rare Suffix (Weapon) - Arcane Balance: increased % Fire and % Cold damage bonuses
  • Rare Suffix (Weapon) - Arcane Blaze: increased % Fire damage bonus, added bonus to Callidor's Tempest
  • Rare Suffix - Basilisk: stats redesigned for defensive builds
  • Rare Suffix - Bestial Rage: reduced pet % Attack Speed bonus
  • Rare Suffix (Weapon) - Blight: increased % Vitality damage bonus and added Cast Speed bonus, but removed flat Vitality damage and reduced % Poison duration
  • Rare Suffix (Weapon) - Cabal: increased % Chaos and % Poison damage bonuses, added bonus to Curse of Frailty
  • Rare Suffix (Weapon) - Cruelty: increased chance of % Bleed damage, but reduced % Bleed duration bonus
  • Rare Suffix (Weapon) - Devourer: can no longer drop. Items already with this suffix are considered Legacy items.
  • Rare Suffix - Diviner: replaced flat Chaos damage with Cast Speed, added bonus to Doombolt, now has Chaos Retaliation at all levels
  • Rare Suffix - Dranghoul: reduced Offensive Ability bonus on Armor
  • Rare Suffix (Weapon) - Elements: added Cast Speed bonus
  • Rare Suffix (Weapon) - Fallen Skies: increased % Cold and % Lightning damage bonuses
  • Rare Suffix (Weapon) - Flamecaller: increased % Fire damage bonus, added bonus to Thermite Mines
  • Rare Suffix (Weapon) - Fury: reduced Offensive Ability bonus
  • Rare Suffix - Gildam Arcanum: added Cast Speed Bonus
  • Rare Suffix - Glacier: added bonus to Flash Freeze, now has Freeze Resistance at all levels
  • Rare Suffix - Hellhound: renamed to Incineration, added Cast Speed, replaced Fire Retaliation with bonus to Blackwater Cocktail, no longer gives a % Fire damage bonus to Pets
  • Rare Suffix - Hurricane: added a bonus to Wind Devil, now has Stun Resistance at all levels
  • Rare Suffix (Weapon) - Insanity: updated stats
  • Rare Suffix (Weapon) - Sage: increased drop rate of this suffix
  • Rare Suffix (Weapon) - Sanctification: updated stats
  • Rare Suffix - Shadows: removed Cunning bonus
  • Rare Suffix (Weapon) - Shattered Reality: increased % Aether and % Chaos damage bonuses
  • Rare Suffix (Weapon) - Slayer: increased chance of % Pierce damage
  • Rare Suffix - Slith: replaced Poison Duration Reduction with bonus to Dreeg's Evil Eye, Poison Damage duration now scales up with suffix tier
  • Rare Suffix (Weapon) - Solael's Malice: increased % Chaos damage bonus
  • Rare Suffix (Weapon) - Voidfire: increased % Fire damage bonus


Crafting and Relics

  • Relic - updated Class-specific crafting bonuses: removed % Damage bonuses, replaced bonuses to base skills to instead be bonuses to skill modifiers, and reduced the bonus from +2 to +1
  • Relic - Ancestor: attributes bonuses have been replaced by +1 to Shaman skills (new crafting bonus table to match) and 25% Vitality resistance for pets. % Defensive ability bonus increased to 5%. Pet damage bonus increased to 35%. Bonuses on granted skill increased, but the reserved energy has also been increased.
  • Relic - Blight: increased Poison damage significantly on the granted skill to offset the risk of being in melee range
  • Relic - Desolation: this Relic's effect can now activate off of any melee hits taken, rather than at low health. Cooldown reduced significantly.
  • Relic - Rampage: reduced Offensive Ability bonus on this Relic's triggered effect to 40
  • Relic - Savagery: renamed to Savage. Reduced Pet % Damage and Health bonuses. Bonus to all Shaman skills removed and crafting bonus table reverted. Any crafted Savagery Relics will retain their current crafting bonus. The Stormhound has learned to cleave its enemies with storm claws. Cooldown and energy cost of Summon Stormhound increased.
  • Relic - Zeal: chance to activate this Relic's effect increased.
  • Crafting: reduced crafting cost of Magic-quality blueprints
  • Crafting: reduced crafting cost for Explorer's Tunic, Explorer's Trousers and Guardsman's Breastplate
  • Crafting: increased item level on rare crafted armor, stats and requirements increased accordingly. The blueprints will continue to drop at the same level so that you have a chance to acquire the blueprints well in advance of when the armor is useful. This change is retroactive.
  • Crafting: improved bonuses on Brutal Great Axe, Brutal Carver, Adept's Wand and Scepter rare blueprints
  • Crafting: replaced % Attack Speed on Ranger's Ribbon and Badge with Pierce Resistance


Components

  • Components: many component-granted skills have been revised, in some cases buffed significantly. More are now spammable to offer up new options to casters of various elements, while others have had their cooldowns reduced. Chaos Strike is now a teleport akin to Nightblade's Shadow Strike, Lightning Strike has been replaced with a Lightning Nova.
  • Components: updated sell values on all Components, with higher level Components being worth significantly more than entry-tier Components
  • Components: Weapon Components can now roll Cast Speed as a completion bonus, reduced % Attack Speed bonuses to 4%
  • Components: Most Components previously restricted to melee weapons can now also be applied to Shields and Caster Off-hands (ex. Amber, Coldstone, etc.)
  • Components: All Components previously restricted to guns and crossbows can now also be applied to Caster Off-hands (ex. Flintcore Bolts)
  • Components: Chains of Oleron and Hallowed Ground have had their Completion bonus table redone. They now generate +1 to two skills from a Mastery. All non-mastery bonuses can no longer be generated. +1 to Mastery bonuses have been replaced with the new +1 to two skill bonuses.
  • Components: Imbued Silver and Purified Salt have been redesigned. While thematically, these Components made sense, they were not particularly appealing or competitive with other options offered. These Components now serve as defensive options on weapons.
  • Component - Ancient Armor Plate: removed % Total damage bonus, % Protection bonus increased to 6%
  • Component - Arcane Spark: reduced Offensive Ability bonus to 25
  • Component - Attuned Lodestone: stats redesigned
  • Component - Chains of Oleron: stats updated
  • Component - Dense Fur: replaced % Constitution bonus with Bonus Armor
  • Component - Hallowed Ground: stats updated
  • Component - Haunted Steel: completion bonus table replaced with standard Rare Weapon Component table
  • Component - Kilrian's Shattered Soul: increased % Vitality damage to 25% and Vitality resistance to 20%, added % Fire damage
  • Component - Mark of Mogdrogen: removed penalty to Beasts and Beastkin, increased Health Regeneration to 15
  • Component - Mark of the Traveler: removed penalty to Beasts and Beastkin, added 10% Slow resistance
  • Component - Roiling Blood: reduced Offensive Ability bonus to 16
  • Component - Serrated Spike: now also provides 12% Bleed damage
  • Component - Silvercore Bolts: stats redesigned, completion bonus table replaced with standard Rare Weapon Component table


[Class & Skills]

  • Mortar Traps, Thermite Mines and Blade Spirit summons have been overhauled to scale with player stats instead of pet bonuses. We felt that the fantasy around those skills never quite fit the summoner role but, due to technical limitations, it was necessary for them to scale with pet bonuses. With recent tech changes, we are now able to make those skills function as they were always intended: as standard player skills. Summoned minions such as the Raven and Hellhound continue to scale with pet bonuses.
  • Damage over Time from multiple sources (ex. Poison on Weapon and from Dreeg's Evil Eye on the same target) no longer suffer from diminishing returns and now deal full damage
  • A new damage multiplier has been added for Transmuters. This modifier is multiplicative with other % bonuses, which are normally additive. Most transmuters have been rebalanced with this new mechanic.
  • Fixed an issue where + Skill bonuses to skills with % Weapon Damage would not properly apply the % Weapon Damage of the increased skill rank. As skills were balanced around this bug, some skills have had their % Weapon Damage values adjusted at Ultimate skill ranks.


Soldier

  • Field Command: increased Offensive/Defensive Ability  and % Protection scaling with rank
  • Blade Arc: animation speed increased and energy cost reduced
  • Clean Sweep: rebalanced to use new damage multiplier, removing the % damage bonuses
  • Laceration: increased % Bleed and % Trauma damage
  • Tremor: rebalanced to use new damage multiplier for its penalty, dropping the - % Physical damage and reducing the - % Weapon Damage
  • Rending Force armor reduction increased - max level went from 105 to 180.
  • Warcry: cooldown increased from 5s to 6.5s and % Total damage reduction lowered at cap from 45% to 36%.
  • Break Morale: increased from 8 to 12 ranks as it seemed like too much payout for so little investment, especially given that Soldier has fewer total points than other masteries. Physical resistance reduction was also scaled down slightly.
  • Military Conditioning: added a Physical damage bonus. Cadence and Deadly Momentum have been trimmed back to compensate.
  • Cadence: added an energy cost and reduced Physical damage scaling with rank
  • Deadly Momentum: reduced flat Physical damage scaling with rank


Demolitionist

  • Skills affected by Ulzuin's Chosen can now be properly respecced as long as at least one remains learned
  • High Impact: reduced the % Physical damage bonus by 50% at all ranks, slightly reduced Fire damage scaling with rank
  • Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank. Rebalanced energy cost scaling to be similar to that of High Impact.
  • Stun Jacks: Flat damage was able to be increased with Quick Jacks being shifted to use a new damage multiplier for it's penalty
  • Quick Jacks: rebalanced with new damage multiplier instead of the % Lightning and % Physical damage penalties. Effect on DPS will vary with build but moderately well equipped test characters saw a slight increase. The penalty shouldn't be as harsh at lower levels since it is multiplicative instead of additive but should retain more significance at higher levels.
  • Mortar Trap: rebalanced to scale with player stats instead of Pet bonuses. Projectile speed increased, delay between attacks reduced. The Big One now fires sooner.
  • Thermite Mines: rebalanced to scale with player stats instead of Pet bonuses. Energy cost reduced.
  • Fire Strike: % Weapon Damage now scales with rank, % Physical damage bonus increased at ultimate ranks
  • Searing Strike: rebalanced with new damage multiplier, removing the % damage bonuses. Now also works with rifles and crossbows in addition to melee weapons.
  • Flame Touched and Temper: increased % Damage bonuses. Added % Physical Trauma bonus to Temper.
  • Concussive Bomb: rebalanced with new damage multiplier instead of the % Total damage penalty


Occultist

  • Bloody Pox: now remains active on dead enemies for the duration of the effect
  • Dreeg's Evil Eye: % Weapon damage has been adjusted down to a more reasonable level
  • Focused Gaze: radius increased, % Acid and % Poison damage bonuses increased, added 100% Poison Duration
  • Sigil of Consumption: energy cost slightly reduced and damage scaling increased. Destruction modifier damage slightly reduced and cost increased. Intention was just to equalize the damage for cost more between the base skill and the modifier.
  • Curse of Frailty: added Energy Leech
  • Consecrated Blade: now works with rifles and crossbows in addition to melee weapons


Nightblade

  • Pneumatic Burst: Cold damage exchanged for Life Regeneration
  • Night's Chill: added Poison resistance reduction
  • Nightfall: added % Weapon damage and increased Cold damage
  • Blade Spirit: rebalanced to scale with player stats instead of Pet bonuses. Energy cost and cooldown reduced significantly.
  • Phantasmal Armor: increased Armor and Energy Leech scaling with rank
  • Focused Throw: added additional blades, increased % Pierce damage and % Life Leech
  • Fixed an issue with Amarasta's Blade Burst not dealing % Weapon Damage
  • Nidalla's Hidden Hand: updated tooltip to correctly state that Pierce damage is Converted to Acid, not Poison. This was a display issue only.
  • Weapon pool skills have been adjusted to promote Pierce a little more, over Blademasters just going for straight Physical damage modifiers, especially with the boost to base physical weapon damage this build


Arcanist

  • Albrecht's Aether Ray: damage and energy cost increased slightly. % Critical Damage bonus moved to Disintegration.
  • Disintegration: the % Weapon damage on this skill was not properly scaling with weapon damage and has been removed. This change has a minimal impact on Aether Ray's damage.
  • Arcane Will: increased Total damage bonus by 10% at all ranks. The skill now activates when below 70% health
  • Iskandra's Elemental Exchange and its modifiers have been revised
  • Callidor's Tempest: rebalanced with new damage multiplier, removing the % damage bonuses
  • Maiven's Sphere of Protection has been turned into a toggled buff since it was seen as overlapping too much with Mirror of Ereoctes and also given the preponderance of active skills on Arcanist. The stats have been adjusted based on the ability to have it always on.
  • Olexra's Flash Freeze: damage and energy cost increased, Fire Resistance reduction on targets increased significantly
  • Absolute Zero: increased Coldburn damage scaling with rank and slightly increased % Total Speed Reduction, added Physical Resistance reduction
  • Reckless Power: % Health penalty now starts at -40%, but decreases with rank to -20% at rank 12, and -15% at rank 22. Previously, the health penalty increased with rank.


epsilon_chinwk86
post Aug 25 2015, 08:27 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


just resumed playing this game after 6 months hiatus and big update.

Dayummmm the graphic got goooooddd......
soul_fly9900
post Oct 6 2015, 01:40 PM

Getting Started
**
Junior Member
148 posts

Joined: Jan 2009


Grim Dawn is on sale right now in Steam
fotosintesis
post Oct 8 2015, 10:25 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(epsilon_chinwk86 @ Aug 25 2015, 08:27 AM)
just resumed playing this game after 6 months hiatus and big update.

Dayummmm the graphic got goooooddd......
*
It's been almost 1year for me.. Gonna check dis out tonite!!
fotosintesis
post Nov 26 2015, 11:28 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


Build 28: Devotion and Act 4 Part 1 Update

500+mb patch just now!!

Hearken to the call! The time has come to leave the confines of Homestead, pass through the Darkvale gate and venture on through the unforgiving wilds of the Asterkarn Mountains. Within the desolate Fort Ikon, further mystery awaits and troubling events unfold...

Along with this stretch of new content, ending in a new boss battle, we're also rolling out the much awaited Devotion system. The level cap has also been raised to 60.

Devotions provide a new layer of skill customization, changing the feel of character progression, greatly expanding build diversity and adding hours of theory-crafting! Devotion points are earned by restoring broken or corrupted shrines found throughout the world and then spent among a giant sky map of constellations. Each constellation has its own lore, adding to the flavor of the world, stat bonuses on each star and the potential to unlock Celestial Powers, which are attached to your class skills and triggered in different ways. Access to higher tier constellations is unlocked by accumulating devotion among five different affinities: Chaos, Order, Eldritch, Primordial and Ascendant.

The remainder of Act 4, which will take you into Necropolis and then down into the final dungeon, is virtually complete and just awaiting polish work and animation of the final boss. It should roll out near the end of the year.

We hope you enjoy the new content and are very excited to see people's reactions to Devotion, which we've all enjoyed playing with and believe adds a lot of new depth and fun to Grim Dawn.

For the full list of changes, take a look below:

v0.3.6.3(b28)

[Major New Features]

The area beyond the Darkvale Gates has been unlocked, granting you access to the Black Legion stronghold of Fort Ikon and the wilderness around it.
The Devotion System is now available. Venture out into the world and uncover shrines dedicated to the deities and celestial symbols of old. Restore them to their former glory in order to harness their power and unlock new bonuses and effects.
The Devotion System is the final layer of character customization in Grim Dawn, offering you a staggering amount of choices to augment your builds and add your personal touch, helping make your builds even more unique. Spend up to 50 points in the Devotion UI across 434 stars and unlock 50 unique Celestial Powers!
With the release of new areas to explore, the level cap has been increased to 60.



[Art]

Caster weapon art updated to feel more appropriate for melee combat, with larger blades and heftier scepters
Updated the mesh and texture on the Occultist's Familiar pet
Updated art for various structures and environments in Devil's Crossing, Lower Crossing and Burrwitch. Added signs to more buildings, providing you more insight into the daily lives of people in Cairn.
Added signs to the various mines in the Arkovian Foothills and Old Arkovia



Gonna further up my several 50 OPness build
soul_fly9900
post Nov 26 2015, 02:27 PM

Getting Started
**
Junior Member
148 posts

Joined: Jan 2009


Haha how was it? I havent try it out yet
epsilon_chinwk86
post Nov 27 2015, 08:54 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


Oh yes Build 28!

There goes my weekend..... Been upping my Shaman + Arcanist recently. Doubled handed lightning goodness!
epsilon_chinwk86
post Nov 27 2015, 11:22 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


http://grimdawn.wikia.com/wiki/Shrines#Shrine_Locations

For your perusal those pursuing Devotions. biggrin.gif
moodswingfella
post Dec 31 2015, 09:32 PM

Casual
***
Junior Member
364 posts

Joined: Aug 2009
just bought this game. woah the learning curve is quite steep sweat.gif
Fatimus
post Jan 2 2016, 11:07 AM

(ノಠ益ಠ)ノ彡┻━┻
****
Senior Member
634 posts

Joined: Feb 2006
From: Kay Bee


Decided to restart my character last week, i still dunno what skill to use yet, top kek.
epsilon_chinwk86
post Jan 18 2016, 09:12 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


QUOTE(Fatimus @ Jan 2 2016, 11:07 AM)
Decided to restart my character last week, i still dunno what skill to use yet, top kek.
*
Arcanist + Shaman = Druid. Panelli's Replicating Missile + Wind Devil + Storm Totem. Brings chaos to any battlefield biggrin.gif biggrin.gif biggrin.gif

On the side note, Build 30 is out. Completion soon.
Fatimus
post Jan 18 2016, 10:32 AM

(ノಠ益ಠ)ノ彡┻━┻
****
Senior Member
634 posts

Joined: Feb 2006
From: Kay Bee


QUOTE(epsilon_chinwk86 @ Jan 18 2016, 09:12 AM)
Arcanist + Shaman = Druid. Panelli's Replicating Missile + Wind Devil + Storm Totem. Brings chaos to any battlefield biggrin.gif biggrin.gif biggrin.gif

On the side note, Build 30 is out. Completion soon.
*
Crap, too busy with D3 season 5.

Btw my current is the occultist and that class that deal with explosion
fotosintesis
post Feb 23 2016, 09:49 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


Leave my general review for each category tongue.gif

Build 31: Voice-overs, Intro and Polish Pass
After all these years, we have finally arrived at the finish line. Build 31 marks the last pre-release build for Grim Dawn, and it is here! We are proud of the work the team has put in to bring you the game and we hope that you enjoy the culmination of our efforts.

With this update, we have polished nearly every aspect of Grim Dawn, from performance and environments to class balance and itemization. You can now play through the main storyline with fully-voiced NPCs and start a new character with our animated intro. Achievements have also been unlocked for the achievement hunters out there.

As always, we will be monitoring the forums for any unexpected issues, which we plan to address in upcoming hotfixes as we prepare to take Grim Dawn out of Early Access.

For the full list of changes, see below:


v0.3.8.0 (b31)

[Major New Features]~achievement unlock!
» Click to show Spoiler - click again to hide... «

[Art]~finally proper FX for all element!! n new asset
» Click to show Spoiler - click again to hide... «


[Animation]

» Click to show Spoiler - click again to hide... «


[Tech]
~BETTER PERFORMANCE n lightweight, fixed tooltip calculation
» Click to show Spoiler - click again to hide... «


[Game]
~low-lvl cant piggyback XP nymore blush.gif with better worthy drop rate
» Click to show Spoiler - click again to hide... «


[Itemization]
» Click to show Spoiler - click again to hide... «


Legendary Itemsmore potent, and yarrr
» Click to show Spoiler - click again to hide... «


fotosintesis
post Feb 23 2016, 09:51 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


Epic Items~more optimize, and tune more toward their ability in total=OA/DA
» Click to show Spoiler - click again to hide... «

Magic and Rare Items~tune up at general
» Click to show Spoiler - click again to hide... «


Crafting and Relics~omgzhh, they are more powwwaahhh..
» Click to show Spoiler - click again to hide... «


[Class & Skills]

» Click to show Spoiler - click again to hide... «


Devotiontune up to be less OP, but even worthy than b4
» Click to show Spoiler - click again to hide... «


Soldier
Previous useless skill are now worth taken as main
» Click to show Spoiler - click again to hide... «


Demolitionist~Previous useless skill are now worth taken as main
» Click to show Spoiler - click again to hide... «


Occultist~Previous useless skill are now worth taken as main
» Click to show Spoiler - click again to hide... «


Nightblade~Previous useless skill are now worth taken as main
» Click to show Spoiler - click again to hide... «


Arcanist~Previous useless skill are now worth taken as main
» Click to show Spoiler - click again to hide... «


Shaman~duhh
» Click to show Spoiler - click again to hide... «


LG988
post Feb 29 2016, 12:17 PM

New Member
*
Junior Member
8 posts

Joined: Jan 2016


Great game, going through with a soldier and shaman gameplay smile.gif
sunblaze
post Mar 22 2016, 03:51 PM

Getting Started
**
Junior Member
107 posts

Joined: Feb 2011


Anyone hear anything about a potential sale for this game coming up in the near future?

Steam summer sale is about 3 months away, wondering if there is anything sooner biggrin.gif
epsilon_chinwk86
post Mar 24 2016, 08:35 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


Doesn't seem so popular here this game here. Don't get me wrong I enjoyed every bit of it. biggrin.gif
fotosintesis
post Dec 29 2016, 05:13 PM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(epsilon_chinwk86 @ Mar 24 2016, 08:35 AM)
Doesn't seem so popular here this game here. Don't get me wrong I enjoyed every bit of it. biggrin.gif
*
Clocked 600h just last week..
Still playing?

Just pm me yontagging with, I'm all fine with new run.
biggrin.gif


Coming from Torchlight2 modding community (1k+ gameplay hour) GD engine proved to be muchmuch better when it comes to modding capabilities. I had a blast till date.
epsilon_chinwk86
post Dec 30 2016, 09:19 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


QUOTE(fotosintesis @ Dec 29 2016, 05:13 PM)
Clocked 600h just last week..
Still playing?

Just pm me yontagging with, I'm all fine with new run.
biggrin.gif
Coming from Torchlight2 modding community (1k+ gameplay hour) GD engine proved to be muchmuch better when it comes to modding capabilities. I had a blast till date.
*
Yeah still playing on and off. New area just realesed and new character in 2017!
fotosintesis
post Dec 30 2016, 09:44 AM

So which of the favors of your Lord would you deny?
******
Senior Member
1,002 posts

Joined: Jul 2009
From: Cney ya..


QUOTE(epsilon_chinwk86 @ Dec 30 2016, 09:19 AM)
Yeah still playing on and off. New area just realesed and new character in 2017!
*
yup, and yeay!

Port Valbury-
beautiful, it spice up the GD lore look with impact, takes longer than other dungeon (1h instead of 30min), lots of dead end tongue.gif -roguelike, boss felt quite hard in quantity, SATISFACTION.


Crate brought their new menu for the table.



Im passing this through while in Grimarillion mod, hudnredth time pounder harder, and it makes me feel better.


Edit:
add me up, ChunkChucky

This post has been edited by fotosintesis: Dec 30 2016, 09:48 AM
Someonesim
post Dec 30 2016, 01:11 PM

In my way
*******
Senior Member
9,132 posts

Joined: Aug 2005



QUOTE(kundek @ Dec 30 2016, 10:34 AM)
wah macam shiok this game later i go buy la
*
Go go go before sales end. I bought it when Winter sales start and has been addicting since then. Died a lot recently and start looking at build guide laugh.gif Was thinking if should get Diablo III since bundle are cheaper now then this game hit me and I might not ever go back TorchLight II anymore biggrin.gif
Someonesim
post Dec 30 2016, 03:21 PM

In my way
*******
Senior Member
9,132 posts

Joined: Aug 2005



QUOTE(kundek @ Dec 30 2016, 02:41 PM)
was hoping at least a 75%....oh well.....kiv 1st
*
I bought RM25.85, I'll said worth it even at double of that price.
quarantined
post Mar 10 2017, 02:36 PM

Create Not Imitate
*******
Senior Member
3,396 posts

Joined: Mar 2005
From: KL


Anyone still playing this???

Expansion coming out soon!
blackblackk
post Mar 14 2017, 04:47 PM

Getting Started
**
Junior Member
219 posts

Joined: Dec 2013
I've tried D3 & Torchlight 2 but not this game.

The only reason I haven't tried this is probably the graphics, but there is so many good comment on this game. D3 is good looking but its so linear and repetitive while torchlight 2 isn't that bad.

What makes this game win compare to the other?

svfn
post Mar 14 2017, 05:02 PM

On my way
****
Junior Member
500 posts

Joined: Oct 2015
From: Penang
it is like Titan Quest, since same dev/engine. deeper character builds than d3. but the pacing is slower, like in TQ. story/setting feels darker than TQ ofc but still feels generic to me, i could not get into it since i feel bored with backtracking and the mobs feel a lot of the same.

i find it in between PoE and D3. PoE if you want a close to D2 hardcore ARPG, D3 if you just want to blow stuff up casually without caring about builds.

graphics not bad, it looks dark and atmosphere is nice but some stuttering like the old TQ engine.
quarantined
post Mar 15 2017, 03:00 PM

Create Not Imitate
*******
Senior Member
3,396 posts

Joined: Mar 2005
From: KL


QUOTE(blackblackk @ Mar 14 2017, 04:47 PM)
I've tried D3 & Torchlight 2 but not this game.

The only reason I haven't tried this is probably the graphics, but there is so many good comment on this game. D3 is good looking but its so linear and repetitive while torchlight 2 isn't that bad.

What makes this game win compare to the other?
*
If you like Diablo style game definitely give Grim Dawn a try!

For me, after putting some time into both Path of Exile and Grim Dawn I can easily say GD is the better one.

I thought the gameplay in GD is more balance and challenging without needing any trading or too much farming. POE is fun for a while but then you just kind of realise most of the sustainable builds for later stages require similar builds. Melee in POE also is a tedious affair.. and a lot of powerful melee skills just looks like you're a sorcerer hidden in a fighter body. Just kinda potong stim.. but the gameplay is faster (not saying its a good thing, looking at high level builds these character just kinda fly through areas.. not fun for me).

Also Grim Dawn has a better lore and there are quite a few secret areas that you probably might missed if not paying attention. Areas that have bosses much powerful than you imagine. Surprises here and there. Also it allows a much easier way to change your build path anytime in the game. It is also created by a very small team of member (<=10 i think) that shows passion through the updates and forums for the game. Just overall a more rewarding experience for me. Right now I'm playing as a shaman that fights like a thunder god...very satisfying!

Haven't play Torchlight 2 because I dislike the art direction of the game (Im vain that way). As for Diablo 3, that is the most disappointing game I ever played, can't stand it!
.


Someonesim
post Mar 15 2017, 04:58 PM

In my way
*******
Senior Member
9,132 posts

Joined: Aug 2005



QUOTE(blackblackk @ Mar 14 2017, 04:47 PM)
I've tried D3 & Torchlight 2 but not this game.

The only reason I haven't tried this is probably the graphics, but there is so many good comment on this game. D3 is good looking but its so linear and repetitive while torchlight 2 isn't that bad.

What makes this game win compare to the other?
*
Personally I think GD are good alternative to D3, it's more complicated so your build can be so much more flexible. It's even too complicated/flexible than I like tongue.gif
quarantined
post Mar 17 2017, 09:30 AM

Create Not Imitate
*******
Senior Member
3,396 posts

Joined: Mar 2005
From: KL


Steam 50% off until 21 March!

http://store.steampowered.com/app/219990/

This post has been edited by quarantined: Mar 17 2017, 12:45 PM
epsilon_chinwk86
post Mar 17 2017, 02:13 PM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


Im still playing this on and off.

There's a new character coming soon. Invigilator was it?
taint8
post Mar 17 2017, 09:54 PM

Getting Started
**
Junior Member
226 posts

Joined: Aug 2009


Boring game leh
darkskies
post Jun 28 2017, 07:36 PM

Look at all my stars!!
*******
Senior Member
2,336 posts

Joined: Nov 2007
From: 特別壱参番対ゴミ人間調査隊大将



Just tried this game . Would say it is very much like diablo 2. The game is like what it was advertised as the successor to diablo 2 unlike diablo 3.

Anyone would like can let me know. I'm currently playing on steam.
Lookin to join someone over steam.
memphiz_zero88
post Sep 19 2017, 12:12 PM

My stars has gone. T_T
Group Icon
Staff
2,255 posts

Joined: Jul 2008
From: meditating at Mt Emei

quarantined
post Oct 5 2017, 03:28 PM

Create Not Imitate
*******
Senior Member
3,396 posts

Joined: Mar 2005
From: KL


"Ashes of Malmouth releases on 11 October."

Can't wait!
epsilon_chinwk86
post Oct 12 2017, 10:53 AM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


QUOTE(quarantined @ Oct 5 2017, 03:28 PM)
"Ashes of Malmouth releases on 11 October."

Can't wait!
*
So anyone tried the expansion yet?
quarantined
post Oct 13 2017, 10:59 AM

Create Not Imitate
*******
Senior Member
3,396 posts

Joined: Mar 2005
From: KL


QUOTE(epsilon_chinwk86 @ Oct 12 2017, 10:53 AM)
So anyone tried the expansion yet?
*
I already got it but havent reach the expansion areas as Im trying a new character as Inquisitor. Very cowboy like, super fun!
epsilon_chinwk86
post Oct 13 2017, 01:44 PM

On my way
****
Senior Member
603 posts

Joined: Apr 2005
From: lulzland


QUOTE(quarantined @ Oct 13 2017, 10:59 AM)
I already got it but havent reach the expansion areas as Im trying a new character as Inquisitor. Very cowboy like, super fun!
*
Same here. Starting again as Inquisitor
Instant_noodle
post Oct 30 2017, 08:41 AM

nyaaa~~
*******
Senior Member
2,780 posts

Joined: Jun 2008
From: yokumo village
bought the expansion (paid 110+ for exp on steam & gog)

story wise, it continues where you (the taken) left off after completing the original game. the story expands Cairn to new location, and will make you progress through new areas and few additional factions to grind.
Savor_Savvy
post Oct 30 2017, 09:54 AM

Look at all my stars!!
*******
Senior Member
2,776 posts

Joined: Jul 2006


QUOTE(Instant_noodle @ Oct 30 2017, 08:41 AM)
bought the expansion (paid 110+ for exp on steam & gog)

story wise, it continues where you (the taken) left off after completing the original game. the story expands Cairn to new location, and will make you progress through new areas and few additional factions to grind.
*
Thanks. Will grab once it is on sale. Hehe.


Instant_noodle
post Oct 30 2017, 10:18 AM

nyaaa~~
*******
Senior Member
2,780 posts

Joined: Jun 2008
From: yokumo village
QUOTE(Savor_Savvy @ Oct 30 2017, 09:54 AM)
Thanks. Will grab once it is on sale. Hehe.
*

for your information:

currently it's about 36 on steam, but whoppin' 80+ for gog (18 USD price tag... shoulda got it during release...)

had a brief run with my ex-wow guildie (where i got dragged from fort ikon -> last boss -> last expansion area), the mobs and environment are all well designed and animated

hasn't tried the new classes but according to ex-wow guildie (whose also had started femes build idea, later got populated by jajaja in grim dawn forum), the new classes are op and probably hitting another nerf bat in upcoming patch...
Savor_Savvy
post Oct 30 2017, 10:49 AM

Look at all my stars!!
*******
Senior Member
2,776 posts

Joined: Jul 2006


QUOTE(Instant_noodle @ Oct 30 2017, 10:18 AM)
for your information:

currently it's about 36 on steam, but whoppin' 80+ for gog (18 USD price tag... shoulda got it during release...)

had a brief run with my ex-wow guildie (where i got dragged from fort ikon -> last boss -> last expansion area), the mobs and environment are all well designed and animated

hasn't tried the new classes but according to ex-wow guildie (whose also had started femes build idea, later got populated by jajaja in grim dawn forum), the new classes are op and probably hitting another nerf bat in upcoming patch...
*
Yeah, but i have not reached there. Still at Homestead.
babymage88
post Nov 1 2017, 02:59 PM

Getting Started
**
Junior Member
231 posts

Joined: Mar 2005


I just got the expansion started not long ago hope to play with guys during night time
daiboken
post Dec 14 2017, 03:51 PM

New Member
*
Junior Member
19 posts

Joined: Jan 2009


Anyone still playing this? Currently lvl 54 spellbreaker
nakal_mode
post Dec 16 2017, 03:19 AM

New Member
*
Junior Member
34 posts

Joined: Apr 2015
QUOTE(daiboken @ Dec 14 2017, 03:51 PM)
Anyone still playing this? Currently lvl 54 spellbreaker
*
Elementalist 97
Conjurer 75
Mage Hunter 57
Warlock 45
Reaper 28
Instant_noodle
post Dec 19 2017, 11:50 AM

nyaaa~~
*******
Senior Member
2,780 posts

Joined: Jun 2008
From: yokumo village
QUOTE(daiboken @ Dec 14 2017, 03:51 PM)
Anyone still playing this? Currently lvl 54 spellbreaker
*
recently hooked on HC

and sneezing is a hazard in HC
Blackened
post Dec 21 2017, 11:29 AM

Regular
******
Senior Member
1,068 posts

Joined: Dec 2004
From: Madrid
My Witchblade reached level 100. Didn't expect me to play this long lol. currently at homestead. still not sure what character to play next. Been playing few other characters but didn't last long and end up continue finishing ultimate WB again laugh.gif
Instant_noodle
post Dec 21 2017, 12:16 PM

nyaaa~~
*******
Senior Member
2,780 posts

Joined: Jun 2008
From: yokumo village
QUOTE(Blackened @ Dec 21 2017, 11:29 AM)
My Witchblade reached level 100. Didn't expect me to play this long lol. currently at homestead. still not sure what character to play next. Been playing few other characters but didn't last long and end up continue finishing ultimate WB again laugh.gif
*

good for you

i'm still on futile attempt to level up a HC character... the last HC was a squishy pet build, died becuz of triple-sneeze...

back to the old drawing board...

*sigh*
Archaven
post Dec 23 2017, 12:56 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Anyone play this game can add me. The ping playing with others is killing me. Have a weak level 100 trickster for gladiator farming smile.gif
Archaven
post Dec 23 2017, 12:58 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


QUOTE(Blackened @ Dec 21 2017, 11:29 AM)
My Witchblade reached level 100. Didn't expect me to play this long lol. currently at homestead. still not sure what character to play next. Been playing few other characters but didn't last long and end up continue finishing ultimate WB again laugh.gif
*
Witchblade best character to be in gladiator I would say. Maybe you should try Mage Hunter or Caster Druid
Sampah
post Mar 22 2019, 06:47 PM

Getting Started
**
Junior Member
156 posts

Joined: Dec 2004
From: Tyria


Anyone still playing?? Looking for player to run Dungeon in ULTIMATE and do some killing on Super Boss.

This post has been edited by Sampah: Mar 22 2019, 06:53 PM
dante1989
post Mar 24 2019, 03:35 PM

Getting Started
**
Junior Member
288 posts

Joined: Sep 2010


QUOTE(Sampah @ Mar 22 2019, 06:47 PM)
Anyone still playing?? Looking for player to run Dungeon in ULTIMATE and do some killing on Super Boss.
*
i do play on and off, sometimes get bored farming

my char not too strong: https://www.grimtools.com/calc/https://www....tools.com/calc/


dante1989
post Mar 25 2019, 01:47 PM

Getting Started
**
Junior Member
288 posts

Joined: Sep 2010


btw the forgotten gods expansion is coming out soon on 28th March 2019!

https://store.steampowered.com/app/897670/G...Gods_Expansion/


Dakaa
post Apr 1 2019, 10:33 AM

Getting Started
**
Junior Member
75 posts

Joined: Jan 2010
Diablo 2, Path of Exile and this would be my top 3 arpg. Can't wait to try out Forgotten Gods.

This post has been edited by Dakaa: Apr 1 2019, 04:39 PM
Sampah
post Apr 3 2019, 11:31 PM

Getting Started
**
Junior Member
156 posts

Joined: Dec 2004
From: Tyria


QUOTE(dante1989 @ Mar 24 2019, 03:35 PM)
i do play on and off, sometimes get bored farming

my char not too strong: https://www.grimtools.com/calc/https://www....tools.com/calc/
*
What your STEAM ign bro??
Sampah
post Apr 3 2019, 11:34 PM

Getting Started
**
Junior Member
156 posts

Joined: Dec 2004
From: Tyria


QUOTE(Dakaa @ Apr 1 2019, 10:33 AM)
Diablo 2, Path of Exile and this would be my top 3 arpg. Can't wait to try out Forgotten Gods.
*
The content is abit hasty and short but still cheaper alot than Diablo 3.
dante1989
post Apr 4 2019, 03:41 AM

Getting Started
**
Junior Member
288 posts

Joined: Sep 2010


QUOTE(Sampah @ Apr 3 2019, 11:31 PM)
What your STEAM ign bro??
*
my id is rawrrrrrrrckj

unfortunately i dont have forgotten gods. i refunded it to get risk of rain 2 so im currently playing that now.

but feel free to add
Dakaa
post Apr 23 2019, 03:00 PM

Getting Started
**
Junior Member
75 posts

Joined: Jan 2010
QUOTE(Sampah @ Apr 4 2019, 03:34 AM)
The content is abit hasty and short but still cheaper alot than Diablo 3.
*
By this time, Grim Dawn has surpassed Diablo 3 when it comes to amount of gameplay content they offer. It is not fair comparison though, since Diablo 3 has not gotten any real new contents for a long long time now, beside new Seasonal items which is meh.
jimlim007
post May 24 2019, 02:07 PM

Enoch
*******
Senior Member
4,073 posts

Joined: Aug 2006


I brought Grim Dawn last saturday at rm14.10 (main game); not even realize DLC need to pay at that time.

I finished the game in Normal difficulty on Wednesday about level 52 as Demolitist 2H Rifler with 25/50 devotion. then i do not know what to do besides those Bounty quest hmm.gif

Because my char level too low and i already have done for the game, then I hack my money to 99,99,999 and my char experience up to level 72 then can now have better gear offer by sellers. but question what i need to do next hmm.gif of course i will not support DLC for this game. i will continue to POE.

Need Help
-how to craft Skeleton Key, what recipe and where to find it? there are 2 areas need Skeleton (which i not done) got anything good (gear/mission, etc) inside those places?

My feeling of Grim Dawn
1. Character in game is quick small at default zoom if compare to POE (i set at 1440x900 due to death pixel on monitor)
2. Skill graphic, animation not as elegant as POE
3. The crafting system is way too lousy compare to POE
4. The map system is very large similar to D2.
5. There sub tool web site can help me to locate monster for Bounty at what map, quick helpful
6. I dun like the system keep scaling monsters level match to my char level. i prefer POE which i have potential greater than monster and 1 shot them or monster 1 shot me.
7. There are Bounty need to hunt 4/4 rare monsters, after clear out the map area, I need to respawn creep to repeat on the map, i do not know how to do that. in POE, i reenter by press ctrl.
8. Skill system same to Titan Quest, good but not best. POE skill system endless possibilities.

Verdict: for Rm14.10 is not bad to play this game wahaha laugh.gif

This post has been edited by jimlim007: May 24 2019, 02:09 PM
SUSpundi
post May 25 2019, 07:40 AM

Enthusiast
*****
Junior Member
789 posts

Joined: Mar 2019


free to play weekend is up
exsea
post Mar 31 2021, 01:50 PM

On my way
****
Junior Member
656 posts

Joined: Sep 2007


the final patch for this game is out. quite goodening.
miyakochan89
post Mar 31 2021, 03:41 PM

Wut?
*******
Senior Member
6,724 posts

Joined: Aug 2008


QUOTE(pundi @ May 25 2019, 07:40 AM)
free to play weekend is up
*
you mean finished already?
I wanna try.

This post has been edited by miyakochan89: Mar 31 2021, 03:47 PM
SUSpundi
post Mar 31 2021, 03:43 PM

Enthusiast
*****
Junior Member
789 posts

Joined: Mar 2019


QUOTE(miyakochan89 @ Mar 31 2021, 03:41 PM)
you mean finished already?
*
pundek since may 2019 post
miyakochan89
post Mar 31 2021, 03:56 PM

Wut?
*******
Senior Member
6,724 posts

Joined: Aug 2008


QUOTE(pundi @ Mar 31 2021, 03:43 PM)
pundek since may 2019 post
*
lol! just realised. *face palm*
Archaven
post Apr 1 2021, 01:29 PM

It isn't Death you should be afraid of
******
Senior Member
1,201 posts

Joined: Jan 2003
From: Ampang


Just buy laaa.. not like grim dawn expensive. I have over 1000 hours

 

Change to:
| Lo-Fi Version
0.1120sec    0.23    5 queries    GZIP Disabled
Time is now: 15th December 2025 - 08:02 PM