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 which unit u all fear most?, lets discuss to counter them?

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TSSiewKaiz
post Apr 18 2011, 11:30 AM, updated 15y ago

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i as a toss i fear marauder more than any unit in sc2~

they just demolish any protoss ground unit if engage without proper FF

so what unit does u all fear most? lets us discuss the Opness n improve on it
KepalaRadio
post Apr 18 2011, 11:39 AM

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I.N.F.E.S.T.O.R.S
Quazacolt
post Apr 18 2011, 11:42 AM

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workers.
TSSiewKaiz
post Apr 18 2011, 11:44 AM

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QUOTE(KepalaRadio @ Apr 18 2011, 11:39 AM)
I.N.F.E.S.T.O.R.S
*
i can see that~ from koros monitor~ hehehe
evofantasy
post Apr 18 2011, 12:02 PM

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dun copy TL thread to here!!!!
me fear <insert unit> + scv allin
TSSiewKaiz
post Apr 18 2011, 12:16 PM

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QUOTE(evofantasy @ Apr 18 2011, 12:02 PM)
dun copy TL thread to here!!!!
me fear <insert unit> + scv allin
*
hahaha OP race indeed~ XD
keretapir
post Apr 18 2011, 12:17 PM

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VR & phoenix...well,more towards phoenix i think..

at least if VR,my queenie can shoot them back no problem.
but if phoenix,1 lift..150minerals bye-bye...then,can focus kill ovies..

many toss i fought now would go fast stargate,play phoenix/VR rush...& personally i think zerg anti-air units r damn expensive in early game...plus queens take very long time to produce.around 50sec as opposed to
50 mineral marines <30sec (2 can pop out if use reactor core) & 100mineral 50gas stalkers 20-40sec (depends on chrono boost usage,warpgate tech & number of warpgates)

u can argue that queens r beefy units,but they r too dependent on creep for speed.can only transfuse when have 50 energy.plus,when being lift-off by phoenix rush,that beefy hp won't do anything good..

queens need energy buff! make them got 50 energy right after being produced... brows.gif
mules
post Apr 18 2011, 12:46 PM

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Quazacolt
post Apr 18 2011, 12:48 PM

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» Click to show Spoiler - click again to hide... «

oh god is that for real? LOL
TSSiewKaiz
post Apr 18 2011, 12:52 PM

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QUOTE(mules @ Apr 18 2011, 12:46 PM)
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*
hahahahaha banelings
keretapir
post Apr 18 2011, 12:56 PM

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QUOTE(mules @ Apr 18 2011, 12:46 PM)
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lol...still got trauma from my burrowed banelings last year ka? laugh.gif
jeffvip
post Apr 18 2011, 01:29 PM

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QUOTE(mules @ Apr 18 2011, 12:46 PM)
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this is my nightmare too... when reach 200 vs 200, my comp will lag a bit. 1 second lag when those baneling rushin in, .... bye bye all my marine

Second is phoenix, I really cannot find a good counter unit to fight against this unit. So agile, All Terran air unit fly slower than stimmed marine. wth, give me back my old wraith
TSSiewKaiz
post Apr 18 2011, 01:38 PM

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gogogo revive the wraith delete banshee n viking i will happy for that trade~
westley0214
post Apr 18 2011, 01:57 PM

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Unit I scare the most? Troll.
TSSiewKaiz
post Apr 18 2011, 01:59 PM

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QUOTE(westley0214 @ Apr 18 2011, 01:57 PM)
Unit I scare the most? Troll.
*
lol troll is OP~ tongue.gif
SUSAzurues
post Apr 18 2011, 02:40 PM

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I scared drone. He built extractor liao, he force me to 4gate only.
jeffvip
post Apr 18 2011, 02:57 PM

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QUOTE(SiewKaiz @ Apr 18 2011, 01:38 PM)
gogogo revive the wraith delete banshee n viking i will happy for that trade~
*
good deal. ON.
TSSiewKaiz
post Apr 18 2011, 04:15 PM

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QUOTE(jeffvip @ Apr 18 2011, 02:57 PM)
good deal. ON.
*
go send ur suggestion to dustin browder~
goldenrudolph87
post Apr 18 2011, 05:25 PM

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i fear SiewKaiz so badly =(

jk... i fear muta and banshee =D
debiru-man13
post Apr 18 2011, 07:19 PM

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Dark Templar... mellow.gif

when i hav more roaches early atk enemy base, i scare when suddenly got that DT slashing sound...

*Szzzaaass*

FFFFFFFFFFF- make overseer, overseer, overseer, overseer...
Quazacolt
post Apr 18 2011, 07:25 PM

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QUOTE(debiru-man13 @ Apr 18 2011, 07:19 PM)
Dark Templar...  mellow.gif

when i hav more roaches early atk enemy base, i scare when suddenly got that DT slashing sound...

*Szzzaaass*

FFFFFFFFFFF-  make overseer, overseer, overseer, overseer...
*
if you make roach, and banshee come. all you got is a queen. no overseer. FFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUU tongue.gif
LoNeLy-Zhai
post Apr 18 2011, 08:30 PM

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Blue flame hellions.
quest_5692
post Apr 18 2011, 09:34 PM

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why no1 says marine?
TSSiewKaiz
post Apr 19 2011, 08:59 AM

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QUOTE(quest_5692 @ Apr 18 2011, 09:34 PM)
why no1 says marine?
*
it is becoz it is counterable~ with some micro or power unit
Quazacolt
post Apr 19 2011, 09:34 AM

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QUOTE(SiewKaiz @ Apr 19 2011, 08:59 AM)
it is becoz it is counterable~ with some micro or power unit
*
then its not OP
TSSiewKaiz
post Apr 19 2011, 09:41 AM

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QUOTE(Quazacolt @ Apr 19 2011, 09:34 AM)
then its not OP
*
it still OP like i mention power unit~ need T3 for protoss to counter marines
keretapir
post Apr 19 2011, 10:32 AM

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marines still OP,but i'm not afraid of them..in fact,i'll just say...bring it on!
plus,if he didn't attack with them,he's on the losing end...
aLertz
post Apr 19 2011, 10:40 AM

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probe.....

dowan to see canons in ya base laugh.gif
TSSiewKaiz
post Apr 19 2011, 11:50 AM

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QUOTE(aLertz @ Apr 19 2011, 10:40 AM)
probe.....

dowan to see canons in ya base laugh.gif
*
if like that i shall answer SCV~ becoz they r the begining and producer of TERRAN nightmare
takeshi99
post Apr 19 2011, 12:19 PM

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i afraid of PROs
Calvin Seak
post Apr 19 2011, 12:38 PM

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no need to be scared... the more you play the sooner you will be like them wink.gif
TSSiewKaiz
post Apr 19 2011, 12:39 PM

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QUOTE(Calvin Seak @ Apr 19 2011, 12:38 PM)
no need to be scared... the more you play the sooner you will be like them wink.gif
*
u IMBA WEI~!!!!! 31win 5xx pts still got 87 bonus pool~
goldenrudolph87
post Apr 19 2011, 12:43 PM

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nowadays if enemy mass marine... then i will very happy... lolx
debiru-man13
post Apr 19 2011, 01:20 PM

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QUOTE(quest_5692 @ Apr 18 2011, 09:34 PM)
why no1 says marine?
*
Becoz....

QUOTE(mules @ Apr 18 2011, 12:46 PM)
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BANELINGS, BANELINGS, BANELINGS OOOH~
axn992
post Apr 19 2011, 01:22 PM

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corruptors! very hard to stop!
BrotherHoe
post Apr 19 2011, 01:24 PM

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Siege tanks
sparda
post Apr 19 2011, 02:49 PM

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QUOTE(SiewKaiz @ Apr 18 2011, 11:30 AM)
i as a toss i fear marauder more than any unit in sc2~

they just demolish any protoss ground unit if engage without proper FF

so what unit does u all fear most? lets us discuss the Opness n improve on it
*
marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi?
TSSiewKaiz
post Apr 19 2011, 03:01 PM

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QUOTE(sparda @ Apr 19 2011, 02:49 PM)
marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi?
*
kinda subjective question
i dunno wat the pros think but marauder heavy army u can just immortal or VR them~ punish those fatty

-i fear MnMkoros too-
westley0214
post Apr 19 2011, 03:26 PM

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QUOTE(sparda @ Apr 19 2011, 02:49 PM)
marauders are not much of a problem for me because i play zerg. i've offraced as toss though and yes, marauders are really hard to face. early game i rely on a zealot-heavy army and trapping forcefields, then i chronoboost out immortals to face them. just want to ask, do you bother with making immortals when facing a marauder-heavy terran or do you just proceed straight to colossi?
*
Immortals are only good before the Marauders army reach a certain mass. After that they are pretty useless in that Marauders will target fire them with their high DPS before Immortals can pay off their cost.

It's all down to force field usage (Split army in half and prevent Marauders kiting) and Zealots surface area IMO. Colosi are good too with good FF placement.
sparda
post Apr 19 2011, 04:35 PM

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From my experience when playing as Toss, Marauders are handlable in the early stages with forcefields and a zealot-heavy composition. In the late game when there are several colossi on the field and your zeals have charge, they are not that tough as well.

The problematic stage is the early stages of the midgame, where they have stim and are in a mass where it is hard for your slow zeals to get enough surface area on them. This is the part I have difficulties with, so I rely on immortals to bolster up my army against them. Only thing is when the opponent has good micro, he focus-fires them as you mentioned. And I don't seem to have any way to micro the immortals against this.
westley0214
post Apr 19 2011, 04:59 PM

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QUOTE(sparda @ Apr 19 2011, 04:35 PM)
From my experience when playing as Toss, Marauders are handlable in the early stages with forcefields and a zealot-heavy composition. In the late game when there are several colossi on the field and your zeals have charge, they are not that tough as well.

The problematic stage is the early stages of the midgame, where they have stim and are in a mass where it is hard for your slow zeals to get enough surface area on them. This is the part I have difficulties with, so I rely on immortals to bolster up my army against them. Only thing is when the opponent has good micro, he focus-fires them as you mentioned. And I don't seem to have any way to micro the immortals against this.
*
There is no way you can micro (kite) a range 5 unit against a range 6 unit. Furthermore, they have the same move speed if I'm not mistaken (That's only before the Marauders stim, after stimmed it become Lolder - LOL at your Gate units).

Which is why FF is a must during the early - mid game. The battle ground plays a large role too. What Terran wants is a large and open area so that they can get the concave, while Toss always try to contain Terran on a tight area e.g. ramp choke.
The Amateur Working Bee
post Apr 20 2011, 08:08 PM

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mass infestors

they spit death literally

fungal and infested terrans
ROTiJOHN
post Apr 20 2011, 08:18 PM

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immortal? marauder and zergling
o2ding1992
post Apr 20 2011, 08:51 PM

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Banelings & Infestors... Cos I like to go mass marine biggrin.gif Lol~
passionbass
post May 1 2011, 04:33 AM

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i will say zergling rush n mass marine. im a protoss player. to counter mass marine the collussus takes a long time


Added on May 1, 2011, 4:35 am
QUOTE(keretapir @ Apr 18 2011, 12:17 PM)
VR & phoenix...well,more towards phoenix i think..

at least if VR,my queenie can shoot them back no problem.
but if phoenix,1 lift..150minerals bye-bye...then,can focus kill ovies..

many toss i fought now would go fast stargate,play phoenix/VR rush...& personally i think zerg anti-air units r damn expensive in early game...plus queens take very long time to produce.around 50sec as opposed to
50 mineral marines <30sec (2 can pop out if use reactor core) & 100mineral 50gas stalkers 20-40sec (depends on chrono boost usage,warpgate tech & number of warpgates)

u can argue that queens r beefy units,but they r too dependent on creep for speed.can only transfuse when have 50 energy.plus,when being lift-off by phoenix rush,that beefy hp won't do anything good..

queens need energy buff! make them got 50 energy right after being produced... brows.gif
*
tats the tactic i like to use against zerg, but not really many ppl do play phoenix yet.

but u counter with hydralisk

This post has been edited by passionbass: May 1 2011, 04:35 AM
tcheepin
post May 20 2011, 04:39 PM

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I fear Collossus the most when I do MMM
fujkenasai
post May 20 2011, 06:49 PM

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QUOTE(tcheepin @ May 20 2011, 04:39 PM)
I fear Collossus the most when I do MMM
*
marauder cews colo
Nandeska
post May 24 2011, 04:35 AM

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I damn scared of whiners
TSSiewKaiz
post May 24 2011, 08:10 AM

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QUOTE(Nandeska @ May 24 2011, 04:35 AM)
I damn scared of whiners
*
QQer OP

 

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