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DotA DotA Allstars v6.48b AI+ 1.52 by RGB, *Updated 20th January 2008*

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Myztic
post Jul 29 2005, 11:26 PM

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There's still many heroes that doesn't use their ultimates..
I have never seen:
Sand King's ult
Sven's ult
Nerubian Assassin's ult
+ som others I don't remember
Myztic
post Aug 3 2005, 04:53 AM

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naah.. that would be imba..
But it really irritated me that you can't use soul drain/mana drain/health drain on creeps..
I sometimes do so myself, so isn't it possible to make SOME spells not cast-able on creeps?
It doesn't work to feed your teammates.. they buy the item anyway.
And it REALLY annoys me that they gain more experience in the start..
I happen to return to the fountain when I'm still lvl 1 right when the teammates in the same lane as I was in are like lvl 2 and 3..
Myztic
post Aug 6 2005, 05:25 AM

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I tried Ursa Warrior the other day, and two of his skills didn't seem to work.. His ultimate(forgot the name) and Fury Swipes doesn't have any effect

The ultimate says it does damage based om HP, but when I activate it there is NO change in dmg or stats.. I even tried hitting creeps when I activated it.. no difference.

Can anyone comfirm this?
Myztic
post Aug 6 2005, 09:20 PM

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Oh well, I didn't play that game very much..

Anyways.. when can we expect the next version ? v4c or v5 ?
Myztic
post Aug 8 2005, 12:45 AM

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hmm.. there is little progress per moment i guess.. unless the next version is going to be a major one..
I bet Karising is gonna surprise us with ai version of 6.12b during the next week.. J/K

I have been playing this version less and less coz it begins to get kinda boring.. there is absolutely no change in the AI's behavior.. but I guess there's no going around that..
If it was possible.. I'd like the 6.12b version of the Dwarven Sniper to be
in this AI version.
He's so much better than the 5.84 version..
A completely revamped scattershot and the attacking-animation has been improved alot..
Myztic
post Aug 12 2005, 07:53 PM

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QUOTE(davidgm16 @ Aug 12 2005, 03:42 AM)
hehe.. soli 4 my laoya english... i meant.. my side n AI side(enemy) had destroy all each others barracks almost the same time(AI side faster). so i saw my base barracks all destroyed, then i went back to base 4 defend. but i realise that, my creeps langsung no fight with enemy's creeps. the numbers of creeps generate each time is the same. but the dmg is diff. so i can't get far from my base.
after i defend 4 about 10 times my base generate the creeps. i realise tat the enemy creeps has 100+dmg but my creeps still remain 50+ dmg.. then i lose the match bcoz of tons of 100+ dmg creeps...
so i wanna ask.. this situation is it the same with all version of dota? or it only happen in v4b?
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Yes.. this has always been in dotA... as far as I can remember..
There was a time when I was REEAALLY annoyed with this at first..
But that only happens when your team sucks at defending..
When I play a 3v5 match.. I ALWAYS be the one that looses the first few towers..
Sometimes 4-5 heroes come in one lane pushing at the same time! I HATE IT!!!
KARISING DO SOMETHING ABOUT IT PLEEEASE !!
Myztic
post Aug 13 2005, 10:44 PM

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If possible.. I would make the AI not attack tower so damn much.. instead I would make them almost only go for LAST HITS...
This way... maybe the game would drag a little longer..
Let the AI concentrate their fire on creeps first.. and when all creeps are dead/gone.. attack tower.. this should be discussed in my oppinion
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