Epic Items~more optimize, and tune more toward their ability in total=OA/DA
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Acolyte's Cord: added Offensive Ability
Adornments of Valiance Set: added 4% Defensive Ability
Aetherlord's Signet: replaced Energy with Energy Regeneration
Apothecary's Wisdom: replaced % Energy Regeneration with % Health Regeneration
Arcanum Sigil: replaced % Energy with % Elemental Resist
Banshee's Misery: replaced Energy with Offensive Ability
Binding Emerald of Mogdrogen: added 20 Defensive Ability
Black Grimoire of Og'Napesh: added Offensive Ability
Black Hand of Sanar'Siin: added 4% Offensive Ability
Bladeguard Leggins: added 2% Defensive Ability
Blazethread Sash: replaced Energy with 24% Lightning Resist
Blightshard Amulet: replaced Energy Regeneration with Offensive Ability
Bloodreaper's Glory/Carnage Sets: rearranged order of set bonuses
Brawler's Gloves: replaced % Attack Speed with Offensive Ability
Callidor's Regalia Set: added 3 Energy Regen
Chillsurge Ring: replaced % Energy with Offensive Ability and additional % Cold Resist
Cord of the Ancestor: replaced % Energy with 15 Offensive Ability
Corpseflayer: replaced chance of % Current Life damage with 4% Current Life damage
Cowl of Mogdrogen: added 15 Defensive Ability
Cowl of the Paragon: replaced Energy with 22 Offensive Ability
Crown of Command: replaced % Energy with Offensive Ability, reduced % Attack Speed for pets to 5%
Dawnguard Set: added 15 Electrocute / 3s damage
Deathlord's Tome: skill now activates on Attack rather than on Hit
Death Ward: replaced Energy with Health
Dementia: increased activation chance on the skill to 100%, but increased its cooldown
Dreadchill Grasp: replaced Offensive Ability with +2 to Amarasta's Blade Burst
Eastern Robes: added 15 Defensive Ability, skill now activates on Attack rather than on Hit
Eastern Pledge Set: added 35 Offensive Ability to set bonus
Elemental Balance Set: increased activation chance on skill to 15%
Elementium: added 15% Physical dealt as Elemental
Empowered Arcanum Sigil: added 16 Defensive Ability
Empowered Bloodmoon: added 12 Defensive Ability
Empowered Chthonian Thread Sash: added 18 Defensive Ability
Empowered Cord of the Ancestor: replaced % Energy with 36 Offensive Ability and 20% Vitality Resist
Empowered Elementium: added 16% Cast Speed and 15% Physical dealt as Elemental
Empowered Fiendblood Spellblade: reduced % Life Steal for pets to 6%
Empowered Heretic's Tome: skill now activates on Attack rather than on Hit, replaced bonus to Aether Ray with +2 to Hellfire Mine
Empowered Maiven's Hood: increased % Elemental damage to 30%, reduced % Lightning damage to 25%, added 4% Cooldown Reduction
Empowered Maiven's Lens: replaced flat Elemental damage with 22% Elemental damage and 15% Fire damage
Empowered Maiven's Tome: added 35% Elemental damage, reduced % Cold damage to 30%, removed flat Cold damage
Empowered Malformed Effigy: skill now activates on Attack rather than on Hit
Empowered Marauder's Ammo Belt: added 18 Defensive Ability
Empowered Miasma Hood: replaced Energy with 30% Acid damage
Empowered Nighthunter's Chestguard: added 15 Defensive Ability
Empowered Ring of Eternal Rot: added 16 Defensive Ability
Empowered Soulcarver: replaced +2 to Disintegration with +2 to Blood Pact
Empowered Stormcaller's Effigy: skill now activates on Attack rather than on Hit
Empowered Tempest of the Void: added 15 Defensive Ability
Empowered Thundertouch Bracers: replaced Cunning with 65 Offensive Ability
Empowered Wildcaller's Cowl: added 15 Defensive Ability
Eternal Band: replaced Energy and % Energy Regen with % Elemental Resist and additional Cast Speed
Explorer's Vestments Set: this set has been removed from the game
Fiendblood Spellblade: replaced Energy with additional Defensive Ability
Flame Keeper's Pauldrons: increased Defensive Ability to 34
Flamescourge Girdle: added 18 Defensive Ability
Flesheater Legwraps: added 14 Defensive Ability
Frozen Core: replaced flat Armor with 4% Armor
Illusionist's Mark: added 20 Defensive Ability
Peacekeeper's Raiment Set: added 50 Defensive Ability to set bonus
Heretic's Tome: skill now activates on Attack rather than on Hit
Keeper of the Flame Set: added 15 Burn / 3s damage
Legplates of Valor: replaced +2 to Veterancy with +2 to Scars of Battle
Lorekeeper's Band: replaced % Energy with % Lightning Resist
Magelord Greaves: replaced Energy with 16% Aether Resist
Maiven's Hood: replaced % Lightning damage with 15% Elemental damage, added 4% Cooldown Reduction
Maiven's Lens: replaced flat Elemental damage with 15% Elemental damage
Maiven's Tome: added 25% Elemental damage, reduced % Cold damage to 15%, removed flat Cold damage
Magelord's Greaves: added 22 Defensive Ability
Malduin's Cloth: added Health
Malformed Effigy: added Offensive Ability
Marauder's Judgement Set: added 3% Offensive Ability
Mark of the Nymph: added 4% Health and 18 Defensive Ability
Miasma Hood: replaced Energy with Offensive Ability
Mogdrogen's Tranquility Set: added 5% Offensive Ability
Myrmidon Armor Set: added 15 Trauma / 5s damage
Nocturnis: replaced Aether Retaliation with 18% Vitality Resist
Oathbreaker: added +2 to Hellfire Mine
Oathbreaker Set: added % Chaos damage and +3 to Hellfire Mine
Outcast's Hood renamed to Shadowspark Hood to eliminate naming conflict with the Outcast's Hood dropped by Anasteria
Quickdraw Gloves: skill now also functions with Two-Handed guns
Rifthound Legwraps: added 20% Aether Resist and 12 Offensive Ability, removed % Fire Resist for pets
Ring of Vile Intent: added % Acid damage, removed Poison Retaliation
Scarlet Marksman: reduced the % Bleed Resistance reduction on the skill
Seal of the Royal Crown: replaced Energy with 30 Offensive Ability
Serpentine Wraps: added 16 Defensive Ability
Shard of Command: added 24 Defensive Ability
Shoulderguard of the Paragon: added 20 Defensive Ability
Sigil of the Depraved: replace Chaos Retaliation with 10% Elemental Resist
Sparkstone Scepter: replaced Electrocute Retaliation with 20 Offensive Ability
Spellfire Wand: replaced Energy with Offensive Ability
Spellsage Boots: added 16 Defensive Ability
Spidersilk Hauberk: added 15 Defensive Ability
Spiritstone Charm: added Offensive Ability
Spiritweaver Circlet: replaced Energy with 10% Vitality Resist
Soulcarver: reduced % Current Life damage to 6%
Soulthief: reduced % Current Life damage on the skill to 30%, but it is now guaranteed, added flat Elemental damage
Storm Scion: skill now activates on Attack rather than on Hit
Tempest Sigil: increased % Spirit, but removed % Cooldown Reduction
Thundertouch Bracers: added 22 Offensive Ability
Unholy Covenant Set: added 30 Offensive Ability to set bonus
Unseeing Eye of the Blind Assassin: added 18 Defensive Ability
Vestment of Mourning: added 15 Defensive Ability
Warlord's Spaulders: replaced flat Armor with 4% Armor
Will of Fate: replaced Energy with Offensive Ability
Wrath of Alkamos Set: replaced chance to freeze with 50% of 1s Freeze Retaliation
Wyrmclaw: replaced Acid Retaliation with Offensive Ability, reduced % Crit damage for pets to 8%
Magic and Rare Items~tune up at general
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Rare Items: A balancing pass has been done on Rare Affixes with adjustments made to almost every Rare Prefix and Suffix. The focus of this pass was to improve or add bonuses that increase survivability, particularly at level 50+, while also cutting out junk.
Faction: reduced Conversion on Faction one-handed weapons to 15%, to match Epic weapons. These items were missed when Conversion on one-handed weapons was reduced several builds ago.
Faction - Chosen Arcanespark: replaced Energy with % Chaos Resist
Faction - Chosen Cowl: replaced Energy and % Energy with Defensive Ability and % Health
Faction - Chosen Flame Seal: replaced Energy with % Elemental Resist
Faction - Chosen Star of Thunder: replaced % Energy with Health
Faction - Chosen Storm Seal: replaced Energy with Defensive Ability
Faction - Death's Advance: replaced Energy with Offensive Ability
Faction - Death's Frost Seal: replaced Energy with % Armor
Faction - Death's Ruin: replaced Energy with % Aether Resist
Faction - Death's Scythe: replaced Energy with % Cast Speed
Faction - Death's Visage: replaced Energy with Offensive Ability
Faction - Defiled Chosen Star: replaced Energy with Offensive Ability
Faction - Devil's Badge of Venom: replaced Energy with % Chaos Resist
Faction - Devil's Cover: replaced Energy with % Health
Faction - Harvest's Tome: replaced Energy with % Elemental Resist
Faction - Legion Aetherspark: replaced Energy with % Aether Resist
Faction - Legion Conjuration Seal: replaced % Energy Regen for pets with % Offensive Ability for the player, reduced % Attack Speed for pets to 6%
Faction - Legion Mark of the Spellweaver: replaced Energy with % Elemental Resist
Faction - Outcast's Chilled Vestments: replaced Energy with % Armor
Faction - Outcast's Hood: replaced % Energy with Health
Faction - Outcast's Wrath Mantle: replaced Energy with Health
Faction - Outcast's Wrath Vestments: replaced % Energy with % Health
Faction - Pendant of Ubiquitous Wrath: replaced % Energy Absorb with % Chaos damage
Faction - Rhowari Chilltouch: replaced Energy with Health
Faction - Rhowari Lifecaller: replaced Energy with Health, reduced % Crit damage for pets to 10% and % Attack Speed to 5%
Faction - Rhowari Shoulderguard: added Health and Defensive Ability, reduced % Defensive Ability for pets to 4% and removed % Health Regen for pets
Faction - Rhowari Vestments: replaced % Energy with additional Offensive Ability
Faction - Rhowari Waistguard: replaced % Energy with % Crit damage
Faction - Rhowari Wrath Seal: replaced Energy with Defensive Ability
Crafting and Relics~omgzhh, they are more powwwaahhh..
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Relic - Annihilation: added % Weapon damage to Meteor and slightly increased the Burn damage
Relic - Belgothian's Carnage: added 45 Offensive Ability, reduced Cunning to 35
Relic - Bladedancer's Talisman: added 35% Elemental damage and 2% Offensive Ability, removed % Attack Speed
Relic - Blademaster's Talisman: bonuses redesigned
Relic - Bladesworn Talisman: added 15% Elemental damage, replaced Cunning with 16 Offensive Ability
Relic - Blight: increased % Acid damage to 40%, added 7% Attack Speed, removed Acid Retaliation
Relic - Bysmiel's Domination: added 40 Offensive Ability
Relic - Conflagration: replaced % Increased Fire Resist with 25% Fire Resist and 20% Lightning Resist
Relic - Corruption: replaced Energy with 110 Health
Relic - Deathchill: replaced Cold/Vitality Retaliation with 5% Attack and Cast Speed
Relic - Dreeg's Affliction: added 70% Acid damage, replaced % Cast Speed with % Total Speed. Increased cooldown and damage on the skill. Projectiles now have a 70% chance to pierce.
Relic - Eye of the Storm: added 8% Attack Speed, removed Offensive Ability
Relic - Fortress: replaced Lightning Retaliation with 25% All Retaliation damage
Relic - Glacier: increased activation chance on the skill to 15%, added Frostburn damage and increased Energy Reserved to 150 on the skill
Relic - Gunslinger's Talisman: bonuses redesigned. Skill now also functions with Two-Handed guns.
Relic - Marauder's Talisman: bonuses redesigned. Skill now also functions with Two-Handed guns.
Relic - Necrosis: reduced % Resist Reduction on the skill to 33%, increased debuff duration to 8s
Relic - Nemesis: increased % Total Speed to 6%, reduced Cunning to 35
Relic - Oblivion: added 6% Attack Speed, reduced Chaos damage to 1-36 and removed Resist Reduction
Relic - Plunderer's Talisman: bonuses redesigned. Skill now also functions with Two-Handed guns.
Relic - Primal Instinct: skill now activates on Attack rather than on Crit, increased Swarmling move/attack speed, but decreased their damage. Increased chance of Pierce Retaliation for pets to 100%, but reduced it to 995.
Relic - Reckoning: increased chance of Retaliation to 50%
Relic - Sacrifice: added 8% Attack Speed, removed chance of % All damage
Relic - Scourge: increased chance of Retaliation to 50%
Relic - Zeal: added 2% Offensive Ability, removed % Attack Speed
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Damage over Time effects can now critically strike and trigger on Crit effects
On Enemy Death effects can now trigger from Damage over Time effects (ex. fhe Dead from the Revenant Constellation)
Devotiontune up to be less OP, but even worthy than b4
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Due to changes to Celestial Powers, you may need to reassign your skill selections as they may have reset.
Abomination: increased % Damage bonuses, increased Offensive Ability by 20, added 250 Health, 20% Poison Resist and 3% Max Poison Resist, removed % Poison Duration
Aeon's Hourglass: increased Attribute bonuses to 30, % Aether Resist to 20%, added 20% Reduced Elemental dot duration, 15% Vitality Resist and 4% Max Vitality Resist
Affliction: added 10 Defensive Ability
Amatok the Spirit of Winter: added 100 Health and 15 Offensive Ability, increased % Frostburn damage by 10%
Assassin: added 22 Defensive Ability, reduced % Damage to Humans to 15%
Bat: added 30% Life Leech damage and 30% Bleed damage
Behemoth: increased Health Regeneration by 17
Berserker: added 10% Pierce Resist and 20% Reduced Bleed Duration, reduced % Crit damage to 5%
Blades of Nadaan: added 5% Attack Speed, removed Offensive Ability
Blind Sage: reduced Affinity Requirements to 10 Ascendant and 18 Eldritch. Increased % Damage bonuses, increased Offensive Ability by 15.
Bysmiel's Bonds: added player bonuses (15 Offensive Ability, 5% Cast Speed, 15% Vitality Resist, 15% All Damage)
Candle: added 8% Elemental Resist, 6 Elemental damage and increased % Elemental damage to 15%
Crab: increased Physique to 20, Trauma damage to 35%, % Elemental Resist to 18% and % Elemental damage by 5%, added 10 Defensive Ability
Dire Bear: added 5% Attack Speed and 3% Health, removed Defensive Ability
Dying God: increased % Damage bonuses, increased % Chaos Resist to 15%, increased Chaos damage to 5-24, added 30 Offensive Ability, added 5% Attack Speed for pets, reduced % Crit damage for pets to 10%
Fox: added 12 Bleed damage / 3s, increased % Bleed damage by 20%, removed % Bleed Duration
Gallows: added 6 Vitality damage
Ghoul: added 15 Life Leech / 2s and 3% Damage Converted to Health
Hammer: increased % Trauma damage by 5%, added 8 Defensive ability
Harpy: added 3-7 Pierce damage
Harvestman's Scythe: increased Health Regeneration to 12, % Health Regeneration to 25% and % Energy Regeneration to 25%
Hawk: reduced % Crit damage to 8%
Hydra: this Constellation now also works with Two-Handed Ranged Weapons. Increased % All damage by 10%, reduced Offensive Ability by 5, reduced % Offensive Ability to 3%, removed % Attack Speed
Hound: increased % Total Retaliation by 10%
Huntress: added 10 Bleed damage / 3s, increased % Bleed damage by 15%, reduced % Damage to Beasts to 15%, reduced % Bleed Duration to 20%, added 100 Health
Jackal: increased Attack Speed to 6% for the player and 5% for pets
Kraken: this Constellation now also works with Two-Handed Melee Weapons (note that the sword/axe/mace constellations already do). Increased % All damage by 20%, reduced % Crit damage to 15%, replaced % Pierce damage bonuses with 40% Physical damage, added 16% Attack Speed and 5% Run Speed, removed Offensive Ability
Leviathan: reduced Affinity Requirements to 13 Eldritch and 13 Ascendant. Increased % Damage bonuses. Added 25 Physique, 11 Cold damage, 10 Frostburn / 3s damage, 26 Defensive Ability, 15% Pierce Resist and 3% Max Cold Resist. Reduced % Energy to 10%. Removed 25 Spirit and 5% Cast Speed.
Light of Empyrion: 3% Max All Resist replaced with 3% Max Aether and Chaos Resist, increased % Fire damage to 40%, reduced % Damage to Chthonians to 10%, reduced % Elemental Resist by 10%, Vitality Resist by 10% and % Max Resist for pets to 5%
Lion: increased Health to 100 and % Pet damage to 12%
Lizard: increased Health Regeneration to 16 and % Health Regeneration to 20%
Magi: added 12 Burn damage / 3s, increased % Burn damage by 10%
Menhir's Obelisk: increased Defensive Ability by 10, added 300 Armor, 6% Armor and 3% Max Pierce Resist
Messenger of War: added 100 Armor, 2% Armor, 120 Pierce Retaliation and 15% Pierce resist
Mogdrogen the Wolf: reduced Affinity Requirements to 15 Ascendant and 12 Eldritch. Increased % Bleed damage by 10%, added 25 Bleed damage / 5s, 15% Bleed Resist and 3% Max Bleed Resist.
Panther: added bonuses for pets (5% Offensive Ability, 6% All damage and 5% Crit damage)
Oklaine's Lantern: all stars now require a Caster Weapon or Off-Hand. Added 25% Trap Resist, 2 Energy Regen and 5% Attack Speed. Increased Offensive Ability by 7, reduced % Crit damage to 5%, removed 15% of Physical dealt as Elemental.
Oleron: increased flat and % Damage bonuses, increased % Pierce Resist to 20%, increased Offensive Ability by 15, added 300 health and 2% max pierce resist
Owl: increased % Damage bonuses
Rat: added 10% Poison Resist and 12 Poison Damage / 5s
Raven: added player bonuses (8 Spirit, 15 Offensive Ability, 10% All Damage)
Reckless Tempest: added 15 Offensive Ability
Revenant: replaced 10% chance of 50% Life Converted to Health with a flat 6%, added 6% Attack Speed, added 100 Health, reduced % Damage to Undead to 15%
Rhowan's Crown: increased % Duration damage to 30%
Rhowan's Scepter: added 8-12 Physical damage
Shepherd's Crook: added player bonuses (40 Health, 3% Health, 10% Elemental Resist)
Shieldmaiden: added 15% Shield Block Recovery, reduced chance of Retaliation to 15%
Spider: added 15 Offensive Ability and 10 Defensive Ability, increased Spirit and Cunning to 10, added 20% Reduced Attack Speed Retaliation and increased the duration of the Retaliation to 3s
Solael's Witchblade: added 10 Offensive Ability
Solemn Watcher: added 3% Physique, increased Defensive Ability to 30
Spear of the Heavens: increased % Damage bonuses, increased % Aether Resist to 15%, added 3% Max Lightning Resist
Tempest: added 3% Run Speed
Targo the Builder: added 1% Health, 11% armor, moved 400 Health bonus up in the Constellation
Tree of Life: increased Health Regeneration by 5, added 5% Health, added bonuses for pets (10% Health, 40% Health Regeneration and 50 Health Regeneration)
Tsunami: increased %Frostburn and Electrocute to 25%
Ulo, Keeper of the Waters: added 30% Leech Resist, added bonues for pets (10% Elemental Resist, 20% Poison Resist and 10% Chaos Resist), removed 15% Elemental Resist
Ulzuin's Torch: increased % Damage bonuses, increased Burn damage to 25 / 3s, increased % Chaos Resist to 15%, added 15 Offensive Ability, 5% Run Speed and 3% Max Fire Resist
Unknown Soldier: increased % Damage bonuses, increased Bleed damage to 18 / 3s, increased Pierce damage to 15, increased % Health to 4%, added 15 Offensive Ability, 150 health and 3% Damage Converted to Health, removed 10 Health regeneration
Viper: reduced Elemental Resist Reduction to 20 from 25
Wendigo: added 100 Health, 3% Health, 10% Vitality Resist and 50% Life Leech damage
Widow: added 15% Aether damage, 25% Lightning damage, 5% energy and 10 Spirit, removed 10% Crit damage
Wolverine: added bonuses for pets (10% Pierce Resist, 50 Pierce Retaliation, 25% Bleed Resist, 50% All Retaliation damage and 5% Defensive Ability)
Wraith: added 4 Aether damage, 1-7 Lightning damage, 8% Aether Resist and 10 Offensive Ability
Abominable Might: now also increases % Health
Acid Spray: reduced Resist Reduction
Aetherfire: added some Fire damage and a chance to Confuse for 2s
Arcane Bomb: activation chance increased to 25%, cooldown increased to 2s. The explosion now applies a debuff that deals Aether/Lightning damage and reduces resistance to those damage types for 4s, 33% by max rank. Now reduces Offensive Ability instead of stunning enemies. Explosion radius increased to 5.
Assassin's Mark: reduced Resist Reduction at all ranks, -45% at max rank
Bat Fangs: increased activation rate to 20%, slightly increased projectile speed, % Weapon damage now scales with rank but starts lower
Blades of Wrath: activation chance increased to 100%, reduced number of projectiles to 18 by max rank
Blizzard: activation chance increased to 100%, added Run Speed Reduction
Blind Fury: % Weapon Damage starts higher, but scales to the same max value with rank. Armor Reduction duration fixed at 5s at all ranks. Now also reduces Enemy Attack Speed for 5s. Increased activation chance to 100%
Cleansing Waters: activations rate increased to 100%, Speed Reduction reduced at all ranks, 40% by max rank
Dryad's Blessing: activation rate increased to 33%, reduced % Heal to 8% at max rank, reduced % Poison and Bleed Duration Reduction to 30% by max rank. Cooldown now starts at 8s, still scales down to 3s by max rank.
Eldritch Fire: now also reduces Fire and Chaos resist, 20% by max rank, reduced Speed Reduction to 33%
Elemental Barrier: activation chance increased to 33%, cooldown fixed at 3s at all ranks, damage absorbed increased
Elemental Seeker: spawn limit removed, cooldown increased to 1.5s, reduced lifespan to 5s, damage on the Seeker's aura increased, added 2s stun to expiration explosion, activation chance increased to 100%
Fissure: burn damage slightly increased. Now has a chance to stun.
Flame Torrent: activation rate increased to 25%, increased % Weapon damage by 5% by max rank
Ghoulish Hunger: now activates at 33% Health, added % Attack Speed and % Life Leech damage
Giant's Blood: duration reduced to 5s at rank 1, 10s by max rank
Healing Rain: duration fixed at 8s, cooldown reduced to 12s, added flat Health and Energy Regeneration, Target Radius increased to 15, activation chance increased to 25%
Howl of Mogdrogen: now also grants the caster Bleed damage, % Bleed damage, Attack Speed and chance of Defensive Ability Reduction. Reduced % Offensive Ability and Total Speed bonus for pets, removed % Crit damage bonus and Defensive Ability Reduction.
Hungering Void: activation chance increased to 100%, energy upkeep removed, reduced % Crit damage bonus at all ranks, added a % Crit damage bonus for pets, added chance of 3s Fear retaliation, added % Total Speed
Mark of the Wendigo: reduced duration, 8s by max rank
Messenger of War (Skill): now activates on Hit rather than at 30% Health. Bonuses redesigned: now grants % Move Speed, % Slow Resist, Pierce Retaliation and % Total Retaliation.
Light of Empyrion (skill): reduced % Weapon damage to 35% by max rank
Living Shadow: activation chance increased to 100%
Raise the Dead: activation chance increased to 100%, cooldown increased to 3s. The Skeleton attacks now have a 100% chance to Reduce Run Speed
Reckless Tempest: activation chance increased to 100%, added a chance to stun
Rend: increased activation chance to 20%, the skill now has a small target radius that increases with rank, making it affect other enemies around the initial target, resist reduction reduced to -50% at max rank
Shepherd's Call: now also grants the caster Offensive Ability, reduced % Crit damage bonus for pets
Shield Wall: duration fixed at 5s, cooldown reduced to 8s, Block Chance replaced with % Armor, % Reflect increased, chance to activate increased to 33%
Stone Form: duration fixed at 8s, cooldown reduced to 12s, base % Armor increased, Target Radius increased to 15, added Reduced Bleed and Poison duration, added % Total Retaliation
Tainted Eruption: cooldown increased to 3s, now also Confuses afflicted enemies
Tip the Scales: reduced % Damage Converted to Health, 150% by max rank
Wayward Soul: cooldown increased by 5s at all ranks, Defensive Ability bonus slightly reduced, duration increased to 7s
Whirlpool: increased damage, now also reduces enemy Speed
Fixed an issue with Tip the Scales not activating off of ranged attacks
SoldierPrevious useless skill are now worth taken as main
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Fighting Form: % Crit Damage removed, % Physical and Bleed damage scaling increased, added a Chance to Pierce Through enemies when used with a Ranged Weapon
Fighting Spirit: ranks reduced from max of 16 to 12, so that less investment is required (Surplus points can be reclaimed using the skill reallocator). % Crit damage has been removed, % Offensive Ability converted to flat Offensive Ability and % All damage boosted significantly. Chance to activate starts lower and scales higher.
Blitz: now pushes through enemies
Blindside: % Physical damage increased and Defensive Ability Reduction increased
Menhir's Will: duration moved back up to 10s, max ultimate rank cooldown raised to 15s while rank 16 cooldown remains unchanged.
Shield Training: reduced % Shield Block Recovery to 20% by rank 10, 30% by max ultimate rank. This bonus was partially moved to the Shieldmaiden Constellation in Devotion.
Demolitionist~Previous useless skill are now worth taken as main
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Flashbang: Radius and Defensive Ability reduction scaling increased
Grenado: damage scaling increased
High Impact: Fire damage scaling increased
Vindictive Flame: Defensive Ability replaced with % Total Speed
Flame Touched: added Offensive Ability
Mortar Trap: now cast directly at cursor, the same way Shaman totems are. Projectile overhauled to be more responsive and awesome. Cooldown reduced to 5s.
High Potency: updated with % Total damage multiplier
Thermite Mine: Fear effect removed. Mines now reduce Fire and Lightning Resist on affected enemies. Damage slightly reduced to compensate for the Resist Reduction, but this is overall a net buff to their damage. Multiple Thermite Mines no longer stack their damage on the same target.
Lightning Arc: renamed to Hellfire Mine, now deals Chaos damage and reduces Chaos Resist instead of Lightning damage. % Fire damage reduced. Added % Burn damage. Items that previously had a bonus to Lightning Arc that are lightning-focused have had their skill bonus replaced.
Occultist~Previous useless skill are now worth taken as main
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Sigil of Destruction cooldown reduced from 3.5 to 3
Possession: % Damage Absorption increased from 10% to 12% at max, 16% at max ultimate rank. Disruption Resist now starts at 100% with no scaling. Added flat Chaos damage and % Chaos Resist.
Significantly increased threat scaling with rank generated by Ember Claw
Blood of Dreeg: increased duration, raised % Heal scaling, added Offensive Ability, replaced % Acid damage with flat Acid damage
Armor of the Guardian: renamed to Aspect of the Guardian, Armor replaced with % Physical Resist, added % Vitality and Poison damage, removed % Attack Speed
Dreeg's Evil Eye and modifiers rebalanced based on addition of crit bonus for DoTs, higher spirit dmg bonus and more powerful synergies within the mastery.
Focused Gaze: updated with % Total damage multiplier
Curse of Frailty: Movement Speed Reduction now scales from -25% to -50% with rank, rather than being fixed
Vulnerability resistance reduction decreased, DA reduction increased
Solael's Witchfire: added % Attack Speed and % Vitality damage, removed % Offensive Ability and % Acid damage
Second Rite: replaced % Energy Burn with flat Vitality damage, added % Vitality Resist, moved % Vitality damage to base skill
Consecrated Blade: now works with all weapons but only grants the optional Conversion
Hellhound: Innate Damage scaling reduced, shifted a little more toward Fire. This should be made up for by skill increases.
Hellhound Hellfire Aura: % Fire and % Chaos damage bonuses increased, flat Chaos damage added
Hellhound Ember Claw: Chaos damage scaling increased
Hellhound Infernal Breath: Chaos damage increased
Hellhound Blazing Death: Chaos damage added
Nightblade~Previous useless skill are now worth taken as main
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Shadow Strike: can now teleport through enemies, cooldown increased to 3.5s and damage increased.
Nidalla's Justifiable Ends: reduced Cooldown Reduction scaling to 25% by rank 12, 30% by max ultimate rank
Lethal Gambit: skill has been redesigned. The blade burst, previously the Skill Modifier, is now the base skill with the Skill Modifier instead applying a short duration Buff. The base skill is now named Amarasta's Blade Burst.
Blade Spirit: shower of blades now launches a fixed 6 projectiles at all ranks, but the blades pierce through enemies. On expiration, the blade spirit deals area damage around it rather than launching a burst of blades. Added Cold damage to the Blade Spirit's innate aura to compensate for the loss of huge burst potential it had previously.
Anatomy of Murder: reduced % bonus to Humans to 33% by rank 12, 45% by max ultimate rank
Blade Trap: radius now scales with level, duration and cooldown increased by 0.5s, % Defensive Ability Reduction lowered
Heart Seeker: Energy Cost reduced, Vitality damage starts lower but scales higher
Nether Edge: Energy Cost reduced, Chaos damage increased slightly, spread reduced, Cold damage slightly reduced
Frenetic Throw: Pierce to Vitality Conversion reduced from 50% to 45%, -10% Crit damage added
Pneumatic Burst: removed Weapon Requirement. the Transmuter still requires Dual Melee Weapons.
Arcanist~Previous useless skill are now worth taken as main
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Aether Ray: slightly increased turn speed
Disintegration: slightly increased % Fire and Aether bonuses
Devastation: cooldown reduced from 20s to 18s
Mirror of Ereoctes: increased cooldown and energy cost at all ranks, 18s and 146 energy by rank 12
Callidor's Tempest: slightly increased max Fire damage and % Weapon damage with rank, radius now starts lower but scales with rank to a larger size
Inferno: slightly increased % Aether damage with rank
Wrath of Agrivix: increased % Weapon damage bonus to 50%
Sphere of Protection: % Absorption reduced to 20% by rank 12, 25% by rank 22. -% All damage scales less at ultimate ranks. Added a small % Physical damage reduction that is reduced at ultimate ranks.
Mental Alacrity: Casting Speed bonus reduced. For a 10 point passive, it was giving too much and there are now more speed bonuses available in other masteries.
Shaman~duhh
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Significantly increased threat scaling with rank generated by Ground Slam
Devouring Swarm: Bleed damage increased, Bleed Resistance Reduction added, Life Leech reduced
Wendigo Totem: healing at rank 12 adjusted to 5% + 500, 8% + 1350 by max ultimate rank
Feral Hunger: slightly increased Bleed damage