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 Ladder Map Pool Discussion, map statistics/favorite/QQ

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evofantasy
post Feb 3 2011, 01:49 PM

Avadion of the Enders
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Joined: Aug 2005
From: Penang/ Kuala Lumpur
Xel Naga Cavern
- one of my favourite map due to it being very balanced before lategame (the gold)...
- ever tried to break the terran's PF at the gold as a toss? good luck

Delta Quadrant
- balance depends on spawn position
- close position favour terran a lot (especially the close drop distance to the natural back)
- other than that very balanced imho though getting gold is annoying

Metalopolis
- any1 that say meta is the best balanced map (tastosis) can go kill themself...
- close spawn is very hard to defend due to the freaking freaking CLOOOOOOSE rush distance

Blistering Sands
- good if u are agressive enuff

Steppes
- contrary to belief, it is not an imbalanced map... GSL stats showed it is pretty balanced compared to JB
- good maps for tanks and high ranged units in controlling the mid

Jungle
- the most unbalanced map thus removed from map pool as much as i like this map
- 3rd is almsot impossible if u are a zerg
- FE is always guranteed to be defendable

Scrap Station
- zerg favoured map due to the loooong disance while midgame allin is good thanks to the rocks
- air unit abuse is rampant especially warp prism, drop, banshee, muta etc
- dun like this map in general especially late game where it is a turtle fest

Lost Temple
- cliff abuse, nydus abuse, storm trooper abuse nuff said
evofantasy
post Feb 3 2011, 09:19 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(cupmee2nd @ Feb 3 2011, 09:12 PM)
Xelnaga
-quite balance, but does not favor FE zerg play.
-hard to FE because of 3 ways to atk the expo.

Lost Temple
-Favor the terran siege tanks quite a bit, due to ramp.
-Nat expo ramp harass is quite good for terran or protoss.

Delta Quadrant
-Proxy is very much possible
-I dislike the rock at my back door expo.

Metalopolis
-Sry evo... but personally i think that meta might be the most balance map for me... (if i am wrong it is juz my retarded thinking skills)
-FE can be achieve but not so much risk
-The only thing wrong is zergling rush are gay as f*** on this map (close spawn)

Step
-Very good map, but i rarely get this map on ladder
-Favor aggressive play style

Jungle basin
-FE is very easy
-3rd hard to take primary for zerg

b**** Sands
-I hate this map
Scrap Station
-Favor zerg
-Favor air units due to close air distance

all are base on my retarded logic, sry if i am wrong. lo
*
metalopolis close spot become allin fest...
that's y i dun think its balanced...
33% chance for being tooooooooo slow is T.T

sands jz go 3gate always...
anything fancy will get u killed ASAP


Added on February 3, 2011, 9:23 pm
QUOTE(quest_5692 @ Feb 3 2011, 09:15 PM)
a protoss hate blistering sand....owh wai.......

meta close spawn is just as bad as steppes IMO. if opponent zerg is just around my skill level, its an autowin for 2 rax play..
*
yup thus i dun find it balanced...
cross spot favor zerg, close spot is so anti-zerg...
its like lottery!

This post has been edited by evofantasy: Feb 3 2011, 09:23 PM
evofantasy
post Feb 4 2011, 02:44 PM

Avadion of the Enders
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Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(westley0214 @ Feb 4 2011, 09:51 AM)
In fact metalo close spawn has even SHORTER rush distance than Steppes. There're lots of things Terran can do against Zerg here. 2 rax marines, stim shield timing push, even if all that failed, it's so hard for Zerg to take a shared third, both the high ground and the gold.
*
yup thus i hated metal...
toss can do the crazy timing attacks with that as well and freaking annoying to deal with the 'inca cannon' build...
taught my fren taht and he kept doing it that i am >.<

QUOTE(quest_5692 @ Feb 4 2011, 10:30 AM)
i didnt veto any map on my ladder so that i cn train on all bt cldnt d9 the fact i hate blistering jungle basin agnst protoss, hate delta quadrant in tvt, hate scrap station against zerg.

But overall i still think dat current map pool favors terran alot... Wol is for terran i guess
*
i dun veto as well since i play random...
but usually i get the wrong race for the maps cry.gif
evofantasy
post Feb 4 2011, 11:01 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Feb 4 2011, 10:55 PM)
what is inca cheese? till now i think the most imba cheese i ever counter is the 3 pylon block behind mineral line then cannon up. if you dont follow the probe from the second the probe get into the base, its a gg for protoss, half a gg for terran (float base away)

-  x x x x x x x  -
  -  o C  o      -
    --------------

x = mineral patch, - = outline of base, o = pylon, C = cannon. u trap the probe inside enemy mineral line with 2-3 pylon and build 1-2 cannon behind his  mineral line.
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metalopolis cannon below then go up put 1 pylon, cannon direct mineral line shot
evofantasy
post Feb 5 2011, 01:53 AM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Feb 4 2011, 11:06 PM)
evo, can you create a new topic for the 5 new ladder maps blizzard announced for PTR? i cr8ted too many topics d lol......i got so many to QQ about the new 5 maps XD
*
u create >.<
pretty bz sitll lol
and i haven tested all maps (tested GSL ones only)

QUOTE(westley0214 @ Feb 4 2011, 11:37 PM)
I thought cannon has to be built within pylon power grid? Is it possible to build that cannon first?
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QUOTE(quest_5692 @ Feb 5 2011, 12:45 AM)
you proxy pylon at metalopolis's natural, then cannon up in the base. metalopolis's natural map placement if you still remember, the mineral line is very near to the edge of that base.
*
this...
inca did it in GSL 1 and was the most talked about cheese build...
evofantasy
post Jul 27 2011, 06:15 PM

Avadion of the Enders
*******
Senior Member
2,690 posts

Joined: Aug 2005
From: Penang/ Kuala Lumpur
QUOTE(quest_5692 @ Jul 27 2011, 06:13 PM)
this lava map is going to be awful for ZvT.......siege tanks can siege behind the rocks....

shakuras back door all over again.

this map feels like backwater gutch to me...
*
i only like antiga...
antiga = shakuras which is symetrical

 

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